本集简介
双语字幕
仅展示文本字幕,不包含中文音频;想边听边看,请使用 Bayt 播客 App。
在骰子塔桌旁。
At the table with the Dice Tower.
第六十八期。
Episode 68.
朱莉与巨人教学。
Julie and the Giant teach.
欢迎收听《在骰子塔桌旁》,这是一档关于桌游及其玩家的播客。
Welcome to At the Table with the Dice Tower, a podcast about games and the people who play them.
这次,朱莉讲述了她自己经历的桌游恐怖故事,我们讨论了如何避免这种情况。
This time, Julie recounts her own tale of board gaming horror, and we discuss ways to avoid it.
此外,瓦塞尔法则再次上演,我们又整理出了一组玫瑰、荆棘、荆棘和呼啦圈。
Also, Vasel's Law strikes again, and we rustle up a new set of roses, thorns, thorns, and hula hoops.
我是埃里克·萨默尔。
I'm Eric Summerer.
我是朱莉·艾恩。
I'm Julie Ahern.
我是汤姆·韦塞尔。
And I'm Tom Vasel.
而且,嘿,我们刚从骰子塔西岸回来。
And, hey, we're back from Dice Tower West.
嗯,我们其实已经回来一段时间了,但那是我们的上一期节目。
Well, we've been back for a bit, but that was our last episode.
是的。
It was.
我们到了。
We made it.
只是有点旅行延误。
Only slight travel delays.
有点。
Slight.
但我们还是到了。
But we made it.
是的
Yeah.
这真是其中之一的赢家。
It's been one of those winners.
你的运气真的太差了。
You you have had the worst luck.
对吧?
Right?
我真的有。
I really have.
我两次准时送达都失败了,我对东边的行程真的抱有希望。
I'm I'm I'm o for two for on time delivery of any I'm really having hopes for for East.
当我们去东边时,我真的很希望航班能非常顺利。
When we go to East, I'm really hoping the flight just goes super smoothly.
我的意思是,你还是比我先到家,因为我开车和罗伯特一起回来的。
I mean, you still got home before I did because I drove back in the truck with Robert.
从拉斯维加斯来看,这个标准够低的。
That's a low bar from Las Vegas.
不过,是的,我只被延误了大约二十四小时。
But, yeah, I it was only about twenty four hours that I got delayed.
但这确实是很悬的一件事。
But it it was a it was a close thing.
我为了能准时到家,在机场里忙活了一番。
I did some mid airport juggling to be able to get home on time.
除非我们开始为埃里克感到难过。
Well, unless we start feeling bad for Eric.
这事儿可不只是埃里克一个人的遭遇。
This was not an Eric only thing.
这只是一次普通的旅行延误。
There was just it was just a travel.
这个冬天旅行状况一直都很糟,就是这样。
It's been a bad travel winter, period.
是的。
Yes.
哦,是的。
Oh, yes.
来自骰子塔的一个团队不得不开车。
One contingent from the Dice Tower had to drive.
不。
No.
那是因为
That was
不。
No.
澄清一下,来自骰子塔的一个团队选择开车。
To clarify, one contingent from the Dice Tower chose to drive.
他们认为那是更好的选择。
They thought that was they thought that was the better option.
他们确实这么做了。
They did.
我无法形容我多么不同意。
I cannot tell you how highly I disagree.
他们说,我们会去接你,带你过来。
They were like, we'll pick you up and bring you.
我当时想,我宁愿在机场坐很久,也不愿意开三十二个小时的车。
I was like, I will sit in the airport for a long time before I drive thirty two hours.
好吧。
Okay.
我们都对他们的这个决定感到惊讶。
Were all surprised that that was the call they made.
整整三十二个小时。
Thirty two hours straight.
是的。
Yes.
哦,天哪。
Oh, man.
哦,不。
Oh, no.
周围的人都感到非常惊讶。
There was much surprise all around.
是的。
Yes.
所以希望东边的行程能顺利得多。
So fingers crossed for a much smoother East.
对。
Yeah.
所以,这就是接下来要发生的事,各位。
So that's what's coming up here, folks.
骰子塔东。
Dice Tower East.
我们现在正在处理图书馆的部分。
Get we're working on the library now.
每天都在添加游戏、维护游戏、升级游戏,根据西区图书馆的漂亮样子重新调整图书馆的布局。
Just it's every day adding games, working on games, upgrading games, kind of reconfiguring the library after how nice the library looked in West.
我们必须提升水准,以匹配Dice Tower东区的标准。
We had to up our game for Dice Tower East.
你还有工作要
You got work to
做。
do.
那真是太棒了。
It was lovely.
所以我们正在处理图书馆。
So we are working on the library.
我们正在处理热门游戏,把游戏放进热门游戏区。
We're working on hot games, getting the games in hot games.
这有点棘手。
It's kind of a tricky thing.
对吧?
Right?
因为在Dice Tower West上玩的游戏,那里的热门游戏往往不能准确反映所谓的热门游戏,因为那里的活动时间比较特殊。
Because the games that are played at at Dice Tower West are and the hottest games there don't often give us a picture of, quote, unquote, hot games because it's at such a odd time of year.
几个月内会发生很多变化。
A lot can change in a few months.
没错。
Right.
是的。
It's Yes.
嗯,不是的。
Well, no.
不只是这样,还因为那里存在的游戏。
It's not just that, but it's because the games that are there.
我们在Dice Tower East和Gen Con上,能见到所有来自Gen Con的热门游戏。
We have you know, at at Dice Tower East and Gen Con, we have all the hot games from Gen Con.
大家都在谈论这些游戏。
That's what everyone's talking about.
而在这里,后来大家都会谈论Essen。
And later on here, everyone talks about Essen.
在春天的时候,人们会说,我只想玩些好游戏。
In in the in the spring, people are like, I just wanna play good games.
嗯哼。
Mhmm.
这没什么问题。
Is which is fine.
我们希望的就是人们玩他们最喜欢的游戏。
That's that's what we want is is people to play the their favorite games.
但看起来有点奇怪。
But it just it just it looks a little odd.
我经常思考这个问题,因为我一直在关注各种游戏,尤其是那些老游戏,不知为何。
I I think about this often because I'm constantly looking at games, older games, you know, for whatever reason.
我看着这些游戏,想起当初人人都争着要玩这款游戏的时候。
I'm looking at these games and think, I remember when everyone was clamoring to play this game.
现在它却孤零零地躺在架子上,仿佛一滴眼泪悄然滑落。
Now it sits on the shelf, a lone tear dribbling down its cheek.
这就是生命的循环。
It's the circle of life.
是的。
Yeah.
所以我也说不准。
So I don't know.
不管怎样,Dice Tower East就要来了。
Anyway, so Dice Tower East is coming.
我们确实在积极准备中。
We are definitely getting ready.
我们为这次活动准备了很多有趣的内容,而且Dice Tower Cruise的门票即将开售。
We are gonna have a lot of, fun things, in store for that, and tickets for Dice Tower Cruise are coming up.
是的。
Yes.
是的。
Yes.
我认为大规模销售或者普通销售即将开始,应该是四月,如果我没记错的话,现在差不多就是这个时候。
The the the big sale or the the general sale coming up, I believe, the April, if I'm not mistaken, which should be about now.
是的。
Yeah.
所以,要么今天已经上线了,要么这周就会发生。
So just it's either it's either gone live today or it's gonna happen this week.
大家去关注一下吧。
Check it out for that, folks.
这将会是一次盛大的活动。
This is gonna be a big one.
这是第十届Dice Tower邮轮之旅,我们将登上海上最大的船只之一——海洋标志号,我有幸乘坐过这艘船,朋友们,它简直令人难以置信。
This is the tenth Dice Tower cruise, and we're going on the one of the biggest ships of the sea, the icon of the seas, which I have had the pleasure of being on the ship, folks, and it is unbelievable.
哦。
Oh.
这艘船上有许多非常酷的东西,你知道的,它上面有太多有趣的地方了。
So some really cool things about this ship, you know, the there's just so many neat things on it.
演出非常精彩。
The shows are spectacular.
食物非常棒。
The food is fantastic.
船上的布局也很合理。
And the layout's good.
如果我以前没提过的话,电梯简直太棒了。
And if I've never mentioned it, the elevators are amazing.
是的。
Yes.
确实如此。
It's true.
他经常提到电梯。
He's talked about the elevators a lot.
是的。
Yeah.
你不是唯一一个。
You're not the only one.
你等着吧,埃里克。
You wait, Eric.
这是个常见的谈资。
It's a common talking point.
我非常期待亲眼见证它们。
I I'm I'm excited to witness them.
我需要把这套电梯系统复制到Gen Con。
I needed to take this elevator system and transfer it to Gen Con.
电梯就在那里。
The elevator's there.
我们这次住的地方和以前不一样了,埃里克。
Every every well, we're not staying at the same place we stayed in the past, Eric.
今年我们被困在拉马达酒店了。
We've got stuck in the Ramada this year.
不,是万豪酒店。
No, the Marriott.
好的。
Okay.
抱歉,我们住在万豪酒店。
I'm sorry, we're in the Marriott.
好的。
Okay.
这没问题。
Which is fine.
这是一个骰子酒店。
It's a Dice Hotel.
但通常我们住的是凯悦,如果早上五点或六点使用那里的酒店,体验还不错。
But usually we're at the Hyatt, and the hotels there are good if you use them at five or six in the morning.
是的。
Yeah.
电梯会变得非常拥挤繁忙。
The elevators get very, very crowded and busy.
我们说的是那种在标志性建筑里的系统,你在一个中央键盘上输入目的地,它会告诉你去C号电梯,然后直接带你到那一层。
We're we're talking about a system on the the icon where you type in where you're going on a, like, a central keypad, and it says go to Elevator C, and it then it just goes to that floor.
对。
Yes.
它能更好地进行重量平衡,而且知道有多少人要去哪里。
And it it does better weight balancing, and and, you know, it knows how many people are going where.
它运行得更好。
It's it works better.
顺便问一下,它具体是做什么的。
By the way, what It does.
当埃里克说重量平衡时,他指的是 w a I t。
When Eric says weight balancing, he meant w a I t.
它不会扫描你然后说,瓦塞尔,你这个笨蛋。
It does not scan it does not scan you and go, Vasel, you chunko.
你是独自一人乘坐。
You're going by yourself.
去D号电梯。
Go to go to the letter d.
我不是那个意思。
I didn't mean that.
不是。
No.
你站在角落里等着,直到你的电梯来。
You stand in a corner and think about it until your elevator comes.
每个去自助餐的人乘坐一部电梯。
Everybody going to the buffet gets one elevator.
吃完自助餐离开时,有肝病的人乘坐另一部电梯。
Got liver, when leaving the buffet, gets a different elevator.
是的。
Yeah.
天哪。
Oh, goodness.
好吧。
Alrighty.
所以要注意这一点。
So keep an eye out for that.
这就是未来要推出的内容。
That is what's coming in the future.
哇哦。
Whoo.
未来。
The future.
但我们应该
But we should
讨论当下,最近几周我们收到一条新闻,它验证了瓦塞尔定律。
be talking about the the present, which which is a, a news item that came across our desk in the last couple of weeks, which which validates Vasel's Law.
让我们提醒大家一下。
Let let's let's remind everybody.
汤姆,瓦塞尔定律是什么?
Tom, what is Vasel's Law?
我们先从新闻更新说起吧,我不想在这上面纠缠太多。
Well, let's start with the news update first because I don't wanna I don't wanna get caught in the weeds on that.
新闻更新来自 Restoration Games,他们宣布将印刷《国王的弃兵》,这基本上是《国王的弃兵》的升级版。
The news update is from Restoration Games, and they've announced that they're printing The King's Gambit, which is it's basically Lord of the King's Gambit.
这是《星球大战:女王的弃兵》的重印版。
And this is a reprint of Star Wars Queen's Gambit.
正如他们过去常做的那样,他们会将一款老游戏重新制作,通常会改变其主题。
And as they have been known to do in the past, they'll take an older game and redo it, often changing the theme.
事实上,他们之前就对《星球大战》系列做过类似的事。
In fact, they've done this with Star Wars before.
《星球大战:史诗对决》被改成了《Unmatched》,这游戏
Star Wars Epic duels was changed into unmatched, which has
太强了。
way too far strong.
《星球大战:史诗工具》。
Star Wars Epic Tools.
但《星球大战:女王的 gambit》这款游戏已经被人追捧很久了。
But Star Wars Queens Gambit has been a game that people have won it for a while.
它一直是许多人心中的圣杯。
It's been a holy grail for many people.
而现在,它将变成一款类似但并不完全相同的游戏。
And now it's gonna be something similar, although not quite the same.
而参与过原版游戏开发的罗布·达维亚,也将参与这次的修改和优化,让它变得更好,诸如此类。
And Rob Davia, who did work on the original game, will be also working on this and modifying it, making it better, blah blah blah.
我觉得在你能够玩到它之前,还得等上一段时间。
I this is gonna be still a while before you can get it.
他们今年会进行众筹,这意味着你大概明年才能拿到它。
They're crowdfunding it this year, which means you'll probably get it next year.
所以大概是这样。
So Probably.
这个问题之所以被提出来,是因为这是人们试图反驳瓦塞尔定律的一个典型例子。
The reason this brings up is because this is one of the shining examples when people wanted to refute Vasel's Law.
在继续之前,我试着查了一下这段历史,但记不太清了。
Now before I go any farther, I happened I tried to search the history of this and I cannot remember.
我想我曾经说过些什么,说这就是瓦塞尔定律。
I think at some point in time I said something something something, this is Vasel's Law.
人们却说:‘什么?’
People are like, what?
所以我才说出来的。
So then I said it.
但我想说清楚。
But I want to be clear.
这严格来说不能称为定律,因为定律是绝对成立、没有例外、不可更改的,等等。
It's not it technically can't be a law because a law is unfailing, has no exceptions, cannot be changed, blah blah blah.
是的。
Yeah.
对。
Yeah.
但我只是想说,我最近读了一个Reddit帖子。
But I just called that I also get I was reading a Reddit thread.
我当时在找人们讨论这件事,结果有人说:‘他以为自己是谁?’
I was looking for people talking about this this this thing, and people were like, who does he think he is?
我?我不是,这太棒了。
I'm I'm not I'm not That's amazing.
我并不是想在这里把自己捧上高位,或者以我的名字命名什么。
I'm not trying to set myself up here or name anything after me.
我只是说出来了。
I just said it.
所以,我刚才说的是这个。
So here's what I said.
我说过,它分为两部分。
I said it was two parts.
我去查了一下,因为显然,我们五年前和十年前就讨论过这个话题。
I went and looked it up because apparently, we talked about this five years ago and a decade ago.
每隔五年就会冒出来一次。
It pops up every five years.
是的。
Yeah.
我知道。
I I know.
那是个笑话。
And it was a joke.
那只是个随口一提的评论,却逐渐演变成了一种被固化的东西。
It was like a throwaway comment that is just ballooned into this codified thing.
嗯,没错。
Well yeah.
我们确实这么说,但我真的非常相信这一点。
We say that, but I actually really strongly believe it.
但我稍后会告诉你为什么。
But I'll tell you why in a second.
所以有两个部分。
So there's two parts.
我说过,一款未出版的游戏如果真正出色,一家有信誉的公司就会印刷它。
It says I said a non published game is truly great, a reputable company will print it.
而如果一款真正出色的游戏绝版了,当副本变得稀少时,它最终会被重新印刷。
And then if a truly great game is out of print and copies become spares, it will be eventually reprinted.
嘿。
Hey.
这里是发音台的未来的埃里克。
Future Eric here from the pronunciation desk.
是的。
Yes.
我注意到汤姆刚刚说了‘spares’这个词,这其实是‘sparse’和‘scarce’的混用。
I did notice that Tom just said the word spares, which, is a conflation of sparse and scarce.
我当时就任由他说了,但他在这集里至少还会再说一两次。
And, I just let him do it, but he's gonna do it again at least one or maybe two more times in the episode.
但我只想说,他发明了一个新词。
But I'm just gonna say he invented a word.
我们就这么说了吧。
Let's just say that.
所以是‘spares’。
So spares.
所以前半部分,
So the first half,
我说这话是因为,当人们说‘我要自己印我的游戏,因为找不到其他出版商愿意看一下,也没人想做这个’时,
I say that because when people say, I'm gonna print my own game because I can't find any other publisher to take a look at it, and no one wants to do this.
这可不是个好兆头。
That's not a good sign.
我知道听到这话很难受,但如果知名出版商都不愿意印你的游戏,那说明你的游戏没那么好,我来告诉你为什么。
And I know that it hurts to hear this, but your game ain't that good if the reputable publishers won't print it, and I'll tell you why.
因为那些知名出版商正在大量印刷一堆垃圾。
Because the reputable publishers are printing a boatload of garbage.
而且
And
如果你没通过筛选的话。
If you didn't make the cut.
是的。
Yeah.
所以我的意思是,人们总会去寻找一个故事,你知道的,因为好莱坞总是宣扬这种默默无闻的英雄理念。
So I mean and then people try to find a story, you know, because Hollywood always promotes this idea of the unsung hero.
你已经被所有人拒绝了一亿次。
You've been rejected 100,000,000 times by everyone.
但最终
But finally
没人相信过你。
Nobody believed in you.
对。
Right.
没人相信你。
No one believed in you.
这种情况确实会发生。
And this does happen.
我的意思是,这并不意味着情况就是这样。
I mean, it it what it's not to say that's the case.
但第一次玩《领地》的时候,我并没有觉得‘嗯,还行’。
But also, the first time I played Dominion, I didn't go, meh.
算了。
Pass.
我当时想:什么?
I was like, what?
这是什么?
What is this?
我们能印出来吗?
Can we print this?
不行。
No.
对我来说有些特别。
Something to me.
你知道吧?
You know?
Real Ground 已经有了。
Real Ground already has it.
好吧。
Fine.
当你玩这些游戏时,通常不会有人直接说‘pass’。
That's when you play these games, they're usually not someone going, pass.
这对我来说太奇怪了。
This is too weird for me.
这种情况是可能发生的,而且过去确实发生过,比如 Gambit 曾被几家出版商拒绝,但最终还是有其他人把它印出来了。
It it can happen, and and it and it has happened in the past maybe where Gambit became very popular was turned down by several publishers, but it was eventually printed by somebody.
是的。
Yes.
另一部分是,我说如果一款真正出色的游戏绝版了,副本变得稀少,那它最终会被重新印刷。
The other half then is I said if a truly great game's out of print and copies become spare, so it'll be eventually reprinted.
我这么说并不是因为我想宣告什么伟大的真理。
And what I mean by that is I say this not because I'm, like, intoning some great, you know, truth to the world.
我这么说是为了你们这些消费者。
I say this for you, the consumer.
你们不必担心,比如,这款游戏只剩下六份了。
You don't need to worry that, like, oh, there's only six copies of this game.
我必须买下它。
I must buy it.
它迟早会再版的。
Like, it will come back in print.
耐心等一等就好。
Just wait for it.
你们没必要抢购《星战皇后 Gambit》。
You don't need to get Star Wars Queen's Gambit.
你们可以等《国王 Gambit》推出后再买,顺便说一句,这通常会让原版的价格下降。
You can now wait for The King's Gambit and get that when it comes out, which, by the way, in turn brings down the price of the original usually.
我总是觉得很好笑。
I'm always amused.
通常如此。
Usually.
这并不总是如此,但你现在可以以相当便宜的价格买到《星球大战:史诗对决》,相比它之前的价格,因为坦白说,《无与伦比》要好得多。
It's not always the case, but you can get Star Wars epic duels for pretty inexpensive price compared to what it was for a while because, well, frankly, unmatched is way better.
哦,是的。
Oh, yes.
《史诗对决》现在应该没多少钱就能买到。
Epic duels you can get for, I think, not very much at all.
但我猜《王后 Gambit》的副本现在仍然很贵。
But I bet the Queen's Gambit copies are still pretty expensive right now.
是的。
Yeah.
所以当人们反驳这一点时,通常他们会想展示几款游戏。
So when people refute this, there's there's usually you know, they they wanna show a couple games.
有几件事我无法,嗯,我无法控制,也没人能阻止这些事情。
There are a couple things I cannot, well, I cannot and, you no one can control that can stop things.
一个是知识产权问题,星战和女王的棋局都是这种情况。
One is intellectual property, and that's the case with star wars queen's gambit.
对吧?
Right?
如果你想制作一部基于《星球大战:幽灵的威胁》的游戏,就必须获得迪士尼的许可,你可能知道这有多老了吧?
The they you would have to get permission from Disney to do a game based on Star Wars episode one, which if you might know this old?
它已经不在影院上映了。
It's not in the theaters.
我知道它有多老了。
I know how old it is.
哦,太好了。
Oh, great.
它已经有将近27年了,因为我结婚蜜月时去看过。
It is almost 27 years old because I went and saw it on my honeymoon.
所以。
So.
哎哟。
Ouch.
你什么意思,哎哟?
What do you mean ouch?
那是一段美好的时光。
That was a good time.
你这么说,我的髋部都疼了。
My hip hurts from you saying that.
是的。
Yeah.
没错。
Truth.
但那部电影其实并不特别受欢迎。
But but also that movie is not particularly popular.
‘受欢迎’这个词用错了。
Popular is a wrong word.
我说的是迪士尼不会推广,我真希望更多人看这部电影。
I'm saying Disney's not going, I wish more people watched this movie.
事实就是这样。
It is what it is.
它在Disney+上。
It's on Disney plus.
如果你想看,就去看吧。
Go watch it if you want.
但他们并不想推动这部片子的销售。
But they're not trying to drive sales to that.
他们希望你去看《曼达洛人》和格鲁古。
They want you to go see The Mandalorian and Grogu.
对吧?
Right?
他们现在想推的就是这个。
That's what they want to push right now.
对。
Right.
他们总会推广那些大项目。
They'll always push the big things.
但无论如何,他们都会为这项知识产权收取高价。
But so they're gonna charge a pretty penny for this intellectual property anyway.
哪家公司愿意为一款可能让人疯狂、也可能没人买账的游戏支付这么高的价格呢?
And what company wants to pay that price for a game that people might go gaga over but they might not.
这些游戏的第二个问题是,你可能以为全世界的人都想要这款游戏,但如果任何时候市面上只有十到十五份在售,而且卖不出去,那就说明人们并没有那么想要。
And that's the second thing with these games is you might think everyone in the world wants this game, but if there's only like 10 or 15 copies at any given point for sale somewhere and they're not selling, then people don't want it that bad.
我刚在Dice Tower West的跳蚤市场逛过。
There's a game that I was just at Dice Tower West, at the flea market.
所以我走了一圈,看了看跳蚤市场,看到了《巴克·罗杰斯》。
So I walked around, looked at the flea market, I saw Buck Rogers.
哦,是的。
Oh, yeah.
好的。
Okay.
对。
Yeah.
那是八十年代非常流行的一款游戏。
Well, that was a very popular game in the eighties.
我当时想,我是不是该买下这款游戏。
And I thought, I wonder if I should buy that game.
但我没买,你知道为什么吗?
But I didn't because you know what?
这款游戏其实并不怎么样,也没人抢着要。
It's not that great of a game, and people aren't exactly knocking the doors down for it.
仅仅因为有几个人特别想要某样东西,并不意味着它会大卖。
And just because a few people really want something doesn't mean it will sell incredibly well.
许多出版商不幸地发现,他们觉得:我听说每个人、每个人都在谈论这款游戏。
As many publishers have unfortunately found out, they're like, everybody I'm hearing everyone everyone just keeps talking about this game.
他们说这款游戏需要再版。
They're talking it needs to be reprinted.
于是他们再版并印了数千份,但很多副本就这样积压着,因为那些迫切想要它的人要么A)已经买过了,要么B)强烈抱怨它不像原版。
So they'll reprint it and print thousands of copies, and then they just sit there, many of those copies, because the people who were dying for it either A) bought it or B) complained very strongly that it wasn't like the original.
然后就结束了。
And then that was it.
真正想要它的人只有那些人。
Those were the only people who really wanted it.
很多人,包括我们,有时会沉溺于过去,说这款游戏太棒了。
A lot of people, including us, get stuck in the past sometimes, and we say this game's amazing.
怀旧确实是强大的驱动力。
Nostalgia is a very strong motivator for sure.
有时候确实有效。
And sometimes it works.
我的意思是,许多出版商就是靠复刻经典游戏起家的,其中一家就是修复者。
I mean, entire, publishers have been built around bringing titles back, a restoration being one of them.
Stronghold Games 最初是从重新推出那些被遗忘的璞玉开始的。
Stronghold games began from bringing stuff back, that that they thought were diamonds in the rough that had been forgotten.
是的。
Sure.
但在这两种情况下,复刻不仅仅是把游戏带回来。
But in those in those two situations, restoration doesn't just bring the game back.
他们会尽最大努力将其改进。
They make it better as much as they possibly can.
他们会改变这些内容。
They change these things.
原始的《黑暗塔》、《火球岛》和《雷电之路》与现在的版本几乎完全不同,除了主题之外。
The original Dark Tower and the original Fireball Island and original Thunder Road are nothing like the current versions, really, other than theming.
Stronghold Games 在这条路上坚持了多久?两作吗?
And stronghold games stayed on that track for, what, two games?
然后他们决定:我们也要推出新内容。
Then they were like, also, we'll print new stuff.
我想有半打左右。
There was half a dozen, I think.
但确实如此。
But yeah.
不。
Nah.
我觉得是三个,我没开玩笑。
I think there was three, and I'm not I'm not kidding.
我觉得是《幸存者》,那个倒过来玩的《策略》游戏,我忘了它叫什么了。
I think it was Survivor, the backwards Stratego game, which I'm forgetting what it was called.
《阴谋》?
Intrigue?
第三个是什么?
And what was the third one?
可能只有两个,埃里克。
There might have only been two, Eric.
代码7 77。
Code 7 77.
哦,你说得对。
Oh, you're right.
代码
Code
777。
777.
帖子。
Post.
我会发一条垃圾信息。
I'll post a piece of trash.
但不管怎样,哦,是的。
But anyway Oh, yeah.
所以知识产权阻止了它。
So intellectual property stops it.
展开剩余字幕(还有 480 条)
人们其实并不想要这个游戏。
People not really wanting the game.
也就是说,它并没有那么受欢迎。
Like, it's not really that popular.
有时候,一款游戏确实会超出预期。
Sometimes a game does exceed expectations.
最典型的例子就是幻想飞行公司重新发行了旧版的《网络刺客》游戏,即《赛博朋克:网络刺客》。
The biggest example of this by far is when Fantasy Flight reprinted the old Netrunner game as Android Netrunner.
哦,是的。
Oh, yeah.
那款游戏大获成功。
That went gangbusters.
但很多老游戏,人们说我们要把它带回来了,结果推出后却反响平平。
But a lot of old games, people are like, we're bringing them back, and it comes out to resounding.
人们说:哦,是的。
People go, oh, yeah.
那是一款不错的游戏。
That's a nice game.
嗯哼。
Mhmm.
但还有一种可能是,设计师、或出版商、或任何持有版权的人就是不同意。
But then there's also the other possibility that the designer and or publisher and or whoever holds the rights just says no.
而这就是一个例子,最大的例子。
And this is the example, the biggest example.
这个例子就是《荣耀之罗马》。
This one would be Glory to Rome.
是的。
Yeah.
在设计师和出版商之间,其中某一方并不希望这款游戏再版。
Between the designer and the publisher, somebody in that mix doesn't want that game reprinted.
所以你猜怎么着?
So guess what?
直到八十年后进入公共领域,它才可以。
Until it becomes public domain in eighty years, it can.
你得等一段时间。
You gotta wait a little while.
所以我上网查了查,有人整理了一些违反瓦塞尔定律的游戏清单。
So I went online, and some people made some lists of games that are exceptions to Vasel's Law.
是的。
Yeah.
我看过这个清单。
I've seen this list.
是的。
Yeah.
还有这样的清单?
There are lists?
有的。
Yes.
所以是的。
So Yeah.
我想逐个看看这个列表。
I thought I would go through this list.
这个列表是2015年发布的。
So this list was printed in 2015.
列表上的第一个游戏是《容器》。
So the first game on here is container.
猜猜怎么着?
Well, guess what?
这个游戏被重新发布了。
That one was republished.
一个新版本。
A new version.
是的。
Yeah.
然后他们列出了18款游戏。
Then they put 18 x x games.
猜怎么着?
Well, guess what?
这些游戏肯定不只是再版过。
Those have definitely not only been reprinted.
并不是所有游戏都再版了,但每年都会推出两款新游戏。
Not all of them have been reprinted, but there's been a new one comes two new ones come out every year.
魔法领域
Magic Realm
我觉得你谈的是一些非常小众的、单独的游戏标题,或者那些无法获得的游戏,只有少数人关心这个问题。
I think you're talking about pretty niche, like, individual titles or something that that isn't available, and it it's that's a small group that is worried about that.
是的。
Yeah.
《魔法领域》还没有再版过。
Magic Realm doesn't have a reprint.
不过,我非常确定,如果这款游戏再版,也没人会买。
Although, again, I'm pretty sure if there was a reprint of the game, nobody would buy it.
事实上,我在Dice Tower East的图书馆里有一本《Magic Realm》。
In fact, I have a copy of Magic Realm in the Dice Tower East library.
每次我都考虑把它借出来,但我想着:我可不想花时间看规则书。
I considered taking it out every time, and I'm like, I don't wanna deal with looking at the rule book.
嗯,有人在网上印了一本好得多的规则书,埃里克,我本来打算打印出来,结果发现有200页。
Well, someone printed a much better rule book, Eric, online, and I was gonna print it out till I saw it was 200 pages.
我就说,这简直是浪费我的墨水。
And I said that is a waste of my ink.
West那边有人在玩《Magic Realm》,玩了整整一整天,那是个超级豪华版,他们打印了整整好几箱材料,还专门做了一个文件夹装规则书。
Someone at West was playing magic realm, and it took, like, an entire it was it was some sort of super deluxe version, but they had printed multiple tackle boxes worth of stuff, and they had a binder for the rule book.
我看了看,从他肩膀上瞥了一眼,心想:这游戏我真想体验一下,但算了。
And I I looked at it, and I I kind of looked over his shoulder and said, this is one I would like to experience and but no.
不是‘不’。
Not no.
不。
No.
谢谢。
Thank you.
再见。
Bye.
这可真粗鲁。
Well, that was rude.
但对。
But Yeah.
你刚才说不。
You you said no.
谢谢。
Thank you.
不。
No.
我说的是在我脑子里。
I said in in inside my head.
在心里。
On the inside.
我以为你是大声说出来的。
I thought you were saying this out loud.
天啊,埃里克,你怎么回事?
Like, what is wrong with you, Eric?
但再说一次,魔法领域是那种……是的。
But but, again, Magic Realm is one of those games that yes.
而且有很多游戏都有超级粉丝。
And and there's a lot of games that have super fans.
他们什么都有。
They have everything.
他们制作了这些周边,但这并不意味着如果重新发行游戏,它就会受欢迎。
They make but that doesn't mean the game itself would be popular if they reprint it.
然后人们试图重新出版它。
And then people try to reprint it.
有一款游戏,我先道歉。
There's a game, and I apologize.
我忘了名字了,不是Eagle Griffin,而是Mister B Games发布了一款基于《Magic Realm》的游戏。
I forgot the name, that, not Eagle Griffin, may mister b games has published a game that's based on Magic Realm and stuff.
这没问题,但同样,它并没有真正流行起来。
And that's fine but it again it hasn't really taken off.
《文明》?
Civilization?
嗯,它曾以不同名称重新出版过,包括《Mega Civilization》。
Well that was reprinted as under different names including Mega Civilization.
《Twixt》。
Twixt.
猜怎么着?
Guess what?
没人想玩《Twixt》。
No one wants to play Twixt.
得了吧。
Come on now.
《Union Pacific》呢?
Union Pacific?
后来被重新发行,名为《Airlines Europe》。
Well, was reprinted as airlines Europe.
是的。
Yeah.
这个人写了《Zendo》,但肯定不会再以盒装版形式推出。
This person wrote Zendo and they wrote, certainly not as a box set ever again.
你猜怎么着?
Well guess what?
它确实以盒装版形式推出了,并且卖出了
It definitely came out as a box set and it sold
这是一份旧清单。
This is an old list.
是的。
Yeah.
嗯,但问题就在这里。
Well yeah, but that's the thing.
我正想说明这一点,Zendo 是以盒装版发布的,你猜怎么着?
I'm trying to show that and Zendo came out as a box set and guess what?
销量非常差。
It sold pretty terribly.
根本卖得不好。
It just didn't sell very well.
我喜欢它。
I like it.
我买了一本,但它并不怎么受欢迎。
I got a copy of it, but it just wasn't that popular.
额外的黑色,他们放在这里。
Extra black, they put here.
这是一款关于制作报纸的游戏。
Well, that's a game about making newspapers.
那款游戏表现并不出色。
That didn't do particularly well.
《战锤秘闻》那款游戏没成功。
Warhammer quest, that one did not happen.
《尼库蒙达》是成功了的。
Necromunda did happen.
哈瓦那是什么?
What's Havana?
我都不知道。
Don't even know.
《国王制造者》。
Kingmaker.
他们确实推出了《国王制造者》的新版本。
They actually did do a new version of Kingmaker.
阿吉齐亚。
Agizia.
哦,你知道吗?
Oh, you know what?
那是Stone Stronghold做的。
That's one that Stone Stronghold did.
他们重新做了
They redo
Stronghold确实做过那个。
Stronghold did do that.
他们做了《阿吉齐亚》。
They did Agizia.
他们把《巴克·罗杰斯》放在这里了。
They put Buck Rogers on here.
欧米伽病毒。
The omega virus.
我不知道修复版是否已经准备好了这个。
This is one I wonder if restoration has in their back pocket.
我相信他们已经宣布正在开发某个项目,因为他们之前快速推出过一个小的迷你项目,像一款卡牌游戏,而且他们已经宣布正在开发一个与欧米伽病毒相关的内容。
I I believe they they've they've announced that they're working on something because they had a small mini project that that they released quickly as, like, a little card game, and they've announced that they're working on something with omega virus.
《大城市》再版了。
Big city was reprinted.
《机器人指令》再版了。
Robo Rally was reprinted.
好多次。
Several times.
案件。
Case
我觉得人们只是想要旧版本。
I think people just want the old version.
嗯,也许不是。
Well, maybe not.
然后他们在这儿放了一堆战争游戏。
And then they put a bunch of war games on here.
我不是说,印第安人 definitely 被重新印刷了,真是奇怪。
I'm not oh, Yinch was definitely reprinted, so go figure.
曼哈顿被重新印刷了。
Manhattan was reprinted.
罗马大猩猩没有被重新印刷。
Gorilla de Rome was not.
英雄逃脱!
Heroescape!
那是人们说‘你看,就是这样’的一款游戏。
That was one of the ones that people said, well there you go.
猜猜看,Renegade 把它重新带回了。
And guess what Renegade has brought it back.
《塔利斯曼》被重新推出了。
Talisman was brought back.
《英雄任务》也回来了。
Heroquest came back.
人们说那个游戏不会复刻。
People said that one wouldn't come back.
《造物主》。
Die Maker.
你知道吗?
You know what?
也许《堡垒》确实做了很多重印,因为那也是他们推出的一个游戏。
Maybe Stronghold did do a bunch of reprints because that's that's another one that they did.
是的。
Uh-huh.
里夫和布赖顿我没列在清单上,因为法律规定如果副本是备件,那么里夫和布赖顿
Rife and Brighton I didn't put on the list and because the law said if copies are spares And Rife and Bright
副本是
copies are
不是备用件。
not spares.
去埃森的二手桌游店看看。
Go to Essen and look in the used book game stores.
你花15欧元就能买到一份。
You can get a copy for €15.
《卡雷拉的宫殿》再版了。
The Palaces of Carrera was reprinted.
《星球大战:女王的赌注》。
Star Wars Queen's Gambit.
我们刚聊过这个。
We just talked about that.
upfront,它正面临法律问题。
Upfront, That's, under legal woes.
关于预付款,我没什么能做的。
Not much I can do about upfront.
《古洛古洛》也被重新印刷了。
Gullo Gullo was just reprinted too.
《太空堡垒卡拉狄加》被重新印刷为《难以想象》。
Battlestar Galactica was reprinted as unfathomable.
对。
Right.
但这是另一个例子,说明许可证实在太棘手了。
But that's another example where the license is just a little too fraught.
除非《太空堡垒卡拉狄加》作为电视作品推出新版本,否则你不会再看到它了。
You won't see Battlestar Galactica again unless a new version of Battlestar Galactica gets produced, as a television property.
他们正在讨论这件事。
They are talking about that.
是的。
Yeah.
他们在谈论这件事。
They are talking about it.
《远征》再版了。
Endeavor was reprinted.
《沙丘》再版了。
Dune was reprinted.
《血 Bowl》再版了。
Blood Bowl was reprinted.
《多巴哥》再版了。
Tobago was reprinted.
《芬卡》再版了。
Finca was reprinted.
《翡翠中的研究》刚作为克苏鲁游戏推出。
A Study in Emerald that just came out as a Cthulhu game.
《普韦布洛》再版了。
Pueblo was reprinted.
《Ascending Empires》由WizKids重新出版。
Ascending Empires was reprinted by WizKids.
所以出版商看了这份清单,只挑了他们想要的。
So Publishers have looked at this list and just cherry picked everything.
他们并不是真的在看这份清单。
It's not so much that they looked at this list.
我从来不希望人们这么想。
I don't ever want people to think that.
而是说,如果市场上对某款游戏有需求,出版商就会注意到。
But it's that if there's demand for a game out there, publishers will look at that.
再说一遍,我觉得有些人忘了,还是有一些出版商是出于爱好在做这件事,这可能不是个好的商业决策,但他们还是想赚钱。
Again I feel like people forget sometimes publishers there are a few publishers who are in it for the hobby, which is probably not a good business decision, but they want to make money.
所以如果很多人希望某款游戏再版,他们就会想:也许我们应该再版这款。
So if lots of people would like a game to be reprinted, they'll go, maybe we should reprint this.
但过去十年里,许多出版商都发现,再版一款老游戏并不等于能自动赚大钱。
But as many, many publishers have found out over the last decade in particular, reprinting an older game doesn't automatically equal lots of money.
是的。
Yeah.
对。
Yeah.
嗯,我认为这又回到了《指环王》和《国王开局》的复刻公告上。
Well, I think that's that's going back to the restoration games announcement of the Lord of the Rings, King's Gambit.
他们除了说这是款我们重新推出的旧游戏之外,还能借助这个IP进行推广。
That's a property that they can push in addition to saying this is an old game that we're bringing back.
而且这也很有意思。
And it's also interesting.
我不知道你有没有看过复刻公司发布的实际新闻稿,那份新闻稿细节并不多。
I don't know if you've, looked at the actual press release from restoration, which doesn't have a ton of details.
但每当他们提到原版游戏时,完全没出现《星球大战》这几个字。
But whenever they refer to the original game, they there's no Star Wars.
这些词在新闻稿里根本没出现过。
Those words do not appear in the press release.
它就像是《皇后 Gambit》仅仅作为一个属性、一个漂浮在虚无中的游戏,完全没有任何知识产权关联。
It is just The Queen's Gambit as if it was just a a property, a game floating in the ether and had no IP association at all.
我只是觉得这很有趣。
And and I just think it's interesting.
这可能是他们不得不采取的方式,因为他们根本不能在官方公告中使用那些特定的词语。
That's probably the way that they had to do it because they couldn't use those particular words in the official announcement at all.
对。
Right.
哦,甚至在预告片里,埃里克,他们展示了一个棋子,这
Oh, even in the trailer, Eric, they showed a a chess piece, which
它只是一个棋子。
It's just a chess piece.
让那些不了解原版游戏的人感到困惑,因为他们会想,等等。
Confused people who didn't know about the original game because they're like, wait a minute.
我听说过《皇后 Gambit》。
I've heard of The Queen's Gambit.
这是Netflix上一部很棒的剧集。
It's a wonderful show on Netflix.
这是Netflix的剧集。
It's a Netflix show.
是的。
Yes.
这跟Netflix剧集无关。
This is not about the Netflix show.
而且,除了说我们要重新推出一款游戏之外,这并不仅仅是怀旧。
And and so but they in addition to saying we have a a game we're bringing back, it's not just the nostalgia.
它还是一款《指环王》游戏,考虑到其他《指环王》游戏依然表现良好,这个IP依然具有商业价值。
It's also a Lord of the Rings game, which remains a viable property considering all the other Lord of the Rings games that are still doing well.
这意味着他们仍然需要对这个IP做些事情。
And it also means that they have to still do something with the IP.
他们这次是和Space Cowboys,还是Repos合作的联合项目?
This is a joint venture they're doing with, I think, Space Cowboys, or is it Repos?
就是那种类型。
It's one of those.
是的。
Yeah.
由谁拥有
Who's owned by
Space Cowboys。
Space Cowboys.
Asmodee。
Asmodee.
Asmodee拥有《指环王》的授权。
And Asmodee owns The Lord of Rings license.
但Asmodee最近宣布,如果游戏设计合理,他们允许其他人使用《指环王》的授权。
But Asmodee also recently announced that they would let other people use the Lord of the Rings license if the game made sense.
在这种情况下,是合理的。
In this case, it does.
所以,是的,我对这个感到兴奋。
So, yeah, I'm excited about this.
我很兴奋。
I'm excited.
这对我来说有点奇怪,因为现在的情况是,当我听说一些老游戏的重印版时,我只会稍微兴奋一点。
It's weird for me because the way this works is I'll hear about reprints of older games, and I get mildly excited these days.
以前我会更加兴奋。
I used to get much more excited.
但这个特定的游戏,我非常期待。
This one in particular, I'm very excited about.
公平地说,我觉得贾斯汀很久以前就告诉我这件事了。
To be fair, I think Justin told me about this a very long time ago.
我当时就说,啊。
And I was like, ah.
他说,你不能告诉任何人。
He's like, you can't tell anyone.
我说,好吧。
I'm like, fine.
但我非常喜欢《星球大战:女王的赌注》,他们甚至在一款叫《风险:星球大战》的游戏里稍微重新制作了它,那款游戏就像是
But I love Star Wars Queens Gambit, and they even remade that slightly in a game called Risk Star Wars, which is like a
是的。
Yes.
非常非常简化版的《星球大战:女王的赌注》。
Very, very watered down Star Wars Queens Gambit.
但我很期待这款新作。
But I'm looking forward to this.
但很多时候,我非常喜欢一些老游戏,然后他们会说,我们要重新发行它。
But a lot of times, there's a lot of older games that I like a lot, and they'll say, we're reprinting it.
我会说,挺好的。
And I'll go, that's nice.
你们会用更好的配件吗?
Are you doing nicer pieces?
那情况到底是怎样的呢?
What's, you know, what's the case?
然后我会看到这个游戏出版了,心想,是啊。
And then I'll see the game published, and it's like, I'm like, yeah.
我想这并没有像我们当初预期的那样引起太大反响。
I guess that just didn't make as big of a splash as we once thought it might do.
豪华版可以改变一切。
Deluxe versions can change things.
Awakened Realms 就是在这么做。
That's what Awakened Realms is doing.
他们做了《波多黎各》的版本。
They did Puerto Rico Sure.
《勃艮第城堡》。
Castles of Burgundy.
现在他们正在做《康科迪亚》。
Now they're doing Concordia.
他们做这些游戏还挺酷的,而且还能引起关注。
And that's cool that they're doing these games, and they get the buzz.
但我认为,很多时候这种关注是因为豪华版的规模太大了。
But I think a lot of times that buzz is because of the huge deluxe version.
并不是说我突然去参加展会,就看到到处都有人在玩《波多黎各》。
It's not like I suddenly went to conventions and see people playing Puerto Rico everywhere.
嗯,我确实看到很多人在玩《波多黎各》的豪华版。
Well, I've seen a lot of people playing the deluxe version of Puerto Rico.
没错。
Sure.
你看到的是这一款,但并不意味着它突然重新流行起来了。
That you're seeing that one, but it's not like there's suddenly a resurgence in it.
而且也很难判断,因为他们没有同时推出普通版,所以我们没法比较。
And it's also hard to tell because they didn't publish a normal copy of the game along with it so that we can Right.
是的。
Yeah.
这样我们才能比较两者。
So that we can compare the two of them.
是的。
Yeah.
对。
Yeah.
但我不确定。
But I don't know.
我只是以消费者的身份说,别让人跟你说:‘哦,这款售价400美元的绝版游戏你必须拥有。’
I again, I just say as a consumer, don't let someone go, oh, this really expensive $400 out of print game, you have to have it.
你真的不需要。
You really don't.
如果这真是一款每个人都该玩的优秀游戏,总会有人重新出版它的某种版本,你就能买到。
If it was if it's that great of a game that everyone should play, some publisher will reprint it in some form and you'll get it.
就连瓦塞尔定律中最明显的遗漏游戏《荣耀之罗马》也是如此。
Even games that the the number one glaring omission to this Vasel's Law is Glory to Rome.
《荣耀归罗马》在Dice Tower的图书馆里,平均每次展会才会被借阅一次。
Glory to Rome is in the Dice Tower library and gets checked out on average once a convention.
这很令人惊讶。
That's surprising.
对吧?
Right?
如果它真的那么棒,应该会有一大群人想玩它。
If it's that amazing, it should have a line of people wanting to play it.
我并不是想贬低这款游戏。
And I'm not even I'm not trying to put down the game at all.
我真的没有。
I'm not.
我只是觉得,我们头脑中对这款游戏的想象,有时比实际玩起来还要令人兴奋。
It's just that I think this idea in our heads is often more exciting than the actual playing of games sometimes.
就像是,唉,我真希望我拥有这款游戏。
It's like, oh, I wish I owned this game.
不是为了能经常玩它,而是为了拥有它。
Not so I can play it as much, so that I can own it.
是的。
Yeah.
这是一种不同的爱好。
And that's a different hobby.
这是一种不同的爱好。
That's a different hobby.
现在,再来一个桌游恐怖故事。
And now, another tale of board gaming horror.
天哪。
Oh my.
太可怕了。
That's horrific.
孩子们,都过来。
Gather round, children.
过去十五年里,我平均每年参加大约十场展会,累计已经超过一百场。
I have attended on average about 10 conventions a year for the past fifteen years, which puts me at well over 100 conventions.
在这些活动中,遗憾的是,我经常要布置展台、教别人玩游戏、在销售柜台工作或参加会议。
At many of these events, sadly, I am setting up booths, teaching other people how to play, working at the sales counter, or taking meetings.
所以当我有一整天可以 uninterrupted 地玩游戏时,我知道这会是美好的一天。
So when I have an uninterrupted day to play games, I know it's going to be a good day.
在骰子塔西岸展,我知道我不需要布置展台,而且周二晚上和整个周三白天都可以用来玩游戏。
At Dice Tower West, I knew I would not need to set up a booth, and I would have Tuesday evening and all day Wednesday to play games.
为此,我列出了所有我想尝试玩的游戏。
Anticipating this, I made a list of all the games I wanted to try to play.
我查看了骰子塔西岸展的游戏库,看看我的清单中有多少游戏是可玩的,并记下了它们所在的货架位置。
I looked at the Dice Tower West library to see how many of my list were available and wrote down what shelf they would be on.
同时,我也标注了哪些游戏在演示区。
Likewise, I noted if they were in the demo zone.
最后,我知道在热门游戏区也会有几款游戏已经摆好准备好了。
Finally, I knew there would be several set up in the hot games area.
我知道热门游戏的座位很难抢到,所以我选了最想玩的那款游戏——《银河巡航》。
Knowing the hot games would be a challenge to get a seat at, I chose my number one game that I hoped to play, Galactic Cruise.
我提前做了一些准备,看了蒙妮克和纳万的《如何玩》视频,因此知道每回合该做什么,以及许多图标的意思,但远称不上专家。
I had prepared a little in advance by watching Monique and Naveen's How to Play, so I knew what to do on a turn and what many of the icons meant, but was by no means an expert.
我遇到了一些人,正在等图书馆和热门游戏区开门、大会正式开始时和他们聊天。
I had met a few people and was chatting while we waited for the library and hot games to open and start the convention.
他们表示有兴趣可能加入我的游戏。
They expressed interest in potentially joining my game.
另一位玩家曾经玩过一次《银河巡航》,但除此之外,我们所有人都是新手。
One other player had played Galactic Cruise once, but otherwise, we were all new.
因为这是一款较重的游戏,我们四处看看有没有人能教我们。
Because it is a heavier game, we looked around to see if someone could teach us.
来自Dice Tower的杰森走过来主动提出教我们。
Jason from the Dice Tower came up and offered to teach.
但很明显,他自己已经有一段时间没玩过了。
However, it was clear he had not played it himself for a while.
进行到一半时,我根据之前看过的视频在澄清规则,但我的记忆远未达到对规则的全面理解。
Halfway through, I was clarifying things based on the video I had watched, but my recollection was also in no way a comprehensive understanding of the rules.
游戏开始后,杰森离开了。
Gameplay began, and Jason stepped away.
很快我们就明显意识到自己根本准备不足。
It was very clear very soon that we were woefully unprepared.
但因为我们身处展会、能玩游戏而充满喜悦,决定硬着头皮继续下去。
But full of the joy of being at a show and getting to play games, we decided to power through.
游戏进行两小时后,有人过来主动提出教学,但那时我们已经深陷其中,只是带着不情愿的赌气在玩。
Two hours into the game, someone came over and offered to do a teach, but at that point, we were too far gone and playing out of begrudging spite.
我们中的一位成员决定离开,并道歉说自己实在应付不来。
One of our group decided to leave, apologizing that she just was in over her head.
由于这款游戏是根据玩家人数设计的,这进一步扭曲了我们的体验,但我无法责怪她。
Since the game is tailored to the number of players, this skewed our experience even further, but I could not blame her.
她才是聪明的那个。
She was the smart one.
又过了几个小时,时不时地,来自骰子塔的一位可爱、乐于助人、魅力十足的成员会过来问问我们是否需要帮助。
Several more hours crept by, and every once in a while, a lovely, helpful, charming member of the Dice Tower would swing by to see if we wanted help.
我们几乎没理会他们的存在,选择沉浸在自己固执的坚持中。
We barely acknowledged their presence, choosing to seal ourselves away in our grim determination.
如果那时我们玩得不对,我们甚至不想知道。
If we were playing incorrectly at that point, we didn't even want to know.
接近第四个小时时,我们终于完成了游戏。
Closing in on the fourth hour, we finally finished.
在最后一轮中,一位叫埃里克·萨默勒的人走到桌边说,
And in the final round, one Eric Summerer walked over to the table and said,
哦,我对这个游戏挺熟悉的。
oh, I know this game pretty well.
你要不要我来教你们?
Would you like me to teach it?
他直到这一刻才意识到,自己差点危及了自己的福祉。
He did not know how close he came to jeopardizing his own well-being until this very moment.
我在这里感觉有点像梦境嵌套。
I'm feeling a bit of inception here.
我记得这个。
I remember this.
我确实做过。
I I did.
我过来过几次,只是想看看情况怎么样,但我总是赶着去别的地方。
I came over, and I checked in a couple times before just to, you know, see how things were going, but I was always on my way to something else.
还有朱莉眼神里的那种神情,就像燃着火一样。
And and, the look in Julie's eyes, there was like a fire.
她的脸颊两侧仿佛有火焰在燃烧。
There were, like, flames from the side of her face.
那是一种认命的表情,是的,现在帮我们已经太晚了。
And, it was it was this resignation of, yeah, it's too late to help us.
我们工作得太晚了。
We're working way too late.
天哪。
Oh my goodness.
所以这显然为了戏剧效果稍微夸张了一下。
Those so this obviously slightly punched up for dramatic purposes.
那群可怜的人,他们本来很想和你们一起玩。
This this the the poor group who were like, we'd love to play with you.
结果我们一进去,他们就说,这根本不是那么回事。
And then we got in, and they were like, this was not it.
这根本不是我们期待的样子。
This was not what we were hoping for.
当有人从桌边站起来时,我说,好吧。
And when and when somebody got up from the table, I said, okay.
我们来做个温度检测吧,大家。
Let's do a let's do a temperature check, everybody.
大家真的都想离开桌子吗?
Does everybody wanna get up from the table?
因为这样也没关系。
Because that's okay.
没关系,这就是你想做的。
It's okay That's what you wanna do.
他们说:不。
And they were like, no.
我们是一体的。
We're in this together.
所以,向和我一起玩过《银河巡航》的可爱朋友们,我深表歉意。
So to the lovely people who played Galactic Cruise with me, I do apologize.
到结尾时,我们说:好吧。
We by the end, we're like, okay.
我们现在可以再玩一次这个了。
We could play this again now.
不是现在。
Not right now.
是的
Yeah.
但我们还可以再玩一次,好好享受一下,而且这次我们知道该怎么做。
But we could play it again and and have a good time and now know what we're doing.
但第一个版本真的太艰难了。
But that that first that first one was brutal.
所以有个懂的人来教很好,而这次教的不是杰森,他之前教过其他游戏。
So having somebody who knows to teach well and this is not Jason was on another teaching other games.
那时候没人玩过这个游戏,能来做教学。
There was nobody around at that point who had played that game to do the teach.
他们后来才到。
They showed up a little later.
所以他尽力了。
So he was doing his best.
这并不是他原本预期要教的游戏。
It was not the one he had anticipated teaching.
他甚至还说,嘿。
He even was like, hey.
你想玩这个游戏吗?
Do you wanna play this other game?
知道另一个游戏是什么。
Know what the other game is.
另一个游戏是波多黎各。
The other game is Puerto Rico.
是的。
Yep.
确实如此。
Sure was.
等等。
So wait.
所以,朱莉,你和我,我们进来的时候,我记得我们玩过圣西贝尔。
So so, Julie, you and I, we came in, and we I remember we played Sanibel.
那简直就是开场游戏。
That was, like, the opening game.
是的。
Yes.
是同样的人直接迁移过来了吗,还是
Was it the same people just migrated over you or
不同的人?
different people?
有一部分来自圣西贝尔的人过来了。
From One of the Sanibel came over.
在那之前,有好几个人围坐在一起聊天,他们就说,是的。
And then before that, there had been several people who were sitting around talking, and they were like, yeah.
所以当我们玩的时候,我之后就跳过去了。
So when I when we played, I jumped over afterwards.
当时有空位。
It was available.
没人跳上去,他们都在等我。
Nobody had jumped on it, and they were waiting for me.
他们已经准备好要玩了。
They were ready to play.
我看到。
Saw I
看到你们在玩,我就想,哦,你们这么晚才开始这个游戏啊,不过算了。
saw y'all playing it, and I and I was like, oh, they're starting well, that's kind of, you know, late to start that game, but okay.
然后我在大概一小时后过去看了看。
And then I went over at, I don't know, an hour in, and I just got a look.
我当时想,哦,我是不是打扰到你们了。
And I was like, oh, I'm bothering.
然后我就去睡觉了。
And then I went to bed.
所以
So
对。
Right.
但后来克里斯茜过来了。
But, like, Chrissy came by.
每个人都过来打了个招呼,然后有人说,哦,有个人教过课。
Every just everybody came by to say hello, and then they were like, oh, do and there was somebody who did the teach.
我整个周末都看到他给其他人授课,他非常专业,但他一开始没在场。
I saw him do a teach for other people throughout the course of the weekend who was quite knowledgeable, but he wasn't there at the start.
等他过来指正我们,告诉我们哪里做错了的时候,我就想:我现在不想听这些。
And by the time he came over to offer and then started to tell us, like, we were doing things wrong, and I was like, I I don't wanna hear this right now.
两个
Two and
半小时
a half hours
后。
in.
我相信你,但这也太让人崩溃了
I don't I, like, I believe you, but also freaking
那我们能从这件事中学到什么教训呢?
But what are the lessons we can learn from this?
对
Yeah.
所以,你是不是不该在这么晚的时候开始这么重的游戏?
I So, like, should you not start a game that heavy that late?
我的意思是,你到底什么时候开始的?
Well, I mean, when when did you start it?
比如,早上7点38分?
Like, say, 07:38?
是的
Yes.
这看起来还是合理的
That seems still reasonable.
不过,我觉得你做对了很多事情。
I think you did a lot of things right, though.
你看过如何玩的指南,并对整体有了大致的了解。
You had looked at a how to play and and got a general sense of things.
而且桌上有个人以前玩过,但教学和自己玩一次是完全不同的两回事。
And and there was somebody at the table that had played before, but just teaching and playing once are are very different things.
一开始很乐观。
Optimistic at the start.
我觉得这很难,因为这是那种知道游戏规则非常重要的情况。
I I think it's it's hard because this is one of those things where knowing the game is very important.
而要懂得如何最好地教授某件事,需要先精通这个游戏。
And and the you knowing the best way to teach something requires somebody to have known the game.
特别是《银河巡航》这款游戏,有很多相互关联的系统,你需要清楚自己需要什么。
And for Galactic Cruise specifically, there's a lot of interlocking systems that you need to know what you need.
我总是会从
I would always start with
这是我从游戏中发现的另一点,关于下次玩策略游戏时需要注意的。
Here's here's the other what I discovered, in gameplay that I know for strategy next time.
你建造飞船和安排人员上船的玩法是相互关联的。
You're you have interlocking gameplay for building your ships and getting the people on the ships.
实际上进行巡航时,你的棋盘上有一套完全不同的规则和需要关注的区域。
There is an entirely different set of rules and places to look on your board for actually doing a cruise.
而且这也是需要考虑的一部分,是的。
And that is also involved Yeah.
你必须留意这一点。
That you have to pay attention to.
而且我觉得,经过看了些评价之后,批评点在于——并不是说存在脱节。
And and it is I feel, you know, having now looked at some reviews and everything, that that's the the critique is that that there's a disconnect between not necessarily a disconnect.
只是当玩家游玩时,尤其是第一次玩时,容易被卡住。
It's just it catches people up when they play, especially the first time.
所以我们一直推迟真正让人开始巡航,因为我们不确定巡航该怎么进行,而我们在建造飞船方面太擅长了,这就让游戏时间拖得更长,因为
So we were putting off actually sending people on a cruise because we weren't sure what that looked like, and we were so good at the building the ship that we and so that made the game drag out longer because
对。
Right.
触发游戏结束的是发射船只。
That's what triggers the endgame is launching the ships.
是的。
Yeah.
正确。
Correct.
我们真是搬起石头砸了自己的脚。
So it was we were hoist on our own petard, as it were.
我们自己造就了这场拖沓的命运。
We we were the the makers of our own dragged out destiny.
但与此同时,这部分内容是,你知道的,我们终于理解了游戏第一部分的复杂性,感到非常高兴。
But at the same time, that piece of it was you know, we were so happy that we finally understood the complexities of the first part of the game.
我们没有关注第二部分。
We weren't paying attention to the second part.
是的
Yeah.
是的
Yeah.
是的
Yeah.
我应该指出,我认为这是这个版本游戏的第一次游玩。
I should note that I think the this was the first play of this copy of the game.
我把这个游戏设置在了热门游戏室里。
I set that game up in the, hot games room.
所以我用的是玩家版图,或者说是豪华版图,这种版图并不容易支持基础模式。
And and so I had set it up with some the player mat was there or the, you know, the the deluxe mat, which doesn't easily allow for the basic mode.
棋盘有一面是基础模式,适合新手,而我没有完全按照基础模式来布置。
There's one side of the board, the basic board, that is a beginner's game, and I didn't completely set it up with the beginner's game.
我设置了一些我觉得很酷的元素。
I set it up with a couple of interesting things that I thought were cool.
我可能不该这么做。
I probably shouldn't have done that.
作为第二次几乎危及自身健康的行为
As a second time coming close to jeopardizing your own well-being
在这里,埃里克。
here, Eric.
顺便说一句,我从这次骰子塔西岸活动中学会了一件事:当我们布置所有这些热门游戏时,布置好游戏然后教给别人是很有意思的。
As a side note, there's one thing I learned from this Dice Tower West thing is when we set up all these hot games, setting up a game and then teaching it to people is fun.
但如果你布置好一个游戏,接着就走开,再布置另一个游戏,再走开,再布置下一个——我觉得在第二个游戏之后,仅仅布置游戏就不再有趣了,尤其是这种重量级的游戏。
Setting up a game and then moving on and setting up another game and then moving on and setting up another game, I think after the second game, it's not fun anymore to just set up games, especially games that are this heavy.
在展会上,这是一件棘手的事,因为我经常看到人们在玩这些重量级游戏。
This is a tricky thing at cons because I would see people playing these heavy games.
他们说:‘我们在找一位老师。’
They're like, we're looking for a teacher.
我说:‘我很乐意教,但要真正教好,我得在那里待上将近一个小时。'
I'm like, I'd love to teach it, but to teach it properly, I need to stay there for almost the first hour.
是的
Yeah.
对于《银河巡游》来说,这确实应该如此。
That's a long like, for Galactic Cruz, that should be the case.
对吧?
Right?
没错。
Correct.
它应该被教授。
It should be taught.
然后你说明
Then you state
是什么让你的人们去做
what makes your people do
一段时间。
it for a time.
对吧?
Right?
嗯嗯。
Mhmm.
因为当我学习银河巡航时,我不仅在前二十分钟就有问题。
Because when I was learning Galactic Cruise, I had questions not just in the first twenty minutes.
我有很多问题。
I had many questions.
有很多游戏你可以教,然后说,我觉得你懂了。
There are lot of games you can teach and say, I think you got it.
我可以继续。
I can go.
是的。
Yeah.
但有很多游戏你是不能的。
But there are many games you can't.
是的
Yeah.
但让我们谈谈游戏。
But let's talk about games.
朱莉,我想跳到你的部分,因为我非常好奇你对这里你列表上的第一个游戏的看法。
And and, Julie, I'd like to to to to jump into yours because I'm very curious your thoughts on the first game on your list here.
哦,我们要玩玫瑰、荆棘和呼啦圈吗?
Oh, we're doing roses, thorns, and hula hoops?
我们好像直接跳过去了。
We're jumping on, I guess.
这真是最尖锐、最唐突的转折了。
That was the sharpest and rudest of segues.
差点错过出口。
Almost missed my exit.
人们说,每朵玫瑰都有它的刺,
They say that every rose has its thorn,
但不是每一朵玫瑰都有呼啦圈。
but not every rose has a hula hoop.
是的。
Yes.
好的。
Okay.
所以,是的,我有玫瑰,因此我的第一个游戏是呼啦圈,它是一款基于Morg Borg系统的RPG游戏,名为Pirate Borg。
So, yes, I have roses so my first game is a hula hoop, and it is an RPG, which is Pirate Borg based on the system for Morg Borg.
别太激动。
Don't get excited.
埃里克和《星际迷航》没关系。
Eric has nothing to do with Star Trek.
是的。
Yeah.
我刚才在想。
I was I was wondering.
是的。
Yeah.
好的。
Okay.
所以,对于还不了解的人,这是一个简化版的游戏,它和《龙与地下城》或《路径法术》属于同一类,但规则更简化。
So it's for anybody who doesn't know, it's a it's a pared down, so it's in the same realm as a Pathfinder or D and D, but simplified, I would say simplified rule sets.
你掷一个20面骰来决定行动是否成功,通常还会用几个不同的骰子作为修正值,类似这样的机制。
So you have a d 20 that you're going to roll to do something and then usually a several different dice that are your modifiers, that type of thing.
这个游戏是海盗主题的。
For this one, you are our it is pirate themed.
你们扮演的是海盗。
You are pirates.
所以所有的任务都会围绕着做海盗该做的事展开。
So all the missions are going to be about doing piratey things.
它们的属性修正值包括力量、敏捷、魅力、耐力和意志。
The modifiers they have are strength, agility, presence, toughness, and spirit.
就是这样。
So that's it.
你只有五个不同的属性。
You only have five different modifiers.
它没有一大堆复杂且各不相同的规则。
It's not a big, huge list of then things that break out and do different things.
玩的时候,你会用这五个属性中的一个作为你的修正值。
You're gonna do something with one of those five things as your modifiers when you play.
他们让你掷骰子来攻击,也掷骰子来防御。
And they had you roll to attack and you roll to defend.
这有点不一样,而不是像其他游戏那样设定一个固定的防御值。
That's a little bit different, as opposed to just having, NAC for for a set defense.
他们还设计了一些其他机制,比如幸运点数,你可以获得并花费这些点数来重掷骰子。
One a couple other things that they had, there was a there's, like, a luck aspect where you get luck points that you can gain and then spend to reroll your dice.
但我喜欢的部分,也是让我觉得特别有趣的地方,在于角色的荒诞感以及他们说话的方式。
But the part of it I enjoyed, the reason it was a hula hoop for me, was the ridiculousness of the of the characters and the way they said it.
所以我们在小组里,通过随机掷骰子来发展角色,我们有一个戴眼罩的鹦鹉,因为它只有一只眼睛。
So we had, in our group, which you rolled to randomly develop your character, We had a parrot that had an eye patch because they had one eye.
鹦鹉是主角吗?
The parrot was the main character?
不是。
No.
这只是大家扮演不同角色时的一个例子。
This is one of the what like, everybody playing different characters.
好的。
Okay.
所以我们有一个鹦鹉。
So we had a parrot.
我们还有一个吸血鬼,因为当时是白天,他状态很差,表现得像宿醉一样。
We had a vampire who was doing real badly because it's during sunlight, they act like they're hungover.
我自己扮演的是一个幽灵,一开始我
I myself was a ghost, and in the beginning, I
当时
was
我附身在一个名叫三牙特蕾莎的海盗身上。
inhabiting a buccaneer named Three Tooth Teresa.
但我决定叛变,跳进了一名海军军官的身体里。
And I decided instead to defect and jump into the body of a naval officer.
所以我成了海军上将。
So I was an admiral.
于是,故事的重点根本不是战斗或复仇,而是这些角色有多么荒谬,以及他们究竟在做什么。
And that so that was like there was it was there was the storytelling was not necessarily about the fighting or the avenge it was it was literally about the ridiculousness of the characters and and what they were doing.
我们玩得很开心。
So we had a good time.
我跳进上将的身体后,彻底毁了主持人的整个剧情,原本海盗和海军之间该发生的战斗根本没发生,因为我直接命令他们
We ruined the entire story of the GM because I jumped into the admiral's body, and then the fight that was supposed to happen between the pirates and the naval the navy didn't happen because I just told them to
很棒。
Good stuff.
停止行动。
Stand down.
所以他不得不转变策略,向我们扔僵尸。
And so he had to pivot and throw zombies at us.
这很有趣。
And it was fun.
我们笑个不停,那是一段非常滑稽又愉快的时光。
Like, giggled and laughed, it was a very silly and very fun time.
我以前从没玩过,这对我来说就像个呼啦圈,因为我很喜欢——我的意思是,我玩得很开心,而且也因为角色创建方式荒诞至极,因此故事情节也同样荒唐。
I had never played it before, and it was a hula hoop for me because I enjoy I mean, I enjoyed it and but also because of the sheer ridiculousness of of how they've set up character creation, and therefore, the narratives are also equally as ridiculous.
这非常像《加勒比海盗》。
It's very Pirates of the Caribbean.
你觉得海盗主题真的有助于制造这种荒诞感吗?
Do you think the pirate theme really helps with the the ridiculousness?
比如,这是否比其他题材更容易引入更多滑稽的海盗套路?
Like, that that opens itself up to more silly pirate tropes and more than other genres?
是的。
Yeah.
我想可能就是这样。
I think I think that might be it.
我通常不喜欢海盗题材的游戏,但我认为大多数海盗游戏都试图非常严肃地对待自己。
I don't typically like pirate games, but I think most pirate games are trying to take themselves very seriously.
我只是觉得它很
And I just I like that it's a
这是我玩过最喜欢的RPG之一。
This is one of my favorite RPGs I've ever played.
哦。
Oh.
是的。
Yeah.
是的。
Yeah.
我现在正和Dice Tower的团队一起玩这个游戏,它里面充满了各种随机表格,是的。
I'm I'm playing it right now with the crew here at Dice Tower, and it is it's full of random charts for everything Yes.
我想这可能会让一些人感到困扰,但它却非常轻松有趣,又不显得卡通化。
Which I guess would bother people, but it's just so zonky and without being cartoonish.
你依然在做海盗该做的事。
You're still, like, doing pirate stuff.
这很酷,但我强烈推荐它。
It's cool, but I I highly recommend it.
这就像一张资产负债表。
It's a balance sheet.
最容易上手的RPG游戏。
Easiest RPGs to get into.
你基本上可以即兴发挥大部分内容。
You just kind of you can wing it for most of it.
他们都知道这一点。
They they know that.
关于 Bayt 播客
Bayt 提供中文+原文双语音频和字幕,帮助你打破语言障碍,轻松听懂全球优质播客。