One Stop Co-Op Shop - 539 | Codenames: Critical Role Adventures | 评测 封面

539 | Codenames: Critical Role Adventures | 评测

539 | Codenames: Critical Role Adventures | Review

本集简介

This week Peter & Mike review Codenames: Critical Role Adventures. Next week we have a design discussion about adding theme to an abstract game. _________________________ YouTube - www.youtube.com/channel/UCrOtGhui_jdLdoQNI7PU4Pg X - @onestopcoopshop Discord - discord.gg/p4jX8AF Merch: one-stop-co-op-shop.creator-spring.com/ Donate to One Stop Co-op Shop - www.patreon.com/onestop Email - onestopcoopshop@gmail.com

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大家好,欢迎收听《一站式合作商店》播客,这里是合作游戏新闻、评测和试玩的一站式平台。游戏设计师彼得·古西斯和迈克尔·凯利每周会聊一款合作桌游,下一周则进行相关的设计讨论。

Hello, and welcome to the One Stop Co op Shop, your one stop for co op news, reviews, and playthroughs, where game designers Peter Gousis and Michael Kelley will talk about a cooperative board game one week and have a related design discussion the following week.

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我们还会聊聊最近在玩什么,做一些盲评排名,偶尔还会唱上几句。

We also talk about what we've been playing, have some blind rankings list, and even sing the every once in a while.

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感谢你加入我们,一起享受这段有趣的合作体验。

So thanks for joining us for this fun cooperative experience.

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嘿。

Hey.

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我是……,今天和我一起的是迈克。

It's and I'm here with Mike.

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大家好。

Hey, everybody.

Speaker 1

欢迎收听《一站式合作商店》播客。

Welcome to the One Stop Co op Shop podcast.

Speaker 1

今天是我们的评测集,我们要聊的是《代号》系列的最新作品——《Critical Role 冒险》,这是该系统的合作战役版本。

Today's one of our review episodes, and we're talking about the newest Codenames release, which is Critical Role Adventures, a cooperative campaign take on the system.

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是的。

Yes.

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下周我们会就某个话题进行设计讨论。

And next week, we are gonna be having a design discussion about something.

Speaker 0

我说了什么来着?

What did I say?

Speaker 1

你说的是给已有的游戏加上主题和新的玩法元素,对吧?

You said adding, like, a theme and new gameplay elements onto?

Speaker 0

哦,对。

Oh, yeah.

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在已经成型的游戏基础上。

Onto an already established game.

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我们正在加入战役模式和主题。

And we're adding, a campaign, theme.

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所以下周我们会聊这个。

So we'll be doing that next week.

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对。

Yep.

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但在那之前,先感谢一下我们的赞助人。

But before we get into that, let's thank our patrons.

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是的。

Yes.

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我们在Patreon上有账号,地址是patreon.com/1stop。

We have a Patreon at patreon.com/1stop.

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就是这个名字。

That's what it's called.

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我们真的很感激今晚能赢。

And we really appreciate winning tonight.

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我们赢了。

We're winning.

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我们做得很好。

We're doing great.

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我们做得很好。

We're doing great.

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如果你听不出我的声音,那是因为我在教室里说话太大声,嗓子有点哑了,现在学校开学了。

And if you can't tell my voice, I lost it a little bit talking too loudly in my classroom with school back in session.

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所以如果我听起来有点费劲,请见谅。

So sorry if I am a little bit harder to hear.

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是的,我们有Patreon,地址是patreon.com/1stop,你可以在那里支持我们的频道,支持我们报道游戏等等。

But, yes, we have a Patreon, patreon.com/1stop, where you can support the channels, support us covering games and all of that.

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这周我们要感谢David Traub和Alexander Gousisky。

And this week, we're thanking David Traub and Alexander Gousisky.

Speaker 1

所以,David和Alexander,谢谢你们的支持。

So, David and Alexander, thanks for your support.

Speaker 1

感谢我们所有了不起的赞助人。

Thanks to all our amazing patrons.

Speaker 1

你们可以提前看到我们的视频。

You get early access to our videos.

Speaker 1

你还能看到一些独家视频,比如让我想想。

You get to see exclusive videos like let's see.

Speaker 1

这周我额外玩了一局《原始传奇》,这是《原始首领战》的全新卡牌版,支持单人玩到三人玩。

This week, I did a bonus play of Primal Legends, the new true solo to three player card version of the Primal Boss Battler.

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所以那真的很有意思。

So that's a lot of fun.

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不过,是的,我真的很感谢我们的赞助者。

But, yeah, I really appreciate our patrons.

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但是,嘿,如果这不在你的预算内,也没关系。

But, hey, if it's not in your budget, no worries.

Speaker 1

你可以订阅YouTube频道,评论播客,加入我们的Discord,这些都是免费的。

You can subscribe to the YouTube channel, review the podcast, join us on Discord, all that's free.

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如果你加入我们的Discord,我们现在正在讨论卡包,因为我刚拿到了我的徽章。

And if you join us on Discord, we're talking about packs right now because I just got my badge.

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所以我们要去参加卡包无插电活动,迈克。

So we're going to packs unplugged, Mike.

Speaker 1

我还得给我家13岁的孩子买个徽章,还是不用了。

I still gotta buy a badge for my 13 or no.

Speaker 1

他现在14岁了。

He's 14 now.

Speaker 1

天哪。

Oh my gosh.

Speaker 1

他14岁了。

He's 14.

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但我得拿到那个徽章,不过我的记者证已经准备好了。

But I gotta get that badge, but I I have my my press badge good to go.

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不错。

Nice.

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好的。

Alright.

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那我们来聊聊最近在玩什么吧。

Well, let's talk about what we've been playing.

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迈克,我上周聊了《魔法骑士》,这周我还想再聊聊它。

And Mike, I talked about Mage Knight last week, and I'm gonna talk about Mage Knight again this week.

Speaker 1

你不是很快就要做一期关于《魔法骑士》的节目吗?

Are aren't you doing an episode of Mage Knight soon?

Speaker 0

可能不会很快。

Probably not soon.

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总有一天我和科林会做一期,但可能不会很快。

At some point, Colin and I are gonna do one, but probably not soon.

Speaker 1

所以这算是提前透露一点未来可能的内容。

So so a little spoiler of what might be coming.

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不过好吧,彼得,你说吧。

But okay, go ahead, Peter.

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那你现在玩到什么了?

So what do get to play now?

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我玩了《魔法骑士》的“失落军团”剧本,不过,那其实不算剧本。

So I played the Lost Legion scenario of Mage Knight, where well, that's not the scenario.

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那是扩展包的名字。

That's the name of the expansion.

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这是它带来的第一个比较大的扩展。

It's the first kinda big expansion that comes with it.

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第一个好像是沃凯尔的回归,第二个我觉得是沃凯尔的使命。

It was like Volcair's return is the first one, and I think Volcair's quest is the second one.

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所以我玩了第二个,因为据我了解,那个更容易理解,也更容易玩,确实如此。

So I did the second one because I from my understanding, it was easier to understand and easier to play, and it was.

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基本上你只需要用一堆伤口牌和他的牌来组成一副牌组。

You basically just make up a deck with a bunch of wound cards and his cards.

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不像基础游戏里那样用AI牌组,他的牌组就相当于一个计时器。

And instead of using an AI deck, which you do in the base game, his deck is kind of the timer.

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然后你翻牌。

And so you're flipping over cards.

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如果你翻到伤口牌,他就会在中间搞些事情。

And if you flip over a wound, he basically just messes with some stuff in the middle.

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如果你翻到一张普通卡,他就会朝某个方向移动,要么朝你走来,要么攻击你。

And if you flip over one of the normal cards, he'll move in a certain direction, kinda moving towards you or attacking you.

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然后你加几张魔法卡进去,每种颜色一张。

And then you add a couple magic cards in, one of each color.

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如果他拿到那些卡,他就会双倍移动或者什么的。

And if he gets those, he kinda double moves or whatever.

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所以这个计时器有点不稳定。

So it's a little bit of a inconsistent timer.

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理论上,所有移动卡可能都在牌堆顶部,而所有伤口卡都在底部,因为伤口卡基本上就是他什么都不做的一回合。

I mean, in theory, all the move cards could be on the top of the deck, and all the wounds could be on the bottom because the wounds are kind of a he does nothing kind of a turn.

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虽然有点随机性,但玩起来还是很有趣的。

There is a little bit of a random element to that, but it's still fun to play.

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学起来非常简单。

It's very easy to learn.

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不过它确实会给你带来更多的时间压力。

It does put a little bit more time pressure on you.

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如果你想让这个场景更难,就直接拿掉一堆伤口卡。

You just take a bunch of wounds out if you wanna make this scenario more difficult.

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你可以提高他的等级,也可以提高棋盘上城堡的等级。

You can increase his level, increase the level of the castles that are on the board.

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所以如果你喜欢魔法骑士,那这就是更多的魔法骑士。

So if you like mage knight, it's just more mage knight.

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这是一种新的玩法,一个不同的场景。

It's a new way to play, a different scenario.

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我觉得随机性更大一点,但其实挺有意思的。

I think a little bit more random, but I I think it's quite a bit of fun, actually.

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如果你了解魔法骑士的话,有一点就是,当敌人待在城堡里时,更难杀死他们。

One of the things that, if you know mage knight at all, it's harder to kill enemies when they're in a castle.

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所以你得计划好最后那场大围攻,但又不是所有事情都能完全按计划来。

So you have to plan this, like, big siege at the end with not exactly being able to do all the stuff.

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比如你练了个远程角色,到了最终场景或最终城堡的时候,他们就会有点被削弱。

Like, you make a ranged character, they're a little bit nerfed as you go into the final scenario or the final castle.

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在这个场景里,沃尔克带着一帮人走,他们不受攻城伤害的保护。

Well, in this scenario, Vol'Ker travels with a bunch of dudes, and they are not protected from siege damage.

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现在人多了,你得造成更多伤害。

Now, there's a bunch more dudes, so you have to do a lot more damage.

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但这是个有趣的谜题,跟最后那种攻城战不太一样。

But it's a fun different puzzle than doing just kind of those end castle siege battles at the end.

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而且给最后那场战斗增加了点变化,看看什么有效什么无效。

And just adds a little bit of variety to what is good and not for that final battle.

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我还没玩过合作模式,但自己玩了几次后,确实想试试魔法骑士的合作模式。

And I haven't played it cooperative, but, you know, playing it solo a couple times does make me wanna try mage knight cooperative.

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我觉得我可能会尽量让回合同步进行。

I think I would probably try to do the turns as simultaneously as possible.

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比如你在这边,我在那边,我们不一定非要等对方。

Like, if you're over here and I'm over there, we don't necessarily need to be waiting for the other person.

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但我确实觉得同时围攻boss会很有趣,而且敌人更多,还能说‘你能挡住这个吗?我来对付他’之类的。

But I do think it'd be fun to do some, like, simultaneous sieges on the boss, and, you know, just a lot more enemies and a lot more, hey, can you block this and I'll do this to him?

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而且,怎么说呢,我也不太确定。

And, like, I don't know.

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我就是挺想看看那会是什么效果。

I just kinda wanna see how that would work.

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但我还是很喜欢这个游戏。

But I'm still loving it.

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真的是个好游戏。

Really good game.

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我明白为什么很多人喜欢单人玩这个游戏。

I understand why a lot of people love it for solo.

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这个游戏我们一开始没怎么玩进去,因为那时候我们不太玩单人游戏。

It was a game that we kinda bounced off of because we weren't as big as solo gamers when it first came out.

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但现在玩起来,我觉得每次玩都很享受。

But I think playing it now, I really just have enjoyed it every time I played it.

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而且这让我想买更多的东西。

And it kinda makes me wanna get more stuff.

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而且剧透一下,我们确实有更多的东西,那才是我们真正要评测的。

And spoiler alert, we do have more stuff, and that that is what we're really gonna review.

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不是《失落军团》本身,而是可能一些更新的扩展,以及我们对这个游戏整体不断变化的看法。

It's not Lost Legion itself, but probably some of the newer expansions as well as, you know, just our overall evolving thoughts about the game.

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那就是《魔法骑士:失落军团》。

That's Mage Knight Lost Legion.

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不错。

Nice.

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很高兴你喜欢它。

I'm glad you're enjoying it.

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《失落军团》刚出的时候我玩了不少,我一直很喜欢那些剧本。

I I played Lost Legion quite a bit when I was when it first came out, and I I always liked those scenarios a lot.

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我觉得沃克就像你说的,比基本的“冲向城市”剧本更有动态感。

I think Volker is, like you said, a bit more dynamic than just the basic race to the city scenario.

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哦,顺便说一下,如果你买终极版,它确实包含《失落军团》。

Oh, and by the way, if you get the ultimate edition, it does come with lost legion.

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所以如果你买终极版的魔法骑士,它现在就直接包含了这个扩展。

So if you get mage knight with ultimate edition, it just comes with it at this point.

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但它不算是终极版,因为你没有新的天启巨龙扩展。

But it's not ultimate because you don't get the new apocalypse dragon expansion.

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嗯,是的。

Well, yes.

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所以你得到了失落军团,还有一个早一点出的扩展,里面也有很多剧本,但那些剧本在单人玩家社区里反响不太好。

So you get Lost Legion, and there's another one that came out kinda earlier, which had a bunch of scenarios as well, but those scenarios were not as well received by the solo community.

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我觉得它们可能太复杂了,比人们想要的稍微多一点,也许随机性也比人们想要的多一些。

So I think they were just a little too complex, a little bit more than people wanted, maybe a little more more random than people wanted.

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我的意思是,基本上每个人对征服剧本都很满意。

I mean, every everybody's happiness with the conquest scenario, basically.

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不过,我确实喜欢沃尔卡拉的新剧本。

But, well, I do like the Volcara as new scenarios.

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再说,我也没有太仔细看巨龙剧本的评论或者相关内容。

And again, I haven't looked too much and and read reviews or seen stuff on the dragon scenarios.

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所以这大概就是我们评测里会重点讲的部分。

And so that's probably what we'll mostly focus on in the review.

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不过我们肯定也会聊聊其他那些剧本。

I'm But sure we'll also talk about some of these other scenarios.

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而且说不定最后还会来个我们最喜欢的五个剧本的排行榜。

And who knows, maybe a top five list for our top five favorite scenarios at the end of it as well.

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好的。

Alright.

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那挺不错的。

Well, that'll be cool.

Speaker 1

我这周要说的游戏是个硬广,因为现在GameFound上,如果你在节目发布时听到这段,正在众筹的是Xceed Skytear,这是最新的一季。

My game this week is a shameless plug, because on GameFound right now, if you're listening to this when this comes out, is Xceed Skytear, which is the newest season.

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抛开硬广的部分不谈,我这些年一直在说,甚至在我拿钱之前就说过。

Now taking away the shameless plug parts, I've said this for years even before I was getting paid.

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Exceed是我有史以来最喜欢的游戏。

Exceed is my favorite game of all time.

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我超喜欢这个。

I love it.

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这是一款一对一的卡牌格斗游戏,就像街头霸王、真人快打那种。

It's a one v one card based fighting game like Street Fighter, Mortal Kombat, that kind of thing.

Speaker 1

而且,新赛季是基于Skytear这个IP的,叫Skytear Hoard,我和Peter都很喜欢。还有Onward,那个新出的MOBA游戏,部分基于他们以前的SkyTear MOBA,也很棒。

And, yeah, the new season is based on the Skytear IP, Skytear Hoard, which Peter and I both enjoy, Onward, which is great, their new MOBA that's based partially on their old SkyTear MOBA game.

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所以里面有同样的角色,但现在他们是在Exceed系统里对战。

So it has the same characters, but now they're fighting in the exceed system.

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我提到这个的原因是,我设计了一个新的官方单人模式。

And, the reason I'm mentioning it is because I designed a new official solo mode.

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这是我第一次因为设计单人模式拿到报酬,感觉特别好,因为这些年我设计了几十个,但现在终于有报酬了。

The first time I've been paid for a solo mode, which is very nice because I've designed dozens over the years, but now I'm getting paid for it.

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而且我也觉得这个模式真的很棒。

But I also think it's great.

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比如,我们所有的试玩玩家都很喜欢它。

Like, all our play testers love it.

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我之前有个非官方的单人模式,那个复杂多了。

I had an unofficial solo mode that was much more complicated.

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玩过这两个版本的人都明显更喜欢新版本。

Everyone who's played both definitely prefers the new one a lot.

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所以如果你对Xceed感兴趣,想试试单人模式,或者只是想了解一下,它就在GameFound上,叫Xceed SkyTear。

So if you've been curious about Xceed and wanted it to play it solo or you just wanna kinda check it out, it's on GameFound, Xceed SkyTear.

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而且我一直在测试,在TTS上玩,也在玩。

And I mean, I've been testing it and playing it on TTS and playing.

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他们终于给我寄了一些实体样品,玩起来还是特别有意思。

They finally sent me some physical prototypes, and it's still a ton of fun.

Speaker 0

对,就是这样。

So, yeah, there you go.

Speaker 0

那Xceed是大卡组还是小卡组?

So is Xceed the big deck one or the small deck one?

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因为我知道当时有两个差不多同时出来的,其中一个卡组大概有八张牌,然后你就反复用那几张牌。

Because I know there were two that kinda came out at the same time, and one of them had, like, a deck of, like, eight cards, and you, like, played the same cards over and over.

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另一个是每个角色有大概50张牌,而且随机性更大一些。

And one had, like, 50 cards per character, and, like, it was a little bit more random.

Speaker 0

但是

But

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它们并不是完全同时推出的。

They didn't come out at the exact same time.

Speaker 1

对,BattleCon是Level 99最早出的那个游戏。

But, yeah, BattleCon was the original game from level 99.

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那个是牌数少的,你完全知道对手手里有什么牌,对手也知道你手里有什么牌。

That's the one with the small number of cards, and you know exactly what your opponent has, and they know exactly what you have.

Speaker 1

然后Exceed,不是50张。

And then exceed, it's not 50.

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每个角色是30张牌。

It's a 30 cards per character.

Speaker 1

对,但确实,因为不知道对方手里有什么牌,所以不确定性会多一些。

But, yes, there's a little bit more, you know, lack of surety because you don't know what cards they have.

Speaker 1

另外,Exceed 的一个大特点就是你的手牌数量会变化。

And also a big thing in exceed is that your hand size fluctuates.

Speaker 1

你可能有六张牌,攻击时选择很多,也可能只有一张牌,这有点像模拟疲劳之类的,BattleCon 就没这么明显。

You might have six cards and have a lot of options in an attack or you might only have one card, which kind of like models exhaustion and stuff in a way that BattleCon doesn't really do.

Speaker 1

我到现在还有 BattleCon。

I still have BattleCon.

Speaker 1

我很喜欢 BattleCon,但 Exceed 绝对是我最喜欢的。

I love BattleCon, but Xceed is definitely my number one.

Speaker 0

不错。

Nice.

Speaker 0

好的。

Alright.

Speaker 0

那我们就进入今天的正式评测吧,今天要聊的是《Critical Role Adventures》。

Well, let's get into our review proper today, which is Critical Role Adventures.

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如果你之前没听过我们的节目,我们这里会聊聊关于这个游戏你需要知道的五件事。

And what we do here, if you haven't joined us before, is talk about the top five things we think you need to know about the game.

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从第五名开始,这是最不重要的,一直到第一名,这是最重要的。

Starting with number five, which is the least important, going to number one, which is the most important.

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但在我们进入这个列表之前,先聊聊主题吧。

But before we get into that list, let's talk a little bit about the theme.

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我从来没看过《Critical Role》。

And I've never seen Critical Role.

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我知道它是一个关于角色扮演游戏的YouTube系列。

I know it's a YouTube series about role playing games.

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他们还制作了两部不同的动画系列,其中一部是第一部的外传,把《Critical Role》长期跑团战役中的一些重大冒险和时刻动画化并演绎出来。

They've they've also made two different animated series, like, ones that's kind of a spin off of the first one that animates and, like, acts out some of the, like, big adventures and moments from the Critical Role, like, long running D and D campaigns.

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我猜这个游戏里你能扮演的角色是来自那些动画系列的吧?

Now I I assume these characters that you get to play in this game are from those animated series?

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我其实没怎么看那些动画,因为它是成人动画,所以我不能坐下来放给孩子们看。

So I I have not watched much of the animated stuff because it is like it's adult animation, so I can't just sit down and show it to my kids.

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但在我看过的部分里,我的理解是——听的人可能会说我错了——有些角色来自主线系列,我现在完全想不起来它叫什么了。

But in a little bit I've watched, my understanding, people who are listening might tell me I'm wrong, is that some of the characters are from the main series, which I'm totally blanking on what it's called right now.

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有些角色来自“神兵九人组”,我觉得那是衍生作品,里面有些角色是重复的。

And some of the characters are from, like, the Mighty Nine, which I think is the spin off with some of the same characters.

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我觉得这就像是《Critical Role》里的两个不同战役。

I think it's like two different campaigns from the Critical Role.

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不过说实话,我对这些内容真的只是一知半解,所以如果我说错了什么,先道个歉。

But, yeah, I'm I'm definitely only vaguely aware of all this stuff, so sorry if I'm getting all these details wrong.

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我们稍后会详细讨论这个,其实这也是我要说的第一点。

And we'll talk about it a little bit later, and actually, it's one of my first points.

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所以,你会经历多个不同的场景。

So but there are multiple different scenarios that you go through.

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而且,等我们正式进入评测部分时,会再深入聊聊这些。

And again, we'll get into that a little bit as we get into the review proper.

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但基本上就是这样。

But that's basically it.

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不过,主题就是你在一个龙与地下城的设定里,扮演这些角色,去冒险。

But, you know, the theme is you're in a D and D setting, and you're these characters, and you're going on adventures.

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对。

Yep.

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说到机制,首先,这是《代号》游戏。

And in terms of mechanics, so first of all, it's Codenames.

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如果你没看过或玩过《代号》,在普通版里,是两队竞争。

If you haven't seen Codenames before or played it, one player well, in regular Codenames, it's competitive teams.

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每队有一个提示者,而这个版本只有一个提示者,有点像地下城主。

So each team has a clue giver, and this one, there's just one clue giver, kinda like the dungeon master.

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有一张卡片网格,上面有单词,提示者给出一个提示词和一个数字,表示有多少个单词匹配那个提示词。

And there are a a grid of cards laid out with words on them, and the clue giver gives a clue word and a number, and that's how many words match that clue word.

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比如,动物三,然后所有玩家要猜哪些卡片是动物,并指出来。

So, like, animal three, and then all the people are gonna try to figure out which cards are animals and point to them.

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如果猜对了,就有好事发生。

And if they're right, good things happen.

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如果猜错了,就会有坏事发生。

If they're wrong, bad things happen.

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这就是《代号》的基本玩法。

That's the basic idea of Codenames.

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但在这里,你还要在这些场景中游玩。

But here, you're additionally playing in these scenarios.

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你有特殊角色。

You have special characters.

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当你猜一个词时,你不仅仅是指着它。

When you guess a word, you're not just pointing your finger at it.

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你实际上是把你的一个角色和你的队伍放在上面,他们可能会根据结果受伤或获得好处。

You're actually putting one of your characters and your party on it, and they might get injured or benefits based on what the result is.

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而且,是的,你就像是在经历这些战役。

And, yeah, you're, like, kind of following through these campaigns.

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你在升级。

You're leveling up.

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你会获得物品,所有龙与地下城之类的东西,但最终你仍然要努力猜对词,避开错误的词,并给出好的线索。

You're getting items, all the D and D kind of stuff, but you're still in the end trying to get the right words and avoid the wrong ones and give good clues.

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所以它确实很贴近那个Codenames的玩法。

So it does kinda hew to that Codenames formula pretty closely.

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对。

Yep.

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而且我已经解释过我们的节目形式了。

And I already explained our format.

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所以我要从我的第五名开始,其实我要在这里放两个东西。

So I'm gonna start with my number five thing, which is the I'm I'm gonna actually put two things in here.

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第一是故事。

Number one is the story.

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我本身不太看重故事,尤其是在像The Crew和The Crew Mission Deep Sea这类游戏里,很明显故事就是附加的或者随便塞进去的。

And I'm not much of a story person, and especially in games like The Crew and The Crew Mission Deep Sea and things like that, where it's clearly the story is like an add on or throw in.

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说实话,这个游戏感觉也是这样。

And let's be honest, it feels like that here as well.

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他们确实对你做的事情有主题上的解释。

They do have thematic explanations for what you're doing.

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你可能会在小镇里搜寻,和不同的村民聊天,或者是在打土匪,又或者在做别的事情。

You might be searching through a town and talking to different villagers, or you might be beating off bandits, or you might be doing something else.

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但基本上,你就是在玩《代号》游戏,然后拿数字。

But basically, you are just playing Codenames and and getting numbers.

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所以主题确实有体现。

So the theme does apply.

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它确实在故事方面稍微引导你一下。

It does kinda guide you a little in the story part of things.

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但我觉得写作质量足够好,我每次都读了,而且不觉得无聊,篇幅也不长,不会让我分心。

But I think the writing is good enough that I've read it each time, and I wasn't bored, and it wasn't so long that it took me away from it.

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而且,你知道,做主题决策还挺有趣的,比如,哦,好的。

And, you know, it was kind of fun to make thematic decisions like, oh, okay.

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你知道,故事会有一点分支。

You know, the story forks a little bit.

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我打算走这条路,因为我更想听这边的故事,而不是另一条路的故事。

I'm gonna go this way because I'm more interested in hearing the story as I go that way rather than the story if I went the other way.

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所以,你知道,故事会稍微推动你往前走。

So, you know, the story pushes you forward a little bit.

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我不确定它好到让我们想回来继续玩,就为了听后面的故事,但它确实让你有想回来的感觉。

I don't know that it was so great that it made us, like, wanna come back and keep playing to hear the rest of the story, but it was something that made you wanted to come back.

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所以这是其中一点。

So that was one thing.

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然后另一点稍微有点负面,而且这本来不是我打算说的。

And then the other thing is a little bit of a negative, and it's it's not something I was originally gonna put in.

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但你猜怎么着?

But you know what?

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不。

No.

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我要把它放到我的第三点里。

I'm gonna put that in my number three.

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所以,我其实只有一点。

So never I just have one thing.

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这跟我第三点更搭。

It it fits better with my number three point.

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如果我现在说这个,那就跟故事扯得太远了。

It really would have been a fast veer away from story if I if I did it here.

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所以,对,迈克,你的第五点是什么?

So, yeah, Mike, so what's your number five?

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顺便说一下,各位听众,彼得做这些评论的方式就是拿飞镖往靶子上扔,然后说,这是第一。

By the way, for everyone at home, Peter is, you know, he he does these reviews by just taking darts and throwing them at a board and being like, that's number one.

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这是第五。

That's number five.

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这也是第五。

That's also number five.

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嗯,不是。

Well, no.

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我刚刚说着说着想到一个点,就想加进来,因为我其实没什么负面评价,但这个点跟我的第三点很契合。

I thought of something as I was talking here, and I was like, oh, I should add that in too because, like, I don't really have any negative points, but it actually fits well with my number three point.

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所以我要把它留到那里再说。

So I'm gonna save it for that.

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我也会加上这一点,因为我没有把叙事单独列为一个点,但这是对龙与地下城的一种幽默而恭敬的诠释,据我所知,Critical Role 也是这样的。

And I will add it because I don't have, like, the narrative as a point by itself, but this is sort of like a humorous kind of a reverent take on D and D, which from my understanding is kind of how the Critical Role stuff is too.

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就像,有时候会变得严肃,但大多数时候他们都在犯傻,就像我多年来参与过的很多龙与地下城小组一样。

Like, it gets serious sometimes, and mostly they're being goofy like a lot of the D and D groups that I've played in over the years have been.

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所以我觉得这个故事挺有趣的,也很享受,而且节奏很快。

So I found the story kind of funny and, you know, enjoyable and also quick.

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它不拖沓。

It gets out of the way.

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我的第五点是游戏的可及性。

My number five is the accessibility of the game.

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这在某种程度上是个缺点,因为我喜欢《代号》的原因之一——我拥有《代号:双人》和《代号:图片》。

And this is in some ways a negative because one of the reasons I love Codenames, I own Codenames Duets, I own Codenames Pictures.

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这个系列一直是我常玩的休闲游戏之一,就是因为它很休闲。

Like, this is a series that still has hung around as one of my go to, you know, kind of casual games is because it is casual.

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规则很容易解释。

The rules are very easy to explain.

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你直接把它放下来就行。

You throw it down.

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比如,我在高中教过学生玩这个,大家玩得挺开心的。

Like, I've taught it to students in my high school, and we've enjoyed it there.

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这是我喜欢《Codenames》的一点,但这不是那款《Codenames》。

That's one of the things I love about Codenames, and this is not that Codenames.

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在很多方面更好,你会在我的其他观点里听到所有更好的地方,但也有点更糟,这款游戏更难上手。

For for better in many ways, and you'll hear all the better in my other points, but also for a little bit worse, this is a much more challenging thing to get to the table.

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需要解释的规则更多。

It has more rules to explain.

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而且我觉得,真的,每边至少得有一个人真正懂这个游戏。

And and really how I I would say it is you need at least one person who really gets the game on each side.

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比如,地下城主需要对游戏有很好的理解,因为他们要掌握所有场景规则之类的。

You need, like, the dungeon master needs to have a pretty good idea of what's going on because they have all the scenario rules and stuff.

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而且至少得有一个玩家大概明白角色技能这些是怎么运作的。

And at least one of the players needs to kind of understand how all the character abilities and things work.

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所以,你知道,我玩的时候一直感觉挺好的,但就是把它摆上桌确实有点费劲。

So, you know, that that's always been pretty good when I played it, but it it just has been a little bit more of a beast to get to the table.

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现在有个新东西,我在YouTube上做的那个评测,已经发布了,当时这个功能还没有,但现在有了。

Now one thing that is new, and when I did my YouTube review, which is already up about this game, this was not out, but now it is.

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Check Games在他们网站上新增了一个单次任务模式,可以随机生成任务。

Check Games has added on their website a one shot mission thing where it can randomize it.

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你可以选难度等级,它会从整个战役里随机挑一个任务。

You can actually pick difficulty levels, and it picks one of the missions from anywhere in the campaign.

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它会自动告诉你角色应该升到多少级,带哪些装备。

It, like, automatically tells you how leveled up your characters are, which items you have.

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再说一遍,这些都可以随机生成。

Again, all this stuff can be randomized.

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然后你就能直接开始玩了。

And you can just like jump in and play it.

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你甚至不需要任何剧情。

You don't even need any of the story.

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所以这让它稍微容易一些,因为战役是另一个让它更难上桌的因素,因为你得和同一组人连续玩六次。

So that makes it a little bit easier because the campaign is another thing that makes it a little bit, you know, harder to get to the table because you kinda gotta play with the same group six times in a row.

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所以他们在网站上添加了这个免费的单次任务模式,真是太好了。

So it is nice that they've added this free one shot mission mode on their websites.

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听起来真不错。

That sounds really cool.

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我很期待试试。

I'm excited to try that.

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我要稍微反驳你一下,我觉得只需要一个人知道,可能一开始是给线索的人知道发生了什么。

I will counter you a little bit and say, I think just one person needs to know and probably the clue giver early on what's going on.

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因为我主要和我的妻子琳达一起玩,就像我们一起玩了一个战役。

Because I played it with Linda, my wife, primarily as, like, we played through a campaign together.

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而且,一开始有点负担,但负担不大,因为你会随着游戏进展而升级。

And, it's a little bit of burden at the beginning, but there's not much burden because you kinda level up as you go along.

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早期的负担就是她第一次看到三个角色的时候,你说得对。

And the burden early is when she first saw it and saw three characters, you're right.

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当时确实有点‘我的天哪’的感觉。

It was a little bit of a, oh my gosh.

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这是怎么回事?

What's going on?

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我同意规则负担比完整游戏多,但我认为游戏早期你拥有的能力,特别是如果你选了那些很简单的角色,其实负担没那么大。

And I don't disagree that there's more rules burden than a full game, but I think the powers you have early in the game and especially if you pick the right characters that are very simple, then it's not that much overhead.

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而且我觉得只要一个人明白怎么回事,就能和别人一起顺利玩下去。

And I think as long as one person understands what's going on, then you can play it successfully with somebody else.

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即使是作为线索提供者,在涉及策略的时候,因为后面有些东西比如棋盘位置很重要之类的,我不会直接给线索,但我会说,嘿。

And even as a clue giver, when it came to, like, strategy stuff, because there are later on, especially, things where it's like board placement matters and whatever else, I wouldn't help with clues, but I'd say, hey.

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如果你放在这里,就会排除这些。

If you place here, this is what you'd eliminate.

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如果你放在这里,就会排除那些,你知道的,基于你已经知道的信息。

If you place here, this is what you'd eliminate, you know, knowing what you already know.

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所以其实有一些方法可以帮助玩家。

So there are things you can do to help the players.

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而且我觉得,因为我们后来也换着来,轮流给线索。

And then I think once because we did switch back and forth also as far as giving clues.

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前两三个任务,她都是当猜谜的人。

The first two missions or three missions, she did The Guesser.

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但后来,她当给线索的人也没问题。

But later on, she had no problem being a clue giver as well.

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我觉得这些困难大概过了一两个任务之后就消失了。

And I think that stuff kinda goes away after a mission or two.

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我觉得一旦你熟悉了角色和游戏的基本规则,那时候当给线索的人就很容易了。

I think once you get to know the characters and just the basics of the game, I think it's very easy to be a clue giver even at that point.

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但这不是我要说的第四点。

But that is not my number four point.

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那只是顺着迈克的观点随便聊聊。

That was just riffed off of Mike's point.

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我的第四点是装备本身。

My number four is the gear itself.

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所以这个剧本的运作方式是,你先完成两个任务,然后才能买东西。

So the way the scenarios work is you do two missions first, and then you get to buy stuff.

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你可以去酒馆。

You get to go to the tavern.

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你可以买治疗。

You can buy healing.

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你可以买其他东西,但也可以买装备。

You could buy other stuff, but you also get to buy gear.

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这些是贴在角色身上的卡牌,装备有两种不同的类型。

And these are cards you attach to your character, and there are two different types of gear.

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一种装备是那种一直生效的。

One of the type of gear is kind of like an always on gear.

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另一种装备是每个任务只能用一次的,用完之后翻过来,每个任务只能用一次。

And another type of gear is a once per mission gear, which you flip it over after you use it, and you can use it once permission.

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它们的效果非常酷。

They have very cool effects.

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确实,它们让游戏变得更复杂了一些,但同时也更有趣,因为增加了更多选择和可能性。

They really make it, yes, more complicated, obviously, to some degree, but it also makes it more fun because it opens up the options and the things you can do.

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而且,这些效果通常都很简单,比如,当你掷出d20时,如果结果是1到5,就重新掷一次。

And again, they're usually either pretty simple, like, anytime you roll one through five when you roll the d 20, reroll it.

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或者像这样,翻过来看看旁边有没有某种类型的卡牌之类的。

Or something like flip this over to see if a certain type of card is next to you or whatever else.

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所以我觉得这些效果并没有太复杂或繁琐,反而很有趣,因为它变成了一个有趣的空间谜题。

So I didn't find the effects to be that overly complicated and burdensome, But I also found it fun because it becomes a fun spatial puzzle.

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有时候你会想用某些角色去猜。

Sometimes you wanna guess with certain characters.

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因为在游戏早期,猜某些词时,用哪个角色去猜其实没有太大区别。

Because early in the game, there's not really too much of a reason to guess with one character over another character per se when you're guessing certain words.

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但到了后期,我觉得《谍报风云》的棋盘元素会发挥更多作用。

But later on, I think the board element of the Codenames comes into play a little bit more.

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相信我。

Trust me.

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这不是那种讲究战术布局的游戏。

It's not some tactical, like, placement game.

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但我确实觉得这个装备增加了那种感觉。

But I do think it this gear adds to that.

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比如,哦,我想让这个角色这么做,因为我真的很想让他们的特殊能力触发,或者别的什么。

And like, oh, I want this character to do this because I really want their special ability to go off or whatever else.

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所以我觉得装备增加了有趣又不错的东西,而且可能增加了最多的变化,因为如果你用同一个角色玩,他们基本上总是有相同的特殊能力,但装备会给他们带来他们原本没有的酷炫不同能力。

So I think the gear adds something fun and nice and probably adds the most variety because if you play with the same character, they basically always are gonna have the same special abilities, but the gear will give them cool different ability that they wouldn't have otherwise.

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所以我的第四点,再说一次,不是游戏最重要的东西,就像故事一样,但它是一个很酷的补充,让每次游戏体验都感觉不同,即使你用同一个角色玩。

So my number four point, again, not the most important thing about the game just like the story, but it it is a cool addition that makes each gameplay feel different even if you're playing with the same character.

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好的。

Alright.

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我的第四点是,这是《代号》游戏。

My number four is it's Codenames.

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本来可以排更高,但我更喜欢其他那些。

Could have been higher, but I like the other stuff a lot more.

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不过,是的,如果你喜欢《谍报风云》,你可能会喜欢这个。

But, yeah, if you enjoy Codenames, you'll probably like this.

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如果你讨厌《谍报风云》,这个可能会让你稍微改变一点看法,但不会太大,因为它本质上还是《谍报风云》。

If you hate Codenames, this might change your mind a little bit, but not drastically because it's still Codenames.

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而且对我来说,这主要是好事。

And mostly, that's a positive for me.

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我非常喜欢《谍报风云》。

I like Codenames a lot.

Speaker 1

我觉得给线索的人要小心翼翼地给出提示很有趣,因为你知道,经常会有你想给的线索,但有些词对你不利,有些词有利,而且可能有一个不好的词刚好会干扰你想给的线索。

I think it is fun for the clue giver to try to thread the needle because, you know, often you'll have clues you wanna give, but some of the words are bad for you, some are good, and maybe, like, one bad word kind of edges into the clue you wanna give.

Speaker 1

那有没有别的说法呢?

So is there another way to say that?

Speaker 1

所以我喜欢这一方面。

So I like that side of things.

Speaker 1

然后作为猜词的人,就要试着弄明白他们为什么说这个词。

And then being the guesser is, like, trying to figure out why they say this word.

Speaker 1

为什么他们不说那个词?

Why didn't they say that word?

Speaker 1

然后试着搞清楚他们为什么这么做,为什么不那么做。

And trying to kinda figure out why they did things, why they didn't do things.

Speaker 1

我觉得这些都特别有意思。

I I find all that very fun.

Speaker 1

对我来说这完全是加分项,但那些可能没玩过《谍报风云》的人,可能会想知道它有什么缺点,比如有时候会有等待时间,有时候出题人就在那儿盯着棋盘想半天,想出一个线索。

Now it's a full pro for me, but for those who, you know, maybe haven't played Codenames and are wondering some of the drawbacks, like, sometimes there's downtime, sometimes the clue giver is like, and they're just kinda staring at the board trying to figure out a clue for a while.

Speaker 1

我觉得这游戏里还好,不过我们也挺有经验的。

I didn't find it too bad in this game, but we're also pretty experienced.

Speaker 1

另外,有时候抽牌的运气影响也挺大的。

Also, sometimes, like, the luck of the draw can be pretty impactful.

Speaker 1

比如有时候我拿到四个词,特别明显,特别完美,我们马上就能猜出来。

Like, sometimes I'll get four words that are just obvious and perfect, and we can get them immediately.

Speaker 1

有时候我拿到的手牌,根本找不到能组合超过一两个词的线索。

And sometimes I'll get like, I can't find any combo that's more than, like, one or two words.

Speaker 1

所以这个问题会稍微显现出来。

So that's gonna rear its head a little bit.

Speaker 1

其实也没什么大不了的。

It's not that big a deal.

Speaker 1

这游戏玩起来很快。

The game's fast to play.

Speaker 1

我喜欢《谍报风云》的核心玩法,但一些潜在的缺点和可能让玩家不爽的地方,在这里也还是存在的。

I like the core Codenames formula, but some of the potential, like, drawbacks and things that might annoy players, they're still here too.

Speaker 0

我的第三名,Mike,就是《谍报风云》。

My number three, Mike, is it's Codenames.

Speaker 0

这也是我本来想说的另一个点。

So this is one of the other thing I was gonna say.

Speaker 0

对我来说,这个游戏有点复杂,因为我已经不太喜欢《谍报风云》的核心玩法了。

It's a little bit more mixed for me in this because I've kinda gotten away from liking the core Codenames.

Speaker 0

别误会我的意思。

I I don't get me wrong.

Speaker 0

我还是喜欢这个游戏的。

I still like the game.

Speaker 0

我还是喜欢这个概念的。

I still like the concept.

Speaker 0

但对我来说,等待的时间太让人受不了了。

But the downtime is the thing for me that kills it.

Speaker 0

就像你说的,尤其是在刚开始的五分钟左右,大家就盯着那些词,琢磨哪些是好的,哪些是坏的。

As you said, there is definitely, like, especially at the beginning of around a five minute time period where the people are just looking at the words, trying to figure out which ones are good, which ones are bad.

Speaker 0

其实,我妻子把它们写下来了。

Actually, my wife wrote them down.

Speaker 0

我觉得这真的很聪明。

I think this is actually genius.

Speaker 0

这样你就不用一直盯着棋盘看了。

So you're not constantly staring at the board.

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Speaker 0

然后她会把出现的词划掉。

And then she would cross off words as they came up.

Speaker 0

她只记下了好词,但我觉得我会把好词和坏词都记下来,特别是刺客词,因为有时候你会忘记它还在那里,如果别人猜到了那就真的很糟糕。

And she just wrote down the good words, but I think I would write the good words and the bad words, especially the assassin word because sometimes you forget that that's out there, which is really bad if people guess it.

Speaker 0

但在我看来,仍然比《谍报风云》更好的地方是,它有很多相似之处,我们会在我的第一点里讲到这个。

But the thing that is, in my mind, still better about Codenames Duet, which has a lot of similarities to this, and we'll get to this in my number one point.

Speaker 0

它在结构上有很多相似之处。

It has a lot of similarities as far as structure goes.

Speaker 0

但《谍报风云》有而这里没有的一点是,两个人可以同时思考和观察。

But the one thing that that has that this doesn't is both people are simultaneously thinking and looking at the same time.

Speaker 0

而在这里,尤其是第一轮,试图想出你要给的第一个线索,随着你排除一些东西,会变得容易一些。

Whereas here, again, especially that first round, trying to figure out that first clue you're gonna give, it gets easier as you eliminate things.

Speaker 0

但特别是在游戏刚开始的时候,确实可能会有空闲时间。

But especially right at the beginning of the game, there can definitely be downtime.

Speaker 0

作为线索提供者,我非常清楚这一点。

And as the clue giver, I am very cognizant of it.

Speaker 0

这其实让我有点紧张,多疑,随便怎么说吧。

It actually makes me a little nervous, paranoid, whatever the word is.

Speaker 0

比如,当我花时间想线索的时候,我会觉得不好意思,因为对方就坐在那儿没事干,这反而让我更难想出词来,因为我现在在想自己因为花太久而有多内疚。

Like, when I'm taking a while to come up with a clue, I feel bad that the other person's just sitting there doing nothing, and which makes it harder for me to think of a word, because now I'm thinking about how bad I feel because I'm taking so long.

Speaker 0

所以确实有这方面的因素,但不管好坏吧。

So there is an element of that to it, but for better or worse.

Speaker 0

我是说,Codenames是个很棒的游戏。

I mean, Codenames is a great game.

Speaker 0

等待的时间没那么糟糕,就像Mike说的。

The downtime's not that bad, as Mike said.

Speaker 0

我是说,可能就三十秒到一分钟,但当你作为出线索的人时,感觉就像永远一样,然后你会想,哦,我怎么就想不出一个好词呢?

I mean, maybe it's thirty seconds to a minute, but it feels like forever when you're that clue giver, and it's like, oh, I can't why can't I think of a good word?

Speaker 0

我想,也许在另一边,感觉也不好受。

And I guess, maybe on the other side, it feels bad too.

Speaker 0

我不知道。

I don't know.

Speaker 0

我,我不记得了。

I I don't remember.

Speaker 0

琳达出线索挺快的,挺擅长的。

Linda was pretty good at getting her clues out pretty quickly.

Speaker 0

不过,这就是《代号》这个游戏,有好有坏吧。

So but it is Codenames for better or worse.

Speaker 0

就像迈克说的,它有一个很酷的新增功能,是普通版《代号》和《双人版》都没有的,就是每次猜完词之后。

As Mike said, there are the one cool addition that it has that the regular Codenames didn't have and even Duet didn't have is at the end of every guess.

Speaker 0

他们想猜多少词就猜多少。

So they guess as many words as they want.

Speaker 0

然后最后,你翻开一个红色方块,那些有点像坏词,上面会显示一个数字。

And then at the end, you flip over a red tile, which are kinda like the bad words, and it tells you a number.

Speaker 0

在你的记录表上,会显示那个数字对应什么,然后你每轮结束就把坏词盖住。

And on your sheet, it like shows you which number that is, and you cover up bad words at the end of each round.

Speaker 0

这个同时也是游戏的计时器。

Now that is the timer for the game as well.

Speaker 0

所以它可能会显示你有四个红色方块。

So it might say you have four red tiles for this.

Speaker 0

那基本上意味着你有四轮机会。

That means you basically have four turns.

Speaker 0

如果有人猜中了其中一个,那你就少了一整轮。

If somebody guesses one of them, now you've taken away an entire round as well.

Speaker 0

不过他们随机决定哪些词被移除,这点挺酷的,因为如果让我自己选移除哪个红色词,那会简单得多,因为我真的会直接去掉一个在某种程度上碍事的词。

But it is kinda cool how they randomize which words get removed and because like, if I get to pick which red word I'd remove, it'd be way way easier because I'd like literally get rid of like a word that was messing me up in one way or another.

Speaker 0

但这里有点随机性,我喜欢这样。

But here it's a little randomized and I like it.

Speaker 0

玩起来挺有意思的。

It's a cool time.

Speaker 0

所以基本上还是代号游戏,但做了一些调整,而且显然还是那种一个人给线索的模式,而不是双人版那样互相给线索。

So it's mostly code names, but with a few tweaks and obviously that that same format of one clue giver rather than duet where both people are giving clues to each other.

Speaker 1

而且我觉得,在某些方面,这个《Critical Role Adventures》的等待时间比原版游戏还要更糟一些。

And I would say also that in some ways, the downtime's a little bit worse here in Critical Role Adventures than even the original game.

Speaker 1

因为在原版游戏里,至少对手在给线索的时候,另一个给线索的人可以看着棋盘,琢磨接下来要怎么做。

Because the in the original game, at least, while the opponents are doing their clue, the other clue care can look at the board and kind of formulating what they're gonna do.

Speaker 1

这里唯一好一点的地方是,我觉得玩家的回合更长、更复杂,因为你有角色,有他们的能力。

The only thing that kinda makes it better here is that I think the player turns are longer and more involved because you've got the characters, you've got their powers.

Speaker 1

你懂我的意思吗?

You know what I mean?

Speaker 1

所以对我们来说,从来没觉得无聊。

So it kinda it it it never felt bad to us.

Speaker 1

就是说,确实有等待时间,但从来没觉得难受,因为平衡做得挺好的。

Like, yes, there is downtime here, but it never felt bad because the balance was pretty good.

Speaker 1

对,给线索的人可能要花一分钟来想线索,但之后玩家们要忙活好几分钟。

Like, yeah, the clue giver might take a minute to give their clue, but then the players were doing stuff for, like, a couple of minutes.

Speaker 1

而我觉得在普通版《行动代号》里,如果你花一分钟给线索,然后他们十秒钟就猜完了,那感觉就有点糟糕。

Whereas I think in regular Codenames, if you take, like, a minute to give your clue and then they guess in ten seconds, it feels a little worse.

Speaker 1

这么说你能理解吗?

Does that make sense?

Speaker 0

不是。

No.

Speaker 0

确实有道理。

It does make sense.

Speaker 0

不过别误会我的意思。

And don't get me wrong.

Speaker 0

这游戏最多也就三十分钟,而且大多数时候可能还不到。

This is still like a thirty minute game at most and probably not even most of the time.

Speaker 0

所以就算你花时间想提示,其实也不会太久。

So even as long as you were taking to give clues, like, it's still never that long.

Speaker 0

这点我想说清楚。

So I do wanna be clear about that.

Speaker 0

这并不是什么大问题。

It's not like this is a huge issue.

Speaker 0

只是作为给提示的人,我有时候看到琳达有点坐不住了,因为我花了不少时间整理提示。

Just as a clue giver, at some point, was seeing Linda get a little bit antsy, like, because I was taking a while to to get my clue together.

Speaker 1

好的。

Alright.

Speaker 1

那么我的第三点,彼得刚才稍微提了一下,就是角色放置。

So my number three, Peter talked about this a little bit, but it's the character placement.

Speaker 1

就像我们之前讨论过的,在这个游戏里,你要从七个角色中选三个组成一个队伍,然后还有一个扩展包会加第八个角色,我打算以后买下来。

As we've already discussed, in this one, you are picking one of the so you have a character a party of three characters out of a pool of seven, and then there's like a little expansion that adds an eighth character, which I am gonna pick up at some point.

Speaker 1

所以整个战役中,你就有三个角色,每个都有自己的能力。

So you have three characters for, like, the entire campaign with their own powers.

Speaker 1

每次你给出线索或猜测时,都要放一个角色在上面。

And whenever you make a clue, guess, you put one of the characters on it.

Speaker 1

你必须把三个角色都用一遍。

You have to use all three characters.

Speaker 1

如果在那之后你还在猜,那说明你表现得很棒。

If you're still guessing after that, which is means you're doing great.

Speaker 1

如果你连续猜了超过三次,那就可以开始重复使用角色了。

If you're getting more than three guesses in a row, then you can start, like, reusing characters.

Speaker 1

但这真的是一个很酷很棒的设计。

But it's a it's a really cool and nice thing.

Speaker 1

就像彼得说的,刚开始的时候,你没什么能力,所以这个影响不大。

Like Peter said, it doesn't matter that much in the beginning when you don't have that many powers.

Speaker 1

但到了游戏后期,有些人更擅长早点猜。

But late games, some people are better at, like, guessing earlier.

Speaker 1

有些人更擅长晚点猜。

Some people are better at guessing later.

Speaker 1

有些人在这种类型的棋盘区域猜得更好,或者那种类型的棋盘区域。

Some people are better at guessing in this type of, like, board area or this type of board area.

Speaker 1

而且每个角色都有自己的生命值轨道。

They also each have their own health track.

Speaker 1

所以如果你让其中一个角色死了,你就输了。

So and if you get one of them killed, you lose.

Speaker 1

我觉得这些角色特别有意思的地方在于,它们迫使玩家去评估自己猜测的把握有多大。

So what I found very interesting with the characters is that it forces the players to evaluate the confidence of their guesses.

Speaker 1

比如说,好。

Like, okay.

Speaker 1

我们百分之百确定,你知道的,这是你在《代号》里总是会做的事。

We're a 100% you know, and that's something you always do in Codenames.

Speaker 1

你总是会说,比如,好。

You always say, like, okay.

Speaker 1

我们先碰哪个?

Which one should we touch first?

Speaker 1

我们第二个碰哪个?

Which one should we touch second?

Speaker 1

但然后你还要考虑,哪个角色放在第一个猜测上?

But then you add on which character goes on that first guess?

Speaker 1

哪个角色放在第二个猜测上?

Which character goes on that second guess?

Speaker 1

因为有些角色更能扛伤害。

Because some character can tank damage better.

Speaker 1

有些角色,你知道的,猜对了还能获得经验值,这就能让他们升级。

Some characters, you know, you also get experience from guessing correctly, and that's what levels them up.

Speaker 1

而且我们有时候会有角色快要解锁超棒的能力,就差两点经验。

And we'd sometimes have characters who have an awesome ability coming up, and we need, like, two more experience.

Speaker 1

我们可能会更频繁地用他们去猜,就为了快点解锁他们的技能。

We might, like, guess with them more often just to try to get their their stuff unlocked faster.

Speaker 1

所以这里面有很多好玩的东西。

So there's like lots of cool stuff going on.

Speaker 1

再说一次,这是游戏里最大的改动之一,就是现在你选谁去猜很重要,但这个改动真的很有影响力,特别巧妙,而且它给游戏增加了更多的策略性,比原来强多了。

Again, it's it's one of the biggest additions to the game just like now it matters who you guess with, but it's a really impactful one, like really clever, and it it it just adds more strategy to the game than it would have otherwise.

Speaker 1

所以我挺喜欢这个的。

So I like that.

Speaker 0

基本上,我的第二点就是角色。

And that's my number two, basically, is the characters.

Speaker 0

但我更关注的是升级和经验值这部分。

But I I focus more on the leveling and experience.

Speaker 0

每次你猜对了,就能获得经验值。

Every time you guess something correctly, you get an experience.

Speaker 0

每次猜错了,就会失去一条命。

Every time you guess wrong, you're gonna lose a life.

Speaker 0

就像迈克说的,当任何一个角色失去所有生命时,你就出局了。

As Mike said, when any character loses all their life, you're out.

Speaker 0

如果计时器——我们上次讨论过的——时间到了,你也会输。

If the timer, which we talked about in the last part, runs out, then you lose as well.

Speaker 0

或者如果有人猜中了刺客牌,你也会在这个场景中失败。

Or if anybody guesses the assassin card, you also get defeated for the scenario.

Speaker 0

所以有三种输法。

So there's three ways to lose.

Speaker 0

但升级的酷炫之处在于,每个角色都有自己的升级路径,他们在不同阶段会获得不同的好处。

But the cool part about the leveling is every character has their own leveling track, and they get different benefits at different times.

Speaker 0

有些角色早期就能获得很多生命值。

Some characters get a lot of life early.

Speaker 0

有些角色会早点获得其他能力,比如他们的特殊技能。

Some characters get other, like, their special abilities early.

Speaker 0

所以他们在游戏早期就会变得更多样化一些,你懂的。

So they become a little bit more diversified early in the game, you know.

Speaker 0

而且试着解开经验值谜题也挺好玩的。

And it's just fun trying to figure out the experience puzzle a little.

Speaker 0

就像迈克说的,有时候我们会特别努力去提升某个角色,因为那个角色还没有特殊能力。

As Mike said, sometimes we'll really be pushing for one character because it's like, oh, well, they don't have a special ability.

Speaker 0

或者因为有些能力需要掷二十面骰子,掷得越好,得到的东西就越酷。

Or it makes it so that when they do roll the d 20, because some of the abilities you roll a d 20 and the better you roll, the the cooler stuff you're gonna get.

Speaker 0

所以也许我们会拼命升级,因为那个角色升级后会在掷骰子上获得加成。

So maybe we're pushing real hard for a level because that character gets like pluses to their role as they level up.

Speaker 0

所以我也说不准。

So I don't know.

Speaker 0

这没什么大不了的,而且每个角色每次升级都会得到相同的提升,但探索每个角色的独特之处,看看他们的升级路线,真的很有趣。

It's not a big deal and every character like, that certain character will level up the same every time they level, But it's fun kinda exploring each character and what makes them unique and and seeing their leveling track.

Speaker 0

而且我很喜欢的一点是,游戏里的角色比你在任何一局里用到的要多得多。

And I do like the fact that there's way more characters than you use in any one game.

Speaker 0

所以当你玩一个不同的战役时,它就会促使你去想,嘿。

So when you do a different campaign, it kinda pushes you to, hey.

Speaker 0

这次也试试不同的角色吧。

Let's try different characters this time as well.

Speaker 0

而且有些角色明显比其他的更复杂,这也很有意思,因为你可以选一些简单的,就像我之前跟迈克说的,你可以在刚开始玩的时候选一些简单的角色。

And some are clearly more complex than others, and that's fun too because you can take some of the easier ones, like I was saying to Mike earlier, you know, you could take some of the easier ones early when you're playing.

Speaker 0

然后随着你对游戏越来越熟悉,对角色和他们的玩法理解得更深,那时候你就可以选一些更复杂的角色了。

And then as you get better at the game and understand, like, the characters and how they work better, you could take some of the more complex characters at that point.

Speaker 1

好的。

Alright.

Speaker 1

我的第二点挺重要的,就是战役结构和场景。

My number two is kind of a big one, the campaign structure and scenarios.

Speaker 1

我超喜欢这个。

I love this.

Speaker 1

再说,我当初写原始评测的时候,真的很高兴。

Again, like, I I'm very happy when I did my original review.

Speaker 1

那时候这个还没出。

This was not out.

Speaker 1

我很高兴他们加了单人模式。

I'm very happy they added the one shot mode.

Speaker 1

不过话说回来,我觉得战役模式特别好玩。

That being said, I found the campaigns tons of fun.

Speaker 1

我和家人一起玩过,而且你可以切换角色。

I played through with my family, and you you could switch.

Speaker 1

比如,一个场景我来当主持人。

So, like, I would be the DM for one scenario.

Speaker 1

下一个场景就让我十岁的孩子来当主持人。

My 10 year old be DM for the next scenario.

Speaker 1

看着角色升级、解锁物品,甚至还有分支选择,真的很有意思。

But seeing the characters level up, unlocking items, and there's even, like, branching choices.

Speaker 1

不是每个场景都这样,但大多数战役,虽然只有五六个场景长,里面可能有十个或十二个场景。

Not for every scenario, but most of the campaigns, even though they're only, like, five or six scenarios long, might have 10 or 12 scenarios in them.

Speaker 1

我觉得规则很有意思,每个场景的规则都会改变玩法,但通常不会碍事,也不会过于复杂。

I think the the rules are interesting and change up the play, the rules for each scenario without generally getting in the way or being overly complex.

Speaker 1

它们让不同类型的猜测和推理变得更刺激。

They they make types of, you know, different types of guessing and figure out different things more exciting.

Speaker 1

甚至还有所谓的Boss战,你得找到所有好东西,然后找到那个通常想避开的刺客,你知道,作为一个玩《代号》很久的玩家,我觉得最后找到刺客并把他干掉,真的非常非常有成就感。

There's even boss battles, quote unquote, where you have to, like, find all the good stuff and then find the assassin that usually you wanna avoid, which I'd you know, it says he's long time Codenames player that felt very, very rewarding, like, finally getting that assassin and taking him down.

Speaker 1

所以,是的,我觉得现在有单局模式真是太好了。

And so so, yeah, I I think the I mean, it's great that they have the one off mode now.

Speaker 1

我觉得这会让游戏更容易上桌。

I think that's gonna make it even more easy to get the game to the table.

Speaker 1

但我真的很喜欢叙事、战役结构、场景多样性,以及里面所有的这些内容。

But I really liked the narrative and the campaign structure and the scenario variety and all the stuff in that.

Speaker 0

好的。

Alright.

Speaker 0

我现在很好奇你的第一名是什么。

Now I'm curious what your number one is.

Speaker 0

因为我们俩一直很合拍,除了我每一项都比你的高一名,而我把故事排在了第五。

Because literally, we've been simpatico, except I've been one higher than you on everything, and I had story as my number five.

Speaker 0

所以你现在让我觉得我是不是忘了什么特别重要的东西,因为我的第一名是故事里的任务本身。

So So now you're making me think I forgot something really, really important, because my number one is the missions in the story itself.

Speaker 0

所以我现在在想你的第一名是什么。

So I'm wondering now what your number one is.

Speaker 0

我甚至把他们的Boss战也排进去了。

I even put in their boss fights.

Speaker 0

我觉得那挺有意思的。

I thought that was fun.

Speaker 0

就是最后杀掉刺客的那个环节。

Where you kill the assassin at the end.

Speaker 0

我提到了那些分拆的任务。

I talked about the split splitting missions.

Speaker 0

所以通常第一种情况,你有一个任务要做,然后你可以选择接下来两个中的一个,之后打一个Boss战。

So usually scenario one, you have one scenario to do, then you could pick, you know, going one of the next two, then you do a boss fight after that.

Speaker 0

然后又汇合到一起。

It kinda comes back together.

Speaker 0

然后再做一个任务,然后又分叉。

And then you do another one, and then it splits again.

Speaker 0

对,确实有一些分叉的路径。

So, yeah, there there are some split pass.

Speaker 0

甚至还有隐藏任务,你可以通过做某些事情来解锁。

There's even hidden missions you can unlock by doing certain things.

Speaker 0

比如其中一个,你必须在任务结束时保持满血。

Like, one of them, you had to be fully healthy at the end of the mission.

Speaker 0

如果你做到了,就能解锁一个特殊任务,可以去玩。

And if you did that, you got to unlock a special mission that you could go to.

Speaker 0

有些任务难度更高。

Some of the missions are harder.

Speaker 0

它们甚至会告诉你。

They'll even tell you.

Speaker 0

开头会有一个小感叹号,提示你注意。

There's like a little exclamation point at the beginning saying, hey.

Speaker 0

顺便说一下,这个任务难度稍高一些。

By the way, this mission's a little bit harder.

Speaker 0

你可能会考虑要不要走那条路。

You may or may not wanna go that way.

Speaker 0

但当然,如果你是为了主题而玩,想按那个方式听故事,也许你会选择稍微难一点的任务。

But, of course, if you're reading it for the theme and wanna hear the story that way, maybe you do choose to do a little bit harder.

Speaker 0

或者如果你觉得游戏比较简单,或者别的什么原因,也许你会选择更难的任务。

Or if you find the game easier or whatever, maybe do one of the harder missions.

Speaker 0

所以这也是我把它和《谍报风云:双人版》做更多比较的地方。

So this is where I also compared it more to Codenames Duet.

Speaker 0

《双人版》也是这么做的。

Duet did this too.

Speaker 0

就像,在这个任务里,你只有五轮,却要猜六个东西。

It was like, in this mission, you only have five rounds and you have to guess six things.

Speaker 0

而这个任务跟那个非常相似。

And in this mission so that it's very similar to that.

Speaker 0

就像你有金卡和蓝卡。

It's like you have gold cards and blue cards.

Speaker 0

蓝卡通常都是正面的,但这不是你赢这个场景的方式。

The blue cards usually just give you they're usually positive, but it's not how you win this scenario.

Speaker 0

但有时候就像,不。

But sometimes it's like, no.

Speaker 0

要拿到所有金卡来结束蓝卡。

Get all the gold to end the blue cards.

Speaker 0

就像,哦,好吧。

It's like, oh, okay.

Speaker 0

所以现在我们得再努力一点,或者再走远一点。

So now we're gonna have to try a little bit harder or go a little bit further.

Speaker 0

它们会扣掉回合。

They take turns away.

Speaker 0

它们会增加回合。

They add turns.

Speaker 0

它们会根据你抽到不好的东西,给你更多或更少的惩罚。

They give you more or less penalties for getting bad stuff.

Speaker 0

所以就像迈克说的,这些场景并不是什么惊天动地的事,但你知道,他们在《谍报风云》里做了很多尝试。

So like Mike said, the scenarios aren't earth shattering, but, you know, they experimented a lot with Codename Duet.

Speaker 0

我觉得《谍报风云》里的场景可能变化更多。

I think there may be even more variety in the scenarios in Codenames Duet.

Speaker 0

我不确定。

I don't know.

Speaker 0

只是有不同的变化吧,我想。

There is just different variety, I guess.

Speaker 0

但在这里,他们做得不错。

But here, they do a good job.

Speaker 0

每个任务感觉都有点不一样,但归根结底你还是在玩《代号》。

Every mission feels a little bit different, but you're still playing Codenames at the end of the day.

Speaker 0

而且那些Boss战也挺有意思的。

Like and the boss fights are fun.

Speaker 0

最后把那个刺客词干掉的感觉挺酷的。

Taking out that assassin word at the end is kinda cool.

Speaker 0

而且在有些任务里,他们甚至会给你一些方法来帮你找出那个刺客牌。

And in some of the scenarios, they even give you ways to kinda help you figure out, like, what that assassin card.

Speaker 0

那些角色配对的能力也能做到这一点。

And the character pair powers do that as well.

Speaker 0

比如,找出哪些是刺客牌,或者哪些是红牌。

Like, figure out what the assassin cards are or what the red cards are.

Speaker 0

所以他们在游戏里的这些能力设计得不错,能给你多一点推理的线索。

So they do a good job with the powers in the game of giving you a little bit more deductive reasoning.

Speaker 0

这样一来,当你遇到比较短的任务,比如只有三四回合而不是五回合时,你也能得到更多的线索。

So that way, when you do have a shorter scenario, like three or four turns instead of five, then you have more clues coming your way as well.

Speaker 0

所以对我来说,最重要的就是任务本身。

So that's my number one, is the missions themselves.

Speaker 0

这绝对是我一直想回来的原因。

It's definitely what kinda kept bringing me back.

Speaker 0

就像,哎呀,我想知道下一个故事部分会是什么,但同时也想知道下一个任务会是什么样,新的挑战又会带来什么。

It's like, oh, I wonder what the next story part's gonna be, but also what the next mission's gonna be like, and what the new challenges are gonna throw at.

Speaker 0

所以这就是我最看重的一点。

So that's my number one.

Speaker 0

你呢,迈克?

What's yours, Mike?

Speaker 0

我很好奇,因为你从来没

I'm curious now because you've never

Speaker 1

因为我见过,对。

because seen I yeah.

Speaker 1

我们有很多相同的观点,但我特别把这个单独拿出来,因为它给我留下了很深的印象。

We we added a lot of the same points, but I kinda broke this one out because it impressed me so much.

Speaker 1

所以我刚才讲了角色的摆放,还有那多有意思,以及管理他们的生命值之类的,但角色本身是我最喜欢的。

So I talked about placing the characters and how interesting that is and, like, managing their health and all of that, but the characters themselves are my number one.

Speaker 1

所以我觉得那些关卡、特殊能力真的很有趣,而且种类很多,非常多样。

So I think the the levels, the special abilities are really fun and, like, really varied, like, very varied.

Speaker 1

那太蠢了。

That's stupid.

Speaker 1

因为再说一次,你整个战役或者玩单次任务时,只用七到八个角色中的三个,加上那个小扩展包。

Because, again, you only use three out of seven or eight with that small expansion for an entire campaign or if you do a one off.

Speaker 1

而且他们做的事情真的很不一样,让游戏感觉完全不同。

And they really do different things, and they make it feel different.

Speaker 1

有些角色会给你很多信息,但他们往往更脆,更容易死。

Some of them give you, like, lots of information, but they tend to be more glass cannons, and they can die a lot more easily.

Speaker 1

我甚至有时候觉得我在玩扫雷或者挖地雷,因为我会想,好吧。

And I even felt like I was playing core of discovery or Minesweeper at some points because I'd be like, okay.

Speaker 1

就像,你放下所有这些标记。

Like like, you're putting down all these tokens.

Speaker 1

你就会想,好吧。

You're like, okay.

Speaker 1

好吧。

Okay.

Speaker 1

所以不可能是那个,但那个也不可能是那个,因为那样的话今天就会显示这个,所以那个也不可能是那个。

So it can't be that, but that one can't be that because then today would have said this, and that one can't be that.

Speaker 1

就像,你会陷入这种逻辑谜题的思考中。

Like, you get, like, these logic puzzle things going on.

Speaker 1

但然后你可以扮演野蛮人,你就想,直接拿肉砸脑袋,直到找到为止。

But then you can play as, like, the barbarian, you're like, raw meat smash head into thing until I find it.

Speaker 1

就是完全不同的玩法,你获得的信息也完全不同。

Like, it's completely different, and the information you get is completely different.

Speaker 1

而且,你知道,审视这些角色真的非常令人兴奋。

And, you know, it's it's just really exciting to kind of examine the characters.

Speaker 1

就像彼得说的,如果你再加上物品,变化就更多了。

And like Peter said, if you add on the items on top of that, there's even more variety.

Speaker 1

所以,是的,你知道,我是那种喜欢不对称角色和不对称能力的人,而他们居然在一个该死的《代号》游戏里把这一点做得这么好。

So, yes, you know, I'm someone that loves asymmetric characters and asymmetric powers and abilities, and somehow they got that really well done in a frigging Codenames game.

Speaker 1

所以这真的很令人印象深刻。

So it's pretty impressive.

Speaker 0

所以我的最终想法是,我确实同意你的看法。

So final thoughts for me are, I I do agree with you.

Speaker 0

这些角色很有趣。

The characters are fun.

Speaker 0

但我要说,尤其是两个人玩的时候,如果猜词的人一开始不熟悉《代号》,那会让人感到不知所措。

But I will say, especially if you're playing with two players, it is overwhelming for the guesser if they don't know Codenames at first.

Speaker 0

我说过我妻子玩起来没问题,但再说一次,我们至少一开始给了她非常简单的角色,没有特殊或太多特殊能力。

I did say my wife had no problem playing it, but again, we gave her really simple characters at least to start without special or much special powers.

Speaker 0

所以两个人玩的时候,确实会有点让人不知所措。

And so it is a little bit overwhelming if you're playing with two players.

Speaker 0

一开始,要处理三个角色。

At first, having three characters.

Speaker 0

我几乎觉得,如果是三个猜词的人,每个人只看自己那个角色,记住那个角色的特殊能力是什么,这样会稍微容易一些。

I almost feel like if you play with three guessers, where they each only look at that one character and have to remember what that one character special ability is, it'll be a little bit easier.

Speaker 0

而且,有些角色确实比其他角色更复杂。

And again, some characters are more complex than others.

Speaker 0

总的来说,这是《代号》的一个非常有趣的版本。

With all that said, this is a very fun version of Codenames.

Speaker 0

我觉得它会吸引不同类型的玩家,比如喜欢角色扮演游戏的人,或者那些没怎么尝试过桌游的人。

I think it'll get a different kind of gamer excited, somebody who's into role playing games, maybe somebody who hasn't tried much in the way of board games.

Speaker 0

还有一件事我们一直没怎么提,你知道,《代号》是基于中间的单词,而这里用了很多龙与地下城主题的词汇。

The other thing we never really mentioned, but, you know, Codenames is based on the words in the middle, and they do a lot of D and D themed words.

Speaker 0

所以这不是普通的《代号》。

So it's not normal Codenames.

Speaker 0

比如,你不会看到“摩天大楼”之类的词。

Like, you're not gonna see Skyscraper in there or whatever.

Speaker 0

你会看到“酒馆”、“吟游诗人”,还有“狮身人面像”之类的。

You're gonna see Tavern, and you're gonna see Bard, and you're gonna see, you know, sphinx or whatever.

Speaker 0

你知道的,你不会看到路灯或者停车标志之类的东西。

You know, you're not gonna see, you know, street light or stop sign or something like that.

Speaker 0

所以,我觉得他们在主题化方面做得很好。

So, you know, I think they did a good job of theming it toward that.

Speaker 0

我觉得主题版很有趣。

I think the theme edition is fun.

Speaker 0

故事版也很有趣。

The story edition is fun.

Speaker 0

我一直很喜欢他们任务设置上的不同,但又不是那种完全不一样,你还是知道自己在做什么。

I always liked what they didn't do out with the missions being a little different, but not being like I mean, you still know what you're doing.

Speaker 0

你不会坐在那里花四十五分钟看规则。

You're not gonna sit there looking at rules for forty five minutes.

Speaker 0

这个在某些场景下稍微复杂一点。

This one's a little more complex in some scenarios.

Speaker 0

但总的来说,我真的很喜欢它,而且我很期待完成所有三个战役。

But, yeah, overall, I really enjoyed it, and it's something I look forward to completing all three campaigns with.

Speaker 1

我再补充一点。

I'll add on to that.

Speaker 1

这绝对是我最喜欢的《谍报风云》版本。

This is my favorite version of Codenames pretty easily.

Speaker 1

不过我觉得它不一定适合所有人。

I don't think it's the best one necessarily for everybody.

Speaker 1

对我来说有点奇怪。

Well, it's weird for me.

Speaker 1

我不知道我还需不需要拥有《谍报风云:双人版》了。

I don't know if I need to own Codenames Duet anymore.

Speaker 1

因为虽然彼得说得对,它确实更像一个同时进行的版本。

Because while Peter's right, it is like a more simultaneous one.

Speaker 1

但它有自己的奇怪之处,尤其是如果你习惯了普通版《谍报风云》,因为它的玩法是你们各自看到自己版本的棋盘,然后,对。

It has its own weirdness, especially if you're used to regular Codenames because how it works is you both see your own version of the board and, like Yeah.

Speaker 1

那对我有好处,但对你没好处。

That would be good for me, but not good for you.

Speaker 1

你得稍微算一下。

And you're supposed to kinda, like, math out.

Speaker 1

其实这个在某些方面更直接。

Like, this one is actually in some ways more straightforward.

Speaker 1

还有彼得你提到的,我特别喜欢这个机制,就是那些时间标记,随着时间推移你会翻过来。

It also Peter, you mentioned, and I love this mechanic, the the time tokens that, like, you are flipping over as time goes.

Speaker 1

如果你翻到其中一个,真的会打乱你的计划。

And if you, like, hit one, it really messes you up.

Speaker 1

这几乎完全还原了竞技版《谍报风云》的体验,你真的不想碰到对方队伍的颜色。

That is almost a one for one recreation of what it's like to play Codenames competitively where you really don't wanna hit the other team's color.

Speaker 1

每次你行动,他们就会进来选一些别的东西,这让他们离胜利更近,但也缩小了你的选择范围。

And each time you take your turn, they're gonna come in and pick some other things, which gets them closer to winning, but also narrows down your choices.

Speaker 1

所以,从某种程度上说,这个比《谍报风云:双人版》更能模拟竞技玩法和那种紧张感。

So, like, in a way, this one better imitates the competitive play and the tension of the competitive play than Codenames duets.

Speaker 1

而《谍报风云:双人版》感觉就像最后会草草结束,因为我们的猜测用完了。

Whereas Codenames duet kinda just felt like it would end, like, with a fizzle because we'd run out of guesses.

Speaker 1

你懂我的意思吧?

You know what I mean?

Speaker 1

就是,它从来没有那种紧张感。

Like, it it it never had quite the same tension.

Speaker 1

所以对我来说,这款游戏取代了《谍报风云:双人版》在我合作游戏中的位置,但我不会放弃普通版《谍报风云》,因为它更容易上手,直接摆上桌就能玩。

So I do think for me, this replaces Codenames duet for my cooperative Codenames experience, but I don't think I'll get rid of regular Codenames just because it is that much easier to just, like, throw to the table and play.

Speaker 1

不过,是的,我超喜欢这款。

But, yeah, I love this one.

Speaker 1

我肯定会买第八个角色扩展包。

I'm definitely gonna get the eighth character expansion.

Speaker 1

我们会去玩单人任务。

We're gonna play the single missions.

Speaker 1

这款游戏会加入我的游戏轮换名单,而且我家人真的很喜欢。

Like, this is gonna be another one in my rotation of games, and my family really likes it.

Speaker 1

我只是觉得它非常出色。

I just think it's a it's super impressive.

Speaker 1

我真没想到它会这么好。

I I did not expect it to be this good.

Speaker 1

其实,当CGU问我要不要报道这个的时候,

In fact, when, like, CGU was like, do you wanna cover this?

Speaker 1

我还想,什么?

I was like, what?

Speaker 1

我可不想再来一个主题版的Codenames。

I don't want another themed Codenames.

Speaker 1

我根本不在乎。

Like, I don't give a crap.

Speaker 1

你知道吗?

You know?

Speaker 1

我当时就是这么想的。

Like, that's what I thought it was.

Speaker 1

我以为它就像Codenames星战版、漫威版、龙与地下城版那样。

I thought it was like, Codenames Star Wars, Codenames Marvel, Codenames D and D.

Speaker 1

所以当它有这么大规模的设计升级时,我就想,哦,好吧。

So when it was like this huge extra level of design, I was like, oh, okay.

Speaker 1

那真的很酷。

That's really cool.

Speaker 1

所以我很高兴能玩到它。

So I'm really happy I got to play it.

Speaker 0

我得再玩一次双人版,但我不确定我同意你的看法。

I'd have to play duet again, but I don't know that I agree with you on that.

Speaker 0

我还是喜欢双人版的模式。

I still like duets format.

Speaker 0

虽然你说得对,它确实有它自己的混乱之处。

Even though you're right, it's confusing in its own way.

Speaker 0

我确实喜欢两个人能同时当提示者和猜词者这一点。

I do like the fact that both people are able to be the clue giver and guesser at the same time.

Speaker 0

不过你说得对。

And you're right though.

Speaker 0

这个机制确实有点奇怪,但这个版本把其中一部分理顺了。

There is some weirdness to how that works where this one cleans that part of it up.

Speaker 0

所以你说得对。

So you're right.

Speaker 0

从某种程度上说,它更简单。

To some degree, it's simpler.

Speaker 0

但我确实觉得这个主题会把一些人吓跑。

But I do think the theme is gonna scare people away.

Speaker 0

也许在你的朋友圈里不会,但如果我要介绍《谍报风云》,比如想搞个合作玩法,像情侣游戏之夜那种,我可不会拿出一款龙与地下城主题的版本给大家。

Now maybe not in your friend group, but if I'm introducing Codenames, like, and I wanna do it cooperatively to, like, we're having couples game night, I'm not bringing out a D and D themed version for everybody.

Speaker 0

所以这也是需要考虑的一个方面。

So there there is that aspect of it as well.

Speaker 1

好了,各位。

Alright, everybody.

Speaker 1

嗯,谢谢收听。

Well, thanks for listening.

Speaker 1

而且下周我们会有一个设计讨论,关于给游戏添加主题、战役之类的那些内容。

And again, next week, we'll have a design discussion on adding theme to games, and like adding campaign to games, and all that kind of stuff.

Speaker 1

然后也许彼得会把我赶走,这样我们就能和科登聊聊《魔法骑士》或者其他什么了。

And then maybe Peter will kick me out so we can talk to Coden about Mage Knight or something else.

Speaker 1

到时候看情况吧。

We'll see what happens.

Speaker 0

对。

Yes.

Speaker 0

我本来没打算这么快就聊这个,但你说你有那么多好玩的新游戏。

I wasn't planning on doing it that quickly, but if you said you had so many good new games.

Speaker 0

我,我

I I

Speaker 1

我游戏太多了。

have so many games.

Speaker 1

我,我就像,我正看着旁边的办公室,我还有六款游戏可以很快玩,但到时候看情况吧。

I I got, like I'm I'm just looking at my my office next to me, I got, like, six more we could play soon, but we'll see what happens.

Speaker 0

到时候看情况吧。

We'll see what happens.

Speaker 0

好了,各位。

Alright, everybody.

Speaker 0

我们很快再见。

We'll see you soon.

Speaker 0

拜拜。

Bye.

Speaker 0

拜拜。

Bye.

Speaker 0

再次感谢大家收看《One Stop Co-op Shop》。

Thanks again for joining us on the One Stop Co op Shop.

Speaker 0

如果你喜欢我们的内容,欢迎在YouTube上关注我们,或者加入我们的Discord,一起讨论合作游戏。

If you enjoyed our content here, join us on YouTube or join our Discord for cooperative game discussion.

Speaker 0

如果你想支持我们,可以访问patreon.com/1stop,或者给我们留个评论。

If you wanna support us, you can do so at patreon.com/1stop, or you can leave us a review.

Speaker 0

感谢大家让我们赢得了2023年金极客最佳播客奖,下周见,我们会带来一个前五榜单、设计讨论,甚至可能是一期特别节目。

Thank you all for making us the twenty twenty three Golden Geek winning best podcast, and join us next week for a top five list or a design discussion or even a special episode.

Speaker 0

嘿,迈克。

Hey, Mike.

Speaker 0

我们来点犀利的。

Let's get critical.

Speaker 0

犀利。

Critical.

Speaker 0

我想要犀利一点。

I wanna get critical.

Speaker 0

让我们进入犀利模式。

Let's get in critical.

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