Bedtime History: Inspirational Stories for Kids and Families - 《塞尔达传说》背后的故事 封面

《塞尔达传说》背后的故事

The Story Behind the Legend of Zelda

本集简介

《塞尔达传说》由日本游戏设计师宫本茂于 20 世纪 80 年代创作。他受到童年时在家乡附近探索森林、洞穴和田野的冒险经历启发。他希望玩家在探索充满谜题与秘密的魔法世界时,能感受到好奇与勇敢。故事围绕名为林克的英雄展开,他踏上拯救塞尔达公主、守护海拉鲁大陆的旅程。 👉 在智能电视的 Volley App 上免费试用 Cocomelon Sing & Play 👉 访问 ⁠⁠⁠MarleySpoon.com/offer/bedtimehistory⁠⁠⁠,即可享受高达 25 份免费餐食! 📖 我们出版了首本书籍:⁠⁠⁠⁠⁠⁠⁠⁠Explorer Society: World's Fair Conspiracy⁠⁠⁠⁠⁠⁠⁠ 🎉 欢迎观看我们的新节目:⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Bedtime Safari⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠! 📢 通过 ⁠⁠⁠⁠⁠⁠⁠⁠⁠Patreon⁠⁠⁠⁠⁠⁠⁠⁠⁠ 捐款,即可获得鸣谢! ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠📺⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠500+ YouTube⁠⁠⁠⁠⁠ 视频⁠

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闭上眼睛,想象自己走进一个充满幽深森林、高耸群山、宁静湖泊和古老城堡的奇幻世界。

Close your eyes and imagine stepping into a fantasy world filled with deep forests, tall mountains, quiet lakes, and ancient castles.

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你是一位英雄,正踏上旅程,探索隐秘的小径和秘密的洞穴。

You are a hero on a journey exploring hidden paths and secret caves.

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一路上,你发现了魔法药水、强大的武器、闪亮的盔甲,还有挡在你面前的奇异生物。

Along the way, you discover magical potions, powerful weapons, shining armor, and strange creatures that stand in your way.

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在这片土地的某个地方,一位公主失踪了,唯有勇气与好奇心才能找到她。

Somewhere in this land, a princess is missing, and only courage and curiosity can help find her.

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你能猜出这是什么吗?

Can you guess what this is?

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这就是《塞尔达传说》中的海拉鲁世界。

This is the world of Hyrule from The Legend of Zelda.

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这是一个充满神秘、危险与奇迹的地方,每个角落都藏着新的惊喜。

It is a place full of mystery, danger, and wonder, where every corner hides a new surprise.

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接下来,让我们一起探索《塞尔达传说》是如何诞生的。

Follow along as we explore how The Legend of Zelda was created.

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这是一个由想象力、辛勤努力和对冒险的热爱塑造的故事,激励了无数玩家。

A story shaped by imagination, hard work, and a deep love for adventure that has inspired players for generations.

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《塞尔达传说》是由游戏设计师宫本茂创作的。

The Legend of Zelda was created by a game designer named Shigeru Miyamoto.

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宫本茂小时候在日本长大,特别喜欢在自家附近户外玩耍。

When Miyamoto was a child growing up in Japan, he loved spending time outdoors near his home.

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他常常在田野、森林和山丘间漫无目的地探索,从不带地图。

He explored fields, forests, and hills, often wandering without a map.

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有时他会发现一些小洞穴或安静的地方,心里既兴奋又有点紧张。

Sometimes he discovered small caves or quiet places and felt a mix of excitement and a little fear.

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他从不知道接下来会遇到什么,正是这种未知让探索变得像一场真实的冒险。

He did not always know what he would find, and that mystery made exploring feel like a real adventure.

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这些经历让他学会了好奇、勇敢和耐心。

These moments taught him to be curious, brave, and patient.

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随着年龄增长,那些童年的回忆一直留在他心中。

As Miyamoto grew older, those childhood memories stayed with him.

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他记得第一次踏入未知之地时,那种揣测前方可能藏着什么的感觉。

He remembered how it felt to step into an unknown place and imagine what might be hiding there.

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当他开始做电子游戏时,他就想让玩家也体会到这种探索的惊喜。

When he began making video games, he wanted players to feel that same feeling of discovery.

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他不希望游戏只是告诉玩家该做什么。

He did not want games to just tell players what to do.

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他希望玩家能自己去探索、迷路,然后通过尝试来学习。

He wanted them to explore, get lost, and learn by trying things on their own.

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在二十世纪八十年代初,电子游戏还非常简单。

In the early nineteen eighties, video games were very simple.

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很多游戏就是冲高分或者通关一个短小的关卡。

Many games were about getting a high score or finishing a short level.

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宫本茂当时在任天堂工作,参与创作了《大金刚》和《超级马里奥兄弟》这些热门游戏。

Miyamoto worked for Nintendo and helped created popular games such as Donkey Kong and Super Mario Brothers.

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但他的下一款游戏,他想做出点不一样的东西。

But with his next game, Miyamoto wanted to make something different.

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他想做一款游戏,让玩家能探索广阔的世界,体验故事,发现隐藏的物品,并自由决定去往何方,就像他童年时最爱探索的那个世界。

He wanted a game where players could explore a large world, experience a story, find hidden items, and choose where to go, Much like the world he loved exploring as a child.

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这些想法最终成了第一款《塞尔达传说》游戏。

These ideas became the first Legend of Zelda game.

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第一款《塞尔达传说》于1986年发布。

The first Legend of Zelda game was released in 1986.

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它是在任天堂娱乐系统上运行的,也就是大家常说的NES。

It was made for the Nintendo Entertainment System, also called the NES.

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游戏发生在一个名叫海拉鲁的奇幻世界里。

The game took place in a fantasy land called Hyrule.

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玩家操控一位名叫林克的年轻英雄。

Players controlled a young hero named Link.

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林克并不张扬,也不爱出风头。

Link was not loud or flashy.

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他话不多,但勇敢又善良,一心只想帮助别人。

He did not talk much, but he was brave and kind, and he wanted to help others.

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在游戏中,林克需要救出塞尔达公主,并阻止一个叫加农的反派。

In the game, Link had to rescue Princess Zelda and stop a villain named Ganon.

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为此,玩家要探索这片土地,进入地牢,击败怪物,解开谜题。

To do this, players explored the land, entered dungeons, fought monsters, and solved puzzles.

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这款游戏特别的一点是,它不会明确告诉玩家该做什么。

One special thing about the game was that it did not tell players exactly what to do.

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玩家得自己去探索、去发现。

Players had to explore and learn on their own.

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这让游戏感觉像一场真正的冒险。

This made the game feel like a real adventure.

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《塞尔达传说》初代的另一个创新是存档功能。

Another new idea in the first Zelda game was saving progress.

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很多老游戏必须一次玩完,中途不能停。

Many older games had to be finished in one sitting.

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《塞尔达传说》允许玩家保存进度,以后再继续玩。

The Legend of Zelda let players save their game and come back later.

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这让故事变得更大、更长了。

This allowed for a much bigger and longer story.

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也让玩家更能感受到林克和他的冒险旅程。

It also helped players feel more connected to Link and his journey.

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这款游戏取得了巨大的成功。

The game was a huge success.

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孩子们都在讨论自己发现的秘密。

Kids talked about secrets they found.

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朋友们互相分享地图和攻略。

Friends shared maps and tips.

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游戏充满了神秘感和刺激感。

The game felt mysterious and exciting.

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正因为这种成功,任天堂决定继续推出更多塞尔达游戏。

Because of this success, Nintendo decided to make more Zelda games.

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1987年,《塞尔达传说2:林克的冒险》发布了。

In 1987, Zelda two, The Adventure of Link was released.

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它和第一部有点不一样。

It was a little different from the first game.

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动作更多了,还加入了侧视角的场景。

It had more action and side view scenes.

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有些玩家喜欢这个变化,也有人觉得更难了,但这也说明制作团队愿意尝试新点子。

Some players liked the change and some found it harder, but it showed that the creators were willing to try new ideas.

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1991年,超级任天堂上推出了《塞尔达传说:众神的三角力量》。

In 1991, a game called The Legend of Zelda, A Link to the Past came out on the Super Nintendo.

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很多粉丝认为这是塞尔达系列中最棒的作品之一。

Many fans say this is one of the best Zelda games ever made.

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它重新回归了俯视角,还加入了一个更深刻的故事。

It brought back the top down view and added a deeper story.

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游戏里首次出现了两个世界:光明世界和黑暗世界。

It introduced two versions of the world, a light world and a dark world.

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这让整个游戏显得更加宏大,也更刺激了。

This made the game feel bigger and more exciting.

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随着技术进步,塞尔达游戏也越来越出色。

As technology improved, so did Zelda games.

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1998年,《塞尔达传说:时之笛》在任天堂64上发布。

In 1998, The Legend of Zelda Ocarina of Time was released for the Nintendo 64.

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这款游戏彻底改变了电子游戏的面貌。

This game changed video games forever.

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它是最早以如此流畅方式运用3D图形的冒险游戏之一。

It was one of the first adventure games to use three d graphics in such a smooth way.

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玩家可以奔跑穿越原野、骑马,自由环顾四周。

Players could run across fields, ride a horse, and look around freely.

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《时之笛》还把音乐融入了核心玩法。

Ocarina of Time also added music as an important part of gameplay.

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林克通过吹奏竖笛演奏乐曲来解谜和穿越时空。

Link played songs on an ocarina to solve puzzles and travel through time.

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故事讲述了林克从孩童到成年的成长历程,展现了他每一步行动带来的深远影响。

The story followed Link as both a child and an adult, showing how his actions mattered as he grew.

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很多人至今仍称这款游戏为有史以来最伟大的电子游戏之一。

Many people still call this game one of the greatest video games of all time.

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之后,任天堂持续推出新的塞尔达游戏,每一部都有独特的风格。

After that, Nintendo kept making new Zelda games, each with its own style.

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《风之杖》色彩明亮,画风像卡通一样。

The Wind Waker had bright colors and a cartoon look.

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起初有些粉丝对它持保留态度,但后来很多人爱上了它明快的艺术风格和航海冒险。

At first, some fans were unsure about it, but many later loved its joyful art and sea adventures.

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《黄昏公主》画风较暗,着重于神秘感与勇气的主题。

Twilight Princess had a darker look and focused on mystery and courage.

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2017年,任天堂推出了《塞尔达传说:旷野之息》。

In 2017, Nintendo released The Legend of Zelda Breath of the Wild.

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这款游戏再次改变了整个系列的格局。

This game changed the series again.

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玩家不再被固定路线限制,从一开始就能自由探索几乎任何地方。

Instead of following a set path, players could go almost anywhere from the start.

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山都能爬上去。

Mountains could be climbed.

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天气会影响你的玩法。

Weather affected how you played.

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同一个问题有好多解决办法。

There were many ways to solve the same problem.

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这种自由让玩家感觉自己真是个探险家。

This freedom made players feel like true explorers.

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《塞尔达传说:旷野之息》在孩子、成年人,甚至从没玩过塞尔达的人当中都大受欢迎。

Breath of the Wild became very popular with kids, adults, and even people who had never played Zelda before.

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它证明了这个系列既能进化,又依然充满魔力。

It showed that the series could grow and still feel magical.

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《塞尔达传说》能长久受欢迎,原因之一在于它的角色。

One reason The Legend of Zelda has stayed popular for so long is its characters.

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林克是个谁都能代入的英雄。

Link is a hero anyone can imagine being.

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他从不开口说话,这让玩家能轻易代入他的角色。

He does not speak, so players can put themselves in his place.

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塞尔达公主不只是一个等待救援的角色。

Princess Zelda is not just someone who needs help.

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在很多游戏里,她聪明、勇敢,是拯救世界的关键人物。

In many games, she is wise, brave, and important to saving the world.

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像加农这样的反派令人畏惧,但也承载着关于平衡与力量的深层故事。

Villains like Ganon are scary, but also part of a larger story about balance and power.

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塞尔达系列成功的另一个原因,在于它的音乐。

Another reason for Zelda's success is its music.

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旋律简单,却极具感染力。

The songs are simple but powerful.

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很多人只要听上几个音符,就能认出这是塞尔达的主题曲。

Many people can recognize a Zelda song after just a few notes.

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音乐能根据玩家所处的场景,带来平静、兴奋或勇气的感觉。

The music helps players feel calm, excited, or brave, depending on where they are in the game.

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塞尔达游戏还在不知不觉中传递了许多道理。

The Zelda games also teach lessons without being obvious.

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它们表明,勇气并不是没有恐惧。

They show that courage does not mean being fearless.

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而是即使害怕,依然选择做正确的事。

It means doing the right thing even when you are scared.

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它们展现了一件事:帮助他人很重要。

They show that helping others matters.

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它们还奖励耐心、思考和好奇心。

They also reward patience, thinking, and curiosity.

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《塞尔达传说》也影响了众多其他游戏。

The Legend of Zelda has also influenced many other games.

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全球的游戏设计师都从它的谜题、探索和叙事中学到了很多。

Game designers around the world have learned from its puzzles, exploration, and storytelling.

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直到今天,新的冒险游戏依然在借鉴塞尔达很久以前就用过的创意。

Even today, new adventure games borrow ideas that Zelda used long ago.

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这个系列的影响早已超越了游戏本身。

The series has grown beyond games too.

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市面上有大量以塞尔达为灵感的书籍、玩具、音乐会和艺术作品。

There are books, toys, concerts, and artwork inspired by Zelda.

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现在甚至还有一部塞尔达电影正在制作中,计划于2027年上映。

There's even a Zelda movie now in the works and planned to be released in 2027.

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还有那些忠实的粉丝,他们分享着绘画、故事和回忆。

Then there's the loyal fans who share drawings, stories, and memories.

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小时候玩过塞尔达的父母,现在又和自己的孩子一起玩。

Parents who played Zelda as kids now play it with their own children.

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从一个男孩在森林中探索的简单灵感出发,《塞尔达传说》成为了历史上最受欢迎的游戏系列之一。

From a simple idea inspired by a boy exploring the woods, The Legend of Zelda became one of the most loved game series in history.

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它随着时代不断演变,但核心始终未变。

It has changed with time but kept its heart the same.

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每一部新作都在邀请玩家踏入海拉鲁,拿起剑,开启一段新的旅程。

Each new game invites players to step into Hyrule, pick up a sword, and begin a journey.

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《塞尔达传说》提醒我们,冒险其实无处不在。

The Legend of Zelda reminds us that adventure can be found anywhere.

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有时它在森林里,有时在游戏里,有时就在我们的想象中。

Sometimes it is in a forest, sometimes it is in a game, and sometimes it is in our own imagination.

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