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好的。
Okay.
嗯,我还没从车道上开出来,但确实到了该开车去上班的时间了。
Well, I'm not pulling out of my driveway, but it still is time for drive to work.
我女儿莎拉忘了带眼镜,所以我得去学校把眼镜给她。
So my daughter, Sarah, forgot her glasses, and I had to go to school and give her her glasses.
所以今天上班的路程并没有按我计划的那样进行。
So today's drive to work didn't work out quite the way I planned.
所以我想今天上班路上的话题可能就是一个没能按计划进行的系列。
So I thought maybe the topic of today's drive to work is a set that didn't work out quite the way it was planned.
我经常谈论我设计的那些已经印刷出来的系列。
I often talk about sets that I've designed that made it to print.
但有一个系列,我设计完了,完全设计完了,却没有印刷出来,那就是《Unglued 2O》。
But there is one set that I designed and I mean designed completely I I finished the design that didn't see print and that set was Unglued 2O.
好的,现在让我为那些可能感到困惑的人解释一下。
Okay now let me explain for those that might be confused.
所以《Unglued》是在97、98年出的,当时引起了很大的轰动。
So Unglued came out back in '97, '98, and it came out a lot of fanfare.
大家都很兴奋。
People were very excited.
这是以前没做过的新鲜玩意儿。
It was something new and different we we hadn't done before.
但是,因为第一版还没出,我们就觉得这肯定能火,所以赶紧开始做第二版。结果呢,对于不了解的人来说,我们当时有个坏习惯,就是不太清楚自己的印刷量,经常估算不准。
But and so we decided because the set hadn't come out yet that oh this is a a smash it let's make another one so they right away before the first one even came out we started doing work on the second one And what happened was, for those who don't know, Unglued we had a bad habit back in the day of not understanding our print sizes correctly and and misgauging things.
有一段时间,我们特别擅长印太多。
And for a while, we were really good at printing way too much.
问题是,如果印太多,就算卖得好也没用。
And the problem is, if you print way too much, it doesn't matter if it's successful.
如果印多了,反而会变得不成功,因为印出来的东西卖不掉,那就是亏钱。
If you overprint something, it starts becoming not successful because you have material that you've printed but aren't sold, which is a negative cost.
总之,《Unglued》印了太多。
Anyway, Unglued too much Unglued got printed.
我觉得现在我们更清楚受众是谁,规模应该有多大。
It just I think we today, we have much better understanding of, like, who the audience and how big it's supposed to be.
但那时候,大家都觉得这又会是大热门,没意识到这种系列其实有特定的受众群体,就像我们的补充产品一样,不是每个人都想玩。
But back in the day, everything was like, this will be another smash hit, and people didn't get that the onsets, you know, have a niche audience much like our supplemental products, but they're not, you know not everybody wants to play it.
这是为一部分受众准备的,不是为所有人。
It's something that's for a subset of the audience, not the whole audience.
总之,它被过度印刷了。
Anyway, it got overprinted.
因为过度印刷,它的表现相对没那么好。
It didn't do that well comparatively because of the overprinting.
所以这个系列最终被搁置,没有做出来。
And so the set ended up getting put on hiatus and never made.
但今天我想聊聊这个系列的设计,因为我实际上设计了整个系列。
But I wanna talk about this design of this set today because I actually designed the whole set.
其中一些设计后来用在了《Unhinged》里,那是第二个非正统系列。
And some of it would later get used in unhinged, which is the second unset.
不过再说一次,我今天不是要讲《Unhinged》。
But once again, I'm not talking about unhinged today.
我要讲的是《Unglued 2》。
I'm talking about Unglued two.
其实,我们当时的暂定名就是《Unglued 2:必定的续集》。
In fact, our our working name for it was Unglued two, the obligatory sequel.
我是说,我不确定我们最后会不会真的叫这个名字,但那是我们暂时用的名字。
That I mean, I I don't know if we actually would have called it that, but that was what we were tentatively calling it.
所以,我从《Unglued》里学到了一些东西,想应用到《Unglued 2》上。
So there's a couple things that I learned from Unglued that I wanted to apply to Unglued too.
有意思的是,其中一些并没有被用到《Unhinged》上。
Interestingly, some of them did not get applied to Unglued.
不过,我喜欢《Unglued》的一点是它有个主题,就是那个小鸡主题。
But so one of the things that I liked about Unglued was that it had a theme to it, which was this chicken theme.
但《Unglued》里的小鸡主题差不多是到最后才加进去的。
But the chicken theme in Unglued kinda got layered on near the end.
它本来是个小主题,结果后来变得稍微大了一点,但其实也没那么大,你知道,就是那些鸡。
It was something that was meant as a smaller theme that kind of ended up being a little bit of a bigger theme, but but it wasn't that big a theme, you know, for all the the chickens.
我是说,可能也就15张牌跟鸡有关,或者上面有鸡,你知道,与其说是想搞个鸡主题,其实挺小的一件事。
I mean, the maybe there's 15 cards on glue that reference chicken or have a chicken on it or, you know, there was not there for as much as as, you know, trying to have a chicken theme, it it didn't it was a pretty minor thing.
所以我就决定,第二个系列我想要一个更贯穿始终的主题。
And so I decided on the second one, I wanted a theme that was a little more pervasive.
那我选了什么喜剧主题呢?
So what what what comedy theme did I choose?
我选了会动的蔬菜。
I chose animated vegetables.
你说会动的蔬菜?
Animated vegetables, you say.
对。
Yes.
对。
Yes.
是的,我做了。
I did.
所以,我做的其中一件事就是,我们有个蔬菜主题,我跟艺术家说,在你的作品里藏一个蔬菜。
And so one of the things I did is we had this vegetable theme, and the vegetables I I said to the artist, hide a vegetable in your artwork.
所以,这个想法就是,Unglued 2 的每一幅画里都藏着一个蔬菜。
So the idea was every single piece of art for Unglued two had a piece of of a vegetable hidden in the artwork.
现在,有趣的是,Unglued 2 的一些画作。
Now the fun part of this is some of the art from on Unglued too.
顺便说一下,我们甚至做到了,画作都完成了。
And by the way, all we we we got went so far to the art was done.
你知道,那些卡片非常大。
You know, the cards were very, very big.
我已经完成了设计文件。
I was done with the design file.
我们收到了所有的画作。
We had gotten all the art in.
我们还没把卡片排好版。
We hadn't laid the cards out yet.
而在“非普通牌”系列里,这个过程要复杂得多,因为普通系列里,你拿到画作,直接放进边框里就行了,它们就放在该放的地方。
And in onsets, that's a much more complex process because normal sets, you get the art and just you plunk them in the borders and they, you know, they go where the air goes.
但在“非普通牌”系列里,画作会打破边框。
But in onsets, the art breaks the borders.
很多画作都有特殊的处理效果,比如卡框可能会被打破、裂开,或者有人被击飞出去,各种情况都可能发生。
A lot of them have treatments to how it looks, you know, that the card frame could be, you know, busted or split or someone's knocked out of it or all sorts of things can happen.
所以我们还没到那一步,但我们已经拿到了所有的画作。
And so we hadn't got to that part, but we did have all the art.
所以“非普通牌2”里的一些画作被用在了“非普通牌”系列里。
So some of the art from Unglued 2got used and unhinged.
有趣的是,不是所有的画作,但如果你仔细看,有几张“非普通牌”的卡片里藏着蔬菜,这在脱离上下文的情况下毫无意义。
And the funny thing is, not not all the art, but if you look, there's a few unhinged cards that have, like, vegetables hidden in the art, which makes no sense out of context.
但如果你曾经好奇过,或者你找到了一张多余的胡萝卜之类的,那就是原因所在。
But if you ever wonder if you ever find a spare carriage or something, that is what's going on.
所以我在《Unglued 2》里想做的一件事,就是比《Unglued》多一点主题。
So one of the things that I wanted to do in Unglued two was I wanted to sort of have a little more themes than I did in Unglued.
而且我一开始就知道自己想做什么。
And I I knew right off the bat what I wanted to do.
我,如果这不是众所周知的话,一直是毒这个机制的忠实粉丝。
I if if this is not a well known fact, was always a big fan of poison.
然后事情是这样的,我进了威世智。
And what happened was I got to Wizards.
我记得我参与了《Alliances》,里面好像有一张毒牌。
I believe that I I was here for alliances, which I think had one poison card in it.
我从《Mirage》开始就在了,里面有一张毒牌。
I was here from Mirage, which had one poison card in it.
我也参与了《Visions》,里面也有一张毒牌。
And I was here from Visions, which had one poison card in it.
《Visions》之后,我们就决定不再做毒了。
And after Visions, it was decided, we're not gonna do poison.
不值得。
It's not worth it.
我觉得那是个坏主意。
And I thought that was a bad idea.
我喜欢毒。
I like poison.
我是毒的忠实粉丝。
I'm a big fan of poison.
显然,很多很多年后,疤痕环境出现了。
And I obviously, many year many, many years later, scars have mirrored in.
我会把毒带回来。
I would bring poison back.
但那不是我第一次尝试把毒带回来。
But that was not my first attempt to bring poison back.
我第一次尝试把毒带回来是在《Unglued 2》里。
My first attempt to bring poison back was Unglued two.
所以当时我想,好吧,我们不愿意做毒这个机制。
So at the time, I thought, like, okay, we're not willing to do poison.
行吧。
Fine.
那正好适合银边框系列。
That's perfect for silver border set.
这是我们在黑边框万智牌里不会做的事。
It's something we won't do in black border magic.
然后我有个想法,就是会动的蔬菜,所以我就把这两个想法结合起来了。
And I had this idea of animated vegetables, and so I mixed them together.
这个想法的核心是,那些会动的蔬菜全都是带毒的生物。
And the idea was the animated vegetables were all creatures of poison.
然后我在脑子里,你知道,就像一些广告宣传那样,比如说,不是所有蔬菜都对你有好处,之类的。
And I in my head, I'd you know, some ad campaign like, you know, not all vegetables are good for you, you know, something something like that.
所以我们就有了,比如,我记得很清楚,那些都是双关语,因为我在做Unglued系列。
And so so we had, like, for example, I try to remember and clearly, were all puns because Unglued and I was doing it.
比如有个叫“疯狂冲锋”的,就是那些拿着长矛的甜菜从山上冲下来。
Like, there was mad beat down, which was like these beats with spears running down the hill.
还有个叫“夜之芜菁”,是模仿“夜之精灵”的。
There was rutabaga of the night, which was a parody of spirit of the night.
还有个叫“芹菜跟踪狂”。
There was celery stalker.
反正都是这种风格。
There was well, they were all like this.
它们全都是这样,不过我最喜欢的一个是,它们全都是动画的,只有一个叫“西兰花”,就是盘子里放着一块西兰花。
They were all and then and then one of my favorites is one of them all of them were animated except one of them was just called broccoli, and it literally was a plate with a piece of broccoli on it.
这个让我觉得特别好笑。
And I that that tickled me to no end.
我不知道在现实中会怎么样,但就是让我笑个不停。
I don't know how that would have played in the real world, but it tickled me to no end.
那个西兰花太危险了,连动画都不用做。
That broccoli was so dangerous, it didn't even need to be animated.
好的。
Okay.
所以我有了我的毒蔬菜,基本上这个想法就是它们像未来的毒机制那样运作。
So I had my poisoned vegetables, and the idea essentially was they they work like poisonous in future site, the mechanic poisonous.
我觉得毒机制最早就是从这儿来的。
I I think it's where poisonous first came from.
我想我不确定当时是不是叫它毒。
Is I think I I'm not sure if I called it poison.
基本上就是它们打到你的时候会给你造成很多毒。
I I basically is they would do so much poison if they hit you.
而且我觉得不是用那种不能阻挡的机制,就是有一张牌叫沼泽蚊子,在同盟里,你不能阻挡它。
And I think instead of doing the unblock thing so there's a card called swamp mosquito in alliances where you don't block it.
它是一个零攻击力的生物,但如果你不阻挡它,它就会给你下毒。
It's a zero power creature, but if you don't block it, it does poison.
这些不是。
These were no.
没有。
No.
没有。
No.
如果我打到你,就会造成很多中毒。
If I hit you, do so much poison.
就是说,别让他们打到你。
It's like, don't let them hit you.
我觉得这个设定比“如果你不阻挡它,它就会中毒”更有意思,你觉得呢?
I thought the flavor was better than if you don't block it, does it?
对我来说有点奇怪。
Felt a little weird to me.
所以,是的,这算是中毒机制的早期版本。
And so, yeah, it was kind of the early version of Poison.
所以我做了《未来视野》里的中毒牌,就像我当时在考虑《撕胶带2》一样。
So I did Poison Future Sight, like, was I was thinking of Unglued two.
让我看看,那得喝点什么。
Let's see what's that gonna take a drink.
想当年我在传媒学院的时候,他们教我们,做口头表达,比如音频类的东西,特别强调要多喝水。
Back in my days of of communication school, one of the things they taught us is when you do verbal stuff, you know, audio type things, they stress that you always need to drink a lot of water.
不是含糖饮料,也不是那种会糊嗓子的东西。
And not not sugary drinks and not things that'll coat your throat.
不过话说回来,我开车的时候尽量保持嗓子湿润,这样我才能连续讲三十分钟。总之,我们还是回到胶水的话题吧?
But anyway, as I as I drive, I'm trying to keep my my voice lubricated so that I can I can continue to talk for thirty minutes, which is anyway, I'll let's stay on the glue too?
有点跑题了。
Drifting off here.
好。
Okay.
所以我们有中毒主题,还有各种中毒蔬菜。
So so we had the poison theme, and we had all the poison vegetables.
然后我还想做的一件事,就是拿第一版《Unglued》里的东西来发挥。
Then the other thing that I wanted to do was I wanted to riff off of things from the first Unglued.
所以《Unglued》里最受欢迎的卡牌,我们做了所谓的指南书研究,也就是市场调研。
So the most popular card in Unglued so we do what we call guidebook studies, which means we do market research.
我们找人来,给他们看系列里的卡牌,然后让他们给所有卡牌排名。
We take people and we show them cards in the set, and we we have them rank all the cards.
你觉得这张卡怎么样?
What do think of this card?
你觉得那张卡怎么样?
What do think of that card?
你知道,你喜欢这张卡的名字吗?
You know, and and do you like the name of this card?
喜欢风味文字吗?
Do like the flavor text?
喜欢机制吗?
Do like the mechanics?
所以在《Unglued》的指南书研究中表现最好的卡牌,其实有两张。
So the card that did the best in the God Book study for Unglued was actually, was two cards.
是BFM,左半边和右半边。
It was BFM, left half and right half.
它们排第一和第二。
They were number one and two.
顺便说一句,我最喜欢的是市场调研人员把它们列为两张卡。
That's my favorite, by the way, that the market research people listed them as two cards.
你知道吗?
You know?
总之,市场调研中一件有趣的事情是,很长一段时间里,我们用的服务人员并不真正了解万智牌,所以他们只是随便看看。
Anyway, the the one of the funny things about the market research is for a long time, we used some services, and people who did it didn't really know magic, so they would just look at things.
比如,在《Unglued 2》的指南书调研中,评分最低的卡是“黑莲花”,第二低的是“混沌彩纸”。
So for example, in the guidebook study for Unglued two, the the lowest card was Black or Lotus and the second lowest card was Chaos Confetti.
“黑莲花”是一张零费卡,你可以牺牲它来获得四点法术力,但你必须把它撕掉。
Now Black or Lotus was a card in which it's 0 mana cost, you'd sack it for 4 mana, but you have to rip it up.
它比黑莲花更好,但只能用一次。
It's like better than Black Lotus, but it's only usable once.
而混沌彩纸,你把它撕成碎片然后扔出去,就像混沌球那样,但你是把它做成彩纸,这其实是基于一个万智牌的都市传说。
And the chaos confetti, you ripped in shreds and you threw it and whatever the pizza style is like chaos orb, but you made confetti out of it, which is based on like a magic urban legend.
总之,这就是《Unglued》里垫底的两张牌。
Anyway, that's the bottom one and two of Unglued.
他们的备注是,我们找不到任何相关证据来解释为什么这两张牌垫底。
And the the note they have is we can't we found no correlated evidence for why these are the bottom two cards.
你知道吗?
You know?
比如,人们喜欢混沌彩纸的名字,但他们不喜欢,你知道的,就像,为什么偏偏是这两张需要撕掉的牌垫底呢?
Like, people like the name for Chaos Confetti, but they don't like you know, they like you know, it's like, why are the only two cards you rip up the bottom two cards?
所以我们当时就决定不再做撕牌了,这挺有意思的,因为我其实做过一张叫钢铁侠的撕牌,是个不错的生物,但一旦他死了,你就得把他撕掉。
So the so we decided then and there not to do rip up cards, which is funny because I actually made a rip up card called Iron Man that was a good creature, but when he if he ever died, you ripped him up.
所以如果游戏结束时他还在场上,那就没事。
So if the game ended, he was in play, you're fine.
但一旦他进了坟墓场,你就得把他撕掉。
But if you ever went to the graveyard, you ripped him up.
这是基于一个我不知道大家知不知道的赛制,叫钢铁侠万智牌,规则就是每当一张牌进入坟墓场,不是进坟墓场,而是直接撕掉。
It was based on this I don't know if people know this, but there's a format called Iron Man Magic where the way it works is whenever a a card goes to the graveyard, instead of going to graveyard, it's just ripped up.
所以这个想法就是,你在这个赛制里用的任何牌都可能被毁掉。
So the idea is, you know, anything you play in this format could just be demolished.
咒语会被立刻毁掉。
And spells are instantaneously demolished.
你施放它们,然后撕掉它们。
You cast them and rip them up.
生物的话,如果它们活下来,就活下来了。
And creatures, if they survive, they survive.
但如果它们死了,你就得撕掉它们。
But if they die, you rip them up.
所以我有一张叫钢铁侠的牌,它进坟墓场的时候已经被撕掉了。
So I had a card called Iron Man that went went to the grave already ripped up.
但是,你知道,那张牌没被做出来。
But, you know, one that didn't get made.
另外,那个家伙的读书研究里,掷骰子的卡牌表现得很差。
The other thing that the the guy book study did, dice rolling cards did poorly.
我也不太清楚。
I I don't know.
正因为如此,我们在《Unglued 2》和《Unhinged》里最终都没有加入掷骰子的机制。
That that's always the ones that I I so I because of that, we ended up not doing dice rolling in either unglued two or in Unhinged.
现在回想起来,我有点怀疑这个决定。
I'm a little dubious in retrospect.
我觉得,嗯,我也不确定。
I I I think I don't know.
我觉得玩家对骰子又爱又恨。
I I think I think players have a love hate relationship with dice.
总有一天,我会做一期关于随机性的播客。
Well, one of these days, I'll do my random I I I need to do a podcast on on randomness.
我写过一整篇文章,但这确实是个很有意思的话题,改天我会聊聊它。
Did I a whole article on it, but it's it's a really interesting topic, and I will talk about it one of these days.
也许最近某一天吧,反正就这样。
Maybe one of these days soon because anyway.
好的。
Okay.
所以最受欢迎的牌是BFM。
So the most popular card was BFM.
然后我就想,好吧。
And so I'm like, okay.
那我们要怎么把BFM升级一下呢?
Well, what how do we riff up BFM?
首先,我考虑过需要两张以上牌才能出的卡牌,你懂的。
So first, I explored the idea of a card that required more than two cards, you know.
如果它需要四张牌或者三张牌会怎么样?但问题在于,两张牌已经很难凑齐了。
What if it required four cards or three cards or but the problem I had was it was hard enough to get two cards out.
而且那是九十九比九十九……我还能怎么办?
Like, what and it was a ninety nine ninety Like, what what was I gonna do?
你懂我的意思吧?
You know what I'm saying?
就是,怎么说呢,我也不太清楚。
Like, what like, I I don't know.
我就是觉得,对,那样确实更难打出来,但BFM本来就已经很难打出来了。
I I just felt like, yeah, it'd be harder to get out, but BFM was already really hard to get out.
我觉得没什么更大的挑战可以加了。
I I didn't feel like there's much more of a challenge to make.
所以我就说,好吧。
So I said, okay.
那就反着来。
Let's go the opposite direction.
我就想,与其搞一张大到要占两张卡的大卡,不如搞一张小到能两张挤在一张卡上的小卡。
I said, okay, instead of having one card that's so big it's on two cards, what if you have one card that's so little that two of them fit on one card?
然后我就想,那这能怎么玩呢?
And so I said, okay, well, what do you do with that?
当你有了两张牌和一张牌的时候,你会怎么处理这张牌?
What do you do with the card once you have two cards and one card?
然后他们说,显而易见的选择就是你可以选。
And they said, the obvious choice is you can choose.
可以是其中任意一张牌。
It could be either card.
这就是《Unglued 2》里分裂卡的由来。
And this is how split cards got made in Unglued two.
这是我想在BFM基础上玩出点新花样。
It's me trying to riff up BFM.
所以事情是这样的,我觉得它们挺酷的,因为边框的处理方式。
So what happened was I thought they were pretty cool because of the frame treatment.
我觉得它们够出格了。
I thought they were out there enough.
他们就说,好吧,银边框里可以这么搞。
They're like, okay, can do this in silver border.
我的意思是,这是两辆车和一辆车。
I mean, it's two cars and one car.
这挺奇怪的。
That's pretty weird.
我的意思是,我们在黑边框的万智牌里从来不会这么做。
I mean, we we never do that in black border magic.
而且,我做的,好笑的是,它们一点都不傻。
And so we I made I the funny thing is they weren't silly at all.
实际上,当我们做它们的时候,它们非常直接。
They were actually when we made them, they were very straightforward.
那时我还没想出命名规则,就是“某某和某某”那种。
Now I hadn't yet gotten the the naming convention, the blank and blank.
那是在《入侵》的时候,我们真的做了这些牌,创意团队只是用普通名字命名,牌与牌之间没有连贯性,那时我才想出了“某某和某某”的命名规则。
That would happen during invasion when we actually did the cards and creative just named them with like normal names and it didn't have any cohesion of the card and that's when I came up with a blank and blank convention for naming.
总之,这些牌挺正常的。
Anyway, but these are pretty normal.
我是说,这挺有意思的。
I mean, it's funny.
回顾之前的那些系列,比如《无胶》、《无铰》和《无胶2》,我意识到里面其实有不同类型的卡牌。
One of the things I've realized looking back at previous onsets, you know, unglued, unhinged, and unglued too, is that there's different kinds of cards in it.
其中一种我称之为“立方牌”,就是那种有点奇怪所以是银边框的,但本质上又足够正常,可以放进立方里玩。
And one of the cards I call is what I'll call cube cards, which is there's something about it that's weird that makes it silver border, but, you know, it it there's they're normal enough cards that you could throw them in a cube.
它们用起来没问题。
They work fine.
它们不搞笑。
They're not silly.
它们只是,你知道,比如《无铰》里最受欢迎的立方牌之一就是那个分裂分裂牌。
They're just, you know, like, I know probably one the most popular cube cards is from Unhinged is the split split card.
所以虽然《无胶》没做成,但分裂牌还是做了,然后《无铰》做了一个分裂分裂牌,实际上有五张卡。
So even though Unglued didn't get made, split cards got made, and then Unhinged did a split split card with a split it's actually five cards.
那是一个分裂牌,里面有两个分裂牌,其中一个分裂牌又分裂成两个分裂牌,这样就能把五种颜色的魔法都放在一张卡上。
It's a splits it's a split card with two split cards and then one of that split card is split to split card allowing me to all five colors of magic onto one card.
谁、什么、为什么、何时、何地,这就是它的名字。
Who, what, why, when, where it's called.
而且那张卡,我知道,在立方体里非常受欢迎,因为它看起来很奇怪,但它就是一张有五用和五种不同颜色的卡,而且非常实用。
And that card, I know, is very, popular in cubes because it's quirky looking, you know, but it's just a card that has five uses and and five different colors, and it's very functional.
另一个我知道大家很喜欢的是“过去的冲击”,那是混合搭配卡的起源,也来自《无拘无束》,它有回购、闪现、踢击,可能还有疯狂。
Another one I know people like a lot is blast from the past, which was the origin of the mix and match cards also from unhinged, where it has buyback and flashback and kicker and maybe madness.
总之,它有一大堆能力,都是用在咒语上的,让你可以混合搭配它们,做出很酷的事情。
Anyway, it had a whole bunch of abilities that were all they went on spells, and it allowed you to mix and match them and do neat things.
这张卡有点复杂,它出现在《无拘无束》里的原因是,我当时觉得,我们被困在了一个系列里,我可以把过去四五个机制放在一张卡上。
And the card is a little complex, which and the reason it was in the onsets was, you know, we're not at I thought at the time, we're stuck on the set where I can take four or five mechanics from the past and put them on one card.
所以我觉得把它放在银边框里是合理的。
So I felt justified putting them in silver bordered.
但那张卡在立方体里经常被使用。
But that card gets played in cube all the time.
总之,分裂卡就是那样的。
Anyway, so the split cards were were kinda like that.
我设计它们的时候,就是想做得有趣又实用,不要太古怪。
I I made them to be kind of fun and functional and not very quirky.
《Unglued 2》还有什么别的?
What else did Unglued two do?
其实《Unglued 2》里有很多卡后来进了常青池,比如《Booster Tutor》就是《Unglued 2》里出来的。
I mean, Unglued two there's a bunch of cards that end up in on hand, like Booster Tutor came about in Unglued two.
我当时特别感兴趣的一件事,也是我在《Unglued 2》里经常折腾的,后来在《Unhinged》里你也会看到我这么做,就是——拿一个你熟悉的万智牌机制,然后把它再推进一步。
The idea was I was very interested in I was trying one of the things that I I I messed around a lot with Unglued two that you would see me doing more on Unhinge is saying, let me take something you know that's just a magic thing and just push it one more level.
比如说,你知道《Demonic Tutor》吧,就是Alpha里的原始导师牌,你从牌库里找一张牌。
So for example, you know, demonic tutor, the original tutor in alpha, you went into your library and got a card.
对。
Okay.
然后我们又做了《Wish》系列,对吧,你可以从游戏外拿一张牌。
And then we did wishes, right, where you went outside the game and you got a card.
就是去你的备牌库或者收藏里拿。
You know, you went to your sideboard or your collection.
所以我就想,好吧。
So I was like, okay.
那就再进一步。
Let's go farther.
你知道,这是非正式系列的一部分。
You know, part part of the unsaids.
再进一步。
Let's go farther.
比如,好吧。
Like, okay.
我能拿到什么?
What can I get?
嗯,它不在我的牌组里。
Well, it's it's not in my deck.
甚至不在我的收藏里。
It's not even in my collection.
我当时就,哇。
I go, woah.
我得去买一包补充包。
I gotta go get a booster pack.
你懂吧?
You know?
这个想法是,你会在店里玩。
And the idea was you'd be playing in the store.
你得,比如,用那个补充包导师。
You had to, like, Booster Tutor.
你去买一包补充包导师,坐下来打开它。
You go buy a Booster Tutor, sit down and open it up.
其实,补充包导师的原画,就是那个在Glue二上的,是在一家店里发生的。
In fact, the art for Booster Tutor, the original one, the one on Glue two, took place in a shop.
但是我们不能,虽然那个错误真的很好,当时所有的产品都过时了。
But we couldn't you even though the error was really good, all the product was dated at the time.
比如说,我遇到的一个问题是,我做的有些卡牌,不是说不好笑,而是很快就过时了。
Like, one of my problems is some of the cards I made, not that the cards weren't funny, but they just got dated quick.
我给你举几个例子吧。
For I'll give you some examples.
在《Unglued 2》里有一张卡叫“会计鲍勃”,还有一张叫“贵宾犬男孩”。
So there was a card in Unglued 2called Bob from Accounting and one called Poodle Boy.
那你是老万智牌玩家吗?
Now how old time magic are you?
你认得这些梗吗?
Do you recognize those references?
十五年前,我们拍了一系列广告,我称之为最好的万智牌广告。
We did a series of commercials, what I will dub the best magic commercials, fifteen years ago.
我的意思是,差不多就是在我们做这个系列的时候。
I mean, around the time of of of this set that we're making the set.
其中有一件事是他们在测试——他们在测试什么呢?
And one of the things is they're testing what are they testing?
是兽人还是什么?
An org or something?
然后他们派了个哥布林进去,但兽人一下子就把它解决了。
And they send in a goblin, but the org just deals with the goblin right away or something.
然后他们说,派会计部的鲍勃进去。
So they go, Send in Bob from accounting.
鲍勃走进去,转过身来。
And Bob, like, walks in and he turns around.
那里有个巨大的兽人,他尖叫起来,然后他们切到观看的画面,他评论说鲍勃表现不太好。
There's this giant org there and he screams and, like and then they and he cut to them watching and he makes some comment about how Bob's not doing too well.
然后“贵宾犬男孩”是一个广告,他们在嘲笑,在谈论维斯特里克斯。
And then Prudle Boy was a commercial in which they they're making fun of they're talking about Visitrix.
他们展示了把一只兔子、一把电锯,可能还有一个摔跤手放进去。
So they they showed, like, putting a bunny in and a chainsaw and something else and a wrestler maybe.
然后维斯特里克斯出来了。
And then out came Visitrix.
比如说,你把各种东西混在一起,然后,你知道,从摔跤手、兔子和电锯里,你就得到了Visitrix,就是那时候那个疯狂的兔子玩意儿。
Like, you may it mixed things together and it made, you know, from these from a wrestler and a bunny and a chainsaw, you got Visitrix, which was this crazy bunny thing from back then.
大家都不认识这张卡。
People don't know the card.
所以最后的笑点是,邮件里送来的那个家伙是Poodle Boy。
And so the joke at the end was that the guy delivered in the mail was Poodle Boy.
显然,这个实验的效果不如Visitrix那么好。
This obviously, this experiment didn't work quite as well as Visitrix.
总之,Poodle Boy和会计部的Bob都在那个系列里。
So anyway, Poodle Boy and Bob from accounting were in the set.
就像我说的,我连美术图什么的都有。
Like I said, I I have art for and everything.
说不定哪天,我会写篇文章,把Unglued 2里没用上的美术图都展示给大家,讲讲它们都是什么。
One of these days, maybe I'll do an article where I show you all the art we didn't use from Unglued two and talk about what they all were.
那可能会是一篇好文章。
That might be a good article.
好的。
Okay.
那我还做了哪些过时的事?
So what else did I do that was outdated?
哦,另外一件事是我用了一些魔法投石索。
Oh, so the other thing I did was I used some magic sling.
那时候,它展示的是投石索。
So back in the day, it shows shows the sling.
以前他们管任何增强生物防御力的灵气叫“裤子”,有时候也叫“肥裤子”。
So they used to call any aura that beefed up a creature's toughness, they would call it pants, and sometimes they would call it fat pants.
因为我觉得“肥仔”这个词还在用。
Because I think fatties are still around.
你知道,大家都喜欢肥仔。
You know, loves the fatties.
所以“肥裤子”的意思就是你把生物增强了,而且那时候还有一个魔法俚语,用“some”来表示“非常”。
So the term fat pants meant you beefed it up, and so there also was a magic swing at the time where you use some to mean very.
所以,就像,是的,我们打过一场比赛。
So, like, yeah, some match we played.
然后,总之我做了张卡,叫“超肥裤子”。
And, anyway so I made a card It was called some fat pants.
它的内容就是,整个军队都装进了一条巨大的裤子里。
And what it was was it was it was it was an entire army inside a single giant pair of pants.
画师的话,我觉得是斯蒂尔·福利奥,但其实是克莱莫尔·J·弗拉特·杜德尔。
They are done by, I would say, still Folio, but we was Claymore j flat doodle.
总之,整个军队就在一条裤子里。
Anyway, the entire army was in one pair of pants.
那张卡就叫“超肥裤子”。
It was called some fat pants.
但我就是得做出来。
But I just have to make it.
一旦这个俚语过时了,我就发现,我觉得《Unhinged》做了“Mai's”,这也是个俚语,现在也差不多没人用了。
Once the slang was gone, I'm just finding I I think Unhinged made Mai's, which was slang that also has kinda fallen by the wayside.
但看万智牌的俚语挺有意思的。
But it's funny watching magic slang.
不过那是另一个可以聊一整期播客的话题。
Mean, that's another whole topic for a podcast.
就是聊聊不同的说法、措辞。
It's just talking about different phraseology phraseology.
我的音乐人是不是露出来了?
Is my is my music man showing?
好的。
Okay.
还有哪些牌呢,让我想想。
What other cards let's see.
还有哪些牌是我做的,但一直没怎么用上?
What other cards did I make that never some relative day?
哦,我做了一组巨人牌,每张里面都带个双关语。
Oh, I made a cycle of gins that all had puns in them.
让我想想,看我还记不记得。
There was let's see if I remember them.
棉花杜松子酒是白色的那个。
The cotton gin was the white one.
氢气是蓝色的那个。
The hydrogen was the blue one.
拉米杜松子酒是黑色的那个。
The rummy gin was the black one.
对吗?
Is that right?
不对。
No.
不对。
No.
慢杜松子酒是黑色的那个。
The slow gin was the black one.
朗姆金酒是红色的,而斯林金酒是绿色的。
The rummy gin was the red one, and the slim gin was the green one.
而且他们确实在纠结颜色的事情。
And they actually were messing around with caring about colors.
入侵系列也是,我不太确定他们为什么那么疯狂,我现在回头看。
Invasion also I'm not sure why they were in unhinged and and I'm looking back.
他们的名字里有双关语,但机制上它们是汽车,如果你拥有某种颜色的多数,它们就会变得更好,我们后来在入侵系列中也用了这个机制。
They had puns in their names, but the mechanics they were cars that got better if you had a majority of a certain color, and we ended up using that mechanic in invasion as well.
现在回想起来,我不太确定他们为什么那样,我是说,我喜欢那些双关语,但我不确定它们为什么在那里。
I'm sure in retrospect, I'm not sure why they I mean, I like the puns, but I'm not sure why they're there.
哦,我做的另一个是
Oh, the other one I did is
有些东西只是
some of the stuff was just
人们给我讲了一些我觉得好笑的双关语。
people giving me puns I thought were funny.
我觉得特别好笑的一件事是,第一系列里我搞了个鸡的主题,然后有人特别喜欢这个主题,就说,嘿,下次我们做系列的时候,你应该做一张叫《歌剧魅影》的牌,是一只打扮成歌剧魅影的鸡,然后我们就真做了。
So one of the thing I thought was very funny was I had a chicken theme in the first set, and so somebody loved the chicken theme and said, hey, next thing we do on set, you should do a card called Phantom of the Opera, which was a chicken dressed like Phantom of the Opera, and we did that.
还有一张牌叫《龙舌兰模仿鸟》,画的是一只模仿鸟在酒吧里,这其实挺有意思的,因为很久很久以来,我们都不在牌上画烟草或者酒精。
So there also was a card called Tequila Mockingbird, which showed a mockingbird in a bar, which is funny by the way because for a long long time, we've not shown, you know, tobacco or alcohol.
我们不在牌上画那些东西。
We don't show those in cards.
所以这还挺好玩的。
And so it's kinda fun.
哦,还有《受污染的猴子》。
Oh, Tainted Monkey.
《受污染的猴子》其实在《Unglued 2》里也有一张牌。
Tainted Monkey from Unhinged was actually a card in Unglued two.
名字不一样。
It's a different name.
我不记得是不是叫《猴子先知》之类的了。
I don't remember that it was Monkey Seer or something.
因为你在问,为什么会有个猴子是财运符?
We because because you're asking, why was there a monkey that's a fortune dollar?
我觉得我喜欢那个画。
I think I liked the art.
那个画太棒了。
The art was awesome.
不过,如果你注意到了,顺便说一句,他脚边有烟冒出来。
Although, if you noticed, by the way, right by his foot, there's smoke coming out his foot.
那是因为他原来在抽雪茄,我们不得不把雪茄去掉。
And that's because he was smoking a cigar, and we had to take out the cigar.
所以,虽然如此,我很喜欢那个画,最后我们做了个彩绘猴子。
So but I love the art, we ended up making painted monkey.
我想还有其他的,比如有个叫海豚男孩的卡,关于《Unglued 2》有趣的是,我当时确实在编各种疯狂的东西时玩得很开心。
I think what other ones there's a car called Dolphin Boy that that it's the thing about Unglued 2is funny is that I was definitely having a lot of fun with just coming up with crazy things.
就像我说的,有些我记不清有多少进了《Unhinged》。
Like I said, some of it I can't remember how much got into unhinged.
有些卡变得有点疯狂了。
Some of them got unhinged.
哦,奶奶的报复。
Oh, granny's payback.
实际上,我们为五张卡做了宣传,每种颜色一张,其中Mys是其中之一,Booster Tutor也是,还有奶奶的报复。
In in fact, there were five cards that we did a promo for, one of each color, of which Mys was one of them, Booster Tutor was one, Granny's payback.
这五张卡中有四张,不是Mys,是我在最初的Unglued 2里用过的,我们重新用了,但重新画了艺术图。
Four of those five, not my's, four of those five were cards that I'd used in the original Unglued two that we reused, but we redid the art.
但我们有这些艺术图。
But we had art for them.
所以在另一个版本里,我们为某个宣传活动做了替代卡。
So in the alternate, the we made alternate cards for some promotional thing.
但我们有艺术图,这也是原因之一,比如,我们已经有艺术图了。
But we had the art, and that's one of reasons, like, we already had the art.
所以我们做了这个宣传。
So we made the promotion.
所以,我觉得你能在那张卡上看到原版的Booster Tutor的画。
So, like, I think you see the original Booster tutor tutors art in that.
你能看到Granny's Payback的原版画。
You see granny's payback in original art.
另外,顺便说一下,我觉得在Mai's那张卡上,你能看到狗在打扑克。
Also, by the way, I think on Mai's, you see the dogs playing poker.
我做过一张叫Poker Table的卡,你得把你的卡当成一手扑克牌来用,法术力费用就是点数,法术力符号就是花色。
Now that I made a card called poker table in which you had to use your cards as if a hand of poker and converted mana cost was the number and your mana symbol was your color was your suit.
然后你用你的万智牌来组扑克牌型。
And you were making poker hands using your magic cards.
总之,那件事最棒的地方就是我们拿到了那幅画,就是狗在玩万智牌,那是我为Unglued 2U做的最喜欢的画之一。
Anyway, the most awesome thing about that whole thing was we got that piece of art, which is dog playing magic, which is one of my favorite pieces of art made for Unglued 2U.
我们最后给它找了个地方,还做了一张促销卡,我就是没法……
We ended up finding a home for it and a promo card for I just couldn't.
我试过,我决定Poker Table那张卡不太好,所以最后没在Unhinged里用它。
I I I try I I decided the poker table card wasn't that good, so I ended up not using it in unhinged.
展开剩余字幕(还有 118 条)
但我很喜欢那幅画,我们只是想给它找个地方用。
But I love that art, we just try to find a home for the art.
但这挺棘手的,因为那是狗在玩万智牌,所以找到合适的位置确实不容易。
But it's tricky because it's dogs playing magic, so it it is finding the right spot for that was was tricky.
试着找,挺搞笑的。
Trying to it's funny.
对了,很快说一下。
The so oh, real quick.
让我讲讲这个故事。
Let me tell the story.
我猜我是在说《Unglued 2》的制作过程,但让我先讲讲我是怎么发现它没法面世的。
I I guess I I'm talking about the making of Unglued two, but let me tell a little bit about how I discovered that it wasn't going to see the light of day.
事情是这样的,我完成了文件。
So what happened was I finished the file.
我设计了所有的卡牌。
I designed all the cards.
我们已经委托了那批画。
We had commissioned the art.
实际上,当时杰斯珀·米尔福斯,原来的美术总监,又回到了研发部门。
In fact, Jesper Mirfors, the original art director, was back in r and d at the time.
他之前离开过,后来又回来了,正好赶上我们做《Unglued 2》的那段时间。
He had left and he came back, and he was there during the period of time where we were doing Unglued two.
所以他当时就是美术总监。
So he was the art director.
我想,是《Unglued 2》吧。
I guess, Unglued 2s.
所以画做好了,也拿回来了,然后就像我说的,我手里有——哦,对了,我们还做了这个。
So we had the art made, the art came back, and I like I said, I have oh, here's something we did.
我完全忘了。
I completely forgot.
好的。
Okay.
这就是做汽车那件事的乐趣所在。
This is the fun of doing the car thing.
我们当时打算做的一个疯狂的东西是刮刮卡。
A crazy thing that we were going to do was scratch off cards.
我完全忘了这件事,直到我在脑子里回想那些不同的视觉艺术。
I completely forgot about that until I thinking in my head of the different visual art.
所以我们的想法是测试一种卡片,上面有三条线,你刮开它就能看到效果。
And so the idea was we were testing the idea of having cards that would have three lines, and you scratch it off and you see what it did.
然后为了不让你完全知道会发生什么,我们会做多个版本的卡片。
And then to keep you from knowing exactly what was going on, we would make multiple versions of the card.
所以有多个看起来一样的版本,但这样你刮开一条线后,不一定知道另外两条线是什么。
So there are alternate versions that all looks the same, but that way once you scratch off one line, you didn't necessarily know what the other two lines were.
不过,一旦你刮开两条线,就知道了。
Although, once you scratch off two lines, knew.
但我们这样设置,你知道,可能有10张副本,其中一半的第一条线是一种,另一半是另一种,然后混合起来,这样就有变化了。
But we set it up so, you know, there might have been 10 copies and, you know, the first line on half of them was one, other half was another and mix them up so that there was variety.
但是,你知道,如果你刮开第一行,发现是一样的,那就不止一张卡是这样。
But, you know, if you scratch off and the top one was the same line, there's more than one card that did that.
所以你不一定知道另外两行是什么。
So you didn't necessarily know the other two.
而且它们都设计成刮刮乐的样子,就像彩票那种。
And they were all themed as scratch off tickets, like like lottery tickets and stuff.
所有的卡片,所有的图案,都做成刮刮乐的样子。
And they all had all the cards, all the art were done as if they were scratch off tickets.
有趣的是,我们对此做了一些测试,但挺搞笑的。
And the interesting thing about that is we did some tests on that, but it's funny.
其中一个缺点就是,你一旦刮开第二行,基本就能猜到第三行是什么了。
One of the downfalls is the fact that you kinda knew once you scratched off the second one what the third one was.
这总是有点让人失望。
It was always kind of like a little sad.
就像,我真的很喜欢那种期待接下来会发生什么的感觉。
Like I I love the idea of what's gonna happen.
我完全不知道。
I have no idea.
哦,接下来会发生什么?
Oh, what's gonna happen?
然后你就去做点什么。
And you do something.
而且所有颜色都是这样。
And that was across all the colors.
总之,还有一件事我们没做,我打算去做。
Anyway, another thing we didn't I'm gonna do.
总之,美术稿已经回来了。
Anyway, so the art had come back.
我们正准备开始做设计框架。
We were just about to start to do the design framework.
一般来说,关于未发布系列,其中一个问题就是制作美术稿的排版时间。
So one of the things about unsets in general is the layout time of making the art.
通常,在万智牌里,你会先拿到文字、插画、名称等等,然后编辑们会把它们放进去,直接塞进去就行了。
Normally, what happens in magic is you get, you know, the text, you get the art, you get the name and everything, and then, you know, the editors put them in place and they they just plunk in.
你知道,负责排版的人其实就是个程序。
You know, the the people who laid them out is literally it's a program.
把它们插进去,然后他们得回头检查一下确保没问题,但大部分都是自动化的。
Plug them in, and then they have to go back and look at them and make sure they're right, but most of it's automated.
但是非系列卡牌不是自动化的。
Unsets are not automated.
非系列卡牌是一张一张手工完成的。
Unsets are done hand by hand I mean, card by card.
所以流程是这样的,先由排版人员排好版,然后平面设计师,接着我们回来,艺术总监会提意见,我作为研发人员也会提意见。
So you've the way it would work is the person would lay them out and then the guy who's the graphic designer, and then we would come back and, you you know, the art director would give notes, and I, the R and D person, would give notes.
然后会有一堆意见,慢慢把卡牌打磨出来,因为里面有很多笑话、层次和不同的东西要尝试。
And, you know, it'd be a bunch of notes sort of to find the card to slowly get it spelled out because there are a lot of jokes and layers and just different things we're trying to do.
如果你看看那些非系列卡牌,每一张都倾注了很多心血。
And if you look at the uncards, there's a lot of attention that goes on to each one.
其实,有一篇很棒的文章。
In fact, there's a great article.
给《Unhinged》做排版的那个人写了一篇文章,讲的就是这个。
The guy that did the layout for Unhinged did an article talking about that.
他提到了很多他放进去的小彩蛋和小细节。
And he talked about a lot of little tiny teasers and little Easter eggs he put in.
那篇文章真的很有意思。
It's a really cool article.
我忘了他叫什么名字了。
I forget his name.
不过如果你去搜一下《Unhinged》和排版,说不定能找到。
But if you look under unhinged and layout, maybe you'll find it.
总之,后来美术稿到了。
Anyway, so what happened was the art came in.
我们正准备开始排版,那是个很漫长的过程。
We were about to start the layout process, which is a long process.
所以,我的意思是,当我说我们进展很大时,我们确实进展很大,但还没到那一步,我们还有一段路要走。
So, I mean, when I say we were far along, we were far along, but we weren't we had a we had a ways to go.
还没完全完成。
It wasn't quite done yet.
所以,总之,泰勒·比尔曼,他后来会进入研发部门,当时其实,我很快说一下,我简单讲讲泰勒的故事。
So anyway, Tyler Beelman, who would later go on to be in r and d at the time in fact, real quickly, I'll I'll tell them the the abbreviate Tyler's story.
泰勒最初是市场人员。
So Tyler started as a marketing person.
实际上,是个自由销售员。
In fact, a freelance salesperson.
而且,我当时在《决斗者》担任主编。
And in fact, I was working on the duals as the I was working on the duals as the head editor in chief.
泰勒和他的搭档马克·杰瑟普,他们俩最终都会为威世智工作,他们来推销《决斗者》的广告创意。
And Tyler and his his partner, Mark Mark Jessup, both of which would come to work for Wizards eventually, came in to pitch ideas for for the duelist, for ads.
我不喜欢这些提案,我还记得那次会议。
And I didn't like these pitches, and I remember the meeting.
我当时就说,对。
I'm like, yeah.
这些我一个都不喜欢。
I don't like any of those.
那是我第一次见泰勒。
And, like, that's my first meeting with Tyler.
我基本上把他们辛苦准备的东西全给否了。
It's, like, just shooting down all the stuff I'm sure they worked very hard on.
但后来马克和泰勒都进了威世智工作。
But both Mark and Tyler end up working at Wizards.
泰勒一开始在市场部。
Tyler started in the brand team.
马克去了营销团队。
Mark would go work in the marketing team.
实际上,马克做广告相关的工作做了很久很久。
In fact, Mark was Mark was in doing advertising and stuff for a long, long time.
他几年前离开了。
He left a couple years ago.
他在那里待了很长时间。
He was there a long time.
泰勒离开品牌团队后去了研发部门,我和他合作很紧密。
Tyler then after he left brand would come to r and d, and I worked closely with Tyler.
他管理创意团队有一段时间。
He ran the creative team for a while.
泰勒、我,还有布雷迪,一起在构建米拉丁世界时起了很关键的作用。
And Tyler and I, along with Brady, were very instrumental in putting together the world of Miradin.
而且泰勒是米拉丁设计团队的成员。
And so and and Tyler was on the design team for Miradin.
总之,泰勒肯定参与了很多系列的设计。
Anyway, Tyler was definitely on a bunch of sets.
他做了一些设计工作。
He did some design work.
总之,那时候泰勒还在品牌部门。
Anyway, and that this was when Tyler was in brand.
所以泰勒是被派来找我的那个人。
So Tyler was the one sent down to me.
我记得他好像是品牌部门里比较资浅的成员。
He was, like, the junior member of brand, I believe.
然后泰勒就说,马克,我们需要谈谈。
And Tyler's like, Mark, we need to talk.
然后他说,我忘了具体是什么了。
And it's like, he said I forget what that is.
基本上,他告诉我他们要把这个项目暂停。
Basically, he like said that they're they're putting this on hiatus.
而我是从好莱坞来的。
And now I came from Hollywood.
对吧?
Right?
在好莱坞,当你说“暂停”的时候,那意思就是没了。
So in Hollywood, when you're on hiatus, hiatus means it's gone.
所以他当时是想委婉地告诉我,但他说出“暂停”这个词的那一刻,我就知道这节目完了。
And so he was trying to sort of, I don't know, let me down, but the second he used the word hiatus, I knew he was dead.
他一说“暂停”,我就想,哦,你这是在把它砍掉。
Like, second he used word hiatus, I'm like, oh, you're killing it.
你懂吧?
You know?
然后他还想轻描淡写地说,呃,我就直接说,你这是在砍。
And and he was, like, trying to soft pedal and say, well, I'm I'm like, you're killing.
对吧?
Right?
然后他说,对。
And he's like, yeah.
我不是说,你看。
I'm not like, look.
如果你要砍掉这个节目,就直接告诉我你要砍掉它。
If you're killing it, tell me you're killing it.
然后我就说,别用那些花哨的词。
And and I go, don't use fancy words.
你知道,什么“暂停”之类的。
You know, hiatus.
我可是好莱坞出来的。
I'm from Hollywood.
我根本不知道“暂停”是什么意思。
I don't what hiatus means.
我们别来这套。
We're not doing this.
对吧?
Right?
然后他就说,是的。
And he's like, yeah.
我们不会这么做的。
We're not gonna do it.
然后就这样撞上了岩石,Unglued 2。
And thus got dashed to the rocks, Unglued two.
就像我说的,我抢救了一堆 Unglued 的卡。
Like I said, I salvaged a bunch of for Unglued.
我想等我做 Unglued 那期的时候,我会先看看,这样我对 Unglued 2 播客的内容会更有了解,我会做点研究,看看我从 Unglued 2 里偷了什么。
I think when I do my Unglued one, I'll I'll take a look so I have a little more knowledge of what I when I do the Unglued 2podcast, I I will try to do I'll do a little research about what I stole from Unglued 2.
而且,
And like
我说过,也许我会写
I said, maybe I'll do
一篇关于 Unglued 2 的文章,哪天有空的时候。
an article on Unglued two one of days.
有很多画看起来挺有意思的,我觉得这些画不会出现在其他地方。
There's a lot of art that's that's fun to look at that I don't think it's going anywhere else.
嘿,鲍勃,来自一个山羊养殖场。
Hey, Bob from a goating.
不过话说回来,这就是《Unglued 2》的故事,那个我做了但从未出版过的系列。
But anyway, that is the story of Unglued two, the set that I made that never made it to print.
不过,今天很高兴你在这里。
But anyway, I'm glad you were here today.
我在停车场多待了一会儿,因为我知道开头我占用了些时间。
I I stayed in my parking lot a little extra because I I I know I stole some time in the beginning.
我想把完整的播客内容都讲给你听。
I wanted to get your full your full podcast out out of me.
所以,感谢你今天收听,我想是时候去创造奇迹了。
So anyway, thanks for listening today, and, I guess it's time to go make the magic.
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