Board Game Hot Takes - 2026年最爱桌游榜单(41-50名) 封面

2026年最爱桌游榜单(41-50名)

Favorite Board Games of All Time 2026 Edition (41-50)

本集简介

在第308期节目中,我们开启2026年“史上50大桌游”倒计时,揭晓第41至50名的选择。 时间戳: 00:00 引言 03:50 《Anachrony》 06:31 《Spirit Island》 09:44 《Let's Go To Japan》 13:56 《Harmonies》 16:12 《星球大战:卡牌构筑游戏》 17:32 《Maracaibo》 20:31 《Mosaic:文明的故事》 22:02 《文艺复兴大师:洛伦佐·德·美第奇卡牌游戏》 24:19 《Biohack》 27:05 《Azul》 28:51 《Pax Pamir 第二版》 30:50 《Cascadia》 33:45 《Woodcraft》 36:10 《Speakeasy》 37:53 《Emberleaf》 42:39 《白城堡对决》 44:55 《Revive》 47:30 《商人探险家公会》 50:48 《指环王:护戒同盟:取牌游戏》 53:51 《Xenon Profiteer》 55:08 《Nemesis》 1:00:16 《Voidfall》 1:02:41 《星球大战:叛乱》 1:03:59 《Robot Quest Arena》 1:06:41 《杀戮尖塔:桌游版》 1:11:39 《High Society》 1:12:49 《Smartphone, Inc.》 1:15:51 《Tzolk'in:玛雅历法》 1:17:54 《Age of Galaxy》 1:19:57 《克苏鲁:死亡降临》 如果你喜欢本节目,请考虑在 https://www.patreon.com/boardgamehottakes 支持我们。 在 BlueSky 关注我们:https://bsky.app/profile/boardgamehottakes.bsky.social 加入我们的桌游竞技场社区:https://boardgamearena.com/group?id=11417205 加入我们的 Discord 服务器:https://discord.gg/vMtAYQWURd

双语字幕

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Speaker 0

嗨,你好。

Hey there.

Speaker 0

欢迎来到桌游观点分享。

Welcome to board game hot takes.

Speaker 0

我叫蒂姆。

My name is Tim.

Speaker 1

这位是克里斯。

And this is Chris.

Speaker 2

这位是亚当。

This is Adam.

Speaker 0

今天,我们非常高兴开启年度最爱桌游榜单。

And today, we're excited to be kicking off our annual top favorite games of all time list.

Speaker 0

今年,我们还会更进一步。

This year, we're gonna even take it a little bit further.

Speaker 0

我们会列出前50款最爱的游戏。

We're gonna do our top 50 games.

Speaker 0

所以这会是五期节目,每期我们每人介绍十款游戏。

So this is gonna be five episodes, 10 games from each of us in each episode that we're gonna talk about.

Speaker 0

我其实挺好奇的。

You know, I was kinda curious.

Speaker 0

我觉得这应该是我们做这个的第六年了。

So this is gonna be our sixth year, I think, doing this.

Speaker 0

我问过我们的 Patreon 支持者,他们是不是听腻了。

And, I asked our Patreon supporters whether they were tired of it.

Speaker 0

我们该不该停掉这些榜单了?

Should we stop doing these lists?

Speaker 0

该不该换点别的花样?

Should we mix it up?

Speaker 0

做点别的内容?

Do something else?

Speaker 0

结果大家的反馈都特别强烈,说超爱这些节目。

And we got overwhelming support that they love these episodes.

Speaker 0

即使他们已经听了我们过去五六年做的榜单,还是喜欢听我们重新回顾,看看有哪些变化之类的。

And even if they've heard our lists for the last five or six years, they still love hearing us go back to them, see what's changed and things like that.

Speaker 0

我们这次加一个小改动:每次我们提到一款游戏时,都会聊聊这款游戏里我们最喜欢的设计机制。

We're gonna throw one little twist in, which is to say that each time one of us talks about a game, we're gonna talk about our favorite mechanism that's in that game.

Speaker 0

也就是为什么这款游戏对我们来说特别有魔力,让它脱颖而出。

So why we maybe what what gives it the magic that makes it really stand out to us.

Speaker 0

不过我想先说一句,桌游真的太棒了。

But I just want to start by saying, board games are awesome.

Speaker 0

我简直不敢相信,我不得不从我心目中的年度50大游戏榜单里删掉那么多好游戏,因为市面上实在有太多精彩的作品了。

I can't believe how many amazing games I had to leave off my top 50 games of all time list because there's so many fantastic ones out there.

Speaker 0

在我们正式开始榜单之前,今年你们有什么特别值得分享的吗?

Any, anything exciting for you guys this year before we jump into our list?

Speaker 2

没有,蒂姆。

No, Tim.

Speaker 2

我同意你的看法。

I agree with you.

Speaker 2

有不少好游戏没进前50名。

There was a a handful of great games that didn't make the top 50.

Speaker 2

当初我们刚开始列这个榜单的时候,我根本没想到能凑出50款游戏来。

And then when we started doing our top list however long ago, I didn't even think I'd have 50 games to compose a top 50 list.

Speaker 2

现在一看,没上榜的好游戏实在太多了。

And I'm like, there's so many games that didn't make it on here.

Speaker 2

看到我真正喜欢的游戏清单越长越多,挺有意思的。

So it's fun to see the my list of games that I really, enjoy growing, growing, growing.

Speaker 1

是的。

Yeah.

Speaker 1

我也是。

Same here.

Speaker 1

我觉得特别有意思的是,看着我的游戏清单一路增长。

One of the things that I found really interesting was seeing how my game list has grown.

Speaker 1

毕竟,当你玩过几百款游戏,前50名并不意味着没上榜的就不好。

Because, you know, when you're talking about having played hundreds of games, top 50, you know, isn't necessarily saying that anything on the top 50 is not a great game.

Speaker 1

事实上,有很多好游戏没进我的清单,就是因为我玩得实在太多了。

In fact, there's lots of great games that weren't on my list because I just played too many games.

Speaker 1

但当我统计了一下自己总共玩过多少款游戏时,发现大概有三百多款。

But I found that when I looked at my total, oh, how many games I played, I think I was at about 300 and something.

Speaker 1

我很好奇。

I'm curious.

Speaker 1

你们总共玩过多少款游戏呢?

Where are you guys in terms of total numbers of games that you've played overall?

Speaker 0

这个具体数字我也不太清楚,克里斯,而且我也没怎么认真记录过自己玩过的游戏。

I, you know, I don't know where to get that detail, Chris, and I also haven't tracked a ton of my plays.

Speaker 0

有几年我直接跳过了,还有一些年份根本没统计。

There's I, like, skipped a year, and there's some years that I hadn't been tracking.

Speaker 0

我估计自从2006、2007年左右我开始玩桌游以来,玩过的桌游已经超过一千五百款了。

I would guess I'm at 1,500 plus board games that I've played since we started The Hobby, somewhere like 2006, 2007, I think was kind of when I got into it.

Speaker 0

这个数字应该差不离。

That that's probably a decent estimate.

Speaker 2

我有328个评分,也就是说我玩过并评过这么多游戏。

Well, I have 328 ratings, so that's how many games I've rated.

Speaker 2

我实际玩过的可能比这多一点,但也不会多太多。

I've probably played more than that, but I wouldn't guess too many more than that.

Speaker 1

我还以为我玩了300来款已经挺多了,结果蒂姆都玩了1500款。

And I thought I was rocking it with, like, 300 and Tim's, like, 1,500.

Speaker 0

我知道。

I know.

Speaker 0

我每周至少能玩三款新游戏。

Well, I do I do get, like, three new games played every week at least.

Speaker 0

所以,我这基数打得还挺扎实的。

So, you know, I've got a I've got a pretty good runway that I'm working off of there.

Speaker 0

我在BoardGameGeek上列了768款游戏,这些基本都是我评过分的。

Here, I've got seven sixty eight games listed in my collection on board Game Geek, which means that those are games typically that I've rated.

Speaker 0

它们不一定是我的实体收藏,但只要我给过评分,就算进我的列表了。

So they're not necessarily in my collection, but if I put a rating on them, they're in my collection.

Speaker 0

所以我评过的大概是670款。

So that's six seventy that I've rated.

Speaker 0

可能快接近1000款了。

Maybe I'm closer to 1,000.

Speaker 0

估计总共漏掉的也没超过几百款。

Probably haven't missed more than a couple 100 total in here at some point.

Speaker 0

那就大概说一千款左右吧。

So somewhere around 1,000, let's say that.

Speaker 0

这还是很多了。

That's still a lot.

Speaker 0

对啊。

Yeah.

Speaker 0

好吧。

All right.

Speaker 0

通常来说,这是我们每年最受欢迎的一档系列节目。

Well, this is typically our most popular series of shows every year.

Speaker 0

如果你是新听众,第一次来听,希望你能喜欢,继续关注我们。

So if you're a new listener and you're just checking in for the first time, hope you enjoy it and stick with us.

Speaker 0

如果你是老听众了,希望你还能从这些榜单里找到乐趣。

If you're a longtime listener, hope you're still finding some fun in these lists.

Speaker 0

我觉得今年的榜单会有很多出人意料的地方,不管是上榜的,还是没上榜的。

I think I think you're gonna see some pretty big surprises on my list, both what's there and what's not there this year.

Speaker 0

谁知道呢?

Who knows?

Speaker 0

也许吧。

Maybe not.

Speaker 0

我每年都说这话,结果最后还是那一堆欧洲歌曲。

I think I say that every year and it just ends up being a bunch of euros.

Speaker 0

说不定你们的情况也完全一样。

So maybe it's exactly the same for you all.

Speaker 0

那咱们就开始吧。

But let's kick it off.

Speaker 0

那我先从第50名开始说。

So I'm gonna start with my number 50.

Speaker 0

第50名其实对应的是我们第一次做这个榜单的那一年,当时只做了前十名。

And 50 for me was actually the first year we did this list, we only did a top 10.

Speaker 0

那是2001年左右吧,我们头一回搞顶十榜单。

This was back in 2001, I think, when we were doing our top 10 list for the first time.

Speaker 0

那时候它可是我榜单上的第一名。

And this was number one on my list then.

Speaker 0

它叫《Anachrony》。

And this is Anachrony.

Speaker 0

《Anachrony》是由Mindclash Games发行的。

Anachrony is published by Mindclash Games.

Speaker 0

这是一款特别棒的工人放置类游戏。

This is a really, really cool worker placement game.

Speaker 0

玩法还挺重的。

It's fairly heavy.

Speaker 0

我最喜欢它的一点是——如果你还不了解《Anachrony》,它的设定是时间旅行,你身处未来,但可以把人派到未来去获取资源,再带回过去,不过得把他们再送回未来,或者反过来。

My favorite thing about it, this is of course, if you're not familiar with Anachrony, it's got a time travel theme where you're basically in the future, but you can send people into the future to get resources to bring to the past, but then you have to return them into the future or vice versa.

Speaker 0

具体怎么运作时间旅行,我有点记不清了。

I can't remember exactly how that time travel works.

Speaker 0

但我最欣赏的,不只是它酷炫的科幻主题,更重要的是工人放置机制里,你可以派出不同类型的工人。

But my favorite part about this, I think the thing that really makes it stand out for me is not just the cool sci fi theme, which is awesome, but the fact that the worker placement, you have different types of workers you can send.

Speaker 0

游戏版图上每个放置点,对使用特定类型的工人都有不同的奖励,有时候也会有限制或者负面效果。

And every worker placement spot you can send out on the board has different either benefits for using a specific type of worker or in some case restrictions or negatives for that.

Speaker 0

这就给我带来了一种特别有意思的解谜体验。

And that just creates a really cool puzzle for me.

Speaker 0

这正是《Anachrony》最吸引我的机制。

So that is my favorite mechanism of Anachrony.

Speaker 0

虽然现在不是榜首了,但依然是个很棒的游戏。

Not at number one anymore, but still a wonderful game.

Speaker 0

能在这份前50名单里看到它,真让人高兴。

Glad to still see it here on my top 50.

Speaker 0

对了,我一开始没问你们,但我猜你们也是用我们传统的方法来排Top 50的,就是PubMeeple。

By the way, you know, I didn't I didn't ask you guys this at the beginning, but I assume you kinda used your our traditional method of finding our top 50, which was PubMeeple.

Speaker 0

今年我就是这么做的。

That's what I did this year.

Speaker 0

如果有些听众还不了解这个工具,它是个排名系统。

So if any listeners are not familiar with it, there's this ranking engine.

Speaker 0

你去pubmeeple.com,可以把Board Game Geek上的游戏导入进来。

You go to pubmeeple.com, and you can import games from Board Game Geek.

Speaker 0

我一般会筛选出我在Board Game Geek上打过八分以上的游戏,再看看有没有漏掉什么重要的,该加进去的。

I usually filter it to anything that's rated that I've rated eight or above on Board Game Geek, and then try to see if I missed anything that was important that I should have added in there.

Speaker 0

然后系统就会让你不断比较这些游戏。

And then it just basically starts having you compare these games.

Speaker 0

比如,你更喜欢这个还是那个?

Like, do you like this better than this?

Speaker 0

你更喜欢这个还是那个?

Do you like this better than this?

Speaker 0

诸如此类。

Etcetera.

Speaker 0

最后,经过大概五百次选择,它给我生成了这份榜单。

And eventually, after I think I had about 500 choices I had to make, it came up with this list for me.

Speaker 0

如果完全靠我自己的记忆来列这份名单,绝对不可能排成这样。

If I was making this list from scratch, from my mind, there's no way the list would have ended up quite like this.

Speaker 0

有些排序逻辑我也不太明白,但我还是打算保留它给出的顺序。

I don't quite get some of the logic, but I'm going to stick with the order that it came out.

Speaker 0

我就顺其自然吧。

I'll just lean into it.

Speaker 0

这让我发现了不少有意思的话题,但也带来了一些意外——要是不用这种对比方法,我名单里的游戏和排名可能会大不一样。

It'll give me some fun things to talk about, but it certainly led to a couple surprises that I think if I wasn't doing this matching method, I probably would have ended up with a couple different games on my list or a little bit of a different order.

Speaker 2

蒂姆,说回《Anachrony》,它在我之前的榜单里排第53名,刚好没进前50。

Well, Tim, going back to Anachrony, that's one that was just off in my top 50 at number 53.

Speaker 2

我记得它以前还在我的前十甚至前二十,不过你刚才提到的工人机制,还有怎么让那些机械单位去辐射区工作,是怎么回事?

I think it was formerly up in my top 10, top 20, but yeah, what you were talking about with the workers there and how do gotta get these mechs to go out and go into radiated?

Speaker 2

在那个辐射区建自己的安全城市时,还得安排工人去那些地方工作,这机制挺有意思的。

Whatever is going on there, radiated part of the country while you're building your own safe haven city worker placement spots.

Speaker 2

我觉得这个设计也很棒,不过《Anachrony》这游戏确实很出色。

I think that's a neat dynamic as well, but very cool game in Akrony.

Speaker 2

对。

Yeah.

Speaker 2

我的第50名,我也用的是同样的方法,Tim。

My number 50, and I use the same method, Tim.

Speaker 2

我用了公共工人机制,做了所有对比,但总觉得自己漏掉了什么。

I did the pub meeple and did all the comparisons, and I always feel like I miss something.

Speaker 2

所以这次我希望没漏掉什么重要的游戏。

So I hope I didn't miss anything this year.

Speaker 2

我还让Sarah帮我过了一遍,问她有没有什么我忘了的。

I had Sarah check over my list to say, hey, anything I'm forgetting here?

Speaker 2

我觉得我这次做得还不错。

I think I did alright.

Speaker 2

今年我的第50名是《灵岛》。

Number 50 for me this year is Spirit Island.

Speaker 2

这款游戏由埃里克·罗伊斯设计,最近大家对它讨论挺多的。

This is a game designed by r Eric Royce, And I there's been a little bit of chat about this one.

Speaker 2

它一直在我脑子里挥之不去,因为实在太棒了。

This one's been stained in the back of my brain because it's really neat.

Speaker 2

你扮演一座岛屿,和岛上的灵体一起对抗殖民者,这个设定很酷。

You are a an island and the spirits of these islands trying to fight off colonizers, which is cool.

Speaker 2

岛上有一些原住民,你可以更频繁地借助某些灵体来调动他们。

So there's some some local inhabitants, some indigenous people on the island, and you get to use them with some spirits more than others.

Speaker 2

你可以操控这些岛上的原住民。

You get to manipulate those the indigenous people of the island.

Speaker 2

这设计真巧妙。

It's neat.

Speaker 2

玩法很有条理。

It's methodical.

Speaker 2

每个灵体都有快速技能和慢速技能。

It has each of these spirits has fast powers or slow powers.

Speaker 2

所以你要决定,是用快速技能先压制殖民者,趁他们还没变强之前动手?

So the decision, you know, am I gonna go fast and try to edge off some of these colonizers before they get super powerful?

Speaker 2

用完快速技能后,殖民者就会行动,他们壮大起来,建起城市,侵占你所有的区域,还会在地图上散布污秽,这可不妙。

After you use those fast powers is when the colonizers go and they grow and they build cities and expand into all your regions and add blight to the map, which is not a good thing.

Speaker 2

然后你再用慢速技能,可能造成更多伤害。

And then you get to use your slow powers and maybe use some more damage then.

Speaker 2

但我还特别喜欢游戏后期的机制,随着你逐步培养灵体,最终能获得的强大能力。

But then I also like the end of the game might and the power that you get as you're building up your spirits through the course of the game.

Speaker 2

如果你玩得对,最后就能拥有一个或两个极其强大的灵体。

If you're doing it right, you have a super powerful spirit or two.

Speaker 2

我喜欢一个人用双手来玩这个游戏。

I like to play this one two handed solo.

Speaker 2

那种感觉,真的特别有力量。

You feel incredibly powerful.

Speaker 2

你正在摧毁建筑、城市、小镇,还有一个个殖民者,把他们搅得天翻地覆。

You're just taking down buildings and cities and towns and individual people and wreaking havoc on the colonizers.

Speaker 2

《Spirit Island》这款游戏,我最近没怎么玩。

So Spirit Island, a game I haven't played much recently.

Speaker 2

疫情期间我有大把时间,那时候我经常一个人玩它。

I played it a lot during COVID when I had a lot of time to sit down, do some solo play.

Speaker 2

这游戏真的特别有意思,我很庆幸自己还留着全套配件。

But that is a really fun game and I'm glad I still have all the stuff that I have for it.

Speaker 2

《Spirit Island》,排在我第50位。

Spirit Island, my number 50.

Speaker 1

所以《Anachrony》和《Spirit Island》这两款游戏,离我的前50名还差得远,不过——

So Anachrony and Spirit Island, two games that are nowhere near my top 50 list, but

Speaker 0

挺有意思的选法。

interesting choices.

Speaker 0

挺有意思的选法。

Interesting choices.

Speaker 0

你知道吗,亚当,这事儿还挺有意思的。

You know, it's it's funny, Adam.

Speaker 0

我觉得这可能是你第一次把《灵岛》放进你的榜单里。

I think this is the first year that Spirit Island's appeared on your list anywhere at all.

Speaker 0

最近我们有个听众给了我们一份数据,我正想参考一下那个表格。

Now we had one of our listeners recently, so I'm I'm trying to reference a spreadsheet.

Speaker 0

希望我搜索得没错,他发了我们过去五年的全部结果表格。

Hopefully, I did a search correctly, but he gave us a spreadsheet of all of our last five results.

Speaker 0

如果你们还没看过,可以去Discord的某个频道下载这份表格。

So if you guys didn't look at that, you can go into one of the channels in Discord and download this spreadsheet.

Speaker 0

他提供了一个Google链接,里面汇总了我们历年所有的榜单。

He provided a Google link to it, but it basically compiles all of our lists from the past years.

Speaker 0

有这个当参考,确实挺有意思的。

So it's kind of fun to have this as a reference.

Speaker 0

不过亚当,你觉得是什么原因让你这次把《灵岛》排得比以往都高?

But Adam, what do you think made it cycle back up for you higher than it's ever been before?

Speaker 2

这个我也说不准。

Well, don't know.

Speaker 2

可能是换了角度,重新看了这些游戏之后的感觉。

Maybe just some perspective and going back through all these games.

Speaker 2

过去几年我玩了更多游戏,这款游戏特别突出。

I've had a opportunity to play a lot more games over the last, you know, couple years, and this one just stands out.

Speaker 2

真的很棒。

It's it's great.

Speaker 0

是的。

Yeah.

Speaker 0

挺有意思的。

It's cool.

Speaker 0

我最近刚和《枝与爪》扩展包一起玩过,我朋友也这么说,其他人也提到过,这才是游戏本来该有的玩法。

I I played this recently with the Branch and Claw expansion, which my friends were telling me, and I've heard this from other people, is really the way the game was meant to be played.

Speaker 0

其实就是增加了一些规则,比如每回合都会发生的事件,会在版图上制造各种正负变化。这些内容原本是游戏初版就打算加入的,但发行商觉得太复杂了,就删了。

So essentially, it's it's some additional rules, specifically things like events that happen every round that create change conditions on the board, both positive and negative, that was intended to be in the game when it was first released, but the publisher thought it'd be too complicated.

Speaker 0

于是他们简化了一些规则,这个扩展是第一个推出的。

And so they cut back some of the rules, and this was the first expansion.

Speaker 0

我发现这个扩展确实让游戏更有趣了,还带来了很多很棒的改动。

And I did find that to be a really fun addition to the game and and some really neat changes to it.

Speaker 0

没错。

Yep.

Speaker 1

好的。

Alright.

Speaker 1

说到我的第50名,其实在我正式介绍之前,我想先说说我是怎么整理这份榜单的。

So for my number 50 and actually, before I even get into my number 50, I'm just gonna mention how I went about doing my list.

Speaker 1

在基本方法上,我和你们的做法一样。

In terms of the basics of it, I did the same thing you guys did.

Speaker 1

我用了PubMeeple。

I used PubMeeple.

Speaker 1

以前我用的方式有点不一样,主要是怎么处理单款游戏的对比,以及在PubMeeple里一步步筛选出最终结果的过程。

In previous years, I'd done something a little bit differently in terms of how I how I looked at individual games, the matchups that we have to keep going through to get to the end result within PubMeeple.

Speaker 1

我之前不太重视那些特别短的游戏,因为我觉得很难把一款短游戏和一款长游戏直接比较。

And I had sort of deemphasized really quick games because I figured you can't really compare a really quick game to a really long game.

Speaker 1

结果呢,这确实让排名有点失真。

And, you know, I think that ended up skewing things.

Speaker 1

有些我特别喜欢的游戏都没能上榜,就因为它们正好是那种特别短的游戏。

So some of my favorite games didn't show up because they happened to be really short games.

Speaker 1

所以这次,我没再这么做了。

So this time, I did not do that.

Speaker 1

我特意把每一款游戏,或者每一对游戏都拿出来仔细想:如果时间无限、资源无限,完全不用考虑时间问题,我会更愿意坐下来玩这一款,还是那一款?

I made a point of really taking each game or each pair up of games and saying, if I had unlimited time, unlimited whatever, you know, time was not an issue, and I I could do whatever I wanted to do, Would I rather sit down and play this game, or would I rather sit down and play that game?

Speaker 1

所以一款很重的游戏,不会因为耗时长就吃亏,但话说回来,一款游戏如果特别长,又得花很多时间布场,那确实可能影响体验。

So a really heavy game might not have suffered because of the fact that it was a long game, But, yeah, that doesn't necessarily mean that a game doesn't suffer because, say, it's a long game that requires a lot of setup or something like that.

Speaker 1

毕竟,还有其他因素也会有影响,因为这些本来就是游戏体验的一部分。

You know, there's other things that may affect it because that's all part of the game experience as well.

Speaker 1

所以我这次尽量抛开成见,就按最直接的方式来评判这些游戏,我觉得这才是最公平的做法。

So I tried to really, really take this, you know, at face value and and judge the games like that, which I is probably the most fair way to do this.

Speaker 1

但我排第50名的是《去日本吧》,这是今年新加入我榜单的游戏。

But my number 50 is Let's Go To Japan, which is a new game on my list this year.

Speaker 1

这款游戏由乔什·伍德设计,由AEG公司发行。

It was designed by Josh Wood and is published by AEG.

Speaker 1

我有点惊讶,这居然是我第一次把它放进榜单,因为我一玩就爱上了。

And I'm a little surprised that this is the first time this game turned up on my list because I fell in love with this one right away.

Speaker 1

我大概一年半前,在一个游戏聚会里和本地朋友一起玩过。

I played it at a game weekend with some local friends, and it was about a year and a half ago.

Speaker 1

所以去年做榜单的时候它早就出现了,我不太明白为什么当时没选它。

So it definitely was around when I did last year's list, and so I'm I'm not sure why it didn't show up.

Speaker 1

但这游戏真的特别好玩。

But this game is is great fun.

Speaker 1

它是一款节奏快、规则简单的游戏。

It's a pretty quick, simple game.

Speaker 1

你计划一次七天的日本之旅,每天都要抽一些活动卡,尽量把当天的日程填满。

You're taking a seven day trip to Japan, and each day, you're taking cards of different activities and trying to fill up the day's schedule with activities.

Speaker 1

在这个过程中,你会关注每一天的不同主题。

Over the course of that, you're gonna be looking at focuses of particular days.

Speaker 1

比如某一天可能是美食主题,如果你在那天安排了美食类的卡片,就能拿到额外奖励。

Like, one day might be a food focused day, so you're gonna get bonuses if you put food focused cards on those days.

Speaker 1

你还可以选择去京都或者东京,但要在两座城市之间移动,得花点交通资源。

And you also have the choice of going between Kyoto and Tokyo, but that requires some kind of transportation to go between the two cities.

Speaker 1

这款游戏真的特别有趣。

So this game is a lot of fun.

Speaker 1

上手非常简单,很容易就能开玩。

It's an easy one to get to the table.

Speaker 1

就算不太玩桌游的人,也能很快爱上它。

Even someone who's not really heavily into games can appreciate this game.

Speaker 1

我们还没怎么聊过这个游戏里我最喜欢的设计机制,我来补上一句:我觉得最巧妙的就是这两座城市之间的差异。

And I noticed that we we haven't really gotten into our favorite, mechanisms within the game, so I'm gonna bring us back to that one and say, that the my favorite mechanism in this game, or I think one of the most clever, is this difference between the two cities.

Speaker 1

你不是只去一个城市。

So you're not just going to one city.

Speaker 1

你可以来回往返于这两座城市之间,但每次这么做,要么要付出代价,要么就得有交通工具才能在两城之间移动。

You can go back and forth between the two, but every time you do, you're either gonna take a hit or you're gonna have to have some kind of transportation that's gonna get you between the two cities.

Speaker 1

你一开始只有几趟普通列车,但如果能巧妙搭配你的主题日和活动,就能获得特殊奖励,升级成高速豪华列车。

You start with a couple of basic trains, or if you get special bonuses by, you know, matching up your your focus days to the activities, then you can go in and, and get a a high speed luxury train.

Speaker 1

也就是说,你坐的是头等舱列车。

So it's taking the the first class train.

Speaker 1

我觉得这个设计真的很巧妙。

So I thought that was really clever.

Speaker 1

这会让你认真考虑选择哪些地点,因为你可能拿到一张完美的当天卡片,但偏偏在错误的城市,于是你得想办法往返两地,把安排理顺。

It makes you think about the the locations that you're picking because you might get the perfect card for a particular day, but, oh, it's in the wrong city, so you have to figure out a way to get back and forth between the two of them and and, you know, make that work.

Speaker 1

玩起来特别有意思。

So lots of fun.

Speaker 1

《去日本吧》排在我清单的第50位,这是它第一次出现在这里。

Let's Go To Japan is number 50 on my list, and it is the first time that it showed up here.

Speaker 0

克里斯,我真没法告诉你,我有多难抵抗新版本《去法国吧》的众筹。

I can't tell you how much I I had a hard time resisting backing the new version of this, which is Let's Go To France, Chris.

Speaker 0

我也说不清为什么。

And I don't know why.

Speaker 0

你知道吗,我平时不太关注众筹,但这个游戏真的特别讨人喜欢。

You know, I don't normally pay attention to Kickstarter, but this game is so charming.

Speaker 0

法语版听着也很有魅力。

The the French version sounds charming as well.

Speaker 0

我差点就直接入手两个豪华版了,后来想起来,其实去实体店买也行。

I almost went all in and got both deluxe editions and then reminded myself I can just pick them up pick them up in retail instead.

Speaker 0

它没进我的前50名,但在我的评分系统里排得很高,就差一点点进前50。

It didn't end up in my top 50, but it went it it did a lot of ranking in my engine, so it's just outside of my top 50.

Speaker 0

《去日本吧》真的很棒。

Let's Go To Japan is great.

Speaker 0

好了。

Alright.

Speaker 0

我列表里的下一款游戏是《和声》,由约翰·贝内武托设计,Liblud发行。

The next game on my list is Harmonies designed by Johan Benvenuto and published by liblud.

Speaker 0

这是一款小方块放置类游戏,你的目标是打造各种栖息地。

This is a little tile laying game where you're essentially trying to create habitats.

Speaker 0

你面前有个六边形网格,要从中央版图上挑选方块来放置。

You got a little grid of hexagons that you're going to be drafting tiles from a main board.

Speaker 0

每次会提供五组选项,每组包含三块方块。

There's a selection of five offerings that all have three tiles each.

Speaker 0

你得从中选三块,把它们放到自己的版图上。

So you have to take three of those tiles and place them in your board.

Speaker 0

你要做的,是拼出符合动物习性的地形组合,让它们喜欢待在那儿。

What you're trying to do is create these little compositions of terrain that match up with the types of animals, what the animals want in your terrain.

Speaker 0

你同时最多可以追求四张动物卡的目标。

So you can have up to four animal cards you're working towards at a time.

Speaker 0

每完成一张动物卡,就把它放到一边,然后可以再选一张新的。

Once you've completed that animal card, you move it aside and you can add another one.

Speaker 0

除了完成动物卡,你还要达成一些通用的区域目标。

Aside from trying to do that, though, you're also trying to meet some general territory goals.

Speaker 0

比如说,让你的领地上有一条最长的河流,也就是把这些蓝色的小标记连成最长的一整条。

For example, having the longest river in your territory, meaning taking these little blue tokens and having the longest contiguous run of those.

Speaker 0

我觉得这正是这个游戏最棒的设计。

That's my favorite mechanism of this, I think.

Speaker 0

真正让这个游戏出彩的,不只是你通过拼 tile 来完成一个个具体目标,还在于你要同时为终局得分做打算,思考怎么把各种元素组合成最优的搭配。

What really makes it shine is not just that you have these individual goals you're working towards with this little tile drafting game, but that you're also working towards the endgame scoring and thinking about all these different ways to put these together in the best combination.

Speaker 0

我每次玩这个游戏都特别开心。

I have a great time with this all the time.

Speaker 0

说实话,Harmonies 排在我清单第 49 名,这还真有点出乎意料,毕竟有些游戏根本没进榜。

To be frank, having Harmonies sitting at number 49 on my list is a little surprising considering some of the things that didn't make it.

Speaker 0

但它确实是个很特别的游戏,每当我考虑要不要把它从收藏里删掉,都会觉得它特别适合三十到四十分钟的局,这种时长和轻度的游戏里,它绝对是我的首选之一。

But it is a pretty special game, and every time I thought about not having it available, not having it in my collection, it's one of these games that fits into that thirty minute, forty minute range that's just the top of the top of the list for me in that in that kind of time frame and weight of game.

Speaker 0

我真的很喜欢 Harmonies。

I really like Harmonies.

Speaker 2

蒂姆,你刚才提到一个点,就是游戏的时长和实际能不能玩得起来。

Tim, you said one thing there, the time frame of a game and the ability to get it played.

Speaker 2

我觉得今年排榜时,这一点影响挺大的,有些游戏虽然很棒,但就是很难安排得上时间玩,上桌的次数很少。

I think that played a big factor into my list this year was some of these games are great, they're really hard to get played or they don't see much table time.

Speaker 2

你提到的这一点挺有意思的。

So that's an interesting aspect you brought up.

Speaker 2

我觉得这一点在我的排名里占的分量更重一些。

I think that weighed a little more heavily into my list.

Speaker 2

至于《Harmonies》,还行吧。

As far as Harmonies, it's okay.

Speaker 1

你说它是个特别的游戏?

You said it's a special game?

Speaker 1

我觉得它是个特别难玩的游戏。

I'll say it's a specially hard game.

Speaker 1

我玩这个总是特别吃力。

I have a really difficult time with this one.

Speaker 1

我总觉得自己快把大脑的极限给压榨光了。

I always feel like I'm just, you know, pressing the boundaries of my my brain capacity here.

Speaker 1

有些游戏看起来特别简单,实际上却难到不行,比如我想起的另一个就是《Calico》。

There are some games that are super simple but incredibly difficult, like, another one that comes to mind is Calico.

Speaker 1

《Harmonies》也属于这一类,

Harmonies falls into that same category as far as

Speaker 2

我有点担心。

I'm concerned.

Speaker 2

好吧。

Alright.

Speaker 2

接下来是我的第49名游戏,《星球大战》卡牌构建游戏。

Up next for me, my number 49 game is Star Wars, the deck building game.

Speaker 2

这款游戏由凯莱布·格雷斯设计,是2023年的新作。

This is designed by Caleb Grace, and it's relatively new, 2023.

Speaker 2

我大概是在它刚推出时就入手了,和莎拉我们俩反复玩了很多次,真的很让人享受。

So I think I picked it up shortly after it came out, and Sarah and I had a bunch of chances to play this one back and forth, and it's a delight.

Speaker 2

你最喜欢它的哪个机制?

Favorite mechanism here?

Speaker 2

这个游戏叫《星球大战:卡牌构建游戏》。

It's called Star Wars the deck building game.

Speaker 2

很明显,它是个卡牌构建游戏,有点像《星际实境》或者《无限碎片》这些优秀的同类作品。

So it's obviously it's a deck builder, similar to, like, Star Realms or Shards of Infinity, some great deck builders there.

Speaker 2

但这里有个特别的机制,就是可以操控市场行。

But the ability to tack the market row is something that crops up here.

Speaker 2

其他游戏里虽然也有类似操作,但这里的处理方式非常独特。

You can you can do that in some of these other games, but here it's very specialized.

Speaker 2

你只能攻击对手在市场行里的卡牌。

And you can only attack the other player's cards in the market row.

Speaker 2

这些卡你不一定能买,但你可以攻击,让对手在轮到他们买卡的时候,没法买走这些牌。

So cards that you can't necessarily purchase, but you can attack so that your opponent won't be able to purchase them when it when it comes up and when they have the the option to purchase cards.

Speaker 2

这就让它显得很不一样。

So that makes it stand out.

Speaker 2

如果你喜欢《星球大战》的设定,这个游戏的主题也做得特别棒。

The theme is fantastic as well if you like Star Wars.

Speaker 2

不是所有角色都有,只是大部分有。

All the care well, not all of them.

Speaker 2

并不是所有角色都出现了,这点挺有意思。

Not all the characters are, so that's interesting.

Speaker 2

我觉得没有C-3PO或者R2-D2,反正他们在电影里也没起什么战术作用。

I don't think there's c three p o or r two d two, not that they played any tactical role in the movies.

Speaker 2

大部分角色都在,而且有些扩展包里还多了几个。

Most of the characters are there, and I think there's a few more with some expansions as well.

Speaker 2

总之,这就是《星球大战:卡牌构建游戏》,第49号作品。

Anyway, that's Star Wars, the Deckbuilding Game, mind number 49.

Speaker 1

我真不敢相信你会说那些角色在电影里毫无战术价值。

I can't believe that you would say that the heart of those movies had no tactical value.

Speaker 2

也许他们确实有。

Maybe they did.

Speaker 2

也许R2在卢克的X翼战机后面干了些活,但我觉得他整个时间都在被电得噼里啪啦响。

Maybe r two was doing some stuff in the back of the x wing there for Luke, but, you know, he was just kinda getting fried the whole time, I thought.

Speaker 1

好吧。

Alright.

Speaker 1

今年排名第49位的,是我今年新加入清单的一款游戏。

Coming in at number 49 this year is another new to my list game.

Speaker 1

这款游戏叫《马拉开波》,由亚历山大·菲斯特设计,由Games Up发行。

That is Maracaibo designed by Alexander Pfister and published by Games Up.

Speaker 1

这款游戏其实让我有点意外。

This is another one that's a little bit of a surprise to me.

Speaker 1

原因是我已经玩了几年了,但直到——说实话,我都记不清玩了多少次了。

The reason is because I've been playing this game for a couple years, and it wasn't until oh, I don't even know how many plays it was.

Speaker 1

大概玩了至少六七次之后,我才真正觉得:哦,我有点懂了,还挺喜欢的。

It was probably at least half dozen plays before I really said, I kinda get this, and I kinda like it.

Speaker 1

我刚开始玩的时候,觉得这游戏太琐碎了,规则又零碎又复杂。

When I first started playing this, it felt so fiddly and so, like, a little edge rules and complicated.

Speaker 1

你要在加勒比海一圈圈转,扮演一艘商船,在不同港口采取各种行动,赚钱、拉拢法国、西班牙或英国的势力,赚金币、攒影响力——听起来好像没那么吸引人,对吧?

You're going in this rondelle around The Caribbean, and you're you're basically a trading vessel, and you're trying to take different actions at different ports to make a lot of money, gain favor with the French or the Spanish or the English, and, try to make money and get influence, which doesn't sound that exciting right off the bat.

Speaker 1

但说到底,让我真正觉得这游戏好玩的,是那些看似繁琐的细节反而带来了意想不到的深度。

But, ultimately, I think what ended up convincing me that this game was a lot of fun was that some of those fiddly pieces actually end up creating some, I think, desirable complexity to this.

Speaker 1

玩久了之后,我越来越喜欢它,尤其是各种机制之间的互动,比如你买的不同装备或人物卡牌。

And I found that after a while, I really ended up liking it, particularly the way that some of the things interact, like how different cards that you can buy with different types of equipment or people.

Speaker 1

卡牌上会有标记,我特别喜欢这种标记设计。

You can you get tags, and I love tags on cards.

Speaker 1

这些标记能让你在收入阶段多赚点钱,或者在战斗时更强力——具体效果取决于你买了哪些卡牌。

Tags on cards that will let you, say, make more money during your income phase or have more power when you're fighting, when you're engaging in combat of some kind based on the different cards that you purchase.

Speaker 1

我觉得这个设计特别有意思。

I thought that was a lot of fun.

Speaker 1

不过,要说游戏中我最钟爱的机制,就是可以拿一张卡牌,把一个特工放在转盘的某个位置上。

However, I will say my favorite mechanism within the game is this one of the well, one of the options that you can do is you can get these cards that will put a an operative on one location on the Rondel.

Speaker 1

这样当你走到那个位置时,就能多出一个额外行动,别人可没这个选项。

And so when you go to that location, you also have an additional action that you can take at that location.

Speaker 1

因为有特工在那儿,你就多了一种别人没有的玩法。

It's another option of something that you can do that other people can't do because you have that operative there.

Speaker 1

我觉得这特别有意思,加上其他那些机制,整个引擎构建的过程挺有乐趣的。

I thought that was a lot of fun, a little bit of engine building going on along with the other pieces of engine building, and, I think that's great fun.

Speaker 1

有意思的是,我反而更喜欢原版的《马拉开波》,虽然有些人觉得《海盗版》更简洁流畅。

Now interestingly, I like original Maracaibo even better than Pirates of Maracaibo, which some people would say is a more streamlined version of Maracaibo.

Speaker 1

那是个卡牌游戏,简化了不少内容,我们当时也评测过,但说实话,我记不清自己那时候更喜欢哪个了。

It's a card based game which simplified quite a few things, and we even reviewed that one, and I don't remember honestly at the time which one I said I liked better.

Speaker 1

我可能当时说更喜欢《海盗版》。

I probably said I liked Pirates of Maracaibo better.

Speaker 1

但玩多了原版之后,我发现我还是更爱这种复杂一点的版本,而不是简化过的《海盗版》。

But as I played Maracaibo more, I think I actually enjoy the original, complex version, more than I like the streamlined Pirates of Maracaibo.

Speaker 1

真是说不准啊。

So, you know, go figure.

Speaker 1

不过,说了这么多,现在是第49个了。

But, anyway, that's 49.

Speaker 1

《马拉开波》。

Maracaibo.

Speaker 1

搞定。

There you go.

Speaker 0

马拉开波是个很酷的游戏,我属于那种更喜欢海盗马拉开波的人,但它依然是一款我很乐意随时拿来玩的精彩游戏。

Maracaibo is a cool game, and, I'm one of those people that likes Pirates of Maracaibo quite a bit more, but still still a neat game that I'd play at any time.

Speaker 0

好。

Alright.

Speaker 0

我的第48号,再次让我有点意外。

My number 48, again, another little bit of a surprise for me.

Speaker 0

《马赛克:文明的故事》。

Mosaic: A Story of Civilization.

Speaker 0

这是一款卡牌驱动的文明类游戏,中间有一张很大的地图。

This is a card based civilization game with a big map in the middle of it.

Speaker 0

我觉得这游戏设计得特别棒的地方在于,它是一场宏大的史诗级对局。

The mechanism that I think makes this game work really well is that it's a big epic game.

Speaker 0

你能做的事情非常多,但几乎每一步都是抽一张牌,然后照着牌上的说明执行就行。

There's a ton of things you can do, but almost everything you can do is just take a card and do what it says on it.

Speaker 0

虽然不同卡牌市场看起来像是提供不同的行动,但本质上它们都差不多。

So even though they kinda set it up in the different card markets to be to feel like different actions, they're really kind of all the same thing.

Speaker 0

你拿一张卡,有的要花钱,有的不用。

You take a card, some of them have costs, some of them don't.

Speaker 0

付了钱,就把卡放到你的阵列里。

You pay it, you put it in your tableau.

Speaker 0

卡上有很多标签,你慢慢收集这些标签,用来达成目标,或者辅助其他卡牌的组合。

There's tags for days, so you're kinda building up little collections of tags to try to meet goals or to help build for other cards.

Speaker 0

这款游戏我只玩过几次。

And this game, I've only played it a few times.

Speaker 0

每次玩都让我觉得特别过瘾。

Every time has just been a super great experience to me.

Speaker 0

我总想再回去玩,可能是因为太久没玩了,我都忘了它的一些缺点,比如某些小漏洞,或者它做得不够好的地方。

I wanna keep going back to it, and it must have some I have probably forgotten about some of the flaws, some of the little gaps, maybe some of the things the game doesn't do well because it's been a little while since I played it.

Speaker 0

我在Board Game Geek上给了它8分,可它还是稳稳排在我前50名里。

Because I rated an eight on Board Game Geek, and yet it's still up in my top 50.

Speaker 0

上面九分和十分的评价有五十多个呢。

There's more than 50 nines and tens up there.

Speaker 0

所以,总的来说,现在我觉得《马赛克》这款游戏特别值得入手,一有机会我就想再玩。

So, anyway, right now, Mosaic feels like a game that I'm very excited to own, very excited to get back to when I get a chance to.

Speaker 0

《文明的故事》。

A Story of Civilization.

Speaker 0

这款游戏由格伦·德罗弗设计,由Forbidden Games公司发行。

And that one is designed by Glen Drover and was published by Forbidden Games.

Speaker 2

我特别喜欢这款游戏。

I love the game.

Speaker 2

这个游戏的前期准备也很折腾。

The setup is pretty harsh on that one as well too.

Speaker 2

不过话说回来,Mosaic确实不错。

But yeah, Mosaic.

Speaker 2

真是个特别好玩的游戏。

What a fun game.

Speaker 0

确实如此。

It is.

Speaker 1

这是一笔投入。

It's an investment.

Speaker 0

对。

Yeah.

Speaker 0

这游戏的准备工作确实挺繁琐的。

That that does have a big setup.

Speaker 0

对。

Yeah.

Speaker 1

不错的选择。

Good choice.

Speaker 2

对我而言,排在第48位的是这个,有点出乎意料。

Coming in at number 48 for me is this is a bit of surprise.

Speaker 2

我本来想靠这个游戏讨好蒂姆。

I was trying to get on Tim's good side with this one.

Speaker 2

这是《文艺复兴大师》这款游戏,主角是豪华者洛伦佐。

This is Masters of Renaissance, Lorenzo il Magnifico, the card game.

Speaker 2

它和《洛伦佐大帝》非常相似,只不过多了一个很巧妙的动作选择机制,这正是我最喜欢的部分。

And this is very similar to Lorenzo Magnifico, except it has this neat little action selection mechanism, and that's my favorite part of it.

Speaker 2

规则简单,却为游戏增添了不少策略选择。

It's simple, but it adds some nice choice to the game.

Speaker 2

你从这个3乘4的弹珠托盘侧面选一颗弹珠,把它推进去,所有弹珠都会随之移动。

You pick a marble on the side of this little three by four marble tray and then you roll it in and it's gonna so all these marbles shift as you pick your marble.

Speaker 2

然后你把选中的弹珠放进去,填补空位,从而为下一位玩家构建一套全新的动作选择系统。

And then you add your marble and it's gonna roll in and fill in the spot making a whole new action selection system for the next person in line.

Speaker 2

如果你愿意,其实可以稍微控制一下下一位玩家能用的选项——虽然我本人没怎么这么玩过。

So you can kind of if you want to, I don't think I did this at all, you could kind of control what the next person might have access to on their turn.

Speaker 2

我记得有几种珍贵的弹珠,比如紫色、灰色或者红色的,能当任何一种动作来用。

I think there's these valuable purple marbles or gray marbles or red marble or something that sort of a do any kind of action you want to.

Speaker 2

我很喜欢这个设计。

So I enjoyed that.

Speaker 2

这款游戏更简洁一些,玩起来也更快上手。

It's a little more streamlined, felt a little quicker to get this one played.

Speaker 2

和《洛伦佐·马格尼菲科》一样有类似的决策,但这款游戏真的让人很享受。

Same kind of decisions that, Lorenzo Magnifico has, but this game was a delight.

Speaker 2

《文艺复兴大师:洛伦佐·马格尼菲科》,由西蒙·卢恰尼和内斯托·曼戈内设计的卡牌游戏。

Masters of Renaissance, Lorenzo il Magnifico, the card game designed by Simone Luciani and Nestorri Mangone.

Speaker 1

这太有趣了。

That's so funny.

Speaker 1

你说你一直在努力讨好蒂姆。

You said that you were trying to get on Tim's good side.

Speaker 1

我真没想到你居然愿意为此付出这么大的代价。

I just never thought you'd be willing to sell your soul to do that.

Speaker 1

我是这么做的。

I mean I did it.

Speaker 1

我真的这么做了。

I did.

Speaker 1

真的吗,亚当?

Really, Adam.

Speaker 1

得了吧。

Come on.

Speaker 0

我从来没想过亚当会在意能不能让我对他印象好。

I never thought Adam cared about being on my good side.

Speaker 1

我得问一下,我知道你之前在另一期节目里提过这事,但为什么是《文艺复兴大师》,而不是《文艺复兴的大师》?

I do have to ask, and I I know we talked about this when you brought this up earlier in another episode, but why is it not masters of the Renaissance instead of masters of Renaissance?

Speaker 1

这到底是什么意思?

What what what does that mean?

Speaker 1

那该怎么说呢

How how would

Speaker 0

我知道这名字是亚当定的?

I know it's on Adams?

Speaker 1

名字就是亚当定的。

It's on Adams.

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Speaker 1

这真不是亚当的强项。

It's not it's not really Adams game.

Speaker 1

这明明是蒂姆的强项。

It's it's really it's really a Tim game.

Speaker 0

其实也不是。

It's not really.

Speaker 0

亚当在我之前就玩过这个游戏了,我也很喜欢。

Adam Adam played this game before I did, and I love it too.

Speaker 0

我觉得这游戏很棒。

I think it's a great game.

Speaker 0

但它没进我的前50名。

It's not on my top 50.

Speaker 0

但我得告诉你,有个小惊喜:《文艺复兴大师》在亚当的榜单上,排名比《洛伦佐大帝》在我榜单上的排名还高。

But I'll tell you I'll give you a little all a little bit of a shocker that Masters of Renaissance is higher on Adam's list than Lorenzo Magnifico is on my list.

Speaker 0

哦,真的吗。

Oh, wow.

Speaker 0

有意思。

Interesting.

Speaker 0

这真让我挺意外的。

Which was a big surprise to me.

Speaker 0

说到这个,如果你们喜欢这种小冷知识,我们过几周会推出一期仅限赞助者的特别节目,聊聊那些没进榜单的游戏以及原因。

Speaking of, if you guys like that kind of little factoid, we're gonna do a Patreon exclusive episode probably in a couple weeks that will cover some of the things that didn't make our list and why.

Speaker 0

挺让人期待的,有点小兴奋。

So a little bit of a exciting, thing to look forward to.

Speaker 1

今年榜单第48名,是我为了讨好亚当特意选的《生物黑客》。

Coming in at number 48 on this year's list is my attempt to get on Adam's good side, and that's with Biohack Yeah.

Speaker 1

由约菲安德设计。

Designed by Yofyande D.

Speaker 1

由印德拉纳发行,乌奇巴科亚出版。

Indrayana and published by Uchiba Koya.

Speaker 1

这游戏真酷。

What a cool game.

Speaker 1

这次这个游戏,我第一次没把它列进我的榜单里。

This one actually is not on my list for the first time.

Speaker 1

它在2025年的榜单上出现过,位置差不多。

This one was on in 2025 in almost the same position.

Speaker 1

所以从第45名掉到了第48名。

So it went from 45 to 48.

Speaker 1

位置几乎没怎么变。

So very, very similar position.

Speaker 1

很明显,这游戏给人留下了深刻印象,因为我们才玩了两次。

So, clearly, this is a game that made some made an impression because we've only played it twice now.

Speaker 1

我甚至都不知道该从哪儿说起。

I'm not even sure where to start with this one.

Speaker 1

这游戏能聊的东西太多了,它构建了一个非常独特的黑暗世界,你身处一个地下黑市,人们在拼命拼接基因,制造各种怪异的生物。

There's so much you can say about it, but it creates this really interesting dark world where you're in this black market of people trying to create these odd biohacked critters where you're splicing different genes together.

Speaker 1

游戏还把这种黑暗氛围发挥到了极致,你的角色都是穿着风衣的小人物,得潜入城市,去那些地下黑市地点。

And they really lean into the the dark side of this whole thing where your characters are these little dudes in trench coats that have to go into the city to go to these black market locations.

Speaker 1

这个游戏的主题特别吸引人,而且用极少的篇幅就构建出了一个令人信服的世界。

And just the theme of this one is incredibly fascinating, and it it really does a great job of world building with a with very minimal effort.

Speaker 1

它在这方面做得非常出色。

It does a terrific job at that.

Speaker 1

那些动物或者生物,不管你怎么叫它们,这些基因改造的生物,看起来都特别酷。

And the animals or critters, whatever you wanna call them, the biohacked creatures are just super cool to look at.

Speaker 1

全是些稀奇古怪的东西。

Real oddball stuff.

Speaker 1

这款游戏真的会让人意外,它的艺术风格和主题独特得让人眼前一亮。

So this is one of the this is a game that just kinda it catches you by surprise with just how unique it seems in terms of its art production and theme.

Speaker 1

我最喜欢的游戏机制是这个:你把角色放到版图上,然后一个个地在不同地点之间移动。

So the thing that I liked about this in terms of mechanisms that I appreciated the most was this process you use where you put your characters out on the board, and then you move them from location to location.

Speaker 1

第一阶段是去野外,那里有你需要救的角色。

So there's part one where you go out into the wilds and there you there's characters that you save.

Speaker 1

我得想想,有点记不清了。

Actually, I'm trying to remember.

Speaker 1

亚当,你是把他们救下来,还是

Adam, is it do you save them or do

Speaker 2

你其实是在竞拍初始的行动位置,然后把角色放到板子上。

you So you're kinda doing an auction for your initial worker placement spot, and then you can, you know, you put them out there.

Speaker 2

等你把他们收回来的时候,就会进入一种类似炼狱的状态。

And then it's when you pull them back, they go into this purgatory kind of thing.

Speaker 2

这时候你就得选了:是把人从同一侧收回来,还是去板子的另一侧,那里有更强力、更独特的行动选项?

And then it's the option, you wanna pull back a guy from that same side, or do you wanna go onto the second side of the board that has all those slightly more powerful, more unique actions?

Speaker 1

对。

Yeah.

Speaker 1

我喜欢这个设计,两个区域之间的选择很有意思,特别是去城市那边,会走进那种阴暗的老巷子,能找到愿意卖DNA片段的人,很有代入感。

So that I I like that, the different the two locations and choosing how you're going to interact between those two that you got the in particular, it's kind of cool and thematic that you're going to the city and there's, like, the the the nasty old alleyway where you're where you're finding, you know, people willing to sell chunks of DNA and stuff.

Speaker 1

我猜你已经看出来了,我真的特别喜欢这个游戏的主题和美术风格。

I just I I in case you can't tell, I really do like the theme and production of this game.

Speaker 1

所以今年我的榜单上,Biohack 排在第48位。

So that is Biohack coming in at number 48 on my list this year.

Speaker 0

好吧。

Alright.

Speaker 0

说到这个,我第47名是专门给亚当的。

Well, speaking of kissing up, so my number 47 is just for Adam.

Speaker 0

是《阿祖尔》。

It's Azul.

Speaker 0

《阿祖尔》排在我第47位。

Azul is sitting at my number 47.

Speaker 0

我觉得《阿祖尔》最棒的地方,其实没什么复杂机制,但有一处设计特别出色。

And the thing about Azul that I think I like, the mechanism that that I like the most here, it's not a there's not a lot of mechanisms to talk about, but there's one thing that I think this does really well.

Speaker 0

当你选瓷砖的时候,这些瓷砖是从一个袋子里分发到一圈圈的小工厂地板上的。

When you select your tiles and there's like, you know, they're distributed out of a bag around these little factory tile floors, these little circle discs.

Speaker 0

你拿走一些后,剩下的就会放到中间,其他人也能拿,时间一长,中间的瓷砖就越堆越多。

And when you take tiles off, the rest of them go to the middle, which means they're available for other people, and they may start to pile up with other tiles that are in there.

Speaker 0

这就制造了一种很妙的纠结:我如果拿了这块,就会把别的东西推到中间去。

And it's this really cool tension between like, well, if I take that, it's gonna put something in the middle.

Speaker 0

所以第一,我得留意,我拿这个会不会帮到别人?

So one, I have to watch out, does it help somebody else?

Speaker 0

第二,我可能会想,等轮到我的时候,如果它还在那儿,会不会变得更好?

But two, I might be thinking if it's there still by the time it comes back around for me, is it actually better?

Speaker 0

如果我把一个 tile 放进去,跟别的凑成三个,但我知道 Adam 和 Chris 他们那行的三已经满了,或者已经在处理三了,他们会拿这个吗?

If I throw something in there with another tile and there's three in there, but I know that Adam and Chris don't really need, like, their threes already filled up in that row or they're already working on their threes, are they gonna take that?

Speaker 0

就这么一个简单的规则,却带来了特别有意思的决策空间。

And so it's just a really cool decision space for such a simple rule set.

Speaker 0

而且有时候,到了一轮快结束的时候,你可能会想,能不能故意留下它,算准了让别人被迫拿走一堆 tile,从而让他们扣分?

And then there's also the possibility that sometimes you get towards the end of a of a round and you're like, can I leave it and and count correctly that I'm sticking somebody with a bunch of negative points because they have to take a big group of tiles out of there?

Speaker 0

所以 Azul 里的决策真的特别有意思。

So a really fun decision space in Azul.

Speaker 0

这就是我的 47 号。

That's my number 47.

Speaker 0

Azul 是由 Michael Keasling 设计的,目前已经由多家出版社出版了。

And Azul was designed by Michael Keasling, and it's been published by a bunch of publishers at this point.

Speaker 0

不过话说回来,基斯林先生确实设计了一款很棒的游戏。

But, anyway, mister Keasling designed a excellent game here.

Speaker 2

倒也不至于这么捧场吧。

Well, not that much of a suck up.

Speaker 2

这分数也太低了,蒂姆。

It's it's way too low, Tim.

Speaker 2

这得分肯定得高得多。

That's gotta be way higher.

Speaker 0

今天你只能拿到这个分数了,亚当。

That's the that's the best you're getting today, Adam.

Speaker 1

不过这真是个绝妙的选择。

Well, what a great choice, though.

Speaker 1

这款游戏实在太棒了。

This game is so good.

Speaker 1

我对《阿祖尔》真是爱得不行。

I have so much love for Azul.

Speaker 1

这是一款我觉得特别像国际象棋的经典游戏。

It's one of those ones I consider it almost chess like in its how classic it is.

Speaker 1

真是个不错的选择。

So, good good choice.

Speaker 2

我的第47名是《Pax Pamir》第二版。

My number 47 is Pax Pamir, second edition.

Speaker 2

它以前可能是第一名。

This was formerly maybe a number one.

Speaker 2

但我一直没机会玩到。

I just haven't gotten it played.

Speaker 2

没人愿意经常玩它。

Nobody wants to play it that often.

Speaker 2

所以它的排名跌了不少,挺可惜的,这游戏其实特别棒。

So it's fallen a bunch, which is kinda sad because it's such a neat game.

Speaker 2

我很喜欢它的主题。

I appreciate the theme.

Speaker 2

我能理解,阿富汗的旧时代战争主题可能让人望而却步。

I can see the theme being a bit of a turn off, an old timey war in Afghanistan.

Speaker 2

但我曾经多次飞越阿富汗上空,所以看到游戏中还原的这片土地的历史,我觉得特别有意思。

But I've spent a lot of time flying over the country Afghanistan, so it's fun for me to look back and see some of the history of the land I spent so much time flying over.

Speaker 2

我最喜欢这个游戏的机制,就是你搭建的阵容和地图之间相互关联,彼此影响。

My favorite mechanism here is how the tableau that you build in this game is tied to the map and vice versa.

Speaker 2

你有这些紫色角色,通常会带着一些部队,或者叫什么来着——棋盘上的圆片,把它们放在地图上。

You have these purple guys and they usually come with some troops or some, I forget what they're called, the discs, and you put those out on the map.

Speaker 2

别人可以攻击你的紫色角色,一旦得手,你就会失去对那片区域的所有控制,所有圆片也全没了。

And somebody can either attack your purple guy, and that'll take away all your control of that area on the land, and you lose all your discs.

Speaker 2

或者他们可以直接攻击地图上的圆片,要是全被清空了,你的阵容里就会失去一个紫色角色,那可就太致命了。

Or they can attack the discs on the map, and if all those are gone, then you lose a purple guy in your tableau, which can be crushing.

Speaker 2

所以用这些紫色角色风险很大,容易成为目标,但我特别喜欢《Pax Pamir 第二版》里地图和阵容之间的这种联动设计,作者是科尔·沃利和值得游戏公司。

So playing those purple guys makes them a big target, but I enjoy that tie between the the map and tableau in Pax Pamir second edition designed by Cole Worley and worthy games.

Speaker 0

我们到现在还没做过这个游戏的专题评测,但我总觉得它值得回头再好好聊聊。

We still have never done a feature review of this game, and I feel like it's still deserving to come back to it at some point.

Speaker 0

克里斯正在摇头,我知道他不太喜欢这个游戏的那些小机制,但如果我们三个人坐下来,实时玩一局,然后聊聊《帕克·帕米尔》第二版里哪些地方好、哪些地方不行,应该会挺有意思的。

And Chris is shaking his head because I know he's not a big fan of the little plays of it, but it'd be kind of fun for the three of us to sit down, play a session real time, and then talk through what works and what doesn't for Pax Pamir second edition.

Speaker 2

完全同意,蒂姆。

Wholly agreed, Tim.

Speaker 1

我并不是想对这个游戏太过苛刻。

I I don't mean to be overly harsh on this game.

Speaker 1

我觉得它没在我心里留下深刻印象,可能是因为我只在网上玩过几次,从来没真正把规则学透。

I I think probably the reason why it didn't hit so hard for me was because I've only played it a couple times online and never really learned the rules thoroughly.

Speaker 1

所以我现在其实是带着一知半解在玩。

So I'm probably coming at it from a position of ignorance.

Speaker 1

如果我能真正掌握玩法,再和懂行的人面对面玩,说不定我会特别喜欢它。

I might enjoy it a lot more if I actually knew how to play it and was playing it live with people who knew what they were doing.

Speaker 0

你也可能完全讨厌它,克里斯。

You may also completely hate it, Chris.

Speaker 0

我感觉这游戏里肯定有什么地方特别不合你的胃口。

I have a feeling that there's gonna be something about this game that doesn't work well for you.

Speaker 2

不过呢。

But Yeah.

Speaker 0

但我觉得,还是应该客观地评价游戏。

But, you know, I think it is good to Okay.

Speaker 0

评价一款游戏,要看它本身的质量,而不是被一些错误的信息带偏了,尤其是在BGA这种异步对战平台上,这种事太容易发生了。

To rate a game on its merits, and not on some misinformation, which, you know, is easy to do in the world of async BGA plays.

Speaker 1

对。

Yeah.

Speaker 1

说得很有道理。

Very fair.

Speaker 1

好的。

Alright.

Speaker 1

我的第47名是兰迪·弗林设计、FlatOut Games发行的《Cascadia》。

My number 47 is Cascadia designed by Randy Flynn and published by FlatOut Games.

Speaker 1

《Cascadia》去年排在第27位,今年稍微下滑到了第47位。

Cascadia was number 27 on my list last year, and it has dropped down a bit to 47.

Speaker 1

我真说不上来它为什么排名下降了。

I can't really say why it dropped down.

Speaker 1

可能只是因为新鲜感过去了。

Maybe just, you know, the recency.

Speaker 1

玩得多了就习惯了,没刚出的时候那么让人兴奋了,但这游戏确实很扎实,特别好玩。

It's become more familiar to me, and and so it's not quite as exciting as it was when it was new, but such a solid game, so much fun.

Speaker 1

简单说,就是摆放各种板块和动物组合。

Basically, you're putting out combinations of tiles and animals.

Speaker 1

你要选一个带地点的组合,每个地点都有不同的栖息地类型,同时还会附带一个动物标记。

You're gonna be picking a combo with a a location, which is gonna have different types of habitat on it, but each one is also gonna come with a an animal token.

Speaker 1

你会把这些放在自己专属的布局里,目标是——这也是我最喜欢的游戏机制——双重计分条件:你既要根据最大的连续栖息地得分,比如你有好几块湿地板块,就把它们连起来,形成一片更大的连续湿地。

You're gonna be placing these in an individual personalized tableau, and your goal is and this is also my favorite, mechanism within the game is the dual scoring conditions that you're gonna score both based upon the largest contiguous bits of habitat that say, for example, if you have a wetland habitat on multiple tiles, then you put them together, and you're gonna have a larger contiguous wetland habitat.

Speaker 1

还有山脉、草原,以及其他各种类型,但你的目标就是拼出最大的连续栖息地区域。

There's also mountains, and there's prairies and various other things, but you're trying to build the largest contiguous pieces of habitat.

Speaker 1

另一个我喜欢的计分方式是,每种动物都有对应的得分条件。

The other scoring mechanism that I enjoy is that for each of the different animal types, there's a scoring scenario.

Speaker 1

比如鲑鱼,因为它们生活在河里,所以得分是看你有没有连成一线的鲑鱼,而不是一堆堆地挤在一起。

So for example, with salmon, because salmon are in rivers, it's when you have lines of salmon and not groupings like clumps of salmon.

Speaker 1

你得让它们排成一条线。

So you have to have them strung out.

Speaker 1

熊的话,我记得是不能靠得太近;还有红隼,也不能让它们正好在一条直线上。

In bears, I believe it was that they can't be near each other, and there was, hawks that you can't have them within a direct line of each other.

Speaker 1

这些规则会让你仔细琢磨,该怎么摆放地形板块和上面的动物。

So things like that that make you really think about how you're gonna be placing both the tiles and the animals that you're putting on those tiles.

Speaker 1

这是一款策略很深的游戏,但规则又简单易懂。

It's a deep strategy game, but simple enough to understand.

Speaker 1

光听我刚才说的这些,你差不多就能自己试着玩起来了。

And in fact, just based on what I was saying now, could you probably almost play the game just from that description.

Speaker 1

规则特别简单,但要想打出好策略却很难,正因如此,它才显得特别深邃又让人上瘾。

So super simple, but very difficult to get a good strategy going, and that makes it a very deep and satisfying game.

Speaker 1

这就是《Cascadia》,排在我清单第47位。

That is Cascadia number 47 on my list.

Speaker 0

《Cascadia》真的很棒,如果有听众知道其他类似的游戏,欢迎回来分享一下。

Cascadia is great, and I wish maybe there are some listeners probably report back if you know of any.

Speaker 0

我觉得每回合要同时选择两种不同的东西,而且还得排成一条线,这个设计特别有意思。

I think that the idea of drafting two different types of things every turn is your action is such a fun decision, like the like and you have to draft the two in a line.

Speaker 0

如果其他游戏也能借鉴这种机制,甚至把它做得更复杂、更有深度,那肯定会很有趣。

Other games that took advantage of this and maybe even made it a little bit more, you know, in a more complex game or more sophisticated or complex choices would be pretty interesting, I think.

Speaker 0

不过话说回来,要是难度再往上提,可能会让玩家思考时间太长。

Although I suppose it could lead to a lot of AP if it got more challenging than that.

Speaker 0

但《Cascadia》确实很棒。

But Cascadia is great.

Speaker 0

选得太好了,Chris。

Great great pick, Chris.

Speaker 2

没错。

Yeah.

Speaker 2

Chris,这个推荐真不错。

Fun pick, Chris.

Speaker 2

我完全同意这个观点。

Totally agree with this one.

Speaker 2

虽然没进我的前50名,但确实是个很棒的游戏。

Didn't make my top 50, but lovely game.

Speaker 0

到目前为止,咱们选的 game 都不一样。

We don't have any overlap so far, guys.

Speaker 0

看来咱们选得不错。

So I think we're we're doing well.

Speaker 0

我觉得咱们最后能凑出150款不一样的游戏,说不定。

I think we're gonna have a 150 unique games on this list, maybe.

Speaker 2

对。

Mhmm.

Speaker 2

很有帮助。

Helpful.

Speaker 2

很有帮助。

Helpful.

Speaker 1

那太棒了。

That'd be cool.

Speaker 0

我敢肯定,下一个游戏——我的第46名——只有我一个人选了。

I'm pretty sure this next one, my 46, is going to be unique to me only.

Speaker 0

这是《Woodcraft》,由罗斯·阿诺德和弗拉基米尔·苏伊设计,由Delicious Games发行。

This is Woodcraft designed by Ross Arnold and Vladimir Soohi and published by Delicious Games.

Speaker 0

稍微剧透一下,今年我的榜单里,弗拉基米尔·苏伊的作品只有两款,其中就有《Woodcraft》,这还是我第一次只有两款。

And a little spoiler, Woodcraft is only one of two Vladimir Soohi games on my list this year, which I think is the first time I've only had two.

Speaker 0

接下来要介绍的这个游戏,我会给你们个惊喜。

So I'm gonna surprise you with what the next one that's gonna be coming up is.

Speaker 0

《Woodcraft》是一款订单履约类游戏,但它的玩法非常独特,这也是我最喜欢的地方。

Woodcraft is an order fulfillment game, but it does it in a really unique way, and this is my favorite part about it.

Speaker 0

要完成订单,你需要组合不同的资源,但核心设定是你扮演木匠,用木材制作东西,所以所需的资源通常是不同尺寸和种类的木料。

In order to fulfill orders, you need some combination of resources, but the whole idea is that you're you're you're craftsmen, you're you're carpenters, you're building things out of wood, and the resources you need are typically different sizes and types of wood.

Speaker 0

游戏里的木材,是用骰子来代表的。

The wood is represented by dice in the game.

Speaker 0

三种不同颜色的骰子代表三种不同的木材,而完成订单所需的木材尺寸,取决于骰子上的点数。

Three different colors die of dice represent three different types of wood, and the size of the wood that you need for any particular order has to do with the pips on the die.

Speaker 0

如果你要做一些精细的小物件,就需要点数小的,比如一或二。

So if you need small pieces to make a little intricate thing, you need smaller ones like a one or two.

Speaker 0

要是做大型家具这类东西,就得用五或六点的骰子。

If you're gonna make something big like a piece of furniture, you're gonna need fives or sixes on there.

Speaker 0

但这不只是简单地拥有这些骰子那么简单。

But it's not just about, like, having these dice.

Speaker 0

关键是你能亲手加工它们。

It's that you actually get to craft them.

Speaker 0

你可以用锯片把木头一分为二,把一个骰子变成两个点数减半的新骰子。

You get to manipulate the dice by doing things like using saw blades to cut the wood in half and making two dice that are, you know, half of the value.

Speaker 0

你还能把木头粘起来,如果把不同种类的木头拼在一起,做成带镶嵌纹样的木碗,甚至还能额外加分。

You can do things like glue wood together and even get extra points if you glue wood of different types to kinda make craft bowls that have intricate inlaid types of wood mixed together and things like that.

Speaker 0

骰子的这种可操作性,再加上它和木工主题的完美融合,正是我最喜欢的部分,也让这款游戏超越了普通订单处理类游戏的体验。

So the manipulation of the dice and the thematics of tying that all together is my favorite part of this and why it kind of exceeds what order fulfillment usually feels like.

Speaker 0

真的感觉你在为这个游戏亲手制作东西。

It really feels like you're crafting something for this game.

Speaker 0

这就是我喜欢《Woodcraft》的原因。

So that's why I loved Woodcraft.

Speaker 0

我玩得并不怎么样。

I am not very good at it.

Speaker 0

这是一款资源极度紧张的游戏。

This is one of those games that is such a tight economy.

Speaker 0

总觉得事情永远做不完,但我特别喜欢这种挑战,只要有机会我一定会再玩。

It never feels like you can get enough done, but I love the challenge of it, and I'm I'm gonna go back to it anytime I can.

Speaker 2

嗯,蒂姆,Woodcraft里骰子操作确实很酷,不过你总算开窍了。

Well, Tim, hard to argue with the coolness of the dice manipulation there in Woodcraft, but nice to see you coming to your senses.

Speaker 2

你的清单上只有两款弗拉基米尔·苏伊的游戏。

There's only two Vladimir Soohi games on your list.

Speaker 2

我很欣赏这一点。

I I appreciate that.

Speaker 0

我一开始就跟你说过,现在好游戏太多了。

I I told you right at the top of the show that there's just too many games, too many great games.

Speaker 0

所以就连我一些特别喜欢的,都已经不在我的前50名里了。

So even some of my very favorites are not on my top 50 anymore.

Speaker 0

我还是很喜欢他的一些作品,很多都是。

Still love some of his games, Many of his games.

Speaker 1

这个选择真不错。

That's a great choice.

Speaker 1

我也特别喜欢这一款。

I love that one too.

Speaker 1

就玩过一次,我就觉得特别有意思。

At least from the one play, I really enjoyed it.

Speaker 1

我真的很想再玩一次。

And this is one that I would really enjoy playing a second time.

Speaker 1

等我玩过第二次,说不定它也会进我的榜单。

And maybe once I do that, it'll make it onto my list too.

Speaker 2

我的第46名游戏是《Speakeasy》。

My number 46 game is Speakeasy.

Speaker 2

这款是在我们圣地亚哥最近一次聚会时我给你们介绍的,玩起来特别有意思。

This is one I got to introduce to you guys in San Diego at our latest meetup, and I think we had a fun time playing it.

Speaker 2

作为一款Vital游戏,它的流程却异常流畅。

For a Vital game, it has incredibly smooth gameplay.

Speaker 2

我觉得它是个工人放置类游戏,规则很容易理解,但要预判每步行动的后果就难多了——不过在Vitalis Surna这个系列里,动手操作本身其实挺简单的。

I thought it's a worker placement spot, easy to figure out what's going on, more difficult to figure out the consequences of those actions, but taking an action is relatively simple for a Vitalis Surna game.

Speaker 2

我最喜欢它的机制,有点像竞争版的《Spirit Island》。

I think my favorite sort of mechanism in this one is that it's like a competitive spirit island.

Speaker 2

你们得跟对手抢现金,但同时还得提防黑帮和警察,他们随时可能端掉你的私酒馆和赌场。

So you're playing against your opponents to get the most cash but you also have to be aware of mobsters that are out there and the police that are out there trying to shut down your speakeasies and casinos and whatnot.

Speaker 2

所以,《Speakeasy》里那种类似《Spirit Island》的竞争感,正是最让我着迷的地方。

So that is that that competitive Spirit Islandness of Speakeasy is what stands out the most to me.

Speaker 0

亚当,你刚提醒我为什么《Spirit Island》没进我的榜单了——因为它是个合作游戏。

Adam, you just reminded me of why Spirit Island isn't on my list, and it's because it's a cooperative game.

Speaker 0

我一直说,我喜欢《灵岛》里的机制,唯一缺的就是改成竞争模式。

And I always said that I love the mechanisms in Spirit Island, and the only thing it needed was to be a competitive game.

Speaker 0

要是能变成几个部落互相竞争,看谁更能挡住灵体,谁靠做得最好拿最多的声望或者业力之类的,那《灵岛》就完美了。

So if only we could be, like, competing tribes trying to stave off the spirits and get the most, you know, I don't know, reputation or, or karma or something from from doing it the best, that would be that would make Spirit Island awesome.

Speaker 0

没错。

So Sure.

Speaker 0

现在拥有《灵岛》版权的公司估计已经没了,这IP未来会怎样,谁也说不准。

Just, you know, whoever is whoever owns Spirit Island at this point, I I think I think the company is defunct and the the property is still unknown of of where it's gonna go from here.

Speaker 0

但要是有人接手了,赶紧出个竞争模式的扩展,那我立马就能重新爱上《灵岛》。

But if somebody picks that up, let's let's get that competitive expansion in, and then Spirit Island will be rising for me quickly.

Speaker 2

说得对。

There you go.

Speaker 1

这个选择真不错,亚当。

That's a great choice, Adam.

Speaker 1

我之前还真没想过《灵岛》和《地下酒吧》之间的这个类比,但听你一说,我完全能明白,这个对比真的很贴切。

I hadn't thought about that comparison that you made with Spirit Island in Speakeasy, but I can absolutely see what you're talking about, and I I think that's a really apt comparison.

Speaker 2

谢谢啊。

Well, thank you.

Speaker 1

对。

Right.

Speaker 1

我排第46位的是《Emberleaf》,由詹姆斯·汤布林和弗兰克·韦斯特设计,由The City of Games发行。

Coming in at number 46 for me is Emberleaf, designed by James Tomblin and Frank West and published by The City of Games.

Speaker 1

这是今年我新加入的桌游,可能是因为我第一次玩它才几周前,当时我们刚做完评测。

This one's new on my list this year, that's probably because the first time I ever played it was just a few weeks ago when we did our review of it.

Speaker 1

从那以后我经常玩,越玩越喜欢。

And I've been playing it pretty regularly since, and I'm really enjoying this game.

Speaker 1

首先,主题特别有趣。

First of all, theme, it's a lot of fun.

Speaker 1

讲的是一群拟人化的动物在各个草甸之间穿梭,盖房子、建风车,把朋友安排上去,还能因此拿到各种奖励。

It's, anthropomorphic animals doing cool things, going meadow to meadow, building houses and and windmills and putting their their friends on them and getting bonuses from doing all these things.

Speaker 1

玩起来真的很带感。

And it's, it's quite enjoyable.

Speaker 1

这个游戏挺有意思的,像是在为这些拟人化的动物构建一个小世界。

It's quite a nice little world building exercise with these anthropomorphic animals.

Speaker 1

我倒想看看在这段对话里还能说多少次‘拟人化的动物’,这词儿简直是个小绕口令。

And, I'm gonna see how many more times I can say anthropomorphic animal in this particular discussion because it's a little mini tongue twister there.

Speaker 1

但我最喜欢的游戏机制是出牌系统。

But my favorite mechanism in this game is the card play.

Speaker 1

他们管这叫‘牌舞’,就是你得摆放或者移动卡片。

It's called a card dance, I think they called it, where you're placing cards or you're moving cards.

Speaker 1

你到底是滑动卡片还是直接放下去,效果会不一样。

And depending upon whether you're sliding the cards or you're placing them, they're gonna do different things.

Speaker 1

有些卡片只有在滑动时才会触发效果。

Some might have actions that will only trigger when you slide them.

Speaker 1

有些则只有在放置时才会生效。

Some have actions that only trigger when you place them.

Speaker 1

也有些卡片两种方式都能触发效果。

Some might have both.

Speaker 1

有些卡只有在滑动时才会触发效果,你可以先放上去,但得等它滑动了才会生效。

Some might have only actions that trigger when you slide so you can place them, but don't do anything until the card slides.

Speaker 1

所以这其实是个挺有挑战性的活儿,得仔细设计卡片怎么滑、动作怎么按顺序触发。

And so it really is this challenging exercise in programming how you want the cards to slide and sequence the actions that you're taking.

Speaker 1

在你亲眼看到之前,你只是把卡片摆在这个格子上。

And until you see this, you're putting the cards on this grid.

Speaker 1

这事儿挺难琢磨的,但你得确保每张卡都放对了位置。

It's kind of hard to understand, but you wanna make sure your cards are in the right spot in the grid.

Speaker 1

这样当所有卡片一起动起来的时候,效果才能按正确的顺序发生。

So when everything moves, the things are gonna be sequenced properly.

Speaker 1

但这真没那么容易。

And that is not easy to do.

Speaker 1

我们刚和一位听众玩了一局,我和亚当、蒂姆三人一起,亚当和蒂姆简直打得太好了。

In fact, we just played a game of this with a listener and the three of us, and Adam and Tim sort of crushed it.

Speaker 1

我还不确定谁赢了,因为还没看到最终结果。

I'm not sure who actually won that game because I haven't seen the final outcome of it yet.

Speaker 1

那是谁啊?

Who who was that?

Speaker 0

我们还在等最后一轮结束呢,克里斯,目前还没看到最终比分。

I think we're still waiting for the final round to end, so we haven't seen the final score yet, Chris.

Speaker 0

不过我和亚当的得分非常接近,至于最后到底会怎么样,谁也说不准——你们管那些任务叫什么来着?

But Adam and I are very close in game scoring, and, who knows where we're gonna where we're gonna land with the, with those what what do they call the the the contracts that you're doing?

Speaker 0

好感卡。

The favor cards.

Speaker 0

好感。

Favors.

Speaker 0

对。

Yeah.

Speaker 0

因为很多分数都来自好感卡,所以最终结果还得看最后一刻怎么拼出来。

Who who's because we know that a lot of the points come from favors, so we'll have to see where it all comes together at the end there.

Speaker 1

但我预期的这场压倒性胜利,恰恰说明了要把卡片放对位置、按正确顺序打出有多难。

But the the crushing victory that I'm expecting to take in this game is a a great testament to just how challenging it is to get those cards placed and played in just the right sequence.

Speaker 1

那是排名第46的 Emberleaf。

That's Emberleaf at number 46.

Speaker 0

特别让人意外,因为克里斯,我觉得你在我们玩那局复盘时完全碾压了我们,你好像真的完全掌握了,而我没做到。

Especially surprising since Chris, I think, crushed us in our review game of it, and I thought he really grasped it in a way that I didn't.

Speaker 1

不是,老兄。

No, dude.

Speaker 0

不过我得说,我也超爱这个游戏,克里斯,顺便剧透一下,我今天刚收到快递,拿到了自己的副本。

But I have to say I've been loving this game as well, Chris, and just a little bit of a spoiler that I just received my copy in the mail today.

Speaker 0

所以我其实还没有 Emberleaf 这款游戏。

So I don't own Emberleaf.

Speaker 0

我觉得这游戏真的特别棒。

I think this is a fantastic game.

Speaker 0

自从我们评测完之后,我已经玩了快六遍了,还是觉得特别有意思。

I played it, like, half dozen times since we reviewed it, and it's just still super fun for me.

Speaker 0

这游戏有一件事特别有意思。

You know, there's one thing that the game does.

Speaker 0

这并不是我最喜欢的机制,但这款游戏做了一件事,最近我越来越多地在其他游戏里看到:计分板同时兼任其他功能。

It's not my favorite mechanism of it, but there's one thing the game does that I've been seeing more and more games lately, and that is a score tracker that also duplicates as something else.

Speaker 0

换句话说,在《Emberleaf》里,当你得分标记往上走时,到了某些特定节点,第一个到达的人会触发一个效果,惠及游戏中的其他玩家。

Like, in other in other words, in Emberleaf, as the as your score marker moves up, there are certain points where the first person to hit that kind of triggers some benefit that goes to other people in the game.

Speaker 0

现在我也看到其他游戏的计分系统开始这么做了——当你达到计分板上的某些关键点时,就会获得一些小奖励。

But I've seen other score markers now that are starting to do that where you get little bonuses as you get to certain points on the game, on the score tracker.

Speaker 0

我真的挺喜欢这种设计。

And, I've I'm I really like that.

Speaker 0

我觉得现在计分不再只是单纯累积分数了,而是会激励你去争取游戏过程中的阶段性目标,而不仅仅是盯着最终得分,因为这些设计的存在。

I like that now score tracking is not just about getting points, but sometimes motivating you to push for in game points versus just focus on end game points because of some of these things.

Speaker 0

所以《Emberleaf》这个小机制挺巧妙的。

So pretty cool, little mechanism that Emberleaf has to offer there.

Speaker 2

对。

Yeah.

Speaker 2

《Emberleaf》这个设计我同意,Chris。

Emberleaf, agree with this one, Chris.

Speaker 2

这是一款很棒的游戏。

A great game.

Speaker 2

还有蒂姆,你刚才说的那些也都对。

And Tim, all the things you said too.

Speaker 2

我和你一样,特别喜欢这种分数逐渐提升的设计。

I really like the ramp up in points here that you and I are seeing.

Speaker 2

蒂姆,你以前玩过的游戏里有没有遇到过这种情况?这里明显有个能力上限。

Tim, maybe you've experienced this in one of your previous games, but there's a a definite skill ceiling

Speaker 0

是的。

Yeah.

Speaker 2

对我来说,第二次玩《Emberleaf》时,看到分数这样往上走,感觉真不错。

And it's nice to see the the points increasing here on a second play for me of Emberleaf.

Speaker 2

我很期待看看那些心仪的牌最后会怎么发挥作用。

Curious to see how those favorite cards are gonna work out.

Speaker 2

我觉得他手里有几张特别强的牌。

I think he has some big ones.

Speaker 2

我有些还不错的牌,所以我觉得你在这场Emberleaf对局里会超过我。

I have some okay ones, so I think you're gonna overtake me in our current battle of Emberleaf.

Speaker 0

对。

Yeah.

Speaker 0

在我们这局游戏里,我觉得大家的分数都在五十到六十之间。

It's like in our game, I think we all have between fifty and sixty points in game.

Speaker 0

但现在,我和亚当的分数已经跑到八九十,甚至可能快到九十几了。

And right now, Adam and I are sitting between, I think, eighty and ninety or maybe in the nineties even at this point.

Speaker 0

才玩了几轮,差距就这么大,真挺明显的。

So pretty significant difference after just a few plays.

Speaker 0

而且,说实话,这次我更关注的是游戏内的分数,而不是那些偏好卡牌。

And, yeah, again, but I think that my focus has been more on in game points in this one versus the favor cards.

Speaker 0

所以我在偏好卡牌上可能拿不了太多分。

So I may not score as much on the favor.

Speaker 0

最后总分会怎么凑在一起,还挺值得期待的。

It'll be it'll be interesting to see where the the final score comes in together.

Speaker 0

我当然能算出来,但我不打算算。

Of course, I could do that math, but I'm not going to.

Speaker 0

我让BJ帮我算吧。

I'll let the I'll let BJ do it for me.

Speaker 1

八九十来分吧。

Eighty, ninety points.

Speaker 1

我觉得我现在大概在40分左右。

I think I'm currently sitting somewhere at around 40.

Speaker 1

所以。

So

Speaker 0

是啊,确实。

it is it

Speaker 1

这游戏可真够难看的。

is a deeply ugly game.

Speaker 0

不过,克里斯,你手上肯定有不少好牌吧。

You probably have a ton of great favors, though, Chris.

Speaker 0

走着瞧吧。

We'll see.

Speaker 0

看看最后会怎么样。

We'll see how it goes.

Speaker 0

今年我的45号游戏真是让我大吃一惊。

My number 45 was a big, big surprise to me this year.

Speaker 0

其实它出现在榜单上我并不意外,因为我本来就喜欢这个游戏。

Not that that it's not surprising to me that it showed up in the list because I love this game.

Speaker 0

让我意外的是,我居然会喜欢上这个游戏。

It's surprising to me that I like the game in the first place.

Speaker 0

这是由伊莎·西和谢伊·S设计的《白城堡对决》。

This is the White Castle Duel designed by Isra Sy and Shay S.

Speaker 0

这款游戏由Devere Games发行,我玩过几位设计师的几款作品,包括Devere的一些小盒游戏,比如《红大教堂》和《白城堡》。

This is published by Devere Games, and I've had a chance to play a few of these designers games, some of the Devere small box games including Red Cathedral and The White Castle.

Speaker 0

这两款都是小盒子里的优质欧式游戏,制作也很精致,但都没能让我特别兴奋。

Both very solid euros in very small boxes with cool productions, but neither of them which really sparked excitement for me.

Speaker 0

《白城堡》我早就说过,我觉得有点被高估了。

The White Castle, I've said repeatedly, I feel like is a tad overrated.

Speaker 0

但后来我玩了《白城堡对决》,这简直就是《白城堡》的专属双人版,用了部分相同的图标和一些基础机制,但整体体验简直太棒了。

But then I got to play The White Castle Duel, and this is like a super awesome two player only version of The White Castle, which uses some of the same iconography, some small amount of the mechanisms that are in the base game, but just everything is great.

Speaker 0

这个游戏的动作选择机制特别出色。

The action selection in this is fantastic.

Speaker 0

真的很有意思。

It's just really cool.

Speaker 0

动作选择的方式是,你要在中央版图的标记上放一个标记,不过有几点限制,比如颜色不能和已有的重复,而且每个位置能放的标记数量也是有限的。

And one of the ways the action selection works is that you're gonna place a token on a little mark on the on the central board, and it there's some restrictions, like it has to be a different color than the ones that that's there, and, there's only a certain amount of tokens that can go on each space.

Speaker 0

但版图上好几个位置是卡牌市场。

But several of the spaces on the board are card markets.

Speaker 0

就是一些小堆的卡牌。

They're so they're little piles of cards.

Speaker 0

当你选择这个动作时,就会触发对应卡牌的效果,然后把这张卡拿走。

And so when you take that particular action, it's gonna trigger what's on the card, and then you take the card.

Speaker 0

而且这些行动格子在游戏过程中还会轮换,你拿的那张牌还会放到你棋盘旁的小展示区里。

And not only is it cool that those action spaces that are rotating throughout the course of the game, but that card goes to a little tableau on the side of your board.

Speaker 0

如果你能成功把它翻过来,它就会在游戏结束时变成重要的得分加成。

And if you can manage to flip it over, it becomes a major part of the scoring multipliers at the end of the game.

Speaker 0

所以你不仅要执行牌上的行动,还得留意那些能帮你提升最终得分的牌。

So you're not only trying to take the actions on the card, but also potentially picking up cards that will help you score better at the end.

Speaker 0

这就是我在《白城堡对决》里最喜欢的设计。

So that's my favorite mechanism in the White Castle Duel.

Speaker 0

我本来对《白城堡》没什么特别感觉,但玩了这个版本后,惊喜地发现我特别喜欢,最近一直反复在玩。

I was very pleasantly surprised by how much I enjoyed this game since I wasn't a huge fan of the White Castle, and I've been going back to it a lot.

Speaker 0

我买了一套,觉得它会像《中土世界对决》那样,成为少数让我只有两个人时也想拿出来玩的专属双人游戏。

I picked up a copy of it, and I think this is gonna be one of those rare two player only games like The Lord of the Duel for Middle Earth that makes me happy when I've only got two players in a room because I get to pull this out once in a while.

Speaker 2

是的。

Yeah.

Speaker 2

光听你这么一说,蒂姆,我就很想试试看这个了。

From hearing about this one, just hearing you talk about this one, Tim, makes me wanna give it a shot.

Speaker 2

这就是《White Castle Duel》。

That's White Castle Duel.

Speaker 1

没错。

Yep.

Speaker 1

我也没玩过这个,但真的很想试试。

I haven't tried this one either, but I would love to.

Speaker 2

我接下来要玩的是《Revive》。

Up next on my list, Nord 45 is Revive.

Speaker 2

这款游戏由赫尔加·迈斯纳、克里斯蒂安·安德森·奥斯皮、伊莉斯·芬森和Anawormlin设计。

This is, designed by Helga Meisner, Christian Amundson Ospi, Ilis Finsen, and Anawormlin.

Speaker 2

我们大概是三四年前第一次玩的,我记得。

This is one we originally played three four years ago, I think.

Speaker 2

我特别期待再玩一次,确实挺有意思的。

I was excited to get it played and it's neat.

Speaker 2

我最喜欢这个游戏的一点,就是里面的组合搭配机制。

So you have, my favorite aspect of this one is the combo finding in this one.

Speaker 2

这本质上就是一款德式桌游。

It's basically just a euro game.

Speaker 2

你有那些特别有趣的玩家面板,玩起来很带感。

You have these incredible player mats that are very fun.

Speaker 2

一共有三条不同的路线可以选。

You have three different tracks of those.

Speaker 2

你要琢磨清楚自己想走哪条路。

You're trying to figure out which track you wanna go up.

Speaker 2

哦,这条和那条能搭配上,这样就能触发那个效果了。

Oh, it's gonna mesh with this one, and then that'll unlock this thing.

Speaker 2

那样就能解锁这个功能了。

That'll open up this thing.

Speaker 2

我还能拿到这个奖励。

I'll get this bonus.

Speaker 2

不过我觉得这游戏最不爽的地方,就是最后的组合结算,回合会拖得特别长。

Maybe also my least favorite part of this game is the combos at the end, you get the turns get pretty long.

Speaker 2

每次我玩这游戏表现特别好时,我都会想:哦,我抽到了这个闪电标志。

So anytime I've done really well with this game, I'm, oh, I got this lightning bolt.

Speaker 2

这下我能把这张牌翻过来了。

Gonna let me flip this thing back over.

Speaker 2

我得把这张牌翻过来。

I gotta flip this thing.

Speaker 2

哦,这样我就解锁了这个功能。

Oh, that gives me this thing access.

Speaker 2

于是我就连着玩五六个甚至七个连锁回合,而你们只能在旁边干看着。

So here I am taking five, six, seven little combo turns while you guys are just watching me.

Speaker 2

这种情况我只遇到过一次,通常都是我看着别人一口气连着打好多回合,分数蹭蹭往上涨。

I think that happened once and usually it's me watching other people take big long combo turns and racking up their score.

Speaker 2

但说到Revive,作为零分游戏来说,还算可以。

But Revive, as far as zeros go, not too bad.

Speaker 2

它是我排名第45的游戏。

It's my number 45 game.

Speaker 1

这游戏真不错。

This game is great.

Speaker 1

可惜这种游戏如果不经常玩,或者中间隔得久了,就得重新学很多,因为它确实挺复杂的。

It's unfortunately one of those ones where if you don't play it relatively frequently or, you know, with if there's a lag between the plays, there's a lot of relearning to do because it's a pretty complicated one.

Speaker 2

同意,克里斯。

Agreed, Chris.

Speaker 2

完全同意。

Totally agree.

Speaker 0

上周我玩了这款游戏的精神续作。

I got to play the spiritual sequel to this this last week.

Speaker 0

叫《Recall》。

It's called Recall.

Speaker 0

是去年刚出的。

Just came out this last year.

Speaker 0

虽然设计师一样,世界观和图标也差不多,但机制上感觉是类似的思路和玩法,具体实现方式却不一样。

Same designers uses kind of the same world and a lot of the same, iconography, but it's it's very the mechanisms feel like the same type of arc and the same types of things you're doing, but they're different mechanisms.

Speaker 0

所以这本质上是另一个游戏。

So it really is a different game.

Speaker 0

而且亚当,我很欣赏你提到自己最喜欢和最不喜欢的机制,因为《Recall》恰恰把你的最爱做得更出色。

And I love that you called out your favorite mechanism and your least favorite mechanism, Adam, because the thing about recall is that it does your favorite mechanism better.

Speaker 0

它提供了更多巧妙的方式,让你找到完美的组合,完成你想做的事。

Like, there's even more cool ways to find great combos to do the things you wanna do in the game.

Speaker 0

但《Recall》的短板也更明显了——你最讨厌的那部分被放大了,一个人行动时,动不动就触发十几项操作,轮到你的时候等得特别久。

The worst part about recall is that it does your least favorite part worse, meaning that now there's, like, bigger, longer downtime on turns as one person is triggering, like, 15 different things to do.

Speaker 0

我和朋友马克玩了两人局,每人最后一轮都耗了好久。

Me and my friend Mark played a two player in the last turn for each of us.

Speaker 0

我可能说得有点夸张,但说实话,我们每人最后一轮大概花了七到十分钟,真的挺久的。

I think we spent I I exaggerate on, you know, like, timing wrong when we're talking about this stuff a lot of time, but I think that it was, like, a good seven to ten minutes for each of us to take our final turn Wow.

Speaker 0

就在游戏里。

In the game.

Speaker 0

我估计自己不会想玩三到四人的版本,不过嘛,谁知道呢。

And I don't think I'd wanna play it three or four players, but, you know, who knows?

Speaker 0

也许等我越来越熟悉这游戏后,它会像《Revive》那样变得快起来。

Maybe it will speed up kinda like Revive did for me as I got more comfortable with the game.

Speaker 0

但我真的非常喜欢它。

But I did really love it.

Speaker 0

所以我跟你们说,值得一试。

So I will just tell you guys that it's it's worth a shot.

Speaker 0

我们以后或许该好好评测一下《Recall》,看看你是什么感觉。

We should probably try to review Recall at some point and see what you think.

Speaker 0

和《Revive》一样,它有很多特别棒的设计,但也集中了这游戏最精彩和最糟的部分。

Just like Revive was, it's got a lot of very cool stuff going on, some of the best and some of the worst of the of the game.

Speaker 0

总之,《Revive》真的很棒。

Anyway, Revive is great.

Speaker 0

说得不错,我也不确定。

Good good call, don't know.

Speaker 1

好的。

Alright.

Speaker 1

我排第45位的是《商人探险者协会》,由马修·邓斯顿和布雷特·J·吉尔伯特设计,AEG出版。

Coming in at number 45 for me is The Guild of Merchant Explorers designed by Matthew Dunston and Brett j Gilbert and published by AEG.

Speaker 1

这游戏不是新上榜的。

This is not a new one on the list.

Speaker 1

它在2025年就在我榜单上,那时候排第29名。

It was on my list in 2025, and it was at number 29.

Speaker 1

所以它从29名掉到了45名,下滑了不少。

So it actually dropped quite bit from 29 down to 45.

Speaker 1

我觉得原因在于,这种游戏如果你玩得太频繁——我以前就经常玩——容易觉得千篇一律。

And I think the reason for that is because this is one of those games that when you play it frequently, as I did for a while, it tends to get a little bit samey.

Speaker 1

但这不代表它不是一款好游戏。

But that doesn't mean it's not a great game.

Speaker 1

我依然很喜欢玩它。

I do still enjoy this game a lot.

Speaker 1

只是不像以前那样想经常玩了。

I just don't wanna play it as frequently as I did before.

Speaker 1

在《商人探险家公会》里,每个玩家都有自己的一张地图,地图内容是一样的,但大家只操作自己的那一份。

In Guild of Merchant Explorers, you are players each player has their own map, and it's the same map, but they're only interacting with their own map.

Speaker 1

所以某种程度上,这有点像《欢迎来到》那种感觉,每个人都在应对同样的内容。

So each player it's sort of like welcome to in that way, that everybody is reacting to the same things.

Speaker 1

大家用的都是同一张地图,但彼此之间并不互动。

They're acting on the same map, but they're not interacting with each other.

Speaker 1

每个人只做自己地图上需要完成的动作。

They're only doing the things that they have to do on their own personal map.

Speaker 1

你得抽牌。

And you're gonna be drawing cards.

Speaker 1

每张牌都会告诉你该怎么移动、能覆盖哪些格子,你要在六边形格子里放标记,努力抵达不同地点,把各种元素拼凑起来。

Each card is going to give some direction in terms of how to move, what kind of spaces can be covered, and you're gonna be putting out these markers onto the map in these little hexes trying to reach different locations, trying to put different pieces together.

Speaker 1

我最喜欢这个机制的地方,就是之前提到的——每个玩家都有自己的地图。

My favorite mechanism in this one is that thing I was talking about where the each player has their own map.

Speaker 1

我确实玩过一些游戏,当时看着别人的操作,心里想:这招真不错,或者这招简直太糟了。

So I've actually played games where I was literally looking what the other people were doing and saying, well, that seems like a really good idea, or that seems like a really bad idea.

Speaker 1

我其实也可以这么做,但通常我选择不这么做。

And I can do the same thing, you know, generally choose not to.

Speaker 1

就像《Welcome Two》一样,这也是个很好的例子,大家做的其实是类似的事。

The same as welcome two is another great you know, an example of that where you're doing the same sort of thing.

Speaker 1

但有趣的是,除非你完全照搬别人的做法,不然这些游戏很快就会走上不同的路。

But it's interesting how quickly the games diverge from each other unless you are just copying what the other person is doing.

Speaker 1

我最近刚玩了一局十人版的《Welcome Two》,也看到了同样的现象。

And And I was just recently playing the game of, I think it was 10 person welcome two and saw that same phenomenon.

Speaker 1

我觉得这种设计既巧妙又有趣,让《Guild of Merchant Explorers》的体验特别有味道,它现在排在我清单的第45位。

But I think that is clever and fun, and it makes for an interesting experience with Guild of Merchant Explorers, which is sitting at number 45 on my list.

Speaker 0

所以《Guild of Merchant Explorers》对我来说依然是个特别好玩的游戏。

So the Guild of Merchant Explorers is still a really fun one for me.

Speaker 0

它刚好没进我的前50名,但我还是买了一套,因为我真的很喜欢。

It fell just outside of my top 50, and I picked up a copy of this because I really like it.

Speaker 0

选得真好,Chris。

So great great pick, Chris.

Speaker 0

我觉得我最近买太多游戏了。

I think I'm buying too many games lately.

Speaker 0

我现在收藏的游戏里,有不少是排在我前50名之外的。

I got games outside of my top 50 that I have in my collection now.

Speaker 0

今年我给自己定了一条规矩:只要是在我前50名里但还没拥有的,就一定要买,毕竟没理由不拥有自己最爱的那些游戏。

I actually made a resolution this year around that anything that was in my top 50 that I don't own, I'm going to buy because it doesn't make sense to not have my top 50 games.

Speaker 0

如果这意味着得淘汰掉别的,那也没办法。

And if that means I have to push something else out, so be it.

Speaker 0

不过话说回来,《商旅探险家》大概会留在我收藏里一阵子,因为我玩起来还是特别开心。

But, anyway, Guild of Merchant Explorers is probably gonna be one of those ones that sticks around for a little while because I still have a great time playing it.

Speaker 1

没错。

Right.

Speaker 1

说实话,我有点惊讶。

And and I I'm a little shocked.

Speaker 1

通常大家都是下决心少买点游戏,可你倒好,非得买更多。

Usually, people are making resolutions to buy fewer games, not I need to buy more games.

Speaker 1

我这商业推广工作明显没做好。

I'm clearly not doing my job for commerce here.

Speaker 0

说实话,我之前可能走得太偏了,太抗拒买游戏了。

The the reality is that I've been probably too much on the other side, which is, like, too opposed to buying games.

Speaker 0

现在想想,这游戏和播客本来就是我生活里很重要的一部分。

And at this point, I mean, this is, like, a big part of my life is this hobby, the podcast.

Speaker 0

我为什么不能拥有我心目中最好的50款游戏呢?

Why shouldn't I own my favorite 50 games of all time?

Speaker 0

我觉得这个决定完全说得通。

Like, I think that that's a reasonable reasonable decision to make.

Speaker 0

等我真拥有了这50款顶尖游戏,心里特别踏实,到时候再买些边缘作品也心安理得,反正那些也不是必需的。

And and then something that will make me feel so good about my collection that I can even call more stuff on the fringes because I don't need those.

Speaker 0

我手里已经摆着有史以来最棒的50款游戏了。

I've got the 50 best games of all time sitting there.

Speaker 1

再过六个月,蒂姆肯定就会说:你知道吗?

Give it six months, and Tim's gonna be saying, you know what?

Speaker 1

我得去众筹买更多游戏了。

I need to crowdfund more games.

Speaker 0

不行。

No.

Speaker 0

这一步可走得太远了,克里斯。

That's a bridge too far, Chris.

Speaker 0

好吧。

Alright.

Speaker 0

我的第44名是《指环王:护戒同盟》这款卡牌游戏,名字最长,可我居然还没买。

My 44 is the Lord of the Rings, the Fellowship of the Ring trick taking game, the longest named game in my top 50 list, and a game that I don't own.

Speaker 0

我刚说了那么一大通,现在看来只能去买了。

I guess now I'm gonna have to after I just make that big declaration.

Speaker 0

我没买它的原因就是,每次在货架上看到它,我都想买。

The only reason I don't own it because every time I pass it on a shelf, I wanna buy it.

Speaker 0

但真正没买是因为,这游戏最好和一起打完整个战役的那群人一起玩,而不是零零散散地玩几局。

And the only reason I don't own it is because it's kinda best played with the group that you're gonna go through the whole campaign with instead of just playing a couple of games here or there.

Speaker 0

不过说起来,我玩得最多的那群人是我周四晚上的朋友马克和达诺,但马克不知怎么弄丢了他那套。

But come to think of it, the group that I played with the most are my Thursday night friends, Mark and Dano, but Mark lost his copy somehow.

Speaker 0

我们才玩到一半,他就把游戏弄丢了。

We got halfway through the came the campaign and he lost it.

Speaker 0

既然他没了,那我干脆自己买一套好了。

So I guess if he doesn't have it, I might as well own it.

Speaker 0

你说是吧?

Right?

Speaker 0

对,就这么定了。

So Mhmm.

Speaker 0

不管怎样,这真是一款主题特别棒的吃墩游戏。

Anyway, this is a really cool thematic trick taker.

Speaker 0

你能相信吗,克里斯?

Can you believe it, Chris?

Speaker 0

当然了。

Yes.

Speaker 0

这个游戏很有主题感。

It's thematic.

Speaker 0

你可能会因为这一点而喜欢上它。

You might even enjoy it because of that.

Speaker 0

它用的是传统的跟牌机制,但每局场景都像《团队》那样,每个人的目标都不一样。

It uses a pretty traditional must follow trick taking, but every scenario, it's kind of like The Crew and that every scenario everyone has different kind of goals they're working towards.

Speaker 0

而在这里,目标取决于每局分配给你的角色,比如山姆、萨姆怀斯、佛罗多、甘道夫、阿拉贡——任何《指环王》三部曲里的经典角色。

But in this case, the goals are the characters you're distributed in each scenario will make you take certain characters like Sam or, you know, Samwise or Frodo or Gandalf or Aragorn or, you know, any any of the famous characters from the Lord of the Rings trilogy.

Speaker 0

你会扮演这些角色,每个人都有独特的任务要完成。

And you'll take these characters, and they have their own unique goals you have to meet.

Speaker 0

但你是在和其他玩家合作完成这个合作型跟牌游戏。

But you're doing this as a cooperative trick taker with the other players.

Speaker 0

比如佛罗多,他几乎每局都会出现,可能每一局都有,他的目标是集齐四枚戒指。

So, like, you know, Frodo, for example, he's played in most of the games, maybe all of them, but he has to end with four rings.

Speaker 0

牌组有四种花色,还有一种戒指花色,只有五张牌,不像其他花色有十三张。

There's a there's four suits in the deck and then the ring suit, which only has five cards versus the 13.

Speaker 0

所以每个戒指都有特殊能力,但佛罗多必须最终拿到戒指。

And so it's got a special ability that what the ring is, but Frodo has to end with the ring.

Speaker 0

比如,只要出现带戒指的牌局,你就得确保佛罗多能赢下这一轮。

So anytime there's a trick with rings in it, you have to make sure that Frodo gets it, for example.

Speaker 0

而另一个角色可能要求你输掉除一局之外的所有牌局。

And then another character might be like, they have to lose all but one trick in the the game.

Speaker 0

每局游戏都会引入不同的角色,有些是必须选的,有些可以从几个中挑,这样每局你和队友的目标组合都不一样。

And then every scenario introduces different characters you're either forced to play or could select from a couple so that it's kind of a different combination of goals that each of you are working with every scenario.

Speaker 0

游戏还会逐步加入一些其他小机制,慢慢推进整个故事。

And it starts adding in some other little mechanisms, and and it kinda goes through the story.

Speaker 0

第一局是魔戒远征队。

So, like, the first one is the fellowship of the rings.

Speaker 0

我知道他们已经推出了双塔版了。

I know they've already come out with the two towers one as well.

Speaker 0

我还没玩过那一版。

I haven't played that one as at all.

Speaker 0

但它开始讲述《指环王》三部曲的故事。

But it starts to tell the story of the Lord of the Rings trilogy.

Speaker 0

这太棒了。

It's fantastic.

Speaker 0

所以我特别喜欢这个游戏。

So I I love this game.

Speaker 0

我觉得这游戏简直完美,没错。

I I think I think it's wonderful, and I yep.

Speaker 0

我现在就打算买下来。

I'm gonna pick it up now.

Speaker 0

我刚决定的。

I just decided.

Speaker 2

你说它很有代入感?

You say it's thematic.

Speaker 2

弗罗多最后不该只剩一枚戒指,甚至戒指都没了、手指也被咬掉吗?

Shouldn't Frodo end up with only one ring or zero rings and a finger chewed off?

Speaker 0

嗯,我不太清楚我该怎么听下去。

Well, I don't know how it I listen.

Speaker 0

我还没看到《王者归来》那部分,所以也许他真会被咬掉一根手指。

I haven't gotten to the, you know, to the, Return of the King set yet, so maybe he will get his finger chewed off.

Speaker 0

这个我还不知道呢。

I don't know about that yet.

Speaker 0

但关键是,这戒指并不是说他会集齐五个,而是代表他在游戏里的目标。

But the point being that, you know, like, the ring it's not that he's gonna have five rings, but the ring represents his goal in the game.

Speaker 0

这身戒指装备呢,

The ring suit represents

Speaker 2

就是他的目标。

his goal.

Speaker 2

哦,原来如此。

Oh, okay.

Speaker 2

明白了。

Okay.

Speaker 1

一款合作式的取牌游戏。

A cooperative trick taking game.

Speaker 1

我要是再加点根管治疗,再来点巧克力裹牛排,这游戏就完美了。

I just throw in a little throw in a little bit of root canal and, and some chocolate covered steak, and this game will be perfect.

Speaker 2

天哪。

Oh, boy.

Speaker 2

我的第44号游戏是《氙气投机者》。

My number 44 game is Xenon Profiteer.

Speaker 2

这又是一款很棒的小型卡牌构筑游戏。

This is a great another little deck building game.

Speaker 2

在这游戏里,你得决定是专心打造氙气提取装置,还是接些合同,用你提取的氙气去完成任务。

But in this one, you have to dedicate your choices to either designing a Xenon extraction engine or picking up some contracts to fulfill with your Xenon that you've extracted.

Speaker 2

我喜欢这种选择。

And I like that choice.

Speaker 2

我喜欢构建氙气提取装置。

I like building a Xenon extraction in engine.

Speaker 2

这还能怎么说呢?

How what can I say?

Speaker 2

还有哪些游戏能让你这么做?

What other games let you do that?

Speaker 2

所以《Xenon Profiteer》里还有很多其他巧妙的机制。

So Xenon Profiteer has some nice other mechanisms going on in there.

Speaker 2

你可以用一些资源提前锁定合同或引擎部件,让别人买得更贵,自己买得更便宜。

You can sort of reserve a contract or an engine piece with some of your things, make that more expensive for the player, make it cheaper for cheaper for yourself.

Speaker 2

真是个聪明的小卡牌构建游戏,《Xenon Profiteer》,排在我第44名。

So clever little deck builder, Xenon Profiteer, my number 44.

Speaker 1

是的。

Yeah.

Speaker 1

这游戏真的很棒,亚当。

That that's a great game, Adam.

Speaker 1

说实话,要不是今年我定了一条规矩,这游戏本来可能会进我的榜单——我决定不把那些只能玩一次的游戏列入名单,我想你们应该也这么做了吧。

Honestly, this one might have made my list except this year, one rule that I applied, which I think you guys probably did as well, was I wasn't gonna put any games down that were only one time plays.

Speaker 1

我只玩过一次《Xenon Profiteer》,但如果再玩一次,我可能会选它,这游戏真的特别有趣。

And I've only played one game as Zenon Profiteer, but if I played it again, I might because this game is a is a lot of fun.

Speaker 0

亚当,我其实挺惊讶的。

Adam, I'm actually surprised.

Speaker 0

你下次聚会时直接把它塞进包里就行,这游戏三十分钟就能打完,适合半夜或者早上随便来一局。

This is one you should just throw in your bag when we get together because this is a great, like, thirty minute game that we could bust out late at night or first thing in the morning or something like that.

Speaker 0

自从大熊之后我们就再没玩过,有点遗憾,我还想多试试,把这游戏摸透。

So a little disappointing we haven't gotten it played again since since Big Bear, cause I like to try it a little bit more and, and figure this thing out.

Speaker 2

我会记得试试看的。

I'll try remembering it.

Speaker 1

我的第44名是《Nemesis》,由亚当·克维平斯基设计,Awaken Realms发行。

My number 44 is Nemesis designed by Adam Kvipinski and published by Awaken Realms.

Speaker 1

这几年来,这款游戏在我的榜单上起起落落,波动很大。

This game has been on a roller coaster on my list over the last several years.

Speaker 1

它的位置一直飘忽不定。

It's been all over the place.

Speaker 1

事实上,2022年的时候,它排到了第七名。

And in fact, in 2022, it was as high as number seven.

Speaker 1

这游戏排名波动这么大的原因,是每次玩的感觉差别实在太大了。

And the reason why this has changed so much is because the plays have been dramatically different.

Speaker 1

我玩过好几次,每局体验都不一样,这直接影响了我对它整体的印象。

I've played it several times, and my impression has been so different from game to game that it really affects my impression of it overall.

Speaker 1

我觉得,一般来说,玩家都希望游戏能保持稳定。

I mean, you want consistency, I think, generally in a game.

Speaker 1

每一轮玩起来都该是有趣的。

You wanna have every play be fun.

Speaker 1

但因为这游戏机制太复杂,内容太多,很容易出现要么特别精彩,要么挺让人扫兴的情况。

But because there is so much stuff going on, because of the type of game that this is, I think it has the risk of having a play be really good or kinda unpleasant.

Speaker 1

这游戏本质上就像《异形》的桌游版。

This is basically alien, the board game.

Speaker 1

它是一款半合作类游戏。

It's a semi co op game.

Speaker 1

这是一种半合作游戏,但每个玩家的目标可能不一样,甚至互相冲突。

Only semi co op where you have potentially differing goals from player to player, and they may be conflicting goals.

Speaker 1

所以,你未必能指望大家目标一致。

So you may not have that.

Speaker 1

大家的目标也许是相同的,但你根本不确定。

Everybody's goals may be aligned, but you don't really know.

Speaker 1

除了你自己的目标,你对别人的目标完全一无所知。

You also don't know what those goals are going to be at all other than your own.

Speaker 1

所以你得在飞船里想办法前进。

And so you're trying to make your way around the ship.

Speaker 1

你得尽量避开外星生物。

You're trying to avoid the aliens.

Speaker 1

你还要做声音检定,尽量别弄出太大响动,不然就像《Clank》系列那样,会引来一堆外星人。

You're trying to do these sound rolls, noise rolls, basically, to avoid making clank like in the clank games where you're gonna draw a bunch of aliens.

Speaker 1

外星生物会不断繁殖,最后你大概率会死,只有极小的几率能成功逃离飞船。

The aliens are gonna keep multiplying, and eventually, you're probably gonna die or very slight chance that you actually make it off of the ship.

Speaker 1

但我觉得这个游戏机制里最有趣的一点,其实属于那种半合作模式的一部分。

But the thing that I find the most interesting about this game mechanism wise, and this is a subset of the semi co op piece of it.

Speaker 1

游戏中有几个地方可以获取关键信息。

So there are a few different locations where you can find out information.

Speaker 1

比如,引擎是否正常运转是个重点,但你光看地图是看不出来的。

Like, one key piece is whether or not the engines are working, but you can't know that by just by looking at the board.

Speaker 1

你得亲自去引擎室,翻一张只有你能看的卡,才知道那台引擎到底有没有坏。

You have to actually go to the engines and flip over a card that only you can look at when you go there and see whether that engine is working or not.

Speaker 1

另一个地方是驾驶舱,也就是舰桥,那里能告诉你飞船正朝着哪个方向去,可能是火星、地球、深空,或者别的地方。

The other is in the cockpit, the bridge, where you can see where the ship is headed, and it could be headed to one of four different locations, like Mars, Earth, deep space, and something else.

Speaker 1

不同玩家的目标,可能会和这些目的地中的一个或多个挂钩。

And different players' goals might align with one or more of those things.

Speaker 1

比如,有个玩家可能巴不得飞船爆炸,因为他不希望外星生物回到地球。

Like, one player might actually want the ship to get blown up because they don't want the alien to make it back to Earth.

Speaker 1

但其他一些玩家可能根本不在乎外星生物回不回去。

Other players may be like, I don't care if the alien gets back or not.

Speaker 1

我就想平安回到地球,活下来就行。

I just wanna get back to Earth, and I wanna survive.

Speaker 1

你可以看看这些信息,然后决定告诉其他玩家什么内容。

And so you can look at these items and tell the other players whatever it is you wanna tell them.

Speaker 1

你也可以撒谎。

You can lie.

Speaker 1

说实话也行,随便你。

You can tell the truth, whatever.

Speaker 1

关键在于,有些信息只有部分玩家知道,其他人不一定能获取,这种信息不对称,加上游戏机制的限制,才真正制造出那种猜疑和紧张的氛围。

But it's the having that secret information that can be known, but is probably not going to be known by all players just because of the logistics of the game that some players have the information and some don't that just really creates this this scenario of intrigue and paranoia.

Speaker 1

当这游戏进入高潮时,真的特别刺激,特别过瘾。

And when this game is hot, it is really hot, and it's really great.

Speaker 1

不过说实话,有时候玩起来也挺累人的。

Unfortunately, it can also be a bit of a slog.

Speaker 1

所以它后来慢慢跌到第44名,主要是因为我玩过太多次不顺的局,拉低了分数,但只要一局玩得顺,体验真的非常出色。

And so the reason why it's dropped over time all the way down to number 44 is because I've had enough sloppy games that it's dragged it down a little bit, but still an amazing experience when a game of this goes well.

Speaker 1

这是《天启》。

This is Nemesis.

Speaker 0

克里斯,你有没有考虑过看看这部的两部续作?

Chris, have you considered like, have you looked into the two sequels to this?

Speaker 0

我觉得是《天启:封锁》和《天启:反击》。

I think Nemesis Lockdown and then Nemesis Retaliation.

Speaker 0

你有去了解过它们吗?

Have you looked into them at all?

Speaker 0

你有兴趣试试看吗?

Are you interested in trying them?

Speaker 1

说实话,我还没去看过。

You know, I haven't looked into them.

Speaker 1

我确实应该去看看,不过我也跟你一样,还没行动。

I probably should, but I'm kind of in the same boat.

Speaker 1

嗯,我想说,我跟你正好相反,蒂姆。

Well, I guess sort of the ad I wanna say the opposite boat of you, Tim.

Speaker 1

我现在想少买点游戏,而不是多买。

I'm looking to buy fewer games, not more games.

Speaker 1

所以如果我看到这些游戏觉得挺吸引人的,说不定真会买,不过这也不是什么坏事。

So I feel like if I saw these games and they looked attractive to me, I might end up buying them, which is not necessarily a bad thing.

Speaker 1

但话又说回来。

But but yeah.

Speaker 1

你对这些游戏了解吗?

Do you do you know anything about them?

Speaker 0

我记得Nemesis Lockdown刚出的时候,我印象中是这样。

Well, so I know that when Nemesis lockdown came down, I got the impression.

Speaker 0

好像是在一个监狱星球上,外星人就在那儿。

I think it's kind of set on like a like a prison planet or something where the aliens are there.

Speaker 0

据我听说,它跟Nemesis挺像的,就是规则更复杂、更繁琐。

So it's from what I heard about it is that in a lot of ways, it's similar to Nemesis except for more complex and more fiddly.

Speaker 0

所以我对这种游戏完全提不起兴趣。

So that I I had zero interest in that at all.

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