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大家好,各位游戏玩家。
Hello, video gamers.
欢迎收听《游戏者播客》。
Welcome to the videogamerspodcast.
期待已久的这一天终于来了。
The day has arrived.
今年最受期待的游戏之一——《黑神话:悟空》正式发布了。
One of our most anticipated games of the entire year, Black Myth Wukong, has released.
今天我们来一场经典的深度解析,好好聊聊这款游戏。
We are here to break down this game with one of our classic deep dives.
我是你们的主持人保罗。
I am your host, Paul.
今天和我一起的这位,我特别想听听他的看法。
And joining me, I've been so curious to hear his thoughts.
不过说实话,我还不知道他对《黑神话》到底怎么看。
I don't know anything about what he thinks about Black Myth yet.
他绝对是咱们三个中最期待的。
He was by far the most hyped out of the three of us.
就是乔什。
It's Josh.
我可能有一副佛祖的肚子,但脾气可像条龙,保罗。
You know, I might have the belly of a Buddha, but I've got the temperament of a dragon, Paul.
明白了。
Okay.
好的。
Alright.
行了。
Alright.
很不错。
Very nice.
我喜欢。
I like it.
你能
Can you you
说吗?我那是临时编的。
tell I made that up right on the spot?
哦,是的。
Oh, yeah.
当然。
Sure.
对。
Yeah.
没错。
Yeah.
我不确定这是不是你最好的作品,但我收下了。
I don't know if it's your best work, but I'll take it.
真倒霉。
Dang it.
然后和乔什还有我一起,他特别讨厌那种灵魂类的游戏。
And then joining Josh and me, he famously hates souls likes.
几分钟后,我们可以讨论一下,这游戏到底算不算得上那种类型。
In a few minutes, we can debate whether or not this game even qualifies as that.
但不管怎样,我敢打赌他躲得跟个傻子似的。
But either way, I'm sure he's been dodging like a fool.
是瑞安。
It's Ryan.
死亡想抓我,那就来吧,或者死亡想抓死亡就抓吧。
Death can have me when it or death can death can have
那是因为
That was
我刚才挂了,你们要是不知道的话。
me dying in case you guys didn't know.
是的。
Yeah.
这期节目肯定会很有趣。
This is gonna be an interesting episode.
通常我们会互相在Discord里留点线索,或者猜一猜会是什么情况。
This is, usually, there's, like, maybe we leave a couple hints in our Discord messages to each other, or maybe we have some guesses.
但这次不一样,尤其是乔什,我完全猜不到。
This is one where, especially Josh, I have not a single idea.
我特别想知道这到底怎么回事。
So very curious to hear about this.
在深入讨论之前,我们得先说几个重要通知。
Before we jump into our deep dive, though, we do have a couple of important announcements.
瑞安,你来跟大家说说Patreon支持的事儿吗?
Ryan, do you wanna tell the people a little bit about Patreon support?
当然可以。
Absolutely.
这个你们正在听的播客,是我们三个爱打游戏的爸爸做的,觉得既然这样,不如干脆聊聊这个。
So, this amazing pod that you guys are listening to right now made by us with just three kinda dads that love to play video games, so we thought why not get on here and talk about it.
如果你喜欢我们的内容,希望我们能继续做下去,欢迎支持我们。
If you like what we do and would like us to continue, please consider supporting us.
有很多不错的福利,比如提前收听、加入我们的Discord群组,等等。
Lots of cool perks, early access, Discord, stuff like that.
每月最低只需5美元,然后你就可以
You can start as low as $5 a month, and then you can
直接访问 multiplayersquad.com 帮助我们一下。
just hop on to multiplayersquad.com and help us out.
我们真的非常感激。
We'd really appreciate it.
当然。
Yeah.
没错。
Absolutely.
另外,我们还有一个消息要宣布。
And then, we do have another announcement.
这个消息可能没那么让人开心,我们已经在Discord上公布过了。
This one's, I guess, not quite as fun, and we did announce this on Discord.
一些听众可能已经知道了,但我们也知道还有很多听众没加入Discord社区。
So some of our listeners already know, but we know there's a lot of listeners out there that aren't part of the Discord community.
很遗憾,我得告诉大家,我即将结束在《VideoGameers Podcast》的工作。
So, unfortunately, I do have to announce that my time with the videogamerspodcast is very soon coming to an end.
麦古。
McGoo.
我知道。
I know.
真是难过的一天。
Sad day.
不行。
No.
不行。
No.
我想跟大家解释一下原因。
I did wanna give you guys a little bit of an explanation as to why.
我真的很喜欢和乔什、莱恩一起录节目。
Obviously, I love recording with Josh and Ryan.
我们做这个播客一直特别开心。
We've had so much fun running this podcast.
他们俩还会继续做下去。
They are still gonna be continuing to run it.
希望大家能继续支持这个节目。
I hope everyone will, of course, still continue to support the show.
不幸的是,我妻子妮基过去几年一直饱受严重的身体和心理问题困扰。
Unfortunately, in my case, my wife Nikki, she has had some very serious medical and mental health issues going back the last few years.
所以,她不得不辞去工作。
And unfortunately, she has to step down from work.
我们俩一起创办了一家寄养和收养机构,那是我们的主业,也是主要收入来源。
Her and I founded a foster care and adoption agency that are our day jobs and our main source of income.
由于她因健康原因无法再工作,我得一个人干两个人的活,这意味着我没时间打游戏、做深度分析、录节目和准备材料了。
And since she is no longer able to work because of medical reasons, I am going to have to basically do the job of two people, which means I'm not gonna have enough time to game and do these deep dives and do the recording and all the prep work.
所以很遗憾,我不得不退出了。
So unfortunately, I will have to be stepping down.
当然,我们这期节目还是会照常播出。
Obviously, we have this episode.
这周四的《本周游戏》和周一的加更节目我都会参加,但之后这就会是我最后一期常规节目了。
I will be here for This Week in Gaming on Thursday and on Monday for a bonus round, but then that will be my last regular episode right now.
不过我已经跟他们说了,我打算回来参加年底的奖项评选,因为我已经列好了一堆候选名单。
I did tell the guys, however, that I do wanna come back for the end of year awards because, I've already got some candidates written down.
我真的很想参与这次评选。
I definitely wanna be a part of that.
我特别喜欢回顾一整年的事情。
I love recapping the year.
所以你们以后还是能听到我的声音,只是不会再定期出现了。
So it's not the last time that you'll hear me, but it will not be on the regular.
如果大家以后需要我帮忙,比如三人选秀之类的,我当然随时可以搭把手,只是不会再常驻了。
If the guys ever need me for, like, a three person draft or something, obviously, I'm available, you know, here or there, but, just won't be a regular part of it.
那你们能不能聊聊,接下来这边会怎么安排?
So do you guys wanna share a little bit about, like, what's gonna happen here moving forward?
毕竟你们还是会继续出节目的,对吧?
Because obviously, you're still gonna be releasing episodes.
是的。
Yes.
我刚决定,那个加更环节就不录了,这样你就没法彻底走人了。
I'm going I decided we're not gonna record that bonus round, so then you can't ever leave.
明白。
Yeah.
对。
Yeah.
我知道接下来会发生什么。
I know what's gonna happen.
这问题就解决了。
Solves the problem.
我知道会发生什么,保罗,我们会很想念你的,兄弟。
I know what's gonna happen, Paul, is we're gonna miss you, man.
是的。
Yeah.
你懂的。
You know?
是的。
Yeah.
只是想让大家知道,这对保罗来说可不是个容易的决定。
This was just so people know, I I mean, this was not an easy decision for for Paul.
说实话,他心里特别难受,一直挺纠结的。
I I know it was honestly something that he felt really bad about and was kinda struggling with.
但我们一直都说,家人最重要。
But, you know, we've always said family first.
我们是个适合全家收听的播客。
We're a family friendly podcast.
我们都是当爸爸的。
We're all dads.
我们都有孩子。
We have kids.
我们都有妻子。
We have wives.
这一直都是我们的首要考虑。
It's something that always is our top priority.
保罗,这也是你的首要考虑。
And this is your top priority, Paul.
我们非常热爱这个播客,也知道你从第一期就一直陪着我们——虽然没人会听到那一期。
And as much as we absolutely love the podcast and we know that you have been here since episode one, which nobody will ever hear.
是的。
Yep.
不会的。
No.
没人会听的。
No one will.
我的意思是,
I mean,
虽然在YouTube上能看,但希望没多少人看。
it is on YouTube, but hopefully not many people
都在听呢。
are listening.
所以,别往回翻那么久了。
So, anyway, don't go back that far.
不过说真的,这确实是个让人难过的日子。
But, yeah, I mean, it's a it's a sad day.
我们希望你能继续关注我们未来的节目。
You know, we we we hope that you will join us for some future episodes.
说实话,我已经特别期待第一年结束了,到时候再请你回来做节目。
You know, honestly, I'm already really looking forward to the end of year one, so we'll have you back on the show.
偶尔会请一些嘉宾,但这事儿确实挺让人难受的,不过这么做是对的。
Some guest ones here and there, but it just it sucks, but it's the right thing to do.
你明白我的意思吧?
You know what I mean?
我知道我和瑞安私下聊过,我们完全支持你的决定。
I know Ryan and I have kind of chatted off to the side, and we we support you in it.
我们真舍不得你走。
We hate that you're leaving.
我知道,要是听众没在Discord群里,肯定都懵了:啥?怎么了?
I know the listeners, if they weren't on the Discord server, are like, yo, what?
是的。
Yeah.
但这不是你随便做的决定,我们都懂。
But it's not it's not something that, you know, you decided lightly.
你早就一直在考虑这件事了,这对你家人来说也确实是最好的选择。
You've been thinking about this for a while, and it's definitely what's right for your family as well.
其实我们在现实生活中也是很好的朋友。
So, you know, we're all very good friends in real life.
所以呢,虽然心里很不舍,但我和瑞安都明白,对你来说这是正确的决定——为了照顾妮基和你的家人,谁都不会怪你。
And so it's one of those things where, you know, as much as it sucks, you know, Ryan and I both know it's the right decision for you, and to take care of Nikki and your family and, you know, can't fault anybody for that.
是的。
Yeah.
当然。
No.
这其实是一件挺了不起的事,说明了保罗这个人有多担当。他愿意放弃自己生活中这么重要的一部分,虽然做播客很有趣,但那些照顾寄养孩子的事,比如填表格、打电话,可一点都不轻松。
That I mean, that's that's a pretty big thing that shows, you know, Paul and his character too to to give up something that's such a big part of his life and that's fun to do not fun foster care work stuff that he has to, like, you know, do spreadsheets and make calls.
没错。
Exactly.
真的,能做出这样的决定,太不容易了。
Like, to give that up, man.
你真是个大人了,该做的事都扛起来了,真不容易。
It's just props to you for for being a grown up and taking care of, what you need to.
我唯一担心的是,谁来照顾我和乔什啊?
And the only thing I'm worried about is who the heck's gonna take care of me and Josh?
我们俩确实需要人盯着点。
Because we definitely need parental supervision.
是啊。
Yeah.
我都不知道我们接下来该……
Don't know what we're
怎么办。
gonna do.
我们只能每次汇报的时候,贴一张保罗盯着我们的照片。
We're just gonna we're just gonna paste a picture picture of Paul looking at us whenever we report.
这样就像他还在看着我们,Ryan 和我也不至于跑题,或者我偶尔从讲台上下来的时候,有人能拉住我。
So it'll be like he's watching over us, and then Ryan and I don't get off on a tangent or anything like that, or I step off my soapbox sometimes.
所以给那些好奇的人说一声,我们这个播客还会继续做下去。
So for people that are wondering, we are continuing the podcast.
我和瑞安会坚持做下去,虽然没了保罗真的很不情愿,但我们真的很喜欢这个播客。
Ryan and I are gonna soldier on as much as we hate to do that without Paul, but, you know, we'd love this podcast.
我们喜欢这个社区。
We love the community.
我们喜欢聊电子游戏。
We love talking video games.
所以我们会想办法继续下去。
So we're gonna figure it out.
说实话,我不是个好主持人。
You know, I'm not a good host.
我们一直都说,保罗是个超棒的主持人,他的缺席肯定能感觉到。
Like we have always said, Paul is an incredible host and his absence will definitely be felt.
但我们是玩家。
But we are gamers.
我们真的很热爱做这件事,所以会一直继续下去。
We're we love what we do with this, and we're just gonna keep doing it.
所以一些事情可能会有小调整。
So things will probably change a little bit.
短期内,我们可能会先减到每周一集,等慢慢摸清节奏,再决定以后怎么安排。
I think for the short term, we're gonna probably drop down to one episode a week until, you know, we can kind of figure out the flow and how we're gonna go about things and stuff like that.
但我们会一直保持轻松有趣。
But we're gonna keep it fun.
内容还是会围绕游戏展开。
We're gonna keep it gaming.
一定会很棒的。
It's gonna be great.
只是暂时会有点不一样。
It's just gonna be a little bit different, for a little while.
别担心节目的质量。
Stay with concerned about the quality of the show.
这节目肯定会很棒。
The show's gonna be great.
我的意思是,刚开始调整节奏什么的可能会有点小问题,但绝对会非常精彩。
I mean, there might be some initial hiccups figuring out the flow and whatnot, but it's gonna be fantastic.
估计还会发生更多好玩的事。
There's probably gonna be a few more shenanigans happening too.
确实会这样。
There there probably will be.
我想说,保罗的表情包得配上配音,对了,你查过日历了吗?
I was gonna say the the the face of Paul just needs to have voice lines, which is, did you check the calendar?
还有,你能把新闻文章都标出来吗?
And can you can you please mark your news articles?
乔什,已经排进日程了。
Josh, it's on the schedule.
你都问第十遍了,干嘛还问?
Why are you asking me for the tenth time?
日历上已经安排好了。
It's already on the calendar.
是的。
Yeah.
我本来想问,你们是要靠掰手腕来决定谁主持,还是说掰手腕赢了反而不用主持?
I was gonna say, are you guys gonna, like, arm wrestle for hosting duties or, you know, or or or is it arm wrestling to not host?
咱们现在就解决这个问题。
Let's let's solve this right here.
嘿,我们是要争取不主持。
Hey, more to not host.
瑞安,你愿意主持吗?
Ryan, do you wanna host?
不愿意。
Nope.
对。
Yeah.
你问我愿不愿意主持啊。
Ask me if I wanna host.
乔什,你愿意主持吗?
Josh, do you wanna host?
不愿意。
No.
天哪。
Oh, boy.
但我来吧。
But I will.
真是个好人。
So What a guy.
哦,我也觉得挺过意不去的。
Oh, and and I do feel bad.
妮基也特别过意不去。
And Nikki feels really bad.
就是,当她告诉我的时候
Like, when she told
我拒绝了。
me No.
是的。
Yeah.
别这样。
Don't.
当妮基说她没法继续工作了,我其实不太愿意这么说,但我心里早就有预感我们会走到这一步。
When when Nikki said, I'm not gonna be able to work, and I hate saying that, I think and and I already kinda knew that's where we were going.
妮基说,其实我们俩很久以前就知道了,我就是再也无法工作了。
And Nikki said, I think we both have known for a long time I just can't work anymore.
我说,没关系。
And I said, it's fine.
别因为我们让你有压力。
Don't let us stress you out.
我得退出这个播客了,不过没关系。
I'll have to quit the pod, but that's fine.
说实话,我们离开你们的时候确实挺过意不去的。
You know, but we did feel bad, you know, leaving you guys.
但是
But
别觉得愧疚。
Don't feel bad.
节目还会继续下去。
The show will continue.
这只不过是某个时代的结束。
It's just the end of this era.
我们有过托德的时代,迈克尔的时代,还有保罗的时代。
You know, we had the Todd era, the Michael era, the Paul era.
所有事情都会继续,所以一切都会很好。
All things are still gonna continue, so it'll still be great.
好的。
Alright.
那我们就开始深入探讨吧。
So let's go ahead and move into our deep dive.
我太期待聊一聊《黑神话》了。
I am so excited to talk about Black Myth.
瑞安说他也很兴奋。
Ryan said he's really excited.
我真的特别激动,终于能谈这个了。
I I I'm I'm very thrilled that we can finally talk about this.
说实话,我从来没见瑞安对哪款游戏这么兴奋过。
I don't know that I've ever seen Ryan so hyped to talk about a game, to be honest.
兄弟,我已经准备好了。
Bro, I am ready.
是的。
Yeah.
他一直重复的就是,等不及要聊这个了
That's all he kept saying is I can't wait to talk about
我们听的全是‘等不及要聊这个游戏’
I can't wait to talk about this game is all we heard.
没错
Yes.
好的
Alright.
现在我们手里都拿着武器了
So we have our staffs in hand.
我们的体力和状态都满格了
Our stamina and manner manometers are full.
出发吧,踏上西行之旅,深入探索《黑神话:悟空》
Let's head out in our journey to the West and deep dive Black Myth: Wukong.
好的
Alright.
Steam上把这款游戏描述为一款根植于中国神话的动作角色扮演游戏。
Steam describes the game as an action RPG rooted in Chinese mythology.
你将扮演天命之人,踏上征程,面对前方的考验与奇观,揭开那段辉煌传说背后被掩埋的真相。
You shall set out as the destined one to venture into the challenges and marvels ahead to uncover the obscured truth beneath the veil of a glorious legend from the past.
好的。
Alright.
游戏刚上线的时候,我们在节目里提到过,它的媒体评价其实挺一般的。
So when the game first released, we did cover on the show that it released to pretty mid critical reviews.
我们都挺惊讶的。
I think we were all pretty shocked.
我查了下Metacritic,PC版评分是81分,但主机版却只有72分,低了不少。
I did check on Metacritic, and it is sitting at an 81 on PC, and it's actually a very low 72 on console.
确实挺低的。
So, yeah, very low.
但玩家群体整体上却特别着迷。
Gamers, on the other hand, seem pretty infatuated on the whole.
Steam上的好评率高达95%,评价数量超过五十万,虽然中间也有些因各种原因刷差评的情况,不过这些咱们节目里就不细说了。
It's got a 95% rating on Steam with over half a million ratings, and that includes a fair amount of review bombing for various reasons that, you know, we won't get into on our show.
但即便如此,它还能保持95%的好评率,确实很了不起。
So the fact that it still has a 95 is rather remarkable.
游戏同时在线人数峰值达到了240万,是历史上第二高的记录。
The highest Steam concurrent user peaked at 2,400,000, which is the second highest of all time.
唯一超过它的只有《绝地求生》。
It only did not pass PUBG.
这意味着它超过了《PAL World》《反恐精英》《失落的方舟》《艾尔登法环》,甚至还有《香蕉》——那些曾经大火的游戏全都被它甩在身后。
That means it beat out PAL World, Counter Strike, Lost Ark, Elden Ring, even Banana, you know, all of those games that beat out.
所以说,这绝对是今年最重磅的发布之一。
So needless to say, it's one of the biggest releases of the year.
另外我想说,这游戏其实不太容易剧透。
And I also wanna say that I don't think this game's very spoilable.
我们不会聊后期的剧情内容,但会聊聊游戏中你逐步解锁的各种能力。
I mean, we're not gonna talk about late game story content, but we are gonna talk about various abilities that you unlock over the course of the game.
但你要是还没玩过,也不用担心会错过什么,不会影响体验的。
But don't think it's gonna, like, ruin anyone's experience if you haven't played quite yet.
好吧。
Alright.
所以,乔什,我先把话题抛给你。
So, Josh, I'm gonna toss this here to you first.
你可是最期待这款游戏的人。
You were the one that was so hyped.
我翻了下我们Discord的记录,你一看到预告片就立刻发出来了。
I looked back in our Discord and you, of course, linked the announcement trailer right away.
我和托德当时根本没放在心上。
Todd and I didn't care.
我们那周甚至都没提这款游戏,因为当时我和托德都觉得这事儿没啥大不了的。
We did not even cover it in this week in gaming because Todd and I were like, we were pretty dismissive at the time.
你可是早就盯上这款游戏好几年了。
You've been talking about this for years.
你为什么对《黑神话》这么期待?
Why were you so hyped leading up to Black Myth?
我从来没说过
I've made no no
又来了。
Here we go again.
别再说了。
Oh, dare it again.
那句话怎么说来着?
What is the phrase?
你最近怎么样?
How are you
打算怎么处理?
gonna do
你怎么能连续这么干啊?
that back to back, man?
是顾虑吗?
Is it qualms?
我真讨厌这个。
I hate this.
我不确定。
I don't know.
我觉得是。
I think so.
天啊。
God.
这也太蠢了。
It's so stupid.
英语真难啊,老兄。
English is hard, man.
行吧。
Alright.
我根本没什么顾虑。
Let's I've made no qualms.
我都不清楚‘顾虑’到底是什么意思。
I don't even know what a qualm is.
‘顾虑’到底是个啥东西?
What the heck is a qualm?
天哪。
Oh, man.
这下麻烦了。
We're in trouble.
不管怎样,我从不掩饰我对这款游戏的喜爱。
Anyway, I have not hidden my love Nice.
我特别喜欢这个游戏。
Of this game.
我爱黑暗之魂系列,真的特别爱。
I love, absolutely love Dark Souls games.
我喜欢精彩的战斗。
I love good combat.
我喜欢掌控角色的感觉。
I like being in control of my character.
我喜欢有挑战性的东西。
I love a challenge.
我看到《黑神话:悟空》的时候,简直就像有人把《黑暗之魂》融入了中国神话,我觉得这太棒了。
And when I saw Black Myth: Wukong, it was like somebody took Dark Souls and put it into Chinese mythology, which I think is super cool.
我一直都很喜欢武士、忍者、中国神祇这类东西。
I've always loved, like, you know, samurai and ninjas and Chinese deities and things like that.
这简直就是为我量身定做的。
And it's like so this was just right up my alley.
当初公布这个游戏时放出的预告片简直惊艳,从那以后我就一直关注着它。
The the trailer that came out when they announced this looked incredible, and I have just been following this ever since.
这是一款让我一看到就立刻兴奋的游戏,每次再看到它的新消息,我都更期待了。
And so it's one of those games where instantly it kinda had me excited, and then every time I saw something about this, I got more excited.
感觉一切都刚刚好。
It just seemed like a good mix.
你知道的。
You know?
画面美得惊人。
It looked beautiful.
角色的动画、操作的流畅感,还有战斗设计,都特别吸引我。
The animations and fluidity of the gameplay and the combat really stood out to me.
Boss战简直太震撼了。
Incredible looking boss fights.
可以说,样样都合我心意。
I mean, it was everything.
就好像他们直接跟我说,嘿,乔什。
It was like they just said, hey, Josh.
这游戏就是为你做的。
We made this game for you.
对,我同意。
And I Yeah.
我欣然接受这份厚礼。
I accept this awesome gift.
瑞安,你当时也这么激动吗?
Ryan, were you as hyped?
因为我觉得,光是外观上就挺像魂系游戏的。
Because I feel like this sure looked souls adjacent if nothing else.
你是很期待上手,还是一听说要玩就有点不情愿?
So were you excited to jump in, or were you kinda rolling your eyes just knowing you had to play it?
对我来说,感受挺复杂的。
It was kind of a mixed bag for me.
一看到它打着魂系的名号,我就又翻了个白眼。
Having the souls name tied to it just kinda, again, yeah, made me roll my eyes.
但另一方面,游戏里的中国神话元素和整体美术风格,并不像典型的魂系作品,反而让我更感兴趣了。
But also, the Chinese mythology and kinda the look of the game, it didn't look as souls like, if you will, which did pique my interest.
这绝对是我在玩这类游戏时最期待的一次。
It's definitely the most of this type of game I've ever been, you know, anticipating.
所以,说真的,我一半兴奋,一半犹豫。
So, yeah, it's kinda kinda half half excited for it, really.
我懂你的意思。
I hear you.
如果你们俩都不想玩,我来也没问题,但有人知道这游戏的故事背景吗?
I'm down to do this if neither of you guys want to, but does anyone understand, like, the setting of the story?
不用讲太细,就讲讲开头和整体框架就行。
Like, we don't have to get into all the details, just like the very beginning and the overall structure.
等一下。
Wait a minute.
等一下。
Wait a minute.
等一下。
Wait a minute.
等一下。
Wait a minute.
我们还没听你说过保罗对这个游戏有多期待呢。
We didn't hear about Paul's hype level on this game.
是的。
Yeah.
说实话,我对这游戏的态度有点中立。
I mean, I was I was a little bit in mid on it.
我的意思是,
I mean,
我知道你态度中立。
I knew you were mid.
我只是想亲耳听你说出来。
I just wanted to hear you say.
对。
Yeah.
是的。
Yeah.
我的意思是,我知道我们得在节目里讲一讲这个话题。
Like, I I knew we had to cover it for the show.
对很多人来说,这可能是今年最期待的游戏了。
I think for a lot of people, it was most people's most anticipated.
年初的时候,乔什,咱们俩都说过,黑神话肯定能冲一冲年度游戏。
Beginning of the year, Josh, we both said, we're pretty sure Black Myth is gonna be a game of the year contender.
对吧。
Right.
所以我们早就知道,这事儿肯定得在节目里聊。
And so we knew we were gonna have to cover it for the show.
我只是希望它别太难搞。
I was just hoping that it was not going to be incredibly difficult.
结果IGN的评测一出来,说这游戏比《艾尔登法环》还难,那一刻,我那点兴奋劲儿直接跌到谷底了。
And so when IGN's review came out and said, this is harder than shadow of the Erdtree, that was for me kind of like the the the valley of my excitement.
我当时就想,糟了。
I was like, oh, no.
真有那么难吗?
Is it really gonna be that hard?
那时候我都开始怀疑,自己还想不想玩了。
And then I was like, I don't even know if I wanna play it at this point.
那阵子我的生活特别乱。
And my life was kinda crazy.
头二十四小时,我根本没碰它。
The first twenty four hours, I didn't get to play it at all.
后来我才终于有空玩上。
I finally got to jump in after.
不过说实话,游戏发布前一天,我其实没什么兴致。
But, yeah, I would say, like, the day before it released, I was not very excited.
是啊。
Yeah.
好吧。
Alright.
我们来聊聊游戏的故事设定。
So talking about the setup for the story.
你们俩有谁想说说这个游戏的整体结构吗?
Do either of you guys wanna try to tackle this, like, the overall structure of the game?
还有故事?
There's story?
有故事?
There's a story?
有故事。
There's a story.
有故事?
There's a story?
有故事。
There's a story.
是的。
Yeah.
我不清楚。
I don't know.
我看过一段特别精彩的开场动画,孙悟空在打那些天庭的神灵,画面特别震撼。
I saw some really, really cool opening sequence with Sun Wukong fighting these celestial god things, which was really cool looking.
然后他就
And then he got
猴子的声音?
a monkey voice?
那是什么?
What's that?
你能模仿一下猴子的声音吗?
Can you do the monkey voice?
不能。
No.
展开剩余字幕(还有 480 条)
我学不了Brian,你才是模仿高手。
I can't do Brian, you're our impressionist.
对。
Right.
没错。
Right.
不行。
No.
你听这个。
Listen to that.
没听过。
Didn't.
他的声音差点把我逼疯,但确实逗我笑了。
Voice his voice drove me crazy, but it did make me laugh.
是的。
Yeah.
是的。
Yeah.
游戏开场太棒了。
The opening of the game was awesome.
我的意思是,那场两个角色之间的史诗级对决。
I I mean, it was this epic clash between these two characters.
你看到天庭里那场大战。
You you see this battle in the celestial court.
说实话,那真是让我惊艳的一刻。
I mean, I it was a a wow moment for me in that regard.
孙悟空这个人,有种特别的气质。
There's something about Sun Wukong is somebody.
然后他跟别人打了起来。
And then he gets in a fight with somebody.
结果他没输,反而身体裂成六块,化作六件宝物,散落四方。
And then instead of losing the fight, he breaks into six pieces or these six relics and scatters them to the winds.
然后又出现了一个长得和他一模一样的人,我一开始还以为就是他,结果可能不是,但打起架来跟之前那人一样厉害。
And then there's another guy that looks exactly like him that I thought was him, but maybe isn't him and fights really good, kinda like the other guy did.
然后他到处找那些遗物,因为他是命中注定的那个人。
And then he's looking for the relics because he's the destined one.
等他集齐所有遗物,他就变成孙悟空了吗?
And once he gets all the relics, he becomes Sun Wukong?
让孙悟空复活?
Resurrects Sun Wukong?
我不太确定。
I don't know.
不过我就知道这么多。
But that's all I know.
天哪。
Oh, boy.
你干脆写个《克里夫笔记》吧,就叫《乔什笔记》好了。
You should write Cliff's notes and call him Josh notes.
哦,瑞安。
Oh, Ryan.
瑞安,你来讲讲这个故事吧。
You explain the story then, Ryan.
我没法比你讲得更详细了。
I could not elaborate any further than you.
你刚才说得已经很详细了。
You you delivered elaborate
远远超过我刚才说的那些。
anywhere near what I did.
我也看了开场动画。
I watched the intro too.
你这话是什么意思?
What do you mean?
好吧。
Okay.
好吧。
Alright.
不错。
That's good.
对。
Yeah.
我觉得关键在于有六件圣物,你要去寻找它们,游戏一共分为六个章节。
I I think the key thing is there are the six relics and you're trying to hunt them down and the game is in six chapters.
所以这就是你玩下去时游戏的整体结构。
So that's basically the overall structure of the game as you, go through it here.
我们现在录这个才刚发布十天,游戏内容还挺长的。
Now we are recording this only ten days after release of the game, and it's a pretty long game.
所以我们三个人都还没通关。
So none of the three of us have beaten it quite yet.
而且碰巧你们俩这段时间都出门旅行了,时间上不太凑巧。
It also came in the unfortunate timing where both of you had trips out of town.
是的。
Yeah.
所以我们的时间安排非常紧张。
So we've had a very truncated schedule.
我现在正在第五章中间,离通关已经不远了。
I am in the middle of chapter five, so I am pretty close to the end.
我知道我玩得最多。
I know I've been able to play it the most.
你们玩到哪儿了?
How far in did you guys make it?
我刚打完第三章结尾。
I am at the end of chapter three.
明白了。
Okay.
所以我已经过了半程,还多一点点。
And so I'm half more a little bit of more than halfway through the game.
不过说实话,我们在讨论游戏时间的时候一向都很坦诚。
But, yeah, I mean, we're we're always completely honest with our play times on stuff.
大家都知道,我其实很少能把咱们聊的这些游戏通关。
People know I don't beat most of these games we talk about anyway.
不过,我确实已经过了半程了。
But, yeah, I I'm I'm a little bit past the halfway point.
然后,瑞安,我觉得你比我落后一点。
And then, Ryan, I think you're a little bit behind me.
你差不多有一周不在家。
You were out of town for almost a week.
我只离开了三天,所以我知道你在游戏时间上压力最大。
I was only out of town for, like, three days, so I know you were kind of the most under the gun as far as playtime on this.
是的。
Yeah.
我确实离开了差不多一周。
I was, yeah, I was out of town definitely around a week.
出发前,我正赶上新作刚发布那会儿,工作忙得不可开交。
And then before prepping to leave, I was so busy with work, you know, in the beginning of the release.
根本抽不出时间玩。
It was really hard to get in.
不过,说到我们现在推进到哪儿了,你是想说尝试次数、死亡次数、游戏时长,还是别的什么关键指标?
But, so for for how far we got, are we talking, like, attempts, deaths, time played, or the most important whatever.
剧情我们到底走到哪一章了?
How far did we get in the story?
这游戏其实也有剧情,对吧?
There's a story, I guess, too.
所以是到第几章了?
So Chapter.
是的。
Yeah.
我觉得我们大概到了第几章来着
I think which chapter is probably most of
我打了四百多次,终于把那个黄风怪给过了。
I, I finished, playing after my four hundredth attempt on the, yellow wind guy.
哦,是第二章的最终BOSS吗?
Oh, the the final boss of
第二章?
chapter two?
对,第二章。
Chapter two.
对。
Yes.
我就在那儿待着。
I was just chilling there.
好的。
Okay.
就一直待着,待着,待着。
And chilling and chilling and chilling.
这人真难打。
That guy was tough.
说实话,这人太难了。
Honestly, that guy was hard.
他的攻击特别没规律。
So I don't Very erratic.
想通关可真不容易。
For getting yeah.
你卡在那里我完全能理解。
I don't blame you for getting stuck there.
有意思。
Interesting.
行吧。
Alright.
我们得聊聊画面表现了。
So we do have to talk a little bit about the graphics.
我不确定你们怎么样。
Now, I don't know about you guys.
我觉得这游戏的画质是我见过最好的,根本没得比。
I think that this game has the best graphics I've ever seen, and I don't even think it's close.
这游戏真的美得惊人。
I think this game is absolutely gorgeous.
我平时从来不截屏分享,但这次我一直在我们凤凰游戏的Discord群里,跟现实中朋友发截图。
I never take screenshots and share them, and I was doing that in our Phoenix Gaming Discord with our, you know, in real life friends.
你们觉得这游戏也跟我一样好看吗?
Did you guys think this game looks as beautiful as I do?
我觉得这画面太震撼了,兄弟。
I think it looks phenomenal, dude.
很明显这是虚幻引擎5做的。
I I mean, you can tell this is Unreal Engine five.
就是那种一眼就能看出来的感觉。
There's something like it's just you can tell.
我不确定是不是因为场景的分辨率之类的,但我也说不上来。
I don't know if it's like the resolution of, like, the landscape or something, but I don't know.
它有一种特别的质感,我真的很喜欢。
It's got this distinct quality to it that I really enjoy.
不过这游戏确实美得不行。
But, yeah, this game is beautiful.
从开场动画里那些近乎动漫风格的天界角色对战,到他们宏大的体型,再到各种不同的场景,都让人惊叹。
I mean, from the opening cinematic with that, like, almost anime clash of these celestial characters and the grand size of them to the different environments.
每一章,至少我玩到的这几章,几乎都像是换了一个生态系统——一会儿在森林里,一会儿又到了沙漠。
So in each chapter, at least that I've gotten to, you're kind of in a different biome almost where it's like you're in a forest and then you're in a desert.
接着又到了雪山、高山地带之类的场景。
Now you're in this, like, snowy, you know, mountainous area and stuff like that too.
这游戏真是美得没话说。
So absolutely gorgeous game.
水体、瀑布、植被,简直太养眼了。
The water, the waterfalls, the foliage, I mean, it is it is a looker.
是的
Yeah.
真的美极了。
Oh, it was absolutely beautiful.
还有动作表现,你能在Unreal引擎里明显感受到每一个细节——草叶、沙粒、背景里风吹动的效果,还有那些复杂的纹理和特效。
The movement too, just like you can kinda tell in Unreal, just how how detailed all of that was with the blades of grass and, like, sand and wind blowing in the background with all these crazy textures and and, effects going on.
我对游戏的画面表现和整体画质印象非常深刻,从头到尾都特别有层次感。
It was I was very, very impressed with, the way the game looked and and the the graphics, the depth of it, you know, throughout the gameplay.
太棒了。
It was awesome.
还有那些小细节。
It's it's little details too.
比如在沙漠关卡或者雪地关卡里,你跑动的时候,角色会在沙地上留下脚印。
Like, in the desert level or the snow level, if you're running, it leaves like the trail for your guy, like his footsteps in the sand.
雪地关卡特别有意思,有一次我跳起来用法杖敲地,法杖居然在雪地上留下了一个印子。
And then the snow level, it's funny because I jumped at one point and my staff hit the ground, and the staff left like an imprint in the snow.
那时候我就想,哇,这真够厉害的。
And that's when I was like, okay, that's pretty cool, man.
连雪地战斗这种细节他们都做得这么到位。
Like that they went to that level of detail in the snow fights.
打斗的时候你转来转去,角色身上就会积满雪花。
If you're fighting and you're, you know, you're spinning around, you're doing all stuff, your dude gets covered in snow.
是啊。
Yeah.
你懂的。
You know?
就是这些小地方特别用心。
And it was like those little touches.
我真觉得这太棒了。
I was just like, this is really neat.
当你升级某个技能或战斗能力时,法杖两端会发光,过一会儿又慢慢暗下去,诸如此类。
As you power up a thing or an ability or a fight, like the ends of the staff start glowing, but then they cool down after a little while and stuff like that.
还有很多这样的细节,真的让画面表现得更加出色。
So there's lots of those little touches that really help to kind of just elevate the graphics even more.
完全同意。
Totally agree.
不同的生态系统也充分展现了这一点,虽然森林里树叶和草地美得惊人,其他场景也同样惊艳。
And the different biomes really get to show it off because as beautiful as the forest looks with all the leaves and the grass, the other ones are just as beautiful.
这游戏画面太美了,还有各种元素技能,比如闪电、火焰,或者到处喷洒的毒液。
It's a gorgeous game, and there are a lot of elemental abilities as well, whether it's like lightning or fire or, like, poisonous venom being sprayed everywhere.
这些效果看起来也都特别棒。
And all that stuff looks great as well.
乔什,我记下的也是你提到的那一点——法杖拖曳的痕迹。
Josh, I wrote down the same thing that you mentioned, you know, the staff dragging.
你能看出他们在游戏画面的呈现上投入了大量心思。
You you can see that they put an awful lot of care into how those graphics come across in the game.
真的让整体体验提升了不少。
And, man, it really elevates the experience.
好吧。
Alright.
你们知道我是个图形控。
You guys know I'm a graphic snob.
对吧?
Right?
我喜欢游戏里出色的画面。
You know I love good graphics in a video game.
但当你花时间把游戏做得这么精美时,通常说明开发者确实用心了,投入了思考。
But part of that is when you take the time to make a game look that good, it's generally just a good sign that there was care, that there was thought put into the development of the game.
当然,我也明白不是每个开发商都有足够的资金或时间来做高质量的画面,这没关系,毕竟有很多游戏画面虽然简陋,但依然非常出色。
And listen, I get that not every developer out there has the the money or the time to develop good graphics, and that's fine because there's a ton of phenomenal games where the graphics are terrible.
你知道的。
You know?
但就像你说的,保罗,这种细致入微的用心确实能让人感到安心,一看就知道这游戏没敷衍。
But it is one of those things where it just shows, like you said, Paul, that level of care and that level of detail that is just a little bit reassuring when you see it to kinda go like, oh, okay.
他们真的挺用心做这款游戏的。
They really kinda cared about this game.
对。
Yeah.
你不可能花那么多功夫做画面,然后其他地方就随便应付。
You're not gonna put that much time into all the graphics and then just kinda Yeah.
其他方面都马虎了事。
Go half on on everything else.
所以,没错,这是个好迹象。
So, yeah, good sign.
是的。
Yeah.
这确实是个很明显的信号。
It's a very good indicator.
我以前听过一位厨师说,如果一家餐厅连免费提供的面包都做得用心,那说明菜单上的其他菜也肯定差不了。
I I remember once hearing a chef say if a restaurant puts care into the bread, which is like free and everyone gets it, that's a really good sign that the rest of the menu is gonna be really good.
如果你发现他们只是买现成的面包摆上桌,就能感觉到他们在偷工减料,跟那种愿意亲自在家做面包的人相比,显然少了那份用心。
If you can tell they just buy premade loaves and just put them out on the table, you can tell that they're kinda cutting corners that it may not be quite the passion of, you know, someone who's gonna make their own bread in house.
好的。
Alright.
那我们先休息一小会儿,回来再聊聊游戏玩法。
Well, let's go ahead and take just a short break, and then we'll come back and start talking about gameplay.
好的。
Alright.
咱们来聊聊游戏玩法吧。
Let's talk a little bit bit about gameplay, guys.
《黑神话:悟空》显然是一款动作角色扮演游戏。
So Black Myth: Wukong is certainly an action RPG.
乔什,你对魂系游戏最熟悉了,毕竟你玩过的比我都多。
And Josh, you are the expert with Souls games because you have played them a lot more than me already.
专家。
An expert
现在。
now.
是的。
Yeah.
跟我比的话。
Compared to me.
当然。
Sure.
对。
Yeah.
我玩过《血源诅咒》。
I mean, I've played Bloodborne.
没人说我是什么专家。
Thought anybody's called me an expert.
对。
Yeah.
是的。
Yeah.
你玩的肯定比我多得多。
You've you've definitely played more than me.
所以,你来给我们做个评判吧。
So, you know, settle the debate for us.
你觉得这款游戏算不算一款魂系游戏?对比一下,算吗?
Do you consider this to be a souls like kind of compare and contrast No.
这款游戏和魂系游戏比起来怎么样?
This game to souls?
我觉得它不算魂系游戏。
I don't think it's a souls like game.
我的意思是,它可能有一些小地方跟魂系有点沾边,但当我提到魂系游戏时,我绝对不会把《黑神话:悟空》算进去。
I mean, you could say it has, like, a few little things that maybe are souls like adjacent, but when I am talking about souls like games, I would not throw Black Myth: Wukong into that conversation.
这是一款动作战斗游戏,但在我看来,它不属于魂系。
This is an action combat game, but it's not a souls like in my opinion.
我完全同意。
I totally agree.
瑞安,你呢?
What about you, Ryan?
是的。
Yeah.
我当然没玩过多少魂系游戏,但我是玩过《血源诅咒》的。
I mean, I obviously, definitely haven't come close to the amount of souls time, but I did play the the Bloodborne.
我玩得还挺多的。
I played that one quite a bit.
我不太确定,魂系游戏是不是节奏更慢,攻击也更沉重一些?
And I don't know, just are the souls games a little bit slower but, like, more heavier attacks?
对,就是这样。
So that's yeah.
这就是我的感觉。
That's that's the feeling.
这游戏节奏明显快多了,动作也更迅捷,当初我看到游戏预热的时候,就是这点吸引了我。
This is definitely faster paced, quicker movements, which is what enticed me when I saw, you know, kind of the buildup to the game.
我当时就想,嗯,也许我真的会喜欢这个游戏。
I'm like, okay, maybe maybe I will like this.
所以,没错,它和魂系游戏肯定不一样,但确实也有不少让人同样抓狂的元素。
So, yeah, it's definitely, not the same, but does have some elements that were equally as frustrating in Souls games.
所以。
So
是的。
Yeah.
我觉得你得不停地闪避,而且Boss战往往特别长,场面也很大。
I would say you're definitely dodging a lot and you do have like really big, sometimes prolonged boss fights.
从这点来看,它有点像魂系游戏,但整体风格要激烈得多。
In that sense, it's a little bit like souls, but yeah, it's so much more action oriented.
我不清楚你们怎么样,但我感觉这游戏比魂系游戏简单多了。
And I don't know about how you guys feel, but, I feel like this game was a lot easier than souls games.
说实话,有几场战斗真让我急得直抓头发,但总体来说,我觉得这游戏简单多了。
I mean, there were a couple fights in particular that had me kinda pull pulling my hair out, but on the whole, I thought it was a lot easier.
你们觉得《黑神话:悟空》的难度怎么样?
What did you guys think about the difficulty of Black Myth Wukong?
是太难了,太简单了,还是刚好适中,刚刚好?
Too hard, too easy, right in the middle, perfect.
你们怎么看?
What do you guys think?
我现在都笑出来了,这对我而言简直太不可思议了。
I'm grinning right now because this is this is crazy for me.
对吧?
Right?
我可是通关了《艾尔登法环》里的梅琳娜的。
Like, dude, I beat Melania in Elden Ring.
我超爱魂系游戏。
I love souls games.
我喜欢有挑战性的东西。
I love a challenge.
我在《艾尔登法环》里水平挺不错的。
I'm pretty darn good at Elden Ring.
我是说,那游戏里的所有Boss我都打过了,全都通关了。
I mean, I've beaten all of the the bosses and everything in that game.
说实话,前两章我真是卡得不行,完全不知道哪儿出了问题。
I don't know what it was, but I struggled with this game for the first probably two chapters, to be honest.
你懂的。
You know?
我就是找不到节奏。
I I could not get into the rhythm.
怎么都摸不着门道。
I could not figure it out.
我记得玩了大概前十个小时,特别抓狂,可能还没到十小时呢。
And I remember getting, like, super frustrated within the first, like, I don't know, probably ten hours, maybe not quite that long.
但有一刻我真的觉得,我玩得一点都不开心。
But, like, there was a point where I was like, I'm not having fun.
这游戏我真的不喜欢。
I don't like this game.
我之前那么期待,结果全白搭了。
All of my hype is for nothing, man.
这到底算怎么回事?
Like, what the heck?
我真的觉得太难了,根本玩不下去。
I can't like, it's too hard.
所以挺搞笑的,当IGN那个家伙说这游戏比《艾尔登法环: Erdtree 的阴影》还难时,我直接回他:不可能吧,老兄。
And so it's funny because when the IGN guy said this game's harder than shadow of the Erdtree, I went, there's no way, dude.
那个DLC可真是够难的。
That DLC was hard, man.
真的特别难。
Like hard.
但我觉得是因为我玩过太多魂类游戏了,你知道的。
But I think it's because I had played so many souls like games, You know?
而且这游戏的风格完全不一样。
And it's just a different style.
魂类游戏嘛,你得每一步都特别谨慎。
Like souls like games, you have to be very intentional.
讲究的是套路和节奏那一套。
It's it's, like, pattern based and stuff like that.
这游戏战斗快多了,有点像乱按按钮,但大招还是得躲,这点没跑。
This game is much more fast combat and almost button mashy in a way, but you do still have to dodge, like, the big attacks and stuff like that.
不过他们给了你一些技能,待会儿再说,我觉得打Boss的时候,这些技能一定要用对时机。
But they give you these abilities, which we'll get into in a little bit, that I think it's very important that you use those abilities at the right time during, a boss fight and stuff too.
但我得说实话,兄弟。
But I I I'm not gonna lie, man.
一开始我真挺吃力的,后来突然就开窍了。
I struggled at first, and then it started to click for me.
我觉得这大概是在第二章快结束的时候。
And I will say that's probably right at the end of chapter two.
那个叫瑞安的Boss,我记得跟他打了好几次。
Ryan, the boss that you fought, I remember fighting him a bunch.
就在那之后不久,我突然就明白了。
And then I think it was right after that where it kinda just clicked.
于是我心想,嗯,有点门道了。
And I went, okay.
我觉得自己开始摸到窍门了。
I think I'm figuring this out.
从那以后,我就顺多了。
And then I've been kind of rolling after that.
我不是说没死过很多次,但那时候我的挫败感确实减轻了,因为我的思维从魂类游戏慢慢适应了这种快节奏的动作战斗。
It's not to say that I haven't died a lot, but it's just I the frustration started to go away for me at that point because I think my brain adjusted from a souls like game to this action fast paced combat type game.
这关挺难的,前面那些Boss和小Boss我都挺顺利地过了,但遇到一个怎么也过不去的,我觉得关键在于时机把握。
It was hard because I would I would walk through, like, all these other bosses and mini bosses, and then I'd get stuck with one where I just could not pick up the big word, I think, is timing.
所有这些动作加在一起——闪避、攻击、对方反击,有时候他们的套路还不一样。
It's it's just all of it together with with the dodges and then the attacks and then their attacks back, sometimes they weren't the same pattern.
有时候动作特别别扭,或者搞些假动作,你刚一翻滚,就直接撞上他们的攻击。
Sometimes they were a little janky or weird kind of feints, and then you do a roll and you'd roll right into an attack.
关键是得摸清这种游戏的节奏,搞懂它到底想让你怎么做。
So it was picking up just the right timing for this type of game, for whatever this, you know, wants out of you as the player.
我本来觉得也没多难,直到遇到最后一个对手。
I I thought it was it was not that bad until I got to this last one.
这类游戏我一向有个毛病:我知道,要是回头去把那个风之信物之类的东西拿回来,我本来能打赢这个卡住我的BOSS的。
And this is one problem I have with these types of games is I just I know that if I went back and got that wind vessel or whatever I needed, I probably could have done okay with this boss that I got stuck on.
但我真不想再跑一趟,花三个小时在这片区域里迷路,就为了找另一个家伙,杀了他,再跑回来打这个BOSS。
I don't wanna go back, travel through all this area, get lost for three hours trying to find this other guy so I can kill him, and then get that then go back and try to beat this boss.
对我来说,这根本没意思。
That's just that's not fun to me.
我不是为了这个才玩电子游戏的。
That's not why I play video games.
所以就是这样。
So it's just yeah.
这部分对我来说有点难。
It's, that part was a little difficult for me.
但除此之外,大部分内容并没有特别难。
But other than that, most most of it wasn't crazy hard.
是的。
Yeah.
因为这个游戏差不多有95个Boss。
Because this game has something like 95 bosses.
对。
Yeah.
我觉得其中大概70个,我第一次或第二次就打过了。
And I would say a good 70 of them, I beat the first or second attempt.
但总会遇到一些特别难的Boss。
But then you do hit the bosses that are a lot harder.
这个游戏的机制通常是,你在推进一个章节的过程中会遇到好几个Boss。
So the way that this game tends to work is as you're working through a chapter, you've got several bosses that you're gonna fight.
前面几个你很快就能打过去。
You'll get through them pretty quick.
一般在章节中间会有一个必须击败的Boss。
There's usually like one boss midway through that's a required boss.
这个Boss的难度明显提升,相当于一道门槛,过了才能继续。
That's definitely a step up, and it's a little bit of, a gate check before you move on.
然后每章结尾都会有一个非常难的Boss。
And then there's always an end of chapter boss that is very difficult.
但就像你提到的,瑞安,游戏中还有一些任务线能让你获得像容器这样的道具,这些道具确实能让章末Boss变得没那么难。
But like you mentioned, Ryan, there are these quest lines that you can run that give you an item like a vessel that do make those end of chapter bosses easier.
所以我觉得,如果你喜欢这个游戏,享受探索每条路线、挑战每个Boss、收集所有道具,那整体难度就会降低不少。
So I think if you are enjoying the game and you like going down every path and fighting every boss and getting every item, it does make the game a little bit easier.
我听到你们两个都这样,其实挺意外的
I'm kinda shocked to hear that both of
你
you
你们俩在难度上居然这么吃力,我真没想到。
guys, kinda, like, struggled that much with the difficulty.
我觉得这游戏的难度设置刚刚好。
I think it's spot on in this game.
你了解我的。
And you know me.
我就是个休闲玩家。
I am Mr.
没错,休闲玩家。
Casual gamer.
我打每一个Boss,最多两次就过了。
I beat all the bosses after one or two attempts.
你看看我。
Look at me.
我真没想到你们玩这个游戏居然这么费劲。
I can't believe you guys struggled with this game.
你还好吗?
Are you okay?
你玩游戏的手感是不是退步了?
Are you losing your edge on gaming?
我一直觉得,打Boss最好的尝试次数是八到十二次。
I have always said the perfect number of attempts on a boss fight is, like, eight to 12.
就拿蹲虎神庙那个Boss来说,我正好就是这个次数。
And that is exactly where I was at with like the crouching tiger temple boss.
我打那个Boss大概试了十次左右。
That was like 10 attempts for me.
第二章的最终Boss,我确实有那个道具。
The final boss in chapter two, I did have the item.
我觉得我第四次尝试就过了。
I think I actually got that one like on my fourth attempt.
我很少觉得这游戏太难了。
It was very rare that I felt like the game was too hard.
只有两个Boss让我觉得特别难,天哪,其中一个就是蝎子王。
There were two bosses that did that to me, and my goodness, one is the scorpion lord.
这可能是我玩过的所有游戏里最难的Boss了。
That's probably the hardest boss I've ever fought in any game ever.
我真的觉得这个Boss我打了大概六十次才过。
I legit think that one probably took me about 60 attempts.
天哪。
Oh, jeez.
我简直快撞墙了。
I was kinda beating my head against the wall.
前两天我整天就盯着打蝎子王,直到最后终于打赢了。
That's all I did two days ago was fight the scorpion lord until I finally beat him.
有一件事特别让我措手不及,因为我玩游戏时一般都不看攻略。
One thing that really threw me off because I I try not to look at any guides while playing these games.
我最后还是看了关于蝎子王的视频。
I did finally watch a video on the scorpion lord.
有一件事我终于明白了,在魂系游戏中,也许我弄错了。
And one thing that finally clicked is in the souls games, and maybe I'm wrong.
如果你觉得我说得不对,乔什,你尽管纠正我。
You can correct me if I'm wrong, Josh.
只要你闪避,就会进入无敌状态。
If you do a dodge, you're invulnerable
对。
Yes.
就是在翻滚的那段时间里。
During that dodge roll.
没错。
Yep.
但在《黑神话》里就不一样了,你不能立马朝同一个方向闪避。
And in Black Myth, that's not the case, and you can't just immediately dodge in the same direction.
比如他们朝你扔远程攻击时,有时候你得先闪避一下再调整位置。
Like, if they're shooting projectiles at you, sometimes you have to stagger.
所以得先往左滚,再往右滚,然后再往左滚。
So you have to roll left, then roll right, then roll left.
如果你一直往左滚,那些攻击就会打中你。
If all you do is roll left, left, left, the projectiles hit you.
当我明白这一点后,很多Boss战就变得简单多了——原来不能随便往哪个方向滚都能躲开。
And so once that kinda clicked for me, a lot of those bosses became easier when I realized, oh, you can't just dodge in any direction.
这还涉及到时机的把握,不只是该什么时候攻击,还要考虑:我是该朝Boss方向闪避?
And that was part of figuring out the timing, not just when to hit it, but do I dodge into the boss?
还是该往后退?
Do I just back out?
或者该斜着躲?
Do I go at an angle?
这些都很考验人,打这些战斗时必须全神贯注。
And that can be pretty tough, and you have to definitely pay a lot of attention in those fights.
好吧。
Alright.
咱们来聊聊实际的战斗部分。
So let's talk about the actual combat itself.
我觉得这才是游戏的核心所在。
I think this is the meat and potatoes of the game.
当然,除了战斗之外,还有材料收集、制作,可能还有一些探索元素。
There's, of course, on top of the combat, there is material gathering, crafting, maybe a sprinkle of exploration.
但在这游戏里,大部分时间你都在打斗,而且多半是在打Boss。
But most of the time in this game, you are fighting and you are usually fighting bosses.
如果连战斗你都不喜欢,那这游戏你肯定也玩不下去。
In the actual combat, if you don't like the combat, you're not gonna like the game.
我觉得这么说挺公允的。
I think that's fair to say.
对。
Yeah.
战斗主要靠同时管理好几种资源来完成。
The combat is mostly done by balancing several resources all at the same time.
我简单说一下,然后你们觉得这玩法怎么样,可以给我反馈。
So I'll try to explain this pretty quick and then you guys can, know, give me your thoughts if it's fun or not.
你有血量、蓝量和体力值,挥武器、跑动、跳跃、闪避这些动作都会消耗体力。
You've got a health meter, a mana meter, and a stamina meter doing things like swinging your weapon, running, jumping, and dodging all use stamina.
攻击敌人时,你可以连招,连续命中会积累专注值,然后就能释放强力的重击。
As you are attacking an enemy, you can chain together combos and consecutive hits build up focus, and then you can unleash your focus doing these very powerful heavy attacks.
你还能在三种不同姿态之间切换。
You also have three different stances you can swap between.
你还有一个葫芦,能用几次,用来回血,另外还能切换不同的法术,施法需要消耗蓝量。
You also have a gourd that has a certain number of charges, which heals you, and you have different spells that you can swap between that require mana to cast.
除此之外,你还能变身成其他角色。
Additionally, on top of all this, you've got transformations where you turn into a different character.
每个变身角色都有自己的血量。
They have their own health meter.
你可以以他们的身份战斗,直到他们的生命值或能量耗尽——那是他们使用的资源。
You get to fight as them until you run out of health or might, which is the resource that they use.
此外,你还会装备一个容器和一个灵体。
And then, you know, you also have one vessel and you have one spirit equipped.
当你积攒足够的气时,它们就会激活特殊能力。
Those give you active abilities when you build up enough ki.
说到这些,天哪,内容真够多的。
So, like, talking about all this, like, my goodness.
一下子要管理这么多东西,实在有点复杂。
This is an awful lot to manage all at the same time.
咱们先聊聊用法杖的基础战斗,怎么连招吧。
Let's just talk kind of like the basic combat using your staff, building combos.
你们觉得这种战斗方式真的好玩吗?还是觉得不够直观?
Did you guys find that to actually be fun, or is it not intuitive?
我觉得挺好玩的。
I I did.
我觉得,如果这游戏能多安排些基础战斗,比如一路打怪清地图,最后再打个大Boss,再加点稍微丰富点的剧情,可能会更好。因为我真的特别喜欢战斗部分。
And, I I thought man, if they were to make this game to where you got to do just a lot of more of the basic combat throughout and then go fight a big boss, lot of, you know, clearing going through the world, So maybe some some little bit more of a story and then fighting a boss, you know, I think it would have been good because I've really enjoyed the combat part.
我探索的时候,就光练轻攻击连招,做这些事情,挺有意思的。
When I was exploring, just working on my light attack, you know, combos and doing things like that.
玩起来真的很愉快。
It is enjoyable.
你完美闪避时那个音效,是不是特别爽、特别带感?
And how how awesome and satisfying is that dodge sound when you get the perfect dodge?
是啊。
Oh, yeah.
太棒了。
Is so good.
会留下残影。
It leaves the shadow.
对。
Yeah.
当他留下自己的残影时。
When he leaves, like, an of himself.
对,没错。
Yeah.
就像残像一样,当BOSS发动连击,你一口气躲开三次,你会忍不住说:‘对,就是这样,兄弟!’
Like an after image and then when a boss does, a multi attack and you and you dodge all three, you're like, oh, that's right, brother.
所以,我真的很喜欢游戏里的战斗部分。
So, yeah, I I did really enjoy the the combat aspect of it.
我觉得战斗节奏很流畅。
I liked I thought it flowed well.
我觉得各种技能设计得很酷。
I thought the abilities were neat and cool.
总的来说,就单纯的战斗体验来说,它真的很对我的胃口。
So overall, it it did vibe well with me as far as, just kind of basic combat.
你们是很快就上手了,还是花了一段时间才适应?
Did you guys pick up on it fast or did it take you a while?
因为第一章我全程都在打轻连击,一直到第二章快过半的时候都是这样。
Because I was doing nothing but light combos for, like, all of chapter one and halfway through chapter two.
我花了不少时间,因为光是专注施法、连招时机和什么时候该治疗就够我忙的了。
It took me a while because I was so focused on my spells and trying to land the combos and when to heal.
我直到游戏进行到后面才开始尝试切换姿态之类的系统。
I didn't even play around with stances or stuff like that until a little bit later in the game.
我觉得这游戏的学习曲线确实很陡,但一旦上手了,战斗里能做的事多到让你觉得:我明明只有三个冷却时间很长的技能,法力也有限,可实际操作起来却有那么多细节要处理。
I I do feel like it has a very high learning curve, but once it clicks, there is so much to do in that fight that, like, you kinda think, well, I only have three spells that have a long cool down, and I only have so much mana, but there's so much that you're doing altogether.
我觉得这种战斗特别让人着迷。
I found it to be really riveting.
我超爱这个战斗系统。
I love the combat.
我得说,我很喜欢这个战斗系统,幸好如此,因为这游戏的大部分内容都围绕战斗展开。
I I will say I really enjoy the combat, thankfully, because it's a huge portion of this game.
不过说实话,这感觉有点怪。
I it's a little weird to me, man.
说实话,这可能是我第一次说这游戏的缺点,但它的机制在某些方面又显得太简单了。
Like, this is probably, like, the first, like, negative thing that I'll say about this game, but it's almost a little simple in a way.
我说不上来具体是哪儿不对。
Like, I I don't know what it is.
我和你想法一样,保罗。
It's it's it's like and I'm with you, Paul.
我一直在用轻攻击连招,但游戏根本没好好教你怎么玩。
Like, I'm doing the light attack combo, and the game doesn't really do a good job of, like, teaching you stuff.
它突然就给你解锁了一个技能,让你加点,还说‘多样连招能造成更多伤害’。
Like, it'll just say, like, all of sudden you get this skill where you can put a skill point in and it's like varied combos do more damage.
我心想:什么叫多样连招?
I'm like, what the heck is a varied combo?
你懂我的意思吧?
You know?
然后我就懵了,根本不知道这玩意儿是干嘛的,但居然还能加技能点。
And then it's like, I don't know what this is, but apparently it's something because I can, like, put skill points in it.
所谓多样连击,就是你打完一套轻攻击后,突然插一个重攻击进去。
And it's like a varied combo is when you're doing a light attack combo and then you throw a heavy attack in there.
哦,原来是这样。
And it's like, oh, okay.
这倒挺酷的,因为这样一来,角色就会使出一个大范围的 overhead 撞击。
Well, that's cool because then he does this big overhead smash thing.
但也就到此为止了。
But then that's kind of it.
你懂的。
You know?
这很难说清楚,但说实话,我总觉得战斗系统里的招式太少了,要是能再多一些就好了。
And it's like, I it's hard to describe, but I almost feel like I guess the best way to say it is I wish that there were more moves to be done in the combat.
我玩过的很多动作游戏都是这样,比如轻击、轻击、重击、轻击、重击,就会触发一套华丽的连招。
Like, a lot of games that I have played that are action combat games, you know, if you type light if you hit light attack, light attack, heavy attack, light attack, heavy attack, you'll do some, you know, flourish of a combo.
要是你换成重击、轻击、轻击、重击,那就是另一套不同的连招了。
And then if you do heavy attack, light attack, light attack, heavy attack, that's a different combo too.
对吧?
Right?
而且你可以用它们做出各种变化。
And you can kind of do different things with them.
也许其中一个能眩晕之类的。
Maybe one stuns or whatever.
像《黑神话》里,就是轻击、轻击、轻击、攻击。
And like with Black Myth, it is light attack, light attack, light attack, attack.
你可能中间插一个重击,然后接着轻击、轻击、轻击、轻击、轻击。
Maybe you throw in one heavy attack and then light attack, light attack, light attack, light attack, light attack.
我觉得这就是然后不停地翻滚、翻滚、翻滚。
And I feel like that's and then roll roll roll.
我真的觉得这占了战斗的九成以上。
Like, I legitimately feel like that is 99% of the combat.
至于法术,比如能穿插的定身、云步、变身这些,确实挺有意思,但基础战斗对我来说太简单了。
Now I'd love the spells, you know, in in the fact that you can weave in this immobilize or this cloud step or, you know, transformation or something like that is really cool, but the base combat feels just so simple to me.
说真的,这感觉有点让人不太舒服。
Like, it it's a little it's almost a little off putting in a way.
你知道的。
You know?
我喜欢战斗系统。
And it's like, I like the I like the combat.
我也喜欢这个游戏。
I like the game.
但对我来说,这确实是个大问题——我几乎把手柄上的某个按钮都快按烂了,因为每场战斗我99%的时间都在按它。
But, like, this is a big criticism for me where I feel like I I have worn out my a button on my controller because that is the button that I'm hitting 99% of the time in every fight that I'm in.
真的吗?
Really?
当然是真的。
Yeah.
而且我的打法其实完全不一样。
Like, on and I I play this very differently.
也许吧。
Maybe.
而且呢,三种站姿都有,待会儿我们可以聊聊,比如你可以把长棍举到头顶,站在上面恢复血量之类的。
And it's like, have all three stances, you know, and we can talk about the stances in a little bit where it's like, hey, you can go up to the top of your staff and kinda sit up there and heal or something.
我觉得这个站姿根本没用。
That one seems worthless to me.
什么?
What?
不对。
No.
支柱站姿简直太棒了,兄弟。
Pillar stance is the bomb, dude.
兄弟,我不确定。
Dude, I don't know.
我不喜欢支柱站姿。
I don't like pillar stance.
还有突刺 stance,这个挺不错的,至少能让你多一点攻击距离。
And then there's the thrust stance, which thrust stance is cool because it kinda actually gives you a little bit of range.
但你知道吗,有一样东西从来没变过?
But you know what doesn't change?
所有的轻攻击,根本没任何变化。
All of the light attacks, they're still the same.
你们干嘛不给我每种 stance 都设计一套不一样的轻攻击呢?
Like, could you not have given me light attacks that were different when I'm in different stances?
嗯,这么说吧。
Like Well, okay.
我得指出几点这里的问题。
There's there's there's a few things here that I would wanna point out.
你用变身技能的时候,连招其实是会变的。
When you use your transformation, that does change your combo.
比如那个生物例子
Like, example creature
就在那个时候。
now at that point.
你得先积攒。
You build yeah.
比如,你先积攒专注值,然后如果成功闪避后立刻按重击,哦,对了。
Like, you build your focus meter, and then if you do a successful dodge and immediately hit heavy attack Oh, yeah.
就能触发特殊技能。
You do a special move.
所以确实有一些这样的内置机制。
So there are there are some things like that that are built in.
我觉得根据需要切换姿态挺有意思的,比如在重击姿态下,如果你加了点数,就能在冲刺时充能重击。
I do think it's fun to swap between the stances as needed because when you're in smash stance, as you if you put points into these things, you can charge your heavy attack while sprinting.
所以这就变成这样了:不再连续点轻击,而是边跑边按住Y键。
So there is an element of like, well, now instead of doing light light light light light, I am pressing and holding the y button while sprinting.
如果松键的时机刚好,就能对Boss打出一记强力攻击,说不定还能打晕它。
And if I let go at the right time, I can try to get a big, attack on the boss that might actually stagger it as well.
我会根据不同的Boss战来回切换姿态。
And I found myself swapping back and forth depending on the boss fight.
如果Boss动作慢,我更倾向于用突刺,能远程攻击,还能站着蓄力。
If the boss was doing slow moves, I'm more likely to do thrust, and I can hit them from range, and I can stand still and charge it.
要是Boss动作快,我就多用轻攻击,配合闪避这些操作。
If it's a boss that is more quick, then that's where I'm doing more of the light attack and working in the dodging and, and stuff like that.
柱子姿态挺有意思的,你站得越久,手杖就会莫名其妙地越长,而你一直站在上面。
I will say the the pillar stance is funny because the longer you hold it, your staff keeps magically growing taller while you just stand on it.
一松开手,就会对Boss发动一次强力攻击,但站着的时候会持续消耗体力。
And then as soon as you let go, you do a massive attack on the boss, But it does drain your stamina while you're standing up there.
如果有人打你,消耗的是体力,而不是血量。
And if a person is hitting you, it drains the stamina instead of your health.
有些Boss战,柱子姿态绝对是首选。
So there are, like, certain boss fights where pillar stance is definitely the way to go.
有时候还是得来回切换。
Sometimes you gotta swap back and forth.
我真的很喜欢这个设计。
I I I liked it quite a bit.
他们做得挺妙的一点是,你可以定下一套自己的战斗风格和节奏,打完两三个小BOSS或者一个大BOSS后,下一个BOSS完全不按套路出牌。
Well, I the thing they did that was cool is you can get down like a technique and a pattern on how you wanna fight and you're like, okay, you walk through like two or three mini bosses or a big boss, then the next boss doesn't work at all.
你得彻底换一种打法,心里就得想:哎,刚才那套全不管用了。
You have to completely reset how you approach it and you're like, okay, none of that worked.
这时候就得换新招了,这种变化对我来说特别有意思。
Now I gotta try this now and you kinda switch it up, which is which is pretty cool for me.
不过说实话,我超爱那个立柱站姿。
But, yeah, I I loved pillar stance.
那感觉就像你变成了长大的悟空。
It's like, your grown up, Goku.
是的。
Yeah.
没错。
Yeah.
没错,就是这样。
That's exactly what it is.
连尾巴都齐全了。
Got the tail and everything.
对。
Yeah.
每次切换技能、打出连招,把Boss点燃,看着效果发生,那种感觉特别爽。
It was always satisfying to switch and get those combos and light the boss on fire, you know, and get to watch that or, you know, whatever you were doing.
是啊。
Yeah.
咱们花一点时间聊聊法术吧。
We should spend just a second on spells.
我知道咱们这期已经聊了四十分钟了。
I know that we're already like forty minutes in on this episode.
我觉得这些法术特别有意思。
I think the spells are so much fun.
我差不多把所有点数都加在这上面了,直到后来才开始分散加点。
This is where I put pretty much all my points until I was able to start diversifying.
尤其是到了45级,如果你能把‘分身术’加满,我觉得这简直是我最爱的技能之一。
So once you hit level 45 in particular, if you can max out a pluck of many, I think it's like one of my favorite abilities of all time.
那个命中注定的人拔下一根头发,吹一口气,就能变出八个自己的分身,大家一起冲上去猛打BOSS。
So the destined one plucks a hair out of his head, blows on it, and then it turns into like eight replicants of yourself and you're all running and going ham on the boss.
但有趣的是,一旦把这技能加满,你的每个分身都能自己施法了。
But what's funny is once you max it out, your your duplicates will now cast their own spells.
比如我丢个定身术,把BOSS冻住,然后大家一起狂攻。
So I might cast immobilize, which freezes the boss, and now we're all wailing on him.
等BOSS刚缓过来,刚打一下,马上又有一个分身把它重新冻住了。
And then as soon as he comes to, he gets off one hit, but then one of the duplicates freezes him.
我看这个场面简直笑死我了。
And I just thought it was so funny to watch that.
我一早解锁这个技能后,有些BOSS我只要丢个分身术、冻住他,然后往那儿一坐,分身自己就能把他解决了。
As soon as I unlocked that early on, there were some bosses that I could just cast a Plug of Many, freeze the boss, and just sit back, and they would take some bosses out by themselves.
是的。
Yeah.
它们可厉害了,兄弟。
They'll wreck, dude.
你还能给它们加buff。
And you can buff them up too.
这个游戏里的法术,才是让我觉得战斗特别有意思的地方。
The the spells in this game are what make the combat for me.
我知道我可能在细节上有点较真,比如连招什么的,但说实话,这游戏的战斗真的超带感。
I I mean, you know, and and I I know I'm being nitpicky with the light combo stuff, but, you know, the the combat is super fun in this game.
但在我看来,真正让这游戏脱颖而出的,还是这些法术。
But the spells are what differentiate this in my opinion.
对。
Mhmm.
你整个游戏过程中会慢慢学到新法术,而且游戏在节奏把控上做得特别好,每次给你新东西都恰到好处。
You you learn them throughout the game, and I think the game does a phenomenal job of kind of pacing, like, as they give you something new.
你知道吧,这些法术各有不同,能很好地匹配你的玩法风格。
You know, and they they are different enough that they can, like, fit your play style.
比如有个法术能让你短暂地凝固石头,如果你时机抓得准,就在敌人攻击即将命中的一刻用出来,就像瑞安说的那样,那种声音特别解压。
Like, you get one where you turn the stone for a second, but if you time it right when the ball like, when something is about to hit you, it's kinda it's kinda like Ryan said where it's just this super satisfying sound.
是的。
Yeah.
就像完美的闪避,你刚用石头挡了一下,敌人撞上来时砰的一声,特别爽。
Like the perfect dodge where it just bangs off of your body because you've turned a stone for a second and it's just like, oh, yeah.
比如躲雨的时候弯腰。
Like, duck on rain.
对。
Yeah.
没错。
Yeah.
而且那个箱子可以
And the box can
碎片还会弹回来,这点挺不错的。
break ricochets back too, which is nice.
你还可以打碎敌人的护盾。
And you can break enemy shields.
要是他们冲你攻击,你一用这招,护盾就直接碎了。
So if they go to hit you and you do that, the shield will shatter.
对。
Yeah.
然后他们就没了,像那种
And now they no longer have, like, their
防御能力。接着你趁机反击,狠狠收拾他们。
defense And then you come out of it and you start kicking their butt and stuff like that.
所以这个石像姿态确实很实用。
So, like, this the stone stance one is good.
对我来说,定身术是游戏中最实用的法术之一。
The immobilized to me is one of the most handy spells in the game.
这是最早解锁的技能之一,到目前为止,我从来没把它从技能栏里移开过。
It's one of the first ones you get, and I I still have never taken that off my my skill bar as far as that goes.
‘群像抽取’挺奇怪的,感觉简直像开了外挂一样。
Pluck of many is weird because it's like, I almost feel like it's like a cheat code.
这技能得看情况用。
It's situational.
确实如此。
It is.
没错。
Yeah.
它的法力消耗非常高。
It has a very high mana cost.
说的就是这个。
That's the thing.
我觉得我很少用它,就是因为用了‘群像抽取’召唤出所有分身之后,这场战斗里就没法再用其他技能了。
And I think that's why I don't use it very much is because if you use pluck of many, which is where you summon all your clones, you're not gonna get to use very many other spells at the in that fight.
但这个法术伤害真的很高。
But it's like but that spell does a ton of damage.
不过就像你说的,保罗,如果打的是那种范围伤害很高的Boss,他的AOE一下就把你所有分身清光了,然后你魔力也耗光了。
But it again, like you said, Paul, if you're fighting a boss that does a lot of AOE damage, he'll just wreck all your clones, and now you're out of mana.
你懂的。
You know?
所以使用这些技能打Boss的时候,你得动点脑筋,策略很重要。
And so you do have to kind of be smart in how you approach these boss fights with these different abilities.
你们有没有用过那个火环,瑞安?你可能还没到那儿,但保罗,你用过这个技能吗?
Have any of you Ryan, you may not be far enough, but Paul, the the ring of fire thing, have you have you used that, like, at all?
真的吗?
Really?
因为我经常用。
Because I've used like
我用得特别多。
it a lot.
我试过一次,心想这玩意儿有啥用?
I I tried it and I'm like, what's the point of this?
我得站在上面?
Like, I have to stand on this thing?
我真的搞不懂这设计是为啥。
Like, it doesn't make any sense to me.
其实吧,是这样的。
Well, here's the thing.
我们得提一下,任何时候你都可以把加点全退回来。
So one thing that we should mention is at any point you can reclaim all of your stat tree points.
我记不清具体叫什么了。
I don't remember what
就是那些火花。
exactly the sparks.
那些火花。
The sparks.
是的
Yes.
对
Yeah.
我觉得是这样
I think so.
每次你给我一个技能树,都得让我能随时重新点,老兄。
Anytime you give me a skill tree, give me the ability to just change it when I want, man.
没错
Yep.
通常我得尊重的是,哦,来个有趣的Boss了。
Usually, when I would have to respect is like, oh, here's a fun boss.
让我放个群攻技能试试。
Let me summon pluck of many.
比如蝎子领主,你一施法,他就直接开范围攻击,直接把这招给废了。
And for example, the scorpion lord, the second you cast that spell, he goes straight into AOE and it completely neutralizes that spell entirely.
所以一上来我就觉得,唉,这下八成要死了,但我也立刻知道待会儿得重新加点。
So right away, it's like, okay, I'm probably gonna die, but I immediately know I'm gonna go respec.
我把所有点数都从这上面撤下来。
I'm gonna take all my points out of that.
有些技能确实挺管用,比如火环,站在里面还能回血。
There are some where the ring of fire is incredibly useful because it does heal you when you stand inside it.
还有一些Boss战,尤其是后期,纯粹是耗血的,我知道你最烦这种,乔什。
And there are some boss fights, especially later, that are more of, like, sponges for damage, which I know you always hate, Josh.
有时候就是拼耐力。
And sometimes it's more of like attrition.
看谁先撑不住。
Who's gonna run out of health?
火环这时候几乎就相当于多给了你四五次葫芦的治疗,正好用在刀刃上。
And the ring of fire almost gives you like an extra four or five charges of your gourd where you need it.
但大部分时候,我还是更常使用定身术。
But at the same time, most of the time, I was using immobilize.
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