Edtech Insiders - Pokémon to Prodigy: How Game-Based Learning Captivated 20 Million Students with Rohan Mahimker 封面

Pokémon to Prodigy: How Game-Based Learning Captivated 20 Million Students with Rohan Mahimker

Pokémon to Prodigy: How Game-Based Learning Captivated 20 Million Students with Rohan Mahimker

本集简介

Send us Fan Mail Rohan Mahimker is Co-Founder and Co-CEO of Prodigy Education, a global leader in digital game-based learning. Rohan launched Prodigy alongside his fellow Co-Founder and Co-CEO Alex Peters in 2011. Today, Prodigy’s flagship math game is used by more than 20 million 1st-8th Grade students and is one of the most popular supplemental classroom tools in the United States. 💡 5 Things You’ll Learn in This Episode: How a university project evolved into one of the world’s most popular math games The secret behind Prodigy’s “motivation first” approach to learning Why Prodigy’s freemium model reshaped EdTech’s business playbook How the Prodigy State Challenge became the world’s largest math competition Where AI and personalization fit into the future of game-based learning ✨ Episode Highlights: [00:02:24] Rohan on turning childhood gaming inspiration into Prodigy’s origin story [00:07:29] How “motivation first” drives deeper math engagement [00:13:09] The adaptive algorithm that personalizes every student’s learning path [00:17:27] Innovating the freemium model to keep learning free for teachers and schools [00:27:53] Inside the Prodigy State Challenge: 4.2M students and 70,000 schools [00:31:04] Using AI for smarter content creation and future tutoring potential [00:43:30] What’s next: expanding beyond math to English and global game-based learning 😎 Stay updated with Edtech Insiders! Follow us on our podcast, newsletter & LinkedIn here. 🎉 Presenting Sponsor/s: Every year, K-12 districts and higher ed institutions spend over half a trillion dollars—but most sales teams miss the signals. Starbridge tracks early signs like board minutes, budget drafts, and strategic plans, then helps you turn them into personalized outreach—fast. Win the deal before it hits the RFP stage. That’s how top edtech teams stay ahead. Tuck Advisors was founded by entrepreneurs who built and sold their own companies, frustrated by other m and a firms, they created the one they wished they could have hired but couldn't find. One who understands what matters to founders and whose North Star KPI is the percentage of deals closed. If you're thinking of selling your ed tech company or buying one contact Tuck advisors now. Cooley LLP is the go-to law firm for education and edtech innovators, offering industry-informed counsel across the 'pre-K to gray' spectrum. With a multidisciplinary approach and a powerful edtech ecosystem, Cooley helps shape the future of education. Innovation in preK to gray learning is powered by exceptional people. For over 15 years, EdTech companies of all sizes and stages have trusted HireEducation to find the talent that drives impact. When specific skills and experiences are mission-critical, HireEducation is a partner that delivers. Offering permanent, fractional, and executive recruitment, HireEducation knows the go-to-market talent you need. Learn more at HireEdu.com.

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Speaker 0

Tuck Advisors 由曾创办并成功出售自己公司的企业家创立。

Tuck Advisors was founded by entrepreneurs who built and sold their own companies.

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由于对其他并购公司感到失望,他们创建了自己理想中却无法找到的那一家。

Frustrated by other m and a firms, they created the one they wished they could have hired but couldn't find.

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一家理解创始人真正需求、以成交交易的百分比为北极星指标的公司。

One who understands what matters to founders and whose North Star KPI is the percentage of deals closed.

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如果你正在考虑出售或收购一家教育科技公司,请立即联系 Tuck Advisors。

If you're thinking of selling your EdTech company or buying one, contact Tuck Advisors now.

Speaker 1

主要使用场景类似于独立练习。

The primary use case is like independent practice.

Speaker 1

对吧?

Right?

Speaker 1

那么,Prodigy 如何用于独立练习呢?

So how can Prodigy be used for independent practice?

Speaker 1

这就是我们的自适应算法发挥作用的地方,孩子们可以按照自己的节奏进步。

That's where our adaptive algorithm comes in, and kids can progress at their own pace.

Speaker 1

另一个是为教师提供差异化支持。

And another one is differentiation for teachers.

Speaker 1

我们通过几种不同的方式实现这一点。

We do this in a few different ways.

Speaker 1

如果学生遇到困难,我们可以在教师仪表板上精确指出学生在哪项标准及该标准下的哪项技能上存在困难。

So if a student is struggling, we can actually tell you in your teacher dashboard exactly which standard and which skill under that standard their students might be struggling in.

Speaker 1

可能有三到四个学生在这一特定技能上遇到困难。

There might be like three or four students that are struggling with that specific skill.

Speaker 1

因此,作为教师,你可以选择把这四个学生单独叫出来,利用接下来的小组教学时间,帮助他们掌握这项特定技能。

So now as a teacher, you can say, hey, You might wanna pull these four kids aside and use that to use your next kind of small group instruction block to help educate them or teach them on this specific skill.

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欢迎收听《教育科技内参》,本播客是覆盖教育科技行业的顶级节目。

Welcome to EdTech Insiders, the top podcast covering the education technology industry.

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从融资轮次到影响力,再到从幼儿教育、K12、高等教育到职场教育的AI进展,您在这里都能找到。

From funding rounds to impact to AI developments across early childhood, k 12, higher ed, and work, you'll find it all here at EdTech Insiders.

Speaker 2

别忘了订阅我们的播客,查阅我们的通讯,以及我们的活动日历。

Remember to subscribe to the pod, check out our newsletter, and also our event calendar.

Speaker 2

如需深入了解,请访问 EdTechInsiders Plus,您可以获取优质内容、加入我们的 WhatsApp 频道、优先参与活动,并获得 Alex 和 Ben 的幕后洞察。

And to go deeper, check out EdTechInsiders Plus, where you can get premium content, access to our WhatsApp channel, early access access to events, and back channel insights from Alex and Ben.

Speaker 2

希望您喜欢今天的播客。

Hope you enjoyed today's pod.

Speaker 0

本周《EdTech Insiders》节目我们邀请到了一位非常出色的嘉宾。

We have an amazing guest for this week's episode of EdTech Insiders.

Speaker 0

我们正在与 Rohan Mahimker 对话。

We're speaking to Rohan Mahimker.

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他是 Prodigy Education 的联合创始人兼联席首席执行官,这是一家全球领先的数字游戏化学习公司。

He's the cofounder and co CEO of Prodigy Education, a global leader in digital game based learning.

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Rohan 于 2011 年与他的联合创始人兼联席首席执行官 Alex Peters 一同创立了 Prodigy。

Rohan launched Prodigy alongside his fellow cofounder and co CEO, Alex Peters in 2011.

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如今,Prodigy 的旗舰数学游戏已被超过两千万名八年级及以下学生使用,是美国最受欢迎的课堂辅助工具之一。

And today, Prodigy's flagship math game is used by more than 20,000,000 through eighth grade students, and it's one of the most popular supplementary classroom tools in The United States.

Speaker 0

Rohan Mahimker,欢迎来到《EdTech Insiders》。

Rohan Mahimker, welcome, EdTech Insiders.

Speaker 1

非常感谢你们邀请我。

Thank you so much for having me.

Speaker 0

那我们先从背景故事说起吧。

So let's start with the backstory.

Speaker 0

你们在2011年共同创立了Prodigy。

You cofounded Prodigy in 2011.

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到目前为止,这已经大约是十五年前了。

That's about a decade and a half ago at this point.

Speaker 0

这太了不起了。

That's incredible.

Speaker 0

我肯定这对你们来说也令人惊叹。

I'm sure that's amazing to you as well.

Speaker 0

我想当时你还是个学生。

I think you were a student at the time.

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是什么激励你和你的联合创始人亚历克斯·彼得斯创办一家游戏化学习公司?

What inspired you and your cofounder, Alex Peters, to launch a game based learning company?

Speaker 0

那时的教育科技环境非常不同。

It was a very different era of EdTech.

Speaker 1

是的。

Yeah.

Speaker 1

在教育科技领域,那确实是很久以前的事了。

It was certainly a long time ago in the EdTech world.

Speaker 1

简单介绍一下背景,当我们推出Prodigy时,亚历克斯和我都是加拿大滑铁卢大学的工程专业学生。

So just for a little bit of background, when we launched Prodigy, Alex and I were engineering students at the University of Waterloo here in Canada.

Speaker 1

我们把Prodigy作为我们大四的专题项目来启动。

And we started Prodigy as our fourth year symposium project.

Speaker 1

于是我们回顾了自己的童年,思考自己曾经喜欢和不喜欢的学习方式。

So we looked at and reflected back on our own childhoods and what we enjoyed and what we didn't enjoy.

Speaker 1

对我来说,父母给我报了一个课后辅导班,如果你熟悉库利律师事务所的话,那和它非常相似。

So for me, my parents had put me in an after school tutoring program, very similar to Cooley LLP, if you're familiar with that.

Speaker 1

对我来说,学习数学的过程就是一页又一页地做练习册。

And the process of learning math for me was going through pages and pages of worksheets.

Speaker 1

我至今还记得,每周回家时都带着一叠像那样厚的练习纸,必须一页页翻看,小时候对这个过程简直深恶痛绝。

And I'd still remember the experience of coming home with a stack of worksheets like that thick every week and having to leaf through these and just absolutely dreading that process as a kid.

Speaker 1

但与此同时,我们小时候非常喜爱电子游戏。

At the very same time, we really enjoyed video games as kids.

Speaker 1

所以当年在Game Boy上玩的《精灵宝可梦》游戏,我觉得我们大概是同一代人,那真的非常有趣且吸引人。

So the early Pokemon games on Game Boy, I feel like we're probably from the same generation, were really interesting and appealing.

Speaker 1

于是我们说,嘿。

So we said, hey.

Speaker 1

如果我们能把学习和像《精灵宝可梦》那样的电子游戏一样吸引人的东西结合起来,会怎么样?

What if we can combine learning with something that is as engaging as a Pokemon style video game and blend these two things together?

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我认为,这在让学生真正投入学习过程方面,将会是真正的魔法。

I think that would be real magic when it comes to getting students actually engaged in the learning process.

Speaker 1

这就是我们创立Prodigy的灵感来源。

So that was the inspiration behind why we started Prodigy.

Speaker 1

我们当时是把它当作大四的项目来做的。

And we did it as a fourth year project.

Speaker 1

我们毕业后,把一个非常粗糙的初步原型展示给一些孩子,结果他们非常认同。

We then took a very, very rough kind of alpha prototype and put it in front of some kids after we graduated and it resonated with them.

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于是我们说,嘿。

And we said, hey.

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我们可能真发现点什么了。

We might have something on our hands here.

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所以我们决定继续推进这个项目。

So we decided to kinda go forth with it.

Speaker 0

你能跟我们说说吗?可以从它当初的样子开始讲,或者直接描述它是如何一步步演变成现在的样子的。

And tell us about you can start with what it looked like back then or even just sort of evolve it in real time to what it's looked like now.

Speaker 0

但请你告诉我们,当你说它引起了孩子们的共鸣时,具体是什么样的体验?

But tell us about what the experience is like when you say it resonated with the kids.

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这是一个非常沉浸式的基于游戏的体验。

It's a very immersive game based experience.

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有冒险,有角色扮演。

There's adventures, there's role playing.

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你正在培养一个角色。

You have a character you're building up.

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你拥有各种法术。

You have spells.

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能给我们讲讲玩Prodigy是什么感觉吗?你是如何真正吸引孩子,让他们对数学产生兴趣,而不仅仅是做习题册上的数学?

Tell us a little bit about what it's like to play Prodigy and how you really grab kids and get them excited about math beyond worksheet style math.

Speaker 1

当然。

Definitely.

Speaker 1

是的。

Yeah.

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所以我先跟你们说说它现在的样子,然后再回溯一下早期是什么样子,以及我们是如何走到今天的。

So I'll tell you a little bit about what it looks like now, and then I'll rewind to what the early days look like and how we got here.

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目前,我们的主打角色扮演游戏完全围绕数学展开。

So currently, our flagship RPG game, our role playing game, is all centered around math.

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在这个游戏中,孩子们可以创建自己专属的巫师头像。

And in this, kids get to create their very own wizard avatar.

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他们进入这个魔法世界。

They come into this magical world.

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我们有一个名为傀儡大师的反派角色。

We have our antagonist who's called the puppet master.

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他使用黑暗魔法,让游戏中的所有宠物或怪物都与你为敌,而你需要一路冒险,帮助解救这些宠物。

He's used dark magic to basically turn all the pets in the game or monsters in the game against you, and you are kind of going through this and helping to rescue some of these pets.

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随着游戏剧情的发展,你最终会击败傀儡大师。

And you're eventually defeating the puppet master as you go through the storyline of the game.

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这非常沉浸式。

So it is a very immersive.

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它很像《精灵宝可梦》,你会穿越不同的区域和完成各种任务线。

It's very kind of like Pokemon esque in terms of you're going through the various zones and the various quest lines in there.

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孩子们 overwhelmingly 被故事情节吸引。

And kids overwhelmingly get engaged with the storyline.

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他们想自定义自己的角色。

They wanna customize their avatar.

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他们想玩下去。

They wanna play through it.

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他们想收集更多宠物,救出它们并加入自己的队伍。

They wanna add more pets and rescue them and add them to their team.

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而要完成这些操作,要在游戏中取得任何进展,你都必须回答数学问题。

And in order to do any of this, in order to make any progress in the game at all, you have to answer math questions.

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这就是学习的切入点。

And that's where the learning comes in.

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而它的妙处在于,游戏能持续激发孩子的动力。

And the beauty of it is the game keeps kids motivated.

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因此,我们秉持一种教育理念:先激发动力,这意味着一旦有了动力,就可以自然地融入数学内容,确保孩子们进行足够的数学练习并投入足够的时间。

So we have a philosophy of education that is motivation first, which means that once you have the motivation, you can really sprinkle in the math and make sure that kids are doing sufficient math and have sufficient time on task.

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我们的信念是,从长远来看,这能最大化学习效果。

And our belief is in the long run, that maximizes learning.

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因为一个今天做练习册但明天就拒绝继续的孩子,其进步远不如那些长期沉浸于我们这类产品的孩子的进步。

Because the kid who does a worksheet now but refuses to tomorrow, they're not going to make as many gains as the kid who is engaged for months and months or years and years on a product like ours.

Speaker 1

所以这就是现在体验的样子。

So that's kinda what the experience looks like now.

Speaker 1

回溯到我们刚开始的时候,屏幕上只有两个角色,他们在进行数学对决。

Rewinding to when we started, we kind of had just simply two characters on screen, and they were in a math battle.

Speaker 1

他们需要回答一个问题,如果你答对了,最终就能击败对手。

So they'd have to answer a question, and if you got that question right, you'd be able to eventually defeat your opponent.

Speaker 1

当我们把这展示给孩子们时,这个基本概念是有效的。

And when we put it in front of kids, that general concept was working.

Speaker 1

在我们创业的第一年半里,我们处于测试阶段,并且坦率地承认:我们只是工程专业的学生。

And then what we did in the first year and a half of the business was we were in beta, and we fully acknowledged that, hey, we were engineering students.

Speaker 1

我们对教育体系一无所知。

We knew absolutely nothing about the education system.

Speaker 1

我们每天都努力进入课堂。

And we just tried to get into classrooms every single day.

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我们坐在教室里,对孩子们说:嘿。

We sat there in classrooms with kids saying, hey.

Speaker 1

你喜欢什么?

Like, what do you like?

Speaker 1

你希望这个游戏里有什么?

What would you like to see in this game?

Speaker 1

他们说,嘿。

And they said, hey.

Speaker 1

我正在战斗的这些怪物,我想把它们当宠物抓起来。

These monsters that I'm battling, I'd like to capture them as pets.

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于是我们添加了这个功能。

So we added that functionality.

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我们和很多老师聊过,他们说,你们希望看到什么?

We talked to a lot of teachers who said, would you like to see?

Speaker 1

我们最早学到的一件事,现在看来显而易见,因为很多产品都这么做了,就是他们希望报告能与实际教学标准对齐。

And one of the first things we learned, which seems so obvious now that it's it's standard in a lot of products, is they wanted reporting that was aligned to the actual standards.

Speaker 1

他们希望有深入分析的功能。

They wanted drill down capabilities.

Speaker 1

他们希望的是,比如今天我在课堂上教三维形状,我能不能在游戏里给孩子们出10道关于三维形状的题目?

They wanted things like, if I was working on three d shapes today in the classroom, can I give my kids 10 questions on three d shapes in the game?

Speaker 1

因此,我们实际上在行业内率先开发了许多这些功能,因为我们认真听取了教师和学生的声音,真正将他们想要的东西融入到了产品中。

So we actually ended up pioneering a lot of those features across the industry because we were listening to our teachers and students and really building what they wanted into the product.

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这是一种以用户为中心的方法。

It's a user based approach.

Speaker 0

你们现在称之为共同设计。

You're codesigning, they call it these days.

Speaker 0

对吧?

Right?

Speaker 0

你直接与最终用户合作,这是开发出让人真正喜爱、依赖并关心的产品的最有效方式。

You're working directly with your end users, and that's the most powerful way to develop a product that people really grow to love and depend on and really care about.

Speaker 0

这非常令人兴奋。

And that's incredibly exciting.

Speaker 0

是的。

Yeah.

Speaker 0

所以你们覆盖了一到八年级的数学。

And so you're doing first through eighth grade math.

Speaker 0

这涉及很多不同类型的数学。

That's a lot of different kinds of math.

Speaker 0

对吧?

Right?

Speaker 0

我的意思是,到了八年级,我们谈的是代数和几何。

I mean, by eighth grade, we're talking about algebra and geometry.

Speaker 0

到了一年级,我们谈的是基本运算。

By first grade, we're talking about basic functions.

Speaker 0

你们是怎么思考这个数学部分的?

How do you think about the math piece of this?

Speaker 0

你们有数学团队或学术团队吗?

Do you have a math team, an academic team?

Speaker 0

我很想知道,你们是仅仅把科利律师事务所习题册里的数学内容搬到这个极具吸引力的环境中,还是也会对数学本身进行创新?

And I'm curious how you push it or try to push it beyond is it the same exact math as you would see in the Cooley LLP worksheets, but in this incredibly engaging environment, or do you actually play with the math as well?

Speaker 1

是的。

Yeah.

Speaker 1

所以我们在这里也做了很多工作。

So we actually do a lot of work here as well.

Speaker 1

我们的团队中有一群教育专家,他们帮助我们设计教育内容。

So we have a team of educators on our staff, and they essentially help us to design the education content.

Speaker 1

他们都有完整的教师资格认证。

They're fully credentialed.

Speaker 1

我认为他们全部或大多数人都有实际的课堂教学经验。

I think all or most of them, I think all have a background in the classroom themselves.

Speaker 1

因此,他们从教学法的角度帮助我们设计产品。

So they help us design the product from a pedagogical perspective.

Speaker 1

我们在那里所关注的,以及我们设计的游戏的美妙之处在于,我们实际上将数学内容与游戏内容分离了。

And what we're looking at there and the beauty of the game as we've designed it is we've actually decoupled the math content from the game content.

Speaker 1

这是我们很早就学到的一个经验。

And this is a lesson that we learned super early on.

Speaker 1

在我们最初的一次课堂活动中,玩家可以从五个法术中选择,其中‘闪电术’这个法术只会生成乘法题目。

In one of our first sessions in the classroom, we had you could select from five spells and lightning bolt as a spell only gave you multiplication questions.

Speaker 1

我们发现,喜欢乘法但想避开除法的孩子们会一直点击‘闪电术’。

So we found the kids who liked multiplication but wanted to avoid division just kept clicking lightning bolt.

Speaker 1

然后我们意识到,这真是太好了。

And then we're like, this is great.

Speaker 1

你确实把乘法练得很熟练,但你实际上并没有学到任何新东西。

You're getting really good at multiplication, but you're not actually learning anything new.

Speaker 1

所以我们的做法是,尽量让孩子们处于他们的最近发展区。

So our approach is we try to keep kids in their zone of proximal development.

Speaker 1

这意味着我们会调整内容,使其具有挑战性,但又不至于难到让孩子感到沮丧而放弃。

And what that means is we try to adapt the content so that it's challenging, but not too challenging to the extent that they get frustrated and give up.

Speaker 1

这正是我们后台的小小秘诀。

And that's a little bit of our secret sauce in the background.

Speaker 1

无论你是领先两个年级、表现优异,还是仍有一些知识漏洞、比同龄人低一到两个年级,你都会感觉自己在玩着完全相同的游戏。

And regardless of if you're, like, working two grade levels ahead and really excelling, or if you might still have some gaps and you're, like, one or two grade levels below the rest of your classmates, you still feel like you're playing the exact same game.

Speaker 1

我们正在帮助孩子们在学习课程的过程中逐步建立自信。

And we're helping kids to kind of build their confidence as they're progressing through the curriculum.

Speaker 0

是的。

Yeah.

Speaker 0

我认为将它们分开是一个非常明智的举措。

I think that separation, it's a very smart move to separate out.

Speaker 0

虽然听起来似乎很直观,觉得游戏机制应该直接基于数学内容,

Even though it feels intuitive, I think, to say, oh, the game mechanics will be directly based on the math.

Speaker 0

我记得很多年前尝试制作一款数学游戏时,想着比如指数就设计成一面魔法镜子,你得用同样的东西相乘。

I remember many years ago trying to create a math game and thinking, oh, like, the exponents will be like a magic mirror, and you'll multiply by the same things.

Speaker 0

但我想你所说的这是一个来之不易的教训,许多其他基于游戏的教育项目也必须经历这一点:当数学和游戏绑定得太紧时,会创造出不同的激励机制,因为人们会只做他们喜欢的游戏部分,或者只做他们觉得最简单的数学部分,还会出现其他一些问题。

But I think what you're saying is a hard earned lesson that I think a lot of other game based education programs have had to learn as well, which is you're creating different incentives if the math and the game are too tied together because people are gonna do the parts of the game they like or do the parts of the math that they find easiest or there's also certain things that happen.

Speaker 0

所以听到你这么说,我感到很高兴。

So I'm happy to hear you say that.

Speaker 1

通过这种做法,也根本无法回避任何问题。

And with this approach, there's also no way to avoid questions.

Speaker 1

对吧?

Right?

Speaker 1

举个例子,如果老师想让学生练习二维图形,因为课堂上刚教过这个内容,他们想给学生布置10道关于二维图形的练习题作为课后评估,他们可以把它设计成一个隐蔽的作业或测验,而孩子们根本察觉不到。

So as an example, if your teacher wants to work on two d shapes because that's what they've taught in the classroom and they wanna give kids 10 questions on two d shapes as an exit ticket, they can do that as a sneaky assignment or assessment, and kids will never know.

Speaker 1

孩子们只会看到二维图形的问题,但他们仍然可以自由选择自己想玩的游戏部分。

They just get the two d shapes questions, but they can play in the part of the game that they wanna play in.

Speaker 1

所以这可以说是双赢的局面。

So it's kind of a win win on both sides.

Speaker 0

是的。

Yeah.

Speaker 0

在教育研究中,人们有时称之为隐蔽性评估,你实际上能够在孩子进行其他活动的自然情境中,评估一些有趣的学习表现,而他们完全不会感到压力。

They sometimes call that stealth assessment, right, In the literature that you actually are able to assess interesting things within the context of something that the kids might be doing otherwise, and they feel no stress about it.

Speaker 0

这并不是高风险的评估。

There's it's not high stakes.

Speaker 0

他们会觉得:哦,这本来就是我乐于参与的事情。

They're like, oh, this is already what I'm excited to do.

Speaker 0

我认为这种方法有很多好处。

There's so many benefits, I think, in that approach.

Speaker 0

你提到过这一点,但我很想听你深入讲讲。

You've mentioned this, but I'd love to hear you dive into it.

Speaker 0

决定哪个孩子接触什么数学内容有不同的方式。

There's different ways of determining what math gets in front of what kid.

Speaker 0

对吧?

Right?

Speaker 0

孩子可能会超越课堂进度,提前学习更深入的内容。

Do you do the kid could might be extending and accelerating past what they're doing in class.

Speaker 0

他们也可能正好跟上课堂的进度。

They may be staying right on what they're doing in class.

Speaker 0

他们也可能在补足差距,或者完成老师布置的任务。

They may be behind filling gaps, and they may be doing things that the teachers are assigning them.

Speaker 0

我很想听听你谈谈这一点。

I'd love to hear you talk about that.

Speaker 0

数学是如何分配给每个学生的?你如何看待其中的差异化教学?

What are the different ways in which the particular math is assigned to any individual kid, and how do you think about the differentiation aspect of it?

Speaker 0

我们马上回来。

We'll be right back.

Speaker 0

本季《教育科技内参》由库利律师事务所赞助。

This season of EdTech Insiders is brought to you by Cooley LLP.

Speaker 0

库利是教育和教育科技创新者的首选律师事务所,为从学龄前到老年教育的全阶段提供行业洞察的法律咨询。

Cooley is the go to law firm for education and EdTech innovators, offering industry informed counsel across the pre k to gray spectrum.

Speaker 0

凭借多学科方法和强大的教育科技生态系统,库利正在塑造教育的未来。

With a multidisciplinary approach and a powerful EdTech ecosystem, Cooley helps shape the future of education.

Speaker 0

本季《教育科技内参》由Starbridge赞助。

This season of EdTech Insiders is brought to you by Starbridge.

Speaker 0

每年,K-12学区和高等教育机构的支出超过1万亿美元,但大多数销售团队都错过了这些信号。

Every year, k-twelve districts and higher ed institutions spend over half $1,000,000,000,000, but most sales teams miss the signals.

Speaker 0

Starbridge追踪诸如董事会纪要、预算草案和战略计划等早期迹象,并帮助您快速将其转化为个性化沟通。

Starbridge tracks early signs like board minutes, budget drafts, and strategic plans, and then helps you turn them into personalized outreach fast.

Speaker 0

在进入RFP阶段之前就赢得订单。

Win the deal before it hits the RFP stage.

Speaker 0

这就是顶尖的教育科技团队保持领先的方式。

That's how top EdTech teams stay ahead.

Speaker 1

是的。

Yeah.

Speaker 1

这是个非常好的问题。

It's a really good question.

Speaker 1

所以我们第一步是确保我们正在使用正确的课程和正确的标准。

So the first thing we do is we make sure that we are working on the right curriculum and the right set of standards.

Speaker 1

例如,如果你在加利福尼亚,你会使用加州共同核心标准。

So for example, if you're in California, you'll get the California Common Core Standards.

Speaker 1

在德克萨斯州,你会使用TEKS标准,也就是德克萨斯州的标准。

Texas, you'll get the TEAK Standards, which is kind of the standards in Texas.

Speaker 1

因此,我们需要这种基础层面的对齐,这样当德克萨斯州的老师让学生使用Prodigy时,他们不会在学习密西西比州的标准。

So we want that base level alignment so that when a teacher puts their students on Prodigy in Texas, they're not working on, like, the Mississippi standards.

Speaker 1

所以这是第一点。

So that's kinda number one.

Speaker 1

第二点是,当孩子们在游戏中进步时,我们首先会让他们完成一次分层测试。

Number two is as kids are progressing through the game, the first thing that we do is we actually run everyone through a placement test.

Speaker 1

这个过程会在后台自动完成。

And that happens automatically in the background.

Speaker 1

这就像一个隐蔽的测试,因为孩子们并不知道自己正在接受测试,但我们可以找出他们的优势和潜在的知识漏洞。

Again, it's like a stealth test because kids don't know that they're going through it, but we figure out where their strengths are, where some of their gaps are potentially.

Speaker 1

之后,当他们继续学习内容时,我们的算法会进行调整。

And then after that, as they progress through the content, our algorithm adapts.

Speaker 1

举个例子,假设我正在学习比较分母为五的分数。

And as an example of that, let's say I'm working on comparing fractions with a denominator of five.

Speaker 1

也许我错的原因是存在某个知识漏洞。

Maybe my gap and I'm getting that question wrong.

Speaker 1

也许我的漏洞在于不会用五进行乘法运算。

Maybe my gap is that I don't know how to multiply it by fives.

Speaker 1

然后系统会让我回到练习乘以五的内容。

Then it'll pull me back to multiply it by fives.

Speaker 1

如果我仍然对此感到困难,它可能会让我回到按五的倍数数数。

If I'm still struggling with that, it might pull me back to skip counting by fives.

Speaker 1

如果我还是有困难,就会回到按一或二的顺序数数。

And if I'm still struggling, skip counting by ones or twos.

Speaker 1

所以你们会努力找出学生可能缺失的先决技能,然后针对这项技能进行辅导,再逐步帮助他们回到年级应有的水平。

So you really try to figure out what the prerequisite skill is that the students might be missing, and then try to address that skill with them and then kinda scaffold them back up to grade level and where they should be.

Speaker 1

这就是我们确保孩子们学习适合他们内容的方式。

So that's kind of how we approach the ensuring that kids are working on the content that is appropriate for them.

Speaker 1

然后,显然,如果老师想在 Prodigy 上布置作业,那就会优先于我们的课程内容。

And then, obviously, if a teacher wants to do an assignment in Prodigy, that just supersedes our curriculum.

Speaker 0

这很有道理。

That makes a lot of sense.

Speaker 0

我相信这些年来,你们见过很多孩子使用 Prodigy,主要是因为兴趣驱动。

Then I'm sure over the years, you've seen many, many kids who are using Prodigy to really because motivation first.

Speaker 0

对吧?

Right?

Speaker 0

他们对这个游戏很兴奋。

They're excited about the game.

Speaker 0

他们对自己的学习内容很兴奋。

They're excited about what they're doing.

Speaker 0

他们很可能深入钻研了所有这些数学主题,掌握了这些概念,甚至超越了年级水平。

They're probably going really deep into all of these math subjects and mastering all these concepts, sort of moving beyond the grade level.

Speaker 0

我很想听听你谈谈这一点,作为创始人,这种感觉是怎样的?

I'd love to hear you talk about that and what that feels like as a founder.

Speaker 1

是的。

Yeah.

Speaker 1

这太棒了。

It is fantastic.

Speaker 1

我想跟你分享一个故事,不知你是否介意。

I actually want to share a story here with you, if you don't mind.

Speaker 1

几年前,我在德克萨斯州参加一个会议,当时有一位来自另一家教育科技公司的家长,他并不是教育工作者或老师,他跑过来对我们说:‘天啊,你们是Prodigy!’

A few years ago, was at a conference in, I believe, Texas, and there was a parent from another EdTech company, so he wasn't like an educator or teacher, and he ran up to us and he was like, oh my god, you guys are Prodigy.

Speaker 1

让我跟你们分享一件事。

Let me tell you something.

Speaker 1

他当时的孩子还在上幼儿园,还没开始上小学,但他一直说孩子特别喜欢你们的游戏。

His kid who was in kindergarten at the time, so he hadn't even started grade school, he was like, he loves your game so much.

Speaker 1

他每天晚上都会玩两三个小时。

He plays this every night for, like, two or three hours.

Speaker 1

他已经完成了我们一年级的内容、二年级、三年级,现在差不多进行到四年级的一半了。

And he had gone through our grade one content, grade two, grade three, and he's, like, halfway through grade four.

Speaker 1

这位家长非常兴奋,他说他会陪着孩子,帮助他弥补一些学习上的薄弱环节。

And this parent was just so ecstatic, and he was like, I work with him and help address some of the gaps where he's struggling.

Speaker 1

但数学的特点是所有内容都是累积的,对吧?

But the thing about math is it's all cumulative, right?

Speaker 1

我相信你们在工作中也见过这种情况:如果你掌握了必要的前置技能,你就具备了学习数学课程中下一个技能的基础。

And I'm sure you've seen this in your work as well, where if you have some of the prerequisite skills, you should have the foundations to address what the next skill is in the math curriculum.

Speaker 1

所以,如果你回到刚才的例子,比如乘以五,如果你能五个五个地数数,你就能大致理解怎么做。

So if you again, coming back to that example, to multiply by fives, if you can skip count by fives, you can kind of figure out how to do that.

Speaker 1

因此,只要学生足够投入,他们在数学课程中能取得的进步就没有上限。

So there's really no limit if a student is sufficiently engaged and how far they can progress through the math curriculum.

Speaker 0

你提到的这两种截然不同的世界之间的对比——你和联合创始人意识到,可以把那些缺乏吸引力的大量练习纸,与游戏那种富有激励性的叙事和沉浸式体验结合起来——这是一个巨大的飞跃。

That juxtaposition of those two different worlds that you mentioned, the realization that you and your cofounder had that you could take these stack of worksheets that is not very motivating and combine it with the motivational storytelling sort of immersive nature of gaming is a huge leap.

Speaker 0

但你们并不是唯一想到这一点的人。

But you're not the only ones who have ever had that leap.

Speaker 0

人们已经尝试将游戏与教育结合很久了。

People have been trying to figure out how to put gaming and education together for quite a long time.

Speaker 0

然而,尽管你可以在App商店看到很多人在尝试,但真正取得巨大成功的案例却并不多。

And yet, I don't think there have been that many super successful attempts even though you can go to the App Store and find many people trying.

Speaker 0

我想知道,你们认为Prodigy成功的原因是什么?

I'm curious what you attribute the success of Prodigy to.

Speaker 0

你们已经坚持了十五年了。

You've been at it for a decade and a half.

Speaker 0

你们已经吸引了数百万学生,我觉得你们已经证明了这一观点:确实可以将教育与游戏有效结合,两者都能从中受益。

You've grown to millions and millions of students, and I feel like you've sort of proven out this thesis that you really can put together education and gaming in a way that's effective on both sides.

Speaker 0

但我很好奇,对于过去十年里那些尝试过但未能找到完美平衡的其他人都怎么样了?

But I'm curious what you think of sort of all the also rans, all the other people on the side of the road over the last decade who have been trying that and have not quite found that right match.

Speaker 1

我认为,真正利用游戏化学习与教育的最大挑战在于,需要在教学法和游戏性之间取得平衡。

I think the big challenge when it comes to really leveraging game based learning and education is you need to balance the pedagogy with the gameplay.

Speaker 1

这听起来很简单,但实际操作起来并不容易。比如,如果我是一名三年级老师,想在课堂上引入某个产品,我必须确保它能提供足够多的任务时间,因为我不希望孩子们在课堂上只玩纯粹的娱乐游戏。

And it sounds simple, but it's not quite as trivial in practice because for a teacher to use so if I'm, let's say, a third grade teacher and I wanna bring in a product using the the classroom, I need to make sure it has a certain amount of time on tasks that is acceptable to me because I don't want my kids to be doing purely entertainment games in the classroom.

Speaker 1

他们需要真正地练习和学习一些东西。

They need to be actually practicing and learning something.

Speaker 1

否则,这根本不是对课堂时间的有效利用。

Otherwise, it's just not an effective use of my classroom time.

Speaker 1

同时,也有一些学生会被游戏中的娱乐元素深深吸引。

At the same time, there are students who would really engage with the entertainment value within the game.

Speaker 1

因此,你真的需要在这两个因素之间找到平衡。

So you really need to balance kind of those two factors off.

Speaker 1

这是其中一个关键点。

That's one big thing.

Speaker 1

这一直是我们的秘诀,我们通过与用户的大量互动不断优化了这一点。

And that's been kind of our secret sauce, and we have refined that through a lot of interactions with our users.

Speaker 1

第二点是,当我们刚开始时,去那些早期的测试课堂时,我们发现他们电脑上的教学软件还是像《数学马戏团》这样的东西。

The second thing is when we started, when we went to the early kind of beta classrooms that we tried to test the game with, when we looked at what was on their computer, it was still like Math Circus.

Speaker 1

我当时就想,等等。

And I was like, wait a minute.

Speaker 1

我小时候在课堂上玩过《数学马戏团》和《数学轰炸机》这类游戏。

I played Math Circus as a kid in the classroom and Math Blaster and stuff like that.

Speaker 1

所以我认为,很多基于游戏的学习方案未能普及的另一个原因,是缺乏良好的商业模式。

So I think one of the other reasons why a lot of the game based learning solutions hadn't taken off is because there wasn't a good business model behind them.

Speaker 1

而我们所做的另一项创新和开创性工作,就是这种免费增值模式——我们为教师提供了他们所需的所有价值,而且完全免费。

And that was the other thing that we had kind of innovated in and pioneered, which is this freemium model where we provided a lot of the value that teachers want, actually, all of the value that teachers want at zero cost to them.

Speaker 1

我们找到了一种方法,通过让孩子向父母申请高级会员来实现盈利,从而让这个模式真正成为一门生意。

And we found a way to make this a real business and monetize it by getting kids to ask their parents for premium membership.

Speaker 1

然后,其中一小部分愿意付费的家庭最终为其他所有人资助了这个模式。

And then a small percentage of those families who actually pay us end up financing the model for everyone else.

Speaker 0

我很想进一步聊聊这个模式,如果你愿意的话,因为我确实同意。

I'd love to talk more about that model if you're open to it because I I agree.

Speaker 0

你们率先开创了这种模式,我认为这在教育科技领域确实是革命性的。

You pioneered it, and it is something that is, I think, really revolutionary, frankly, in the EdTech space.

Speaker 0

我们先谈谈学校这一方,因为我认为这个商业模式的独特之处在于,你需要满足多个不同的利益相关者。

Let's talk about the school side first because what's I think so unique about that business model is that you have many different stakeholders in it you have to satisfy.

Speaker 0

对吧?

Right?

Speaker 0

你需要让家长非常满意,因为他们孩子在家使用Prodigy并收到了报告。

You need parents to be very happy that their student is doing Prodigy at home and that they're getting reports.

Speaker 0

你需要让老师非常满意,因为他们能免费获得所有这些价值,他们愿意使用它,并希望在课堂上推行。

You need teachers to be so happy that they're getting all of this value for free, they and wanna use it, they wanna make it happen in the classroom.

Speaker 0

当然,你也需要让学生们有动力并且感到兴奋。

You need students, of course, to be motivated and excited.

Speaker 0

这很难平衡,但带来的好处巨大。

It's a tricky balance, but one that has enormous upsides.

Speaker 0

我们先从学校方面说起。

Let's start with the the school side.

Speaker 0

我们在这个播客里经常谈到,要进入学校有多困难。

Teachers, we talk on this podcast all the time about how difficult it can be to get into schools.

Speaker 0

老师要做的事情太多了。

Teachers have lots to do.

Speaker 0

他们并不总是有空间容纳新的工具。

They don't always have room for new tools.

Speaker 0

你们是如何设计Prodigy平台的,让老师能够接受并使用它,完成课后小测和作业,而不会觉得这又是需要他们学习的另一项技术工具?

How have you designed the Prodigy platform so that teachers can embrace it and use it and do those exit tickets and do those assignments, and it doesn't feel like yet another tech tool that's on their plate to have to learn?

Speaker 1

这其实是我们在创业早期就非常关注的一点。

This is something we actually focused on super early on in the business.

Speaker 1

如果我们有多个利益相关方,那显然包括学生、老师、家长和学校管理人员。

So if there's multiple stakeholders that we have, there's obviously students, teachers, parents, school administrators.

Speaker 1

在学校管理者这一类中,有技术主管、课程主管以及学校的课程团队等。

Within the school administrator bucket, you have the tech directors, you have the curriculum directors and the curriculum teams at schools, etcetera.

Speaker 1

我就不详细展开这些了。

I won't get into all of that.

Speaker 1

但在教育层面,我们真正努力确保为课堂上的教师解决具体的应用场景。

But on an education side, we really tried to make sure that we were addressing specific use cases for teachers in the classroom.

Speaker 1

主要的应用场景是独立练习。

So the primary use case is like independent practice.

Speaker 1

对吧?

Right?

Speaker 1

那么,Prodigy 如何用于独立练习呢?

So how can Prodigy be used for independent practice?

Speaker 1

这就用到了我们的自适应算法,孩子们可以按照自己的节奏进步。

That's where our adaptive algorithm comes in, and kids can progress at their own pace.

Speaker 1

另一个是为教师提供差异化教学支持。

And another one is differentiation for teachers.

Speaker 1

我们通过几种不同的方式来实现这一点。

We do this in a few different ways.

Speaker 1

因此,如果学生遇到困难,我们可以在您的教师仪表板上精确指出学生在哪个标准及该标准下的哪项技能上存在困难。

So if a student is struggling, we can actually tell you in your teacher dashboard exactly which standard and which skill under that standard their students might be struggling in.

Speaker 1

可能有三到四个学生在这一特定技能上遇到困难。

There might be like three or four students that are struggling with that specific skill.

Speaker 1

作为教师,您现在可以将这四个学生单独叫出来,利用下一次小组教学环节来帮助他们学习或教授这项特定技能。

So now as a teacher, you can say, hey, you might wanna pull these four kids aside and use that to use your next kind of small group instruction block to help educate them or teach them on this specific skill.

Speaker 1

另一个使用场景是课堂小测验。

Another thing is there's the exit ticket use case.

Speaker 1

因此,我们增加了类似作业功能的功能。

So that's where we've added functionality like our assignment feature.

Speaker 1

还有一个形成性评估的使用场景。

There is like a formative assessment use case.

Speaker 1

同样,您可以使用我们的作业功能。

And again, you can use our assignment feature.

Speaker 1

我们新增了一个名为快速测验的功能,它允许教师在学生全体同时使用 Prodigy 时,快速设置一个热身练习,让学生集中训练某个特定技能。

We've added a feature called quick quiz, which essentially allows teachers to do if you wanna do a really quick warm up, your whole class is working on Prodigy at the same time and you want them to practice a specific skill, you can set that.

Speaker 1

这种模式比普通游戏更能提高学生的专注时间,你可以以快速热身的形式快速引入这些问题。

It's much higher time on task than the regular game, and you can kind of get those questions in in a quick warm up format.

Speaker 1

所以归根结底,我们是在深入理解教师日常教学和数学课中的实际需求,并思考如何融入这些具体场景。

So I think what it comes down to is we're really assessing what teachers need to do as part of their day to day and their math lesson and how can we fit into specific use cases there.

Speaker 1

而第二个创新点显然是,我们把所有这些功能都免费开放了。

And then the second innovation, obviously, is we've made all of that available for free.

Speaker 1

我们的目标是打造一个顶尖的教师平台。

So our goal is to have a best in class teacher platform.

Speaker 1

你所能获得的所有功能和特性,都与学校或学区通常需要花费数千美元购买的产品相当,而这一切对你完全免费。

You have all of the features and functionality that you might find on products that your school or district would typically pay thousands of dollars for, and that's available to you at no cost.

Speaker 1

因此,这对教师来说几乎是不二之选。

So it's a bit of a no brainer for teachers.

Speaker 1

你不仅能获得一个极具吸引力的产品,还能拥有所需的所有功能。

You get the product that's really engaging, and you get all the functionality you need.

Speaker 0

是的

Yeah.

Speaker 0

现在让我们谈谈学生方面,因为学生在这个模式中扮演着非常独特的角色,这真的非常令人兴奋。

Now let's talk about the student side because you have the students play a very unique role in this model, which is really, I think, exciting.

Speaker 0

他们在这种模式中拥有很大的自主权。

They play a lot of agency in this model.

Speaker 0

他们可以在课堂上以你刚才提到的各种方式使用Prodigy,比如作为课后小测、形成性评估和独立练习。

They get to be using Prodigy in the classroom in all of the different ways that you just mentioned as exit tickets, informative assessments, and independent practice.

Speaker 0

然后,他们还充当了回到家庭的小小大使,说:我非常喜欢玩Prodigy。

And then they serve as these mini ambassadors back to the home and say, I love playing Prodigy.

Speaker 0

我想继续打造我的角色。

I wanna continue to build out my character.

Speaker 0

我想继续探索这个世界的更多部分。

I wanna continue to explore more parts of this world.

Speaker 0

妈妈,爸爸,我们可以订阅吗?

Mom, dad, can we subscribe?

Speaker 0

你知道吗,这是你们模型中非常优雅的一部分,但我想这也可能有点棘手,因为你需要确保不会让学生觉得你在向他们做广告。

You know, it's such an elegant piece of your model, but it's also, I imagine, a little bit of a tricky one because you wanna make sure that you don't feel like you're advertising to students.

Speaker 0

你不希望让学生觉得这太明显了,这里确实存在一种潜在的尴尬体验,而我认为你们处理得非常好。

You don't wanna feel like it feels too you know, there's a potential for a tricky experience there, which I think you've navigated very well.

Speaker 0

你们是如何应对学生端以及从学校到家庭的过渡的呢?

How do you approach the student side and the transfer from the school to the home?

Speaker 1

是的。

Yeah.

Speaker 1

在深入讨论之前,我想强调一下教室里常见的免费产品所面临的一个挑战。

So before I get into that, I wanna highlight one of the challenges that comes with typical, like, free products in the classroom.

Speaker 1

其中一个主要挑战是,如果所有东西都是免费的,那你仍然需要找到其他方式来实现盈利。

And one of the big challenges is if everything is free, then you still need to find another way to monetize the product.

Speaker 1

这就引出了第三方广告的介入。

That's where, like, third party advertising comes in.

Speaker 1

这就涉及到了数据挖掘之类的做法,甚至把数据转售出去。

That's where something like data mining comes in and kind of resell that data.

Speaker 1

我们一直非常小心,绝不会做这些事。

We've been very, very careful not to do any of that.

Speaker 1

我们找到的模式是,只有当孩子遇到需要会员权限的功能时,才会收到第一方的升级提示。

And the model that we found is it's kids only get kind of first party prompts to potentially upgrade if they run into one of the features that they need a membership for.

Speaker 1

举个例子,作为会员,我可以在游戏中捕捉更多宠物,而非会员则不行。

And to give you an example of what some of those might be, I can, for example, capture more pets in the game as a member versus a nonmember.

Speaker 1

作为非会员,你依然可以拥有宠物。

You still have pets as a nonmember.

Speaker 1

你只是能拥有的数量更少。

You can just get more.

Speaker 1

如果我是会员,我可以为我的虚拟形象获得更酷的服装和装扮。

I can get, like, cooler outfits and clothes for my avatar if I have a membership.

Speaker 1

因此,我们借鉴了这种以虚荣型游戏功能为核心的商业模式——孩子们非常喜欢这些功能,能有效提升他们的参与度,但与此同时,我们非常谨慎地确保Prodigy中的所有数学内容,以及我们英语游戏中的所有英语内容,完全免费。

And so we've borrowed this element and business model of having these vanity game features, which kids really enjoy and can potentially increase their engagement, but at the same time, we've been very careful to keep all of the math content in Prodigy, all of the English content as well in our English game, entirely free.

Speaker 1

无论是免费用户还是付费用户,都可以使用这些内容。

So a free user can use it, a paid user can use it.

Speaker 1

实际上,访问权限没有任何区别。

There is actually no difference in access.

Speaker 1

所以,我想最后说的是,我们设计这个商业模式,是因为Prodigy的使命是帮助全世界每一个学生爱上学习。

So the last thing that I'll say here is we wanted to design a business model because our mission at Prodigy is to help every student in the world to love learning.

Speaker 1

如果使用你的产品需要付费,那是做不到这一点的。

You can't do that if there is a fee to enter your product.

Speaker 1

对吧?

Right?

Speaker 1

因此,我们努力设计了一个对所有利益相关者都是三赢的商业模式。

So we've tried to design the business model so that it's a win win win for all stakeholders.

Speaker 1

我们公司只有在你的学生如此投入,以至于他们在家里主动玩Prodigy,并且在游戏中做了大量活动,回家后向父母要求开通会员时,才能赚到钱。

We, a company, only make money if your student is so engaged that they're actually playing Prodigy at home and that they're actually doing so much stuff within the game that they go home and ask their parent for a membership.

Speaker 1

而进一步说,如果他们达到了这种投入程度,他们在平台上的学习效果也会非常出色,因为在Prodigy上取得任何进展都必须做数学题。

And by extension, if they have that level of engagement, they also have really high learning on platform because in order to make any progress on Prodigy, you have to do the math.

Speaker 1

对吧?

Right?

Speaker 1

正如我前面所描述的,我们努力帮助孩子们逐步完成课程进度。

And we try to progress kids through the curriculum as I described earlier.

Speaker 1

所以我认为这是一个能够服务所有利益相关者的模式,同时也能让我们作为一家企业持续运营下去。

So I do think it's a model that that serves all of our stakeholders, and and we are able to sustain ourselves as a business as well.

Speaker 0

是的。

Yes.

Speaker 0

另一个非常有趣的方面,我很想问问你的是家长这一端。

Well, another really interesting aspect of it, and I'd love to ask you about it, is the parent side.

Speaker 0

因为当你提到——我认为这是一种非常崇高且完全正确的做法——作为会员,家庭订阅后解锁的是一些表面上的东西。

Because when you mention, which I think is a very noble and absolutely the right approach to say that, you know, what you're unlocking by being a member, by having a family actually subscribe is vanity things.

Speaker 0

虽然‘虚荣’这个词听起来有点负面,但其实指的是游戏中那些可以让你角色装扮得更酷、拥有更多宠物之类的道具,也就是你提到的那些内容。

And this vanity makes it sound bad, but, you know, it's game items that make you that you can dress in really cool ways or have more pets or, you know, the things you're mentioning.

Speaker 0

我想象,对于一位在决定是否投资教育科技工具的家长来说,他们的决策过程中涉及很多因素,但你可以讲一个故事:你的孩子在学校使用Prodigy时正在做x y z,但你希望他们能进阶到高等数学、微积分,最终进入一所顶尖大学,这才是你订阅的原因。

I imagine that for a parent who's deciding whether to invest in an EdTech tool, their decision process is there's lots of different things going on in there, but there is a story that you could tell that says, oh, your kid is doing x y z at school in Prodigy, but you want them to get it into advanced math and get into calculus and get into a great college, and that's why you subscribe.

Speaker 0

但这完全不是你们的宣传重点。

And that is absolutely not your messaging at all.

Speaker 0

相反,他们是因为喜欢做这件事,才会花更多时间在游戏中做数学。

Instead, it's they love doing it and get them to spend more time in the game doing math.

Speaker 0

但我很想听听你谈谈这一点,因为我觉得,当你在Prodigy内部做这些决策时,这确实是一个微妙的平衡——你做的是对的事,但这也可能与一些家长的动机背道而驰。

But I'd love to hear you talk through because that that feels like you know, I imagine being in the room inside Prodigy making these decisions, and it it is a little bit of a a tricky bridge to you're doing the right thing, but it also may be something that flies in the face a little bit of some of the parent motivation.

Speaker 0

我很想知道你是如何应对这个问题的。

I'm curious how you approach that.

Speaker 1

这确实如此。

It certainly does.

Speaker 1

家长们习惯为教育科技产品支付的,是教育内容。

So what parents are used to paying for EdTech products is education content.

Speaker 1

我们明确表示,所有教育内容都将免费提供,因此这个模式和价值主张确实有些特别。

We've said we're gonna give all of our education content out for free, so it's a bit of a weird model and and and value proposition there.

Speaker 1

坦白说,我们仍然有一些家长会说:嘿。

We still do have parents, to be totally honest with you, that are like, hey.

Speaker 1

你知道,我的孩子已经能免费获得所有教育内容了。

You know, I get my kid gets all the education for free.

Speaker 1

我不会为这个付费。

I'm not gonna pay for this.

Speaker 1

这完全没问题。

That's totally fine.

Speaker 1

我们内部决定的是,我们实际上是在跨越家长在教育支出和娱乐支出这两部分预算中的份额。

What we have decided internally is we're actually capturing not kind of straddling between the educational spend that parents have a share of wallet for and the entertainment spend as well.

Speaker 1

所以我们的真正价值主张是:与其为Roblox或PlayStation游戏花钱,为什么不把这笔钱花在Prodigy上呢?

So our real value proposition is instead of paying for Roblox or a PlayStation game, why don't you spend that money on Prodigy instead?

Speaker 1

而且你知道,你的孩子实际上是在学习东西。

And you know that your kid will actually be learning something.

Speaker 1

顺便说一句,他们在家玩Prodigy的喜欢程度,丝毫不亚于玩其他一些视频游戏。

And by the way, they actually like playing Prodigy at home just as much as some of the other video games that they're playing.

Speaker 0

我认为这个策略最令人兴奋的地方在于,它以一种最佳的方式迫使你与娱乐产品争夺注意力,而这一点我认为许多教育公司甚至觉得根本不可能做到。

I think that's what's so exciting about that strategy is that it forces you in in the best way to be competitive for mindshare with entertainment products, which is something that I think a lot of education companies don't feel like they even have a possibility of doing.

Speaker 0

他们说:哦,孩子们回家后自然会去玩别的。

They say, oh, well, the kids are gonna go home.

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Speaker 0

他们会玩Roblox。

They're gonna play Roblox.

Speaker 0

他们会看Netflix。

They're gonna watch Netflix.

Speaker 0

我们正在与课堂竞争。

We're competing with the classroom.

Speaker 0

你知道,我们必须比数学老师更有趣。

You know, we have to be more entertaining than the math teacher.

Speaker 0

但你根本不是这样做的。

But that's not how you're approaching it at all.

Speaker 0

你说:不。

You're saying, no.

Speaker 0

我们希望孩子们多做这个。

We want kids to be doing this as much.

Speaker 0

把Prodigy当作娱乐产品来考虑,这样父母就会把它当作娱乐产品来付费。

Think of Prodigy in the same breath as entertainment products, and therefore, the parents will pay for it as an entertainment product.

Speaker 0

我非常想听听你更详细地谈谈这一点,因为我觉得这并不是教育科技创始人最常见的思维方式。

I'd love to hear you talk more about that because I don't think that is the most common mentality for EdTech founders.

Speaker 1

你准确地抓住了我们在家庭场景中面临的最大挑战:在课堂上,我们希望确保足够吸引学生,同时也要给老师足够的时间投入,让他们觉得使用Prodigy是值得的,而我们认为我们在这方面做得非常好。

You've captured exactly the biggest challenge for us at home, which is in the classroom, we wanna make sure that we are engaging enough, but also have enough time on task for the teachers to justify using Prodigy in the classroom, which we think we do satisfy very well.

Speaker 1

但在家庭场景中,我们竞争的对象未必是其他教育娱乐产品。

But at home, we're competing not with other edutainment products necessarily.

Speaker 1

我们主要是在和纯粹的游戏竞争。

Kind of primarily, we're competing with pure games.

Speaker 1

因此,公司最大的团队实际上是我们的游戏团队。

And so our largest team in the company is actually our game team.

Speaker 0

我相信。

I believe.

Speaker 1

那里大约有90人,他们正致力于为孩子们打造最出色的游戏,以确保我们在吸引孩子方面能与他们在家可能玩的其他游戏相抗衡。

And there's about 90 people there, and they're trying to build the best video game possible for kids so that we are competitive from an engagement perspective with some of the other things that kids would potentially play at home.

Speaker 0

作为一名长期关注教育与游戏融合领域的人,这正是我的梦想。

As somebody who's who's followed this world of of education and gaming and the how they come together for a long time, that is the dream.

Speaker 0

对吧?

Right?

Speaker 0

能够拥有在娱乐性上与娱乐产品竞争的教育产品,这正是梦想,因为我认为我们许多人在教育科技领域都觉得这遥不可及。

That is the dream of being able to have educational products that compete on an entertainment level with entertainment products because it is something I think many of us in EdTech felt like that was out of reach.

Speaker 0

而我认为,你已经相当长时间地证明了他们是错的。

And I I think you've been you've been sort of proving them wrong for now quite a while.

Speaker 0

这真的令人兴奋。

It's really exciting.

Speaker 0

我们来谈谈Prodigy州挑战赛吧。

Let's talk about the Prodigy State Challenge.

Speaker 0

这也是你们业务中一个非常有趣的方面。

This is a really interesting aspect of your business as well.

Speaker 0

这是世界上规模最大的数学竞赛,现在才进行到第二年。

It's the world's largest math competition, and it's only in its second year now.

Speaker 0

但这太令人兴奋了。

But that's so exciting.

Speaker 0

告诉我们这个活动是什么样子的,你认为它对学生的数学学习动力和数学焦虑产生了怎样的影响,未来又会带来什么影响?

Tell us about what this looks like and what impact you feel like it's, having and going to have on student motivation and math and math anxiety.

Speaker 1

是的。

Yeah.

Speaker 1

关于Prodigy州际挑战赛的由来,简单来说,就是每个学校每个月都可以与本州的其他学校进行竞争。

So where the Prodigy State Challenge came from, and to give you an overview of what it is, is you can essentially compete as a school against other schools in your state every single month.

Speaker 1

这有一个非常简单的评判标准。

And it's a very simple metric.

Speaker 1

就是谁回答的数学问题最多。

It's just whoever answers the most math questions.

Speaker 1

所以这完全与教育内容挂钩。

So it's, you know, fully tied to the education content.

Speaker 1

到了年底,我们会举办Prodigy全国杯,这非常令人兴奋,因为来自不同州的学校现在将争夺全国冠军的头衔。

And then at the end of the year, we have kind of our Prodigy National Cup, which is really exciting because schools across various states now compete for to be the national champion.

Speaker 1

去年是我们举办这项活动的第一年。

So last year was our first year in doing this.

Speaker 1

我们很高兴地宣布,这是世界上规模最大的数学竞赛。

We're happy to say this is the world's largest math competition.

Speaker 1

我们有大约7万所美国学校参与了州级挑战赛。

We had about 70,000 schools across The US participate in the State Challenge.

Speaker 1

这些学校中,共有约420万名学生参与了答题。

There were like 4,200,000 students that had contributed within those schools.

Speaker 1

太惊人了。

Incredible.

Speaker 1

我还亲自访问了获胜的学校,他们为赢得比赛而欣喜若狂。

And I got to visit the winning school, and they were just ecstatic at their win.

Speaker 1

他们击败了全国所有其他学校。

They had beat out every other school across the nation.

Speaker 1

他们一共回答了约73万道数学题。

They had answered about 730,000 math questions

Speaker 0

天哪。

Oh my god.

Speaker 1

他们只用了大约两周时间,就在决赛中击败了其他学校。

In like, two weeks in order to beat out the other schools in their in in their finals.

Speaker 1

这些老师完全认同,以游戏为基础的学习方式能有效帮助学生在数学上取得优异成绩。

So those teachers were, you know, fully bought in on how beneficial a game based learning approach could be to help their students to excel in math.

Speaker 1

他们还获得了由Prodigy提供的10万美元科技资助大奖。

And they also got the grand prize, which is a $100,000 tech grant from Prodigy.

Speaker 1

这真是一个绝佳的方式,来庆祝学生在解答大量数学题并取得进步方面的成就。

So it was just a a really good way to celebrate what comes down to, you know, the student's achievement in answering a ton of math questions and making progress.

Speaker 0

这也让我想起了游戏化领域的一种最佳实践,那就是设置团队排行榜,以团队形式竞争,而不是个人竞争,这样每个人都能参与贡献。

It also reminds me of a sort of best practice in the gamification world, which is having team leaderboards, right, and competing as a group rather than competing as an individual so that everybody can contribute.

Speaker 0

你知道的。

You know?

Speaker 0

在那所学校里,可能有些孩子答了一千道甚至上万道数学题,而有些孩子只答了二十道,这取决于他们的能力与动力,但他们都能一起合作,感受到这种动力,并与其他学校竞争。

So in that school, you probably had kids answering a thousand math questions or 10,000 math questions and some kids answering, you know, 20 math questions based on where they're at, where their ability, their motivation, but they all got to sort of work together and feel that motivation and be competing with other schools.

Speaker 1

没错。

Exactly.

Speaker 1

回想一下你上小学的时候,你天然的对手往往是街对面的那所学校。

And putting yourself back to elementary school, your natural rival is kind of the school across the street.

Speaker 1

对吧?

Right?

Speaker 1

所以就是隔壁镇上的那所学校。

So the school in the next town.

Speaker 1

这是一种非常有趣的方式,能激发孩子们的竞争意识,让他们与别的学校、同龄人和同学竞争,而不是独自学习。

So it's a really fun way to also get some of those competitive juices flowing and and have kids competing with other schools with their peers and with their classmates versus kind of working independently.

Speaker 0

我猜老师们也感到竞争激烈,并为自己的学校成为数学冠军这一想法而兴奋。

And I imagine the teachers were also feel competitive and excited about that idea of their school being, you know, a math champion.

Speaker 1

当然。

Absolutely.

Speaker 0

我们每期谈教育科技都不可避免地要提到这一点,但我觉得这与Prodigy尤其相关:我们正进入一个AI发展的有趣时代,AI能够以我们前所未见的规模生成学习内容和各种资源。

We can't go any episode of EdTech and Centers without talking about this at least a little bit, but I think it's particularly relevant to Prodigy, is that we're entering this really interesting era of AI development where AI can create both learning content at a scale that we're we're really not, you know, we've never seen before, and it can create assets.

Speaker 0

它能生成图片。

It can create pictures.

Speaker 0

它能生成对话。

It can create dialogue.

Speaker 0

它能生成游戏素材。

It can create game assets.

Speaker 0

我想知道你是否已经开始思考这个AI世界,以及它如何加速你们这类教育科技产品在教育和娱乐两个方面的开发。

I'm curious if you've begun to think about that AI world and how it might accelerate development both for the educational side of an EdTech product like yours and the entertainment side of an EdTech product like yours.

Speaker 0

你认为未来几年会是什么样子?

What do you think that's gonna look like over the next few years?

Speaker 1

是的。

Yeah.

Speaker 1

这是一个非常令人兴奋的趋势。

This is a really exciting trend.

Speaker 1

我们承认,在全面拥抱AI方面,我们还落后于自己期望的水平,但我们已经在内部用它来帮助生成内容,正如你所说,无论是游戏方面还是教育方面。

We are admittedly a little behind where I would want to be in terms of our our full kind of embrace of AI, but there are a few ways that we've been using this internally to, you know, help with some of the content generation, both on the game side and on the education side, as you said.

Speaker 1

我要强调的是,我们所做的每一件事都有人类参与其中。

The one thing that I'll stress is everything has a human in the loop that we do.

Speaker 1

所以我们内部的一个重要标准是,我们要确保教育内容达到一定的质量。

So one of our big internal bars is we want to make sure that the educational content is of a certain quality.

Speaker 1

要做到这一点,不能仅仅依赖AI生成的内容。

And in order to do that, it's not just AI generated.

Speaker 1

即使我们使用了AI,也会有人对所有内容进行审核。

We have someone reviewing everything even if we do use AI in that loop.

Speaker 1

另一点是,我认为AI在艺术创作方面也能发挥巨大作用。

The other thing is I think it can help a ton with art as well.

Speaker 1

例如,我们的部分概念设计师会使用AI生成大量宠物概念图,然后我们可以挑选出喜欢的那些,并在此基础上进一步完善。

So for example, some of our concept artists use AI to generate a whole bunch of concepts for pets, and then we can kind of leverage some of those concepts that we like and then polish them further from there.

Speaker 1

因此,内部有很多令人兴奋的应用。

So there's a lot of exciting stuff on the internal side.

Speaker 1

在外部方面,我认为AI也同样非常有趣。

On the external side, I would say AI is also super interesting.

Speaker 1

到目前为止,我在一些会议中以及观察其他教育科技公司时发现,AI产品大致可分为几类。

What I've seen thus far in some of the kind of conferences and looking at some of the the others in in EdTech is there there are a few different categories of AI products.

Speaker 1

所以你有像工作表生成工具这样的东西,它们能帮你生成大量内容,你可以把这些内容给你的孩子使用或分享。

So you have the, like, worksheet generation tools over generalizing, but generally, like, they they help you generate a bunch of content, and you can kinda give your kids that content or share it.

Speaker 1

还有教师助手,以及可能帮助学生的家教类工具。

There is the teacher assistants, and then there is the tutors that can potentially help students.

Speaker 1

AI的终极目标其实是真正实现家教功能,彻底解决这个问题。

The holy grail of AI is really getting to the tutoring side and kind of fully solving that.

Speaker 1

关于这一点,我认为目前还没有人做得特别特别出色。

And on that, I would say, I haven't seen anyone do it, like, super, super well.

Speaker 1

有几家公司在这一点上我觉得已经很接近了,这令人兴奋。

There's a couple companies that I think are getting getting close, which are which are exciting.

Speaker 1

我们内部已经做了一些原型的尝试。

We've done some playing around with some prototypes internally.

Speaker 1

目前还没有任何东西接近发布或推向客户,但确实有一些令人兴奋的进展。

Nothing even close to kind of launching or or putting in front of customers just yet, but there is some exciting stuff.

Speaker 1

尤其是随着模型不断进步,我认为这一类应用有望进入市场。

And especially as the models are getting better, I think there is the promise of that that coming to market.

Speaker 1

我还要说的是,从早期原型中学到的一个经验是,存在大量边缘情况。

The other thing I'll say there is, like, if one of our learnings from the early prototypes is there are a lot of edge cases.

Speaker 1

所以让系统大致运行起来并不难。

So it's easy to get this to, like, something that roughly works.

Speaker 1

但要让它真正根据正确的教学法来教学,就非常困难了。

It's very hard to get this to something that, like, teaches considering the right pedagogy, for example.

Speaker 1

对吧?

Right?

Speaker 1

如果你在德克萨斯州,就得确保内容与德克萨斯州TEKS标准的教学方式保持一致。

So if you're in Texas, you wanna make sure that you're aligning to how things are taught in the TIC standards in Texas.

Speaker 1

要确保AI使用的语言符合学生的年龄阶段,并且AI在辅助教学时提出的建议与教师在课堂上的做法保持一致,这非常困难。

It's very hard to make sure that it's using the appropriate language for students depending on their their age and making sure that the approaches that the AI is suggesting when it's helping to teach kids are consistent with what the teacher would use in the classroom.

Speaker 1

这些都是一些需要考虑的因素。

So those are some of the considerations.

Speaker 1

当然,学生安全也是另一个重要考量,但这个领域确实非常令人兴奋。

Obviously, student safety is another big consideration as well, but it is a really, really exciting space.

Speaker 0

当然。

Absolutely.

Speaker 0

而且,我认为,作为一家行业领军企业,拥有数百万学生和教师已经在使用你的产品,这既是一个有趣的机遇,也是一种约束——因为你必须非常谨慎地对待任何可能影响内容质量或用户体验的AI应用,因为你花了十多年时间,在许多方面精心优化了产品,所以作为行业领导者,你必须小心;但同时,你也有机会去做任何你想做的事。

And, I mean, I think one of the interesting, you know, opportunities, but also constraints of being a sort of industry leader and having millions of students and and and teachers already in your product is that you want to be very thoughtful and careful about, you know, anything you do using AI that might threaten the quality of your content or threaten the experience at all because you've worked so hard for over a decade to really optimize it in so many different ways that that you have to be careful as an industry leader, but you also have the opportunity to anything you do.

Speaker 0

一旦相关组件到位——数据集、辅导策略、以及整个系统的运作方式——你就能以极大的规模实施、测试和优化它。

And that once once the pieces are in place, the datasets, the, you know, the tutor moves, the idea of how does this all work, you have the ability to do it at great scale and test it and refine it at great scale.

Speaker 0

所以这是一把双刃剑。

So it's sort of a double edged sword.

Speaker 1

当然。

Absolutely.

Speaker 1

我还要补充一点,我们内部的理念是,教师是孩子学习旅程中一个根本性的利益相关者。

The other thing I'll add there is our philosophy internally is that the teacher is really a fundamental stakeholder in the child's learning journey.

Speaker 1

因此,我们目前用AI做的很多工作都是:我们能否智能地向教师提出一些有助于差异化教学的建议?

So a lot of the near term things that we're doing with AI is like, can we intelligently suggest things that the teacher can do to differentiate?

Speaker 1

我们能否更智能地对学生进行分组?

Can we group students more intelligently?

Speaker 1

我们能否提供更优质的洞察?

Can we surface better insights?

Speaker 1

我们能否在教师报告和仪表板中提供预测性洞察?

Can we surface predictive insights in some of the the teacher reporting and dashboards that we have?

Speaker 1

所以我认为,我们为教师配备的工具越多,他们就越能有效利用我们的工具来帮助学生。

So I think the more that we equip teachers, the better they will be able to leverage our tool to help their kids.

Speaker 0

这很有道理。

Makes a lot of sense.

Speaker 0

我对Prodigy的未来有两个方面感到好奇。

I'm curious about two aspects of this future of Prodigy.

Speaker 0

一个是您提到的学生分组。

One is you mentioned grouping students there.

Speaker 0

另一个是我一直认为游戏化教育领域的一个有趣之处在于,游戏化教育通常基于类似《精灵宝可梦》风格的游戏,学生独自与计算机互动,经历冒险或创建角色。

And one thing that I always think is an interesting aspect of the the game based education world is that often game based education is based on, as you say, like a Pokemon style game, a game that is where the student and the computer you know, the student is making their way through an adventure or creating a character on their own.

Speaker 0

但作为教育者,我认为我们都认可社交学习、小组学习或协作解决问题的重要性。

But we also, I think, as educators, all appreciate social learning or group learning or collaborative problem solving.

Speaker 0

我想知道,在Prodigy的背景下,你是如何看待这一点的?无论是你们已经做过的事情,还是未来打算做的事情。

And I'm curious how you think about that within the context of Prodigy, either things you've already done or that you, you know, are thinking about doing in the future.

Speaker 0

是否存在这样一种可能:一群孩子可以组成一个公会或团队,让他们所有的角色一起进行冒险,每一个问题都需要他们真正地讨论并共同找到解决方案?

Is there a world in which a group of kids can become a, you know, a guild or a team and have all of their characters doing an adventure together, and every problem is something they actually have to, you know, discuss and and come up with a solution?

Speaker 0

这听起来像是一个非常令人兴奋的产品。

That sounds like a pretty exciting product.

Speaker 1

这确实会非常有趣。

That would be really interesting.

Speaker 1

坦白说,这并不是我们的重点,但在游戏中,孩子们确实可以看到他们的同学。

That's not quite our focus, to be totally honest, but that is something that, like, in the game, for example, kids can see their classmates.

Speaker 1

这是一个在线社交世界,孩子们可以彼此互动。

And it is a online social world, so kids can kind of interact with each other.

Speaker 1

我们一直非常谨慎的一点是,确保学生在互动时的安全。

Of the things that we have been very cautious about is student safety as they're doing that.

Speaker 1

因此,没有自由聊天功能。

So there is no free chat.

Speaker 1

我们多次收到孩子的请求,想知道我能不能和我的朋友聊天?

We have had repeated requests from kids to see, like, can I talk to my friends?

Speaker 1

我能在游戏里给他们发消息吗?

Can I message them in the game?

Speaker 1

从安全角度来看,这样做会带来很多潜在风险,因此我们一直非常谨慎,避免任何此类功能。

And there are a lot of potential consequences in cachos when it comes to that from a safety perspective, so we've been really careful to avoid any of that.

Speaker 1

但只要能安全地用于激励学生、增强动力,我认为这对所有人来说都是一个巨大的成功。

But to the extent that it can be safely used to help encourage students and create more motivation, I think that's that's a real win for everybody.

Speaker 1

我们确实看到Prodigy的一个使用场景是:当孩子们在课堂上坐在一起玩时,他们可以转过身去问朋友:嘿,你能帮我解决这个问题吗?

One of the use cases that we do see to that point for Prodigy is if kids are playing beside each other in the class, they can actually lean over and ask their friends, hey, can you help me to solve this problem?

Speaker 1

我们也听说过一些在家的孩子会通过FaceTime联系,然后一起玩Prodigy。

We've heard of kids at home as well who, like, FaceTime each other, and they're both playing Prodigy together.

Speaker 1

所以孩子们总会找到办法绕过限制,但我们希望确保我们提供的游戏环境本身是安全的。

So kids do find ways around it, but we wanna make sure that the the game environment that we have itself is is a safe environment for kids.

Speaker 0

这非常有道理。

That makes a ton of sense.

Speaker 0

我认为你凭借在这方面的丰富经验,准确地抓住了其中的许多关键点。

And I think you're putting your finger on as you've had so much experience there on so many of the aspects of it.

Speaker 0

你知道,在娱乐游戏中,当人们一起玩的时候,聊天区域根本不是安全的空间。

You know, the chats in entertainment games when people are doing things together are not safe spaces at all.

Speaker 0

我认为,它们是互联网上最不安全的空间之一。

They are some of the least safe spaces, I think, on the Internet.

Speaker 0

因此,你在创建开放聊天或任何沟通方式时必须非常非常谨慎,而且这确实很有道理。

So you have to be very, very careful about creating open chat or any way to communicate, and, yeah, it makes a lot of sense.

Speaker 1

是的。

Yeah.

Speaker 1

我再给你讲一个我们早期的有趣故事:我们曾想让孩子们在Prodigy中为自己的宠物命名。

I'll give you another fun story there from our early days, which is we wanted to give kids the ability to name their pets in Prodigy.

Speaker 1

我们觉得,这会是一个有趣的环节,孩子们可能会因此对游戏产生更多归属感。

And we're like, hey, you know, it'll be a fun exercise, you know, and kids might might feel more affinity to it.

Speaker 1

我们有一位顶尖工程师,拥有人工智能硕士学位,专门设计了一个脏话过滤器。

We had one of our best engineers who has a master's in AI design a profanity filter.

Speaker 1

就在几分钟内,孩子们往里面输入了各种奇怪的东西。

And within, like, minutes, kids had put all sorts of weird things in there.

Speaker 1

比如,连字符被用在了各种不同的位置。

Like, there are hyphens in different places.

Speaker 1

还有各种缩写。

There are abbreviations.

Speaker 1

我们很快就把这个功能取消了。

It's just like, we took that away pretty quickly.

Speaker 1

但孩子们在规避我们设计的某些系统时,展现出的创造力真是令人忍俊不禁。

But it is funny how inventive kids are when it comes to, circumventing some of the systems that we might create there.

Speaker 0

确实如此。

It really is.

Speaker 0

我认为你指出了游戏与教育交汇点中最引人入胜的一点:游戏试图在限制中创造自主性。

And I I think you're highlighting something that I think is one of the most intriguing parts of the gaming and education overlap, which is games try to create autonomy within constraints.

Speaker 0

对吧?

Right?

Speaker 0

他们会给出嗯。

They they give Mhmm.

Speaker 0

选择、自主权,以及在游戏世界约束内促成事情发生的能力。

Choices, an agency, the ability to to make things happen, but it's within the constraints of a game world.

Speaker 0

当你面对13岁以下的用户,并且在学校的环境中,这些约束的边界就变得非常关键了。我的意思是,能够给角色命名,这在许多娱乐游戏中是常规操作,但你必须非常非常谨慎,因为孩子们会很有创造力。

And then when you add when you're you're under 13 users and you're in school environments, where those constraints lie is, like, this huge so, I mean, the idea of being able to name a character, that's, like, a go to in many entertainment games, but you gotta be really, really thoughtful about it because kids will be inventive.

Speaker 0

他们会找到系统的漏洞,而我们知道这种情况一定会发生。

They will find they will find the cracks in the system, and we we know that's coming.

Speaker 1

你不可能比孩子们更聪明。

And you can't outsmart the kids.

Speaker 0

确实不可能。

You really can't.

Speaker 0

我还想问你另一件事,这和AI部分有些重叠,但我知道你已经在这方面做了很多工作,那就是差异化教学的延伸——个性化,甚至有人称之为定制化。

The other thing I wanted to ask you about, and this sort of overlaps with the AI piece, but it's something that I know you're already been doing a lot of, this sort of extension of differentiation is individual individualization or even, you know, people call it personalization.

Speaker 0

我想知道,在Prodigy生态系统中,你如何看待这一趋势的未来。

And I'm curious how you see the future of that within the Prodigy ecosystem.

Speaker 0

你有没有想过,对于那些在某个问题上遇到困难的孩子,他们可以回溯到基础概念,从最根本的原理开始重新学习,然后再逐步前进,或者拓展到其他领域?

Are there worlds in which you already mentioned how, you know, a kid who is struggling with a problem could get prerequisite concepts and go all the way back to, you know, core underlying principles and go up from there, or they could extend into different areas.

Speaker 0

但在我们进入这个基于数据和AI的新世界时,你如何看待像Prodigy这样的游戏化环境中个性化学习的未来?

But with this new data based AI world we're entering, how do you envision the future of sort of personalized learning in a Prodigy like gaming environment?

Speaker 1

是的。

Yeah.

Speaker 1

我认为AI的另一个优势是,你可以在教育类游戏中借助AI进行更多的教学。

I think one of the other benefits of AI is you can potentially do a lot more teaching with assistance from AI within an educational game.

Speaker 1

所以,这仍然是我们非常早期的探索阶段,但我认为它有可能帮助孩子在独立学习时加速进步,比如在家玩游戏时,老师或家长可能不在身边。

So again, this is something that we are still, like, very, very early on, but I think it can potentially help kids to accelerate on an independent basis when you might be playing at home and you might not have your teacher or parents available.

Speaker 1

我们已经在用算法尝试实现一个非常基础的版本,确保提供个性化支持,而且在Prodigy世界中的每个问题旁边,都设有提示和帮助内容,以防孩子卡住。

We try to do a very rudimentary version of this with our algorithm itself, and we try to make sure that we personalize, and there's there's, like, hints and help content for every question within the Prodigy world as well if kids get stuck.

Speaker 1

但我认为,利用AI来实现这一点还有很大的潜力。

But I think there's there's a lot of promise in potentially using AI for this as well.

Speaker 0

正如你提到的,AI既可用于游戏中的叙事,也可用于教育领域。

And just as you were mentioning, there's AI for the the storytelling in the gaming world, and there's AI for the educational world.

Speaker 0

个性化也是如此。

That's also true of personalization.

Speaker 0

对吧?

Right?

Speaker 0

我的意思是,你可以想象孩子们进行个性化的任务或冒险,这些任务或冒险符合他们的兴趣,以保持高动机,采用以动机为先的方式;或者你也可以从数学层面进行个性化,甚至可以将两者结合。

I mean, you could imagine kids doing personalized quests or personalized adventures that are, you know, of of interest to them to keep that motivation high, that motivation first approach, or you could consider personalization on the math level, or they could even combine.

Speaker 0

也许数学题都围绕着孩子已经收集的宠物展开。

I mean, maybe the math questions are all about the pets that the kid already has collected.

Speaker 0

我的意思是,如果你有一个足够先进的系统,能够分析所有数据,那么调整和优化的空间就太多了。

I mean, there's just so many ways to tweak things and move them around if you have a sophisticated enough system underneath looking at all the data.

Speaker 0

我知道你已经在很多方面这样做了。

I know you're already doing that in many ways.

Speaker 1

这些想法真棒,亚历克斯。

Those are great ideas, Alex.

Speaker 1

我要把其中一些记下来。

I'm gonna write some of these down.

Speaker 0

我非常喜欢这个平台,但之所以我如此兴奋地和你讨论你所做的事情,是因为我真的认为你在教育科技领域做了一件极其出色的工作。

I love this world, but part of why I've been so excited to talk to you about what you're I really think you've done something really stupendous in the EdTech space.

Speaker 0

我以前在播客中提到过,我硕士论文研究的是《俱乐部企鹅》、《魔兽世界》和《第二人生》,本质上是关于孩子们拥有自己的虚拟形象,可以为他们装扮,通过服装来展现他们在教育环境中的能力,这是一种非常有趣的动态机制。

I've mentioned this on the podcast before, but I did my master's thesis about Club Penguin and World of Warcraft and Second Life and basically it was literally about how the avatar the kids who have their own avatars and they can dress them up, they can use the dress the clothing to represent their expertise in an education world and how that was a really interesting, you know, dynamic.

Speaker 0

我的硕士论文是大约二十年前完成的。

That was my my master's thesis was about twenty years ago.

Speaker 0

我热爱这个领域,我认为你已经以巨大的规模让这一切成为现实——比如有四百万名学生同时参加数学竞赛。

I love this space, and I think you've really made it real in at an enormous scale with, you know, 4,000,000 students competing in a math contest at a time.

Speaker 0

所以,我对你在Prodigy所取得的成就感到由衷的钦佩。

So I I'm just in in awe of what you've done at Prodigy.

Speaker 0

我认为这真的非常了不起。

I think it's truly spectacular.

Speaker 0

我很想听听你对未来的几年有什么想法,我们不必非得谈AI。

I'd love to hear you think about, you know, the next few years, and we don't have to talk about the AI a bit.

Speaker 0

我们还没怎么提到英语产品,原因很简单。

We haven't mentioned the English product for, very simple.

Speaker 0

我非常想听听你谈谈Prodigy的英语部分,因为在英语语言艺术和数学之间,你们正好处于学校努力提升成绩的核心领域。

I'd love to hear you talk about the English side of Prodigy because between ELA and math, you are right at the core of what schools are wrestling to get their scores up in.

Speaker 0

你们是如何思考英语产品的?

How did you think about the English product?

Speaker 0

总的来说,你认为Prodigy在未来几年的前景如何?

And just in general, what do you think is the future over the next few years of Prodigy?

Speaker 1

是的。

Yeah.

Speaker 1

这里有几个不同的方向。

There are a couple of different vectors here.

Speaker 1

一个是,我们如何通过游戏化学习的方式帮助学生覆盖整个课程体系,并将我们在数学领域积累的经验应用到其他学科中。

One is how can we help kids to cover the entire curriculum through a game based learning approach and apply, you know, what we've learned for on the math side in building this flagship kind of math game to other subjects as well.

Speaker 1

因此,英语是我们第二个产品,也有大量学生在使用英语模块。

So English is our second product, and we have a lot of students using English as well.

Speaker 1

虽然使用人数不如数学游戏那么多,但也达到了数百万级别。

Not as much as the math game, but it's kind of in the millions.

Speaker 1

我们也在关注其他学科。

And we are also looking at other subjects.

Speaker 1

理想情况下,任何小学一年级到八年级的内容,都应该能够通过这种基于游戏、自主学习的方式进行学习。

So ideally, anything you can learn grades one through eight, you should be able to do it through this kind of game based learning, self paced approach.

Speaker 1

我们正在研究的另一个方向是,借助人工智能实现Prodigy的国际化和翻译,让更多世界各地的学生受益。

The other one that we're looking at, and this is also made way, way easier with AI, is how can we internationalize and help translate Prodigy and bring this benefit to more students around the world.

Speaker 1

如今大多数大语言模型都能很好地完成翻译工作。

Most LLMs now actually can do translation, like, pretty well out of the box.

Speaker 1

同样,由于我们所处的领域,我们有一些特定的限制,需要确保语言适合像五岁孩子这样的用户。

Again, there are some constraints for us specifically, just given the space that we're in, to make sure that the language is appropriate for, like, a five year old.

Speaker 1

但我认为这是一个非常有趣的可能性。

But I think it's a it's a really interesting possibility.

Speaker 1

另一个方面,也就是我们之前提到的,是如何持续增强我们对教师、学生和家长的价值主张与功能,为他们提供所需的数据洞察,真正满足这些使用场景。

And then the other one, which is is what kind of what we touched on, which is how can we continue to enhance our value proposition and feature set for teachers, for students, for parents, giving them the insights that they need, really satisfying those use cases.

Speaker 1

因此,这是一直在后台持续进行的工作。

So that is something that is just an ongoing thing in the background that we we continue to work on.

Speaker 0

是的

Yeah.

Speaker 0

这些愿景令人兴奋。

Those are exciting visions.

Speaker 0

更多学科、更多国家和语言,当然还要持续提升核心的 Prodigy 体验,让教学更贴近学生在 Prodigy 环境中的真实体验。

More subjects, more countries and languages, and then, of course, continue to improve that core Prodigy experience and bring the teaching close to the student actual experience within a Prodigy environment.

Speaker 0

这真的非常令人兴奋。

It's really, really exciting.

Speaker 0

这次采访太有趣了。

It's been such a fascinating interview.

Speaker 0

非常感谢你抽出时间。

I really appreciate your time here.

Speaker 0

罗汉·马希姆克是 Prodigy Education 的联合创始人兼联席首席执行官。

Rohan Mahimker is the cofounder and co CEO of Prodigy Education.

Speaker 0

它是一家全球领先的数字游戏化学习公司。

It is a global leader in digital game based learning.

Speaker 0

他们的数学游戏被超过两千万名一年级至八年级学生使用。

Their math game is used by more than twenty million first to eighth grade students.

Speaker 0

他们的英语游戏也被数百万人使用。

Their English game is used by millions as well.

Speaker 0

十五年后,他们作为行业领导者才刚刚开始。

And after fifteen years, they're still just getting started as an industry leader.

Speaker 0

这真的非常令人兴奋。

It's really, really exciting.

Speaker 0

非常感谢您来到我们的《教育科技内幕》节目。

Thank you so much for being here with us on EdTech Insiders.

Speaker 1

非常感谢。

Thank you so much.

Speaker 1

我玩得很开心。

I had a lot of fun.

Speaker 0

感谢收听本期《教育科技内幕》。

Thanks for listening to this episode of EdTech Insiders.

Speaker 0

如果你喜欢这个播客,请记得为其评分并分享给教育科技领域的其他人。

If you like the podcast, remember to rate it and share it with others in the EdTech community.

Speaker 0

想要获取更多教育科技内幕信息?请在Substack订阅免费的《EdTech Insiders》通讯。

For those who want even more EdTech insider, subscribe to the free EdTech insiders newsletter on Substack.

Speaker 0

从学龄前到老年教育的创新,都源于杰出的人才。

Innovation in pre k to gray learning is powered by exceptional people.

Speaker 0

十五年来,各类规模和发展阶段的教育科技公司都信赖高等教育机构,为其寻找推动变革的人才。

For over fifteen years, EdTech companies of all sizes and stages have trusted higher education to find the talent that drives impact.

Speaker 0

当特定技能和经验至关重要时,高等教育机构是能够提供支持的合作伙伴。

When specific skills and experiences are mission critical, higher education is a partner that delivers.

Speaker 0

高等教育机构提供全职、兼职和高管招聘服务,深谙您所需的市场人才。

Offering permanent, fractional, and executive recruitment, higher education knows the go to market talent you need.

Speaker 0

了解更多,请访问 hireedu.com。

Learn more at hireedu.com.

Speaker 0

网址是 hireedu.com。

That's hireedu.com.

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